>Purpose:
-Creation of a 3D Model of a futuristic weapon (Shotgun);
-Apply some imperfections to make the model look real.
>Mesh:
-Made in Blender 2.92;
-BoxCutter and HardOps were used during the creation of this model;
-Low Poly model;
>UV:
-Everything was UV Unwrapped manually;
-UV's are not overlapping;
-Low levels of distortion.
>Textures:
-Made in Substance Painter;
-All materials used are original materials from Substance;
-The file Textures contains all the maps (diffuse, roughness, normal, emissive, height and metallic) used;
-All maps are 8192x8192 px;
-Most of the minor details were made using alphas from Substance Painter (bolts, symbols).