Basic fantasy kind of lingerie model. No textures but materials. Example pictures with black background uses different lighting than in .blend file. Model is meant to be base mesh for your own projects!
Shapekey can be used to open or close front. Bake whatever version you like to use. Or use in Unity or Godot etc. game engines for animation.
There are vertex groups for fast selection parts of model.
Model has Subdivision.
Real vertices are listed in preview pictures.
Tested with rigify rigs.
NOTE! Fbx - file doesn't contain shapekey option. It has both models as separate piece.
Basic corset model. No textures but materials. Rims have simple alphatexture for the lace. Alpha works only in cycles renderer. You can add your own texture to shaders. Material has sleeping node for your own texture.
Example pictures with black background uses different lighting than in .blend file. Model is meant to be base mesh for your own projects!
Shapekey can be used to remove straps. Bake whatever version you like to use.
Model has Subdivision, Solidify and Mask (to remove straps) modifiers.
There are vertex groups for fast selection parts of model.
Real vertices are listed in preview pictures. (from 3850 to subdived/solidified 124k)
Tested by rigify rig.
NOTE!! .fbx doesn't have modifiers or shapekeys. File contains both versions as separate model. (you have to set them to origo)