K
kedar-polux
As a solo developer building a modular third-person survival game in Unreal Engine 5.5, I picked up Sexy Bunny hoping for a base character that was both visually appealing and technically usable out of the box. The model immediately impressed me with its style — the proportions are tasteful, the face has personality, and the mesh quality is excellent for real-time rendering.
That said, once I began integrating it into a modular character system with physical simulations, the technical limitations became more apparent.
The bone structure, while functional for basic use, required a fair amount of cleanup to perform well in a dynamic runtime environment. For example, several bones had inconsistent orientation — especially in mirrored limbs and torso elements — which made simulation with Anim Dynamics unstable until corrected. I also had to realign certain bones like the pectorals and set proper ends to guide physical movement more naturally.
Weight painting was another area that needed refinement. While the general shape deformation was decent, more advanced simulation and animation revealed weaknesses — parts of the mesh would stretch or collapse during motion. I ended up repainting the chest and pelvic areas for smoother transitions and to avoid "sticking" issues during animation playback.
Despite these issues, I want to be clear: this model is a great visual foundation. If you're building static scenes, cinematic content, or stylized games without heavy modularity or physics, it will serve you well. For more advanced setups like mine — involving modular character parts, custom physics, and tight runtime control — expect to spend some time reworking and customizing.
But as someone who’s spent days shaping this model into something that feels personal and game-ready, I can also say: it was worth the effort. It’s got personality, presence, and with a bit of work, can absolutely hold up in a real-time, gameplay-heavy environment.
Overall: A visually striking character that rewards developers who are willing to get under the hood.