DESCRIPTION

Highwayman - Rigged and Animated for Lightwave version 2019 and up and for 3DS Max version 2020 and up

human, person, people, man, character, Highwayman, bandit, highway man, robber, turpin, outlaw, brigand, thief, rogue, thug, victorian, regency, rig, animated, walk cycle
******************
Man WITH HAIR CARDS: 35,574 polys
WITHOUT HAIR CARDS: 21,144 polys
*
*****************
The poses displayed here are derived from the rigged models - POSED RIGGED SCENES ARE INCLUDED - POSES THAT ARE NOT RIGGED ARE NOT INCLUDED

  • if you require one of the poses unrigged, as an FBX or OBJ, contact me and I will create them for you. Do not purchase this model if you expect to find the poses as stand alone FBX or OBJ objects.
    *********************

    This model comes with several pre-animated scenes to get you started:
    HIWYMan_ANIM_001b - Maskless
    HIWYMan_ANIM_001b-RED-Maskless
    HIWYMan_ANIM_Walk_Cycle
    HIWYMan_ANIM_Walk_Long-1
    HIWYMan_Turn-Aim-ANIM_001a
    HIWYMan_ZERO_Maskless
    HIWYMan_ZERO

  • HIWYMan_ZERO - Is the basic non animated - rigged scene

    There is also a RENDERS folder in each set that has a handful of scenes that reflect the images shown on this page.

    Lightwave: I don’t like to have too many control objects in my rigs, I like them simple and so I try to access the bones directly as often as possible. you can remove or add to the control objects I have placed on the rig.

    MAX: has many different controllers as well as direct bone manipulation

    In Lightwave “Highwayman MASTER” moves the entire rigged object
    In Max the “LOC-POINT” moves the entire rigged object

    MAX: The main controlling Object “LOC-POINT” attached to ROOT bone
    LW: The main controlling Bone is the ROOT bone

    Max: The feet and legs are controlled by LT-Foot and RT-Foot objects respectively. When you select a foot controller in Max under the “Modify” menu you will find “Custom Attributes” which have Heel To and Ball of foot controls.
    LW: The feet and legs are controlled by LT-Foot and RT-Foot bones respectively. LW has “Lt_ToeControl” and “RT_ToeControl” for horizontal toe control - LW Also has “LT_OnToes” and “RT_OnToes” to rock toes up

    Max: The hands are controlled by the “CtrlC_LT_Hand” and “CtrlC_RT_Hand” objects
    LW: The hands are controlled by the “LT_Hand” and “RT_Hand” Bones

    Max: the Knees and Elbows are managed by “CtrlC_LT_Elbow”and “CtrlC_RT_Elbow” and “CtrlC_LT_Knee” and “CtrlC_RT_Knee” objects

    LW: the Knees and Elbows are a bit different and are managed by “LT_Shoulder” and “RT_Shoulder” and “LT_Knee_Rotate” and
    “RT_Knee_Rotate” objects - a bit tricky at first, but you’ll get the hang of it

    Max: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers
    LW: The Head, Neck, shoulders, fingers and spine(s) all have their own bones as controllers

    Use Eye morphs to control eye

    There are 49 Morph targets:
    0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ
    CheeksPuffed, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, Eyes-Open-Wide, Eyes-Open, Eyes-DN, Eyes-LT, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-DN, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Mouth-RotateZ-RT, Jaw-RT, Lip-Lower-In, Mask-Extend-Left, Mask-Extend-Right, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open, Mouth-Pucker, Mouth-Whistle, Nose-Scrunch, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT, z-Cape-With-Sword, z-Pistol-Tucked

    But if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.

    Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.

    *********************

    Notes:
    There is a bone located on the upper right chest: The CAPE-Pistol Handle bone - it allows you to alter the cape's position if the pistol handle protrudes.

    There is also a short sword under the Cape on the left hip - it's position can be controlled via the Sword-Dummy, and if used activate the z-Cape-With-Sword morph target, this molds tha cape around the sword handle.

    In a like manner, there is a Pistol-Dummy that allows for fine tuning of the position of the Flintlock pistol tucked into his belt - activate the z-Pistol-Tucked morph target to make his belt fit around the pistol - or remove the pistol and do not invoke that morph target.

    In Lightwave there is a model with the Mask layer turned off, if you don't want the mask to showIn Max you can go into the Slate Material Editor scroll down the HyWyMn-3 material find (71) Mask and swap the Mask material for the Mask Hidden Material - to make the mask go away.

    ------------------------
    Geometry:
    Lightwave

    Man WITH HAIR CARDS
    61,799/ verticies
    35,574 polys

    Ground
    8 verticies
    6 polys

    Total
    61,807 verticies
    35580 polys
    ------------------------

    WITHOUT HAIR CARDS
    23,319 verts
    21,144 polys

    Ground
    8 verticies
    6 polys

    Total
    23,327 verticies
    21,150 polys

MAX (Man,Top Hat, Walking stick, Ground)
63.459 verticies
38,054 polys
------------------------

Image maps are 4k

------------------------

Youtube sample videos:

HIWYMan_ANIM_01a-maskless.mp4
https://youtu.be/ehpagRLKXws

HIWYMan_ANIM_001a-v1.mp4
https://youtu.be/jnZSiYBkMKg

HIWYMan-Walk-WIRE
https://youtu.be/HzsbrLI0ElQ

HIWYMan-Walk.mp4
https://youtu.be/S1QzFHjhKvM

0-TT_HIGH.mp4
https://youtu.be/rki3UQXuIFo

0-TT-GREY.mp4
https://youtu.be/GP04L01ayNk

0-HighWayMan-Morphs.mp4
https://youtu.be/mSvo6kDvd0w

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Highwayman - Rigged and Animated - Low Poly Low-poly 3D model

Royalty Free License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
LWO
Size: 297 MB
Renderer: Default | 2020
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 2.7 MB
FBX
Autodesk FBX<br />File Size: 711 MB
MAX
Autodesk 3ds Max<br />Version: 2020 - Renderer: Arnold<br />File Size: 585 MB
OTHER
Other | 2 files<br />File Size: 69.8 MB
ABC
Alembic<br />File Size: 164 MB
JPG
JPG | 2 files<br />File Size: 882 MB
3DS
3D Studio<br />File Size: 757 KB
PNG
PNG<br />File Size: 585 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
35574 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 61799 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat