This is a high quality, low poly game asset that was modeled and rigged in Blender and textured in Substance Painter. Its normal map was baked from a high poly version of the model, making it look very detailed without using too many polygons.
< USAGE > This model is intended for game asset usage and real time renders.
The model is split into four UDIMs(materials) which gives it more resolution and makes it look sharper inside the engine.
There are a few different texture options, all come in 4K PNG(you can donwscale them yourself if you need a lower quality), each for a different game engine type:
Textures are PBR (Physically Based Rendering).
Renders were done in Blender 2.9.3 Cycles.