1/60
3d model is low poly and game-ready. The 3D model is made by photogrammetry using the C920 webcam (50 photographs 1920x1080), retopology manually was performed, also created UV Mapping, and the baking of textures.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 5 x 5 x 3,68 cm.
Polygons - 719 /Triangles - 1264 /Vertices - 634
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.2).
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
- .spp (Substance Painter Project ver. 2021).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly (scan) model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 5 image.
REVIEWS & COMMENTS
accuracy, and usability.
