Creating a transition animation in 3ds Max with Corona distance map

Creating a transition animation in 3ds Max with Corona distance map

Tutorial posted over 3 years ago

Using Corona's distance map in 3ds Max Tom unveils a technique you can use to transition between two different shaders. We'll be mixing materials and animating objects to get the scene rigged and ready for rendering. The tutorial covers rigging your scene, creating shaders with Corona's distance map and Bercon noise for the creative fringing effect. You will be able to mimic the same effect in your animations or upscale the effect and use it in your interior scenes to create compelling material transitions.

Step 1

Comments

mirxusanxon wrote
m
zo'r
Chok-D wrote
Chok-D
very useful!
ninashaw wrote
ninashaw
nice tutorial
kuddus wrote
kuddus
спасибо
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Software:Category:Tags:
  • 3dsmax
  • distancemap
  • corona
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