High Detailed Photorealistic Gorilla (rigged version); UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)
This model has a clean geometry based on loops and ‘only’ quads. It’s fully rigged and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG and preview poses.
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High resolution 8K textures
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Measurement units: centimeters
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Formats included:
-Maya 2023-
Gorilla_Maya2023,ma – default RIG (maya 2023 ascii)
FBX
GorillaRigFBX – FBX Unreal Engine compatible.
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Mesh resolution polycount (quads):
main mesh: 36760
eyeballs/corneas: 896
gum-teeth: 34540
tongue: 512
Xgen Notes:
Created with Xgen core
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
BlendShapes included:
-separate eye Blinking
-Roar
ARNOLD RENDERER NOTE:
NO POSTWORK ON THESE RENDERS (ARNOLD)