Name: Shade Viper (example)Type: Stealth-based humanoid assassinGenre: Dark fantasy / Cyberpunk / Modern stealth / Feudal ninja / Gothic thrillerUse Case: Game asset, cinematic animation, mobile stealth game, 3D printing, or NPC enemy
Character OverviewGender: Male or Female variant
Height: ~170–180 cm (5’7”–5’11”)
Build: Lean, agile, wiry strength — optimized for acrobatics and quick kills
Silhouette: Slim profile, low drag design — blends into shadow with no bulky elements
Clothing & Armor Design
Reactive camouflage shaders or light-absorbing matte textures
Mask with HUD display or glowing eye lenses
Arm blades, suppressed SMG, or collapsible energy blade
Throwing knives strapped to thighs or gauntlets
Concealed daggers, curved sword, or wrist-mounted poison darts
Mask or half-face cover with ornate engravings
Details & AccessoriesWeapons:
Twin daggers or retractable wrist blades
Small crossbow, kunai, silenced pistol, or throwing knives
Smoke bombs or toxin vials on belt
Gadgets (Optional):
Grapple hook, mini-drone, cloaking emitter
Lockpick tools, data spike, or silent EMP charge
Other Features:
Utility belt with pouches and vials
Hidden blade animations or transition-ready gear
Glowing insignia or subtle faction mark
Textures & MaterialsMaterials:
Matte-black leather, carbon fiber, reinforced fabric, or shadow-dyed cloth
Reflectivity: Low-gloss or PBR-based stealth materials
Textures:
2K–4K PBR Maps: Albedo, Normal, Roughness, Metallic, AO
Optional emissive map (for glowing details or cyberpunk variants)
Modeling SpecsTopology: Clean quad mesh, optimized for animation and real-time use
Rigging: Full-body rig with IK support; optional facial rig or blendshapes
Polycount:
Game Ready: 25k–45k tris
Cinematic: 80k+ tris
Variants: Hooded/unhooded, masked/unmasked, armored/lightweight version