DESCRIPTION
Overview

A premium, fictional heavy cargo aircraft concept inspired by the classic quad-engine, high-wing, and conventional low-mounted tail configuration of legendary strategic airlifters like the Antonov An-124 Ruslan family. Sourced entirely from native engineering-grade CAD/NURBS surfaces, this asset ensures mathematically perfect continuous reflections, flawless fuselage curvature, and ultra-smooth wing-root fairings.

Developed as an industrial, progressive stretched transport platform, this model maintains historically coherent aerodynamic proportions and structural mass distribution. Because this is an entirely original, fictional layout, it functions as a non-IP asset. You can safely deploy it in commercial video games, flight simulators, military logistics titles, films, and real-time visualization projects without any trademark licensing fees or legal restrictions from real-world aviation manufacturers.

All Formats Are Fully Textured (Livery Baked In)

This asset package is completely production-ready out of the box. Every file format included in this bundle features high-quality textures and livery maps baked flawlessly from the master aerospace CAD files:

  • Real-Time Formats: The optimized low-poly meshes (OBJ, GLB, GLTF) feature a pre-baked, engine-ready livery texture map. Ready for direct, drag-and-drop integration into Unreal Engine, Unity, and real-time web-based configurations.
  • Vertex-Color High-Poly Master: The premium master setups (PLY and native Blender .BLEND files) feature rich, vertex-based color data calculated directly from the original CAD source for high-fidelity visualization with zero external texture node dependencies.
Geometry and Engineering Notes
  • CAD-to-Mesh Perfection: Uniform, predictable polygonal topology generated directly from smooth NURBS source geometry. Optimized for real-time engines and high-performance military rendering at approximately 52,000 triangles.
  • Organic Surface Flow: Absolutely zero surface wrinkling, normal pinching, or shading artifacts around complex geometric intersections, such as the four under-wing engine pylons, multi-bogey landing gear pods, and massive rear cargo ramp fairings.
  • Flexible Utility: An ideal baseline asset for custom hard-surface concept development, kitbashing pipelines, or interactive media modifications.
Included Formats
  • 3D Real-Time (Fully Textured with Livery): OBJ, GLB, GLTF, PLY, FBX
  • CAD Engineering Data: STEP AP214, IGES, CGR, X_T, X_B
  • Native Source File: .BLEND (Blender 3.6+ Cycles-compatible layout)
  • 3D Printing Ready: STL, 3MF (Engineered to scale reliably across various sizes for FDM and resin printing display models)

Note: This model is focused entirely on premium geometry and baked liveries; it does not include rigging or animations.

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An-124 Style Heavy Cargo Aircraft - Custom Soviet Jet Low-poly 3D model

$7.24
Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 12.8 MB
Cycles | 3.6
Cycles | 3.6
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 11.2 MB
FBX
Autodesk FBX<br />File Size: 2.14 MB
GLTF
glTF | 4 files<br />File Size: 14.6 MB
3MF
3D Manufacturing File | 3 files<br />File Size: 1.4 MB
STL
Stereolithography | 3 files<br />File Size: 5.08 MB
IGE
IGES<br />File Size: 5.43 MB
PLY
Ply | 2 files<br />File Size: 6.81 MB
X_T
Parasolid | 2 files<br />File Size: 1.61 MB
STP
STEP<br />File Size: 3.51 MB
ABC
Alembic<br />File Size: 6.03 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
52284 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
156852 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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