Just a pencil with eraser, the classic MILAN eraser and the needed sharpener.
- All shading are PBR maps, no shader adjustments needed, just plug the texture maps.
- All models are ready for subdivision
- All needed textures: Base Color, Roughness, Metalness, Normal and Ambient occlussion.
- Real Meassures
- HDRi Included
- Max, Maya and Blender versions.