- basemesh I made for lowpoly games, but it can be easily subdivisible.
- the rig from head to toe, with some facial expressions possible.
- the mesh composed mostly of squares, but with some triangles to improve bone transformation.
- the bones of the hand, if rotated individually together close the hand correctly, except for the base of the thumb.
- the character's scale measured in meters, close to real life, to that can be placed in any project.
- it is easily texturizable, since the UV map is open so that the texture is made in a single image.
- materials and textures are not included, because the objective is for it to be totally malleable
polygons: 6,514 vertices: 3,305