DESCRIPTION

Description

It consists of the body, eyelids * 2, tongue, nails * 4, sclerae * 2, irises * 2, teeth.

Polygons

Body: vertices: 38,629; polygons: 38,558
Eyelids: vertices: 576; polygons: 512
Tongue: vertices: 5,416; polygons: 5,350
Nails: vertices: 6,032; polygons: 5,888
Sclerae: vertices: 1,092; polygons: 1,152
Irises: vertices: 1,476; polygons: 1,536
Teeth: vertices: 14,712; polygons: 14,656
Total: vertices: 67,933; polygons: 67,652

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JW0P4G0A_BengalTiger_Tooth_Normal.png, 4096* 4096
JW0P4G0A_BengalTiger_Tooth_BaseColor.png, 2048* 2048
JW0P4G0A_BengalTiger_Hair_BaseColor.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Hair_BaseColor.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Eye_BaseColor.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Specular.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_Normal.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1003.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1002.png, 4096* 4096
JW0P4G0A_BengalTiger_Body_BaseColor.1001.png, 4096* 4096
JW0P4G0A_BengalTiger_Hair_ID.jpg, 4096* 4096

Rigging

With detailed controllers, it's easier to create postures and animations, the features are as follows:

CTR_root controls the entire model.
MCH_spine_a.003 and CTR_gravity control the center of gravity of the body.
CTR_spine_rool_a, CTR_spine_roll_a, CTR_spine_roll_b, CTR_spine_roll_c and CTR_spine_roll_d are FK controllers of body.
CTR_spine_stretch_B is the controller of the rear spine; its customized attribute—TailFollow/NOFollow_ROTA controls whether the tail follows the body rotation.
CTR_spine_F is the controller of the front spine; its customized attribute—NeckFollow/NOFollow_ROTA controls whether the neck follows the body rotation.
CTR_spine_stretch_M is the controller of the middle spine.
CTR_neck_rool_a.001, CTR_neck_rool_a, CTR_neck_rool_b and CTR_neck_rool_c control the neck.
CTR_head controls the head; its customized attribute—HeadFollow/NOFollow_ROTA controls whether the head follows the parent controller's rotation.CTR_chin_a and CTR_chin_b control the lower jaw.
CTR_eyeball.rool, CTR_eyeball.001.L, CTR_eyeball.001.R, CTR_eyeball.L and CTR_eyeball.R control the movement of eyes.
CTR_Eyelid_U.008.L, CTR_Eyelid_U.009.L, CTR_Eyelid_U.008.R and CTR_Eyelid_U.009.R control the movement of eyelids.
CTR_scapular.001.L, CTR_scapular.001.R, CTR_hip.L and CTR_hip.R control the shoulders and hip bone.
CTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_B.L and CTR_Foot_B.R are the IK controllers of the limbs.
CTR_Paw oac_F.L, CTR_Paw oac_F.R, CTR_Paw oac_B.L and CTR_Paw oac

Animations

Loopable running animation at 30 fps, Frame range 0-12
Unlooped lying animation at 30 fps, Frame range 0-230
Loopable walking animation at 30 fps, Frame range 0-270

Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.

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Bengal Tiger Animation - Blender 3D Model 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 2.43 MB
PNG
PNG<br />File Size: 127 MB
JPG
JPG<br />File Size: 127 MB
BLEND
Blender<br />File Size: 145 MB
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67652 polygons
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/ 67933 vertices
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