DESCRIPTION

Perfect for use in games and simulation projects.

The EADS Mako/HEAT (High Energy Advanced Technology) was a proposed supersonic advanced jet trainer and light attack aircraft designed in the early 2000s by EADS Military Aircraft, a division of the European Aeronautic Defence and Space Company (now Airbus Defence and Space). The program was initiated in response to the need for a next-generation training platform capable of preparing pilots for high-performance combat aircraft such as the Eurofighter Typhoon, Rafale, and the F-35 Lightning II. The Mako/HEAT was also envisioned as a cost-effective multirole aircraft capable of performing light attack and reconnaissance missions, thus broadening its appeal beyond pilot training alone.

Design-wise, the Mako was conceived with a strong emphasis on stealth and agility. It featured a sleek, angular airframe with a reduced radar cross-section, using a canard-delta wing configuration inspired by contemporary European fighter designs. The aircraft incorporated extensive use of advanced composite materials, particularly carbon fiber-reinforced plastics, to reduce weight and enhance its radar-absorbing qualities. The fuselage was shaped with attention to minimizing infrared and radar signatures, reflecting growing emphasis on survivability in contested airspace. The tandem-seat cockpit configuration allowed for training purposes, but the design also supported single-seat variants for combat operations.

The aircraft was planned to be powered by a single General Electric F414-GE-400 turbofan engine, the same powerplant used in the F/A-18E/F Super Hornet. This engine would have provided the Mako with excellent thrust-to-weight performance, enabling sustained supersonic flight and the high-G maneuverability necessary for both combat training and real-world operations. The thrust vectoring capabilities of the engine, though not officially confirmed, were speculated as a potential feature to enhance agility. The Mako was expected to achieve a top speed of around Mach 1.5, with a service ceiling exceeding 14,000 meters (approximately 46,000 feet), and a combat radius of over 1,000 kilometers, depending on payload and mission profile.

Avionics and systems integration were key highlights of the Mako/HEAT project. The aircraft was to feature a fully digital fly-by-wire (FBW) system, advanced glass cockpit interfaces with multifunction displays, and an embedded training system to simulate radar, electronic warfare, and weapons systems without the need for live ordnance. These systems were meant to create a seamless transition for pilots moving on to high-performance, 4.5 or 5th-generation fighters. The Mako’s modular avionics architecture would have allowed easy upgrades and integration of various NATO-standard sensors and communications systems.

In terms of armament, the Mako was designed with seven external hardpoints—two under each wing, one on each wingtip, and one under the fuselage—capable of carrying a range of NATO-compatible weapons. These included AIM-9 Sidewinders, laser-guided bombs, air-to-ground missiles, and reconnaissance pods. Though not a frontline combat aircraft, the Mako was envisioned to be capable of participating in peacekeeping operations, counter-insurgency, and other low-intensity conflict roles.

The Mako/HEAT was submitted as a candidate for the NATO Advanced European Jet Pilot Training (AEJPT) program, which sought a common platform for training fighter pilots across NATO nations. Despite its innovative features and EADS’ strong industrial backing, the program failed to secure sufficient international funding or customer commitments. Several factors contributed to its stagnation: increasing development costs, a crowded trainer aircraft market, and preference among NATO allies for more mature or cost-efficient platforms, such as the Leonardo M-346 Master, BAE Hawk, and KAI T-50 Golden Eagle.

By the late 2000s, the Mako/HEAT project was effectively shelved. Nevertheless, the Mako/HEAT remains a noteworthy example of European aerospace innovation. It combined advanced technologies, stealth-influenced design, and multirole flexibility at a time when such features were just becoming essential in combat and training aircraft. Many of the design principles and systems envisioned for the Mako influenced future aircraft developments and underscored the growing convergence between training and light combat capabilities.

Formats include: OBJ, FBX. Feel free to check out the other models, just click on the user name to see the complete portfolio.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

EADS Mako HEAT - The HIGH ENERGY ADVANCED TRAINER Low-poly 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ | 2 files<br />File Size: 4.22 MB
OTHER
Other<br />File Size: 103 MB
BLEND
Blender<br />Version: 4.0 - Renderer: Cycles<br />File Size: 103 MB
FBX
Autodesk FBX<br />File Size: 1.55 MB
PNG
PNG<br />File Size: 119 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
28336 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 28548 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat