Model is a set of 7 seperated object 3440 Polygon 3435 Vertices Prewiew rendered with Maya Redshift 2.6,53 Redshift Standart Materials only
TEXTURES / MAP All textures are hand painted with substence painter 4096x 4096
These (Diffuse,Normal,Glossiness,Height, f0 and Reflection maps) PNG files
Models resolutions are optimized for polygon efficiency. Maya model are grouped for easy selection, and objects are logically named for ease of scene management.
Clean mesh edge loop,quads only Model has real world scale and is centered at 0,0,0 ( 12 CM, 4,72 INCH)
Objects,Metarials, Textures use meaningful names( striped texture path names)
No Third party rendered engine used redshift
Simple asset rig is include, and ready to animate
Character body is optimized for current clots
FBX is directly exported from maya OBJ is directly exported from maya Oginal Maya format (.MA) files with rig setup
The Maya 2018 formats are ready to render exactly Red shift and other render engines.
The Maya ALL formats are set with the'3' button for the geometry aproximation preview and render