DESCRIPTION

Shinobi was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai.Though shinobi proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period (15th–17th centuries), antecedents may have existed as early as the 12th century.

This model it is the concept. Refered by shinobi of feudal japan.
There are two types of model:
-Separated
-Combine

I used many referense for this work to create different looked character. All clothing was created in Marvelous Designer.
Rigging was created only for posing. But you can create it by yourself for animation.
All textures has 4K resolution. You can downscale it in game engine.
Textures maps for roughness, metallic and oclusion are inside one map with 3 chanels.(for Unreal Engie 4 or Unity).
Hairs created for game engines. Contains 30K polygons.
Rendered in Marmoset Toolbag 3 and Substance painter.

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Blessed3D
Blessed3DBuyer of this model
This user has purchased this specific model
5 stars! for 2022 this model rocks! and i recieved quick help i must say im very happyyyy
pa
paulgswansonBuyer of this model
This user has purchased this specific model
If you use Unreal this model is fine. The unity compatibility was clearly an after thought. It comes with 117 Textures, and Zero materials set up. Of those 117 1/3rd of them are using Unreals texture Mapping. What this means is the Ambient Occlusion Map, the roughness and the height maps are all essentially completely useless. Additional while this does come with an FBX file, none of the meshes are separated, it is all a single unified mesh. So I cant just pick and choose what to show and what to hide. Luckily i have my own ways to separate submeshes, but -> I <- shouldn't have to do that. It's pretty standard for the meshes to be separate. At first glance it appears to be rigged properly. Several of the textures should also be Atlased. Having 42 separate material slots is kind of crazy, and really bad for performance. Again I can fix this...but -> I <- shouldn't have to do that. Additionally several of the Submeshes are only single sided. Which means unless you know how to add PBR elements to a single sided mesh you will have invisible meshes. To be fair once you fix all the issues and Get it all set up it looks rad. It wsa just really annoying and time consuming to set up. My advice is import it into Unity the export using a unity package file. Otherwise its just not ready to be listed as Unity. Most of the texturing issues are cause by how he exported from substance painter, using UDKs presets... Unreal uses non standard texture maps so you need to go in and basically redo them correctly if you want to use in any other game engine. All in all, I'm a bit disappointed by the lack of care with listing as Unity and the sloppiness of the mesh merge but for what I paid its decent enough. I got it for 14.00 but Id have felt better if it was 10.00 considering the work required to fix it. If the mentioned issues are fixed a 20$ for sure.
chakrasse
chakrasseBuyer of this model
This user has purchased this specific model
Way too many textures
pl
playertwoBuyer of this model
This user has purchased this specific model
terribly rigged and packaged. joint orientation is out of wack for all joints, the model is all combined so you cant select individual components of the armour mesh in order to apply textures and the textures are even plugged into the character there are no shaders applied. over all this is a 2/10
ha
haremcinemaCommunity member
This user is part of the CGTrader community
Great piece
Blessed3D
Blessed3DBuyer of this model
This user has purchased this specific model
all i wanted was the hat itself<3 annd got it!
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Shinobi PBR Game Character Low-poly 3D model

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Native file format
MA
Size: 23.1 MB
Exchange formats
OBJ
OBJ | 4 files<br />File Size: 66 MB
FBX
Autodesk FBX<br />File Size: 23.1 MB
MAX
Autodesk 3ds Max<br />File Size: 45.9 MB
OTHER
Other | 2 files<br />File Size: 267 MB
TEXTURES
Textures<br />File Size: 2.8 GB
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178228 polygons
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/ 1066434 vertices
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