The model is properly UV mapped and has different maps including base_color, metallic, roughness, normal_map, opacity, emissive. The model materials are based on PBR metallness roughness (alpha-blended). It can be easily imported into any game engine or other 3D software. It is primarily made in Blender. It is rendered using cycles engine.The flaps, propellers are rigged.
The model contain both exterior and cockpit
It is flexible model and it does not have too much poly it is optimized to get best performance possible. The model is moslty quad based there are few tris and some Ngons. The model is based on following materials:
If you have any query regarding the model you can contact us we will give you full support on your issue. If you want custom model then post a project on my profile.