Step 1. Copy all .mat format libraries to documents/3dsmax/materiallibraries.Step 2. In Customize/Configure Project Path/External Files, add the path to the texture folder in this archive.Step 3. In Material Editor, Material/Map Browser, click on Open Material Library and select each library in order: Wood, Fabric, etc.
If textures are not loading, use the Relink Bitmap texture search plugin.