The model is based on UDIM. Texture maps was created with Substunce Painter (UV tile workflow), so there are virtually no seams at the seams of UV islands. The model has two sets of texture maps:
The model has been tested and render correctly in:
Model supports subsurface scattering. The model is animated using Mixamo. Has bones to simulate soft bodies such as breasts and buttocks.The Wiggle Bone addon is used for soft body physics. Soft body animations are baked into animation keyframes for use in the game engine. The animations supplied with this model already contain baked soft body physics on the skeleton bone of the model. You can also add soft body physics to any animation downloaded from Mixamo using my tutorials. You can download the lessons that I added to a separate archive(check download files) in them I give answers on how to use this model as well as how to correctly add any animation from Mixamo to this model. If you have any questions about my model you can write me a message. Also if you bought my work and you liked it write your comments under this work. Thanks a lot.