In this tutorial, we'll take a rough 2d concept sketch into Pifu HD to get a starting base mesh. We'll do some light sculpting and remeshing to get it to a level we can use for some early scene testing with Blender 3d. This tutorial is part 1 of 2 in an experiment to see how quickly we can produce a proof of concept for a Blender 3d animation by leveraging some tools available to us today.
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