This was created for use in Unreal Engine so the rotor animations are seperate from the configuration animations, this enables the two animation types to be overlapped inside the game engine so the rotors can mainatain a consistent speed without glitching. This model works really well as a small insect sized drone, i.e. it could be used as some kind of spy drone in a game or cinematic piece. See the demo video for a couple of use case examples
Model has 20 animations for different wing positions and hover effects with an additional 3 animations for rotors stating up, constantly spinning and shutting down.
Textures are 8k which you can set a limit on in the Blender preferences under viewport - textures.
Normal maps are DirectX format and have been convertd in the Blender materials
The Blender file contains the main textures, if you want to use the light animation textures for the ring lights you should download the texture file as I've not set these up in Blender
Also check out D1 Mosquito Drone for a different version with a higher poly count.