Rolling Ball 3ds Max Script

Rolling Ball 3ds Max Script 3D model

Description

Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.

How does it work?

The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball. There are no dynamic, CUDA, or physical collision calculations. The response of the ball on a ground is performed by calculating the intersection point of the ball on the ground with the Intersect Ray function of 3ds Max. And at that point of intersection the ball is positioned, so that the geometry of the ball or the terrain is not taken into account.

Run Script

Rolling Ball does not need to be installed. Just drag the script into the 3ds Max viewport or use the menu Scripting / Run Script... and Rolling Ball will be ready to be used.

Wiki Eng: https://leandrosalerno.notion.site/Getting-Started-Guide-edf85e7a576240168547103857023f1b

Wiki Esp: https://leandrosalerno.notion.site/Gu-a-Inicial-4a68600d06064724a4dc03c7f36b2ad2

3ds Max 2018 or higher

Item rating
1 0
Rolling Ball 3ds Max Script
$9.00
 
Editorial No Ai License 
Rolling Ball 3ds Max Script
$9.00
 
Editorial No Ai License 
Response 77% in 4.1h
3D Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
Shaders
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3D Model formats

Format limitations
  • 3ds Max macroScript (.ms)4.93 KB

3D Model details

  • Publish date2022-01-18
  • Model ID#3482085
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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