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Sci-Fi Combat Robot rigged 3d model, created with Blender and rendered in Eevee.
Materials:
The base of the materials are created procedurally with Blender's shader nodes. Decal normal maps have been UV unwrapped onto certain objects to add sci-fi details.
Rigging:
The model is rigged, but not with bones. Its rigged using object transform locking and parenting. Just select the objects and rotate them to animate and pose the robot. The model also has one large square wireframe object that controls the entire robot.
Contents:
Tutorial:
To learn how to make this yourself, you can watch the 8 part tutorial series with the video preview.