Anatomically correct Blue Whale
UVunwrapped and smoothable, made with Maya.
This model has a clean geometry based on loops and ‘only’ quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, teeth and tongue are modeled separately.
Turntable: https://youtu.be/UJheYidIZUk
BlendShapes: https://youtu.be/-iSMWwf1AQ0
——————–
BlendShapes included:
– Expanded throat
– Open mouth
——————–
-3 High resolution textures:
-the main color map is 4k
-the displacement map and normal maps are 8k (.exr and .tif 32bit)
———————–
Measurement units: meters
————————-
Formats included:
-Maya 2020-
BlueWhale_Maya2020.ma – default maya scene (maya 2020 ascii)
teethCurves_maya2020.ma – teeth curves (maya 2020 ascii)
teethCurves_alembic.abc – teeth curves (alembic)
-FBX-
BlueWhaleFBX – fbx
teethCurves_alembic.abc – teeth curves (alembic)
-Zbrush-
BlueWhale_Zbrush2020 – Zbrush 2020 project
BlueWhale_ZTL – ztl tool
———————–
Mesh resolution – Polycount (quads):
main whale mesh: 5826
eyeballs: 1792
tongue: 160
*teeth: 88896
The curves used to create teeth have been included in both maya and alembic.
NO POSTWORK ON THESE RENDERS (ARNOLD)