Originally created using Blender 3.2.0 and rendered with Eevee.
Imported into 3ds Max and rendered with Arnold.
Imported into Cinema 4D with default rendering and standard materials.
Imported into Unity3D with all materials and textures included.
All object transformations are set to default: location, rotation, and scale.
All textures and materials are included and properly mapped in every format.
The city is separated into 7 objects, each with its own texture (8192x8192 resolution). Each object has one material and one texture, with no repetition in geometry and clean UVs.
This city was created using the photogrammetry method with data sourced from Google Earth.
Geometry (no subdivision):
Polygons = 463008
Vertices = 282529
File Formats:
FBX (includes textures and materials)
OBJ with MTL (includes textures and materials)
DAE (includes textures and materials)
DXF (includes textures and materials)
STL (includes textures and materials)