Hi there,
Here a set of character models I created in Maya 2018. Characters created for especially mobile games so they're topolgies pretty optimised. Characters have a 1k gradient map as a texture(Every piece uses same map).
Topology details:
Cha 01: 4192 tri,Cha 02: 3878 tri,Cha 03: 4522 tri,Cha 04: 4394 tri,Cha 05: 4660 tri.
They have planner uv maps so uv's not unwrapped.
Characters not RIGGED!