Redshift Bokeh Maya. Matte Shadow material and the creation of an analog of Focus Distance Picker.

Redshift Bokeh Maya. Matte Shadow material and the creation of an analog of Focus Distance Picker.

Tutorial posted over 5 years ago

In this tutorial, we'll create a simple composition of different primitives and talk about how to: → add HDRI to the scene; → fit these objects into the background with a gradient from Photoshop using Redshift Matte Shadow (shadow catcher) → link the focal length of the camera to the Distance Dimension Tool parameter using a special script in Expression to get an analog of the focus picker from other renders; → set up Redshift Boke and learn how to apply special Bokeh filters.

RU dub and ENG sub

Comments

wafelek wrote
wafelek
Great tutorial
Chok-D wrote
Chok-D
great !
kuddus wrote
kuddus
спасибо
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Software:Category:Tags:
  • redshift
  • 3d
  • tutorial
  • bokeh
  • matte
  • shadow
  • material
  • lighting
  • rendering
  • coc
  • radius
  • focus
  • distance
  • picker
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