Lo-poly model of the famous Nintendo Gameboy DMG handheld console. Modeled and UV unwrapped in Blender, textured in 3D Coat Textura
Available formats: blend, obj, fbx, stl
Textures:
Console: 8192p diffuse, normal, roughness, metallic Cartridge: 2048p diffuse, normal, roughness Battery: 2048p diffuse
Geometry:
Quads and tris only. No floating vertices in all models with the exception of movable parts (wheels, screws, buttons, etc.)
Subdiv: The renders were made with lvl 2 subdiv modifier applied. All models are subdivable, you just need to simply apply the subdiv modifier in .blend file (keep in mind I've used edge creasing).
Animating: The models are easy to animate since all movable parts are separate objects. See model previews to watch a short animation I have made using this model.