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mayaprakashseo 2022-12-18 14:54:42 UTCmayaprakashseo
This is a good model. But it would be best if you did additional work to make it low poly. Here're some tips from my side:
Stage 1:
1. Open this model in a blender.
2. Open Blender again in a separate window and delete everything on the viewport.
3. Select all items in this downloaded blender file from the outliner collections and press ctrl + c to copy everything.
4. Go to the new blender window and press ctrl + v to paste the files.
5. After all the files are transferred to a new window, close the downloaded file.
Stage 2:
1. Open the window where you copied the files inside blender.
2. In the outliner, put the checkmark on the box of "Sprinkles".
3. Press Alt + H to unhide everything.
4. Select all the lights and camera, delete them, you can add them later.
5. Right-click on "Sprinkles" and delete hierarchy, that's just unnecessary poly, unless you are going for extremely high-level realism.
6. Now, select the top part of the donot, go to the modifiers tab, and apply everything.
7. Click on the overlays icon and enable the statistics.
8. You can see the number of vertices, edges, and faces there.
9. Add a modifier and select "Decimate"
10. Select the type to planar and angle limit to 10d.
11. Also, right-click on the mesh and shade smooth.
12. Go to object data properties > normals > auto smooth.
13. Repeat the process on the lower part of the donot. You can see that the faces count reduced to 1,495.
14. Apply the decimate modifier on both meshes.
15. select a mesh and tab into the edit mode.
16. Press A to select everything in vertex edit mode.
17. Press x and select limited dissolve.
18. repeat the limited dissolve on the other mesh.
19. If you want to, then you can reapply the decimate modifier.
Thanks