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3D MODELS IN THIS COLLECTION
A collection of different and realistic Telecom Antennas that are game-ready & low-poly with clean topology.
Includes 4K PBR textures and they can be downscaled as needed to suit your project, ensuring consistent clarity and easy compatibility with other assets.
Exterior Wall Antenna Dish Type A: Quads: 890 | Tris: 1666 | Verts: 962
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
- ColorMask: can be used to modify colors or create material variations, depending on your workflow, software, and available material setups (e.g., tileable or triplanar)
Exterior Wall Antenna Dish Type B: Quads: 393 | Tris: 722 | Verts: 430
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
- ColorMask: can be used to modify colors or create material variations, depending on your workflow, software, and available material setups (e.g., tileable or triplanar)
Telecom Tower Antenna Dish: Quads: 318 | Tris: 560 | Verts: 300
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
- ColorMask: can be used to modify colors or create material variations, depending on your workflow, software, and available material setups (e.g., tileable or triplanar)
Big Satellite Dish: Quads: 1704 | Tris: 3286 | Verts: 1844
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
- ColorMask: can be used to modify colors or create material variations, depending on your workflow, software, and available material setups (e.g., tileable or triplanar)
Telecom Mast Antenna: Tris: 738 | Quads: 379 | Verts: 460
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
Telecom Mast With Climbing Stairs:
Base Type A: Tris: 3418 | Quads: 1746 | Verts: 2058
Base Type B: Tris: 596 | Quads: 320 | Verts: 376
Mid Section: Tris: 336 | Quads: 168 | Verts: 336
Top Section: Tris: 612 | Quads: 306 | Verts: 528
Texture Maps included:
- Albedo
- Normal
- MixMap (AO, Roughness, Metallic)
Mesh units: cm.
Pivot point is positioned for ease of use and quick plug-and-play integration into your scenes but can be adjusted freely based on your preferences or workflow needs.
UV islands have been manually unwrapped and positioned for optimal texel density; no automatic unwrap methods were used on any published models.
Depending on file format or software differences, some texture links may appear broken; simply relink them to the corresponding material map slots.
MixMap follows the standard packing order: Red = Ambient Occlusion, Green = Roughness, Blue = Metallic; this setup is fully compatible with Unreal Engine and many other tools.
For technical assistance, custom asset requests, or project-based quotes, please contact us.
DISCLAIMER: This asset is intended for use in a wide range of projects, including commercial, personal, educational, or editorial, as permitted by the marketplace license. This asset cannot be redistributed or resold as a standalone item or as part of a pack, collection, or bundle.
REVIEWS & COMMENTS
accuracy, and usability.






