House InteriorThis is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on it’s secondary UV channel.
Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.
Enjoy!
Model
Polygons: 88,606Vertices: 54,208Texture Maps
Diffuse x66 (multiple resolutions) on UV0Lightmap x1 (2048x2048) on UV1Tools Used
Autodesk MayaAutodesk Bonus ToolsCinema 4DPhotoshop