Last character for my free-time project EATEN, I’ve based the concept on a lonely, wandering explorer in a inhospitable wretched land Software used: -Zbrush for base sculpt, helmet concept and props -Marvelous Designer 5 for cloths -xNormal for baking maps -Substance Painter for texturing -Blender for retopology, rig and pose -Photoshop CS6 for textures and post-processing -Cycles for rendering