3D Model of a Computer Mouse. Native format: Blender
Everything is named. This will make it easier for you to animate it. The model is made out of polygons. In Blender the Subdivision-Surface Modifier is turned on but not applied, so it is still possible to get less polys.
The model comes with no ligtening set up. No 3rd party plugin needed. Ready to render. Rendering for the preview prictures was done with the Cycles Render Engine (Nodes in the Blend File included).
This scene is modeled in real world scale.
If you got any questions on this model just pm us, we will reply as soon as possible.
Created by Nele Woelk and Norman Jauchen