DESCRIPTION

This Pack Has 42 unique war planes.All models are mobile optimized and low poly. all textures are hand painted PBR textures for realism.
All Models are under 2000 poly count
There are 14 base mesh and 42 texture maps.All Textures are 2048 resolution.
Each model has 2 materials one for the body and one for the prop. aircraft without the propellers have one material. thus very low draw call and would run smooth on mobile devices.
Texture Maps Sets include:Albedo
Normal
Ao Map
Metallic Map

Model Specifications:Aircraft Mesh 1:
Poly Count: 1230

Aircraft Mesh 2:
Poly Count: 1762

Aircraft Mesh 3:
Poly Count: 1230

Aircraft Mesh 4:
Poly Count: 1440


Aircraft Mesh 5:
Poly Count: 1906

Aircraft Mesh 6:
Poly Count: 1924

Aircraft Mesh 7:
Poly Count: 1757

Aircraft Mesh 8:
Poly Count: 1798


Aircraft Mesh 9:
Poly Count: 2636


Aircraft Mesh 10:
Poly Count: 1738


Aircraft Mesh 11:
Poly Count: 1828


Aircraft Mesh 12:
Poly Count: 1354


Aircraft Mesh 13:
Poly Count: 1280


Aircraft Mesh 14:
Poly Count: 2230

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Pack of realistic pbr 42 low poly game AR VR ready aircraft Low-poly 3D model

Royalty Free License
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File formats
OBJ
OBJ | 2 files<br />Version: 1<br />File Size: 4.84 MB
TEXTURES
Textures | 2 files<br />Version: 1<br />File Size: 354 MB
UNITYPACKAGE
Unity 3D<br />Version: 2017 - Renderer: Default 2017<br />File Size: 358 MB
3DS
3D Studio | 2 files<br />Version: 1<br />File Size: 2.52 MB
FBX
Autodesk FBX<br />File Size: 1.45 MB
C4D
Cinema 4D<br />Version: r19 - Renderer: Default r19<br />File Size: 2.37 MB
Verified by CGTrader
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making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1200 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 600 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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