DESCRIPTION

This is a high quality realistic rigged santa. The character has anatomically correct athletic body and detailed topology. The character was modeled in real world scale in cm.

-anatomically correct model

  • high resolution textures

  • rigged with Human IK

  • you can animate face fron shape editor

  • 65 blendshapes for body and tongue

  • the topology is appropriate for animation

  • no genitals

  • teeth

  • tongue

-eyes

-jacket

-pants

-shoes

-xgen hairs and fur

Textures

Eyelash:

Diffuse 512x512

Opacity 2048x2048

Eyes:

Diffuse 1024x1024

Normal 512x512

Lower Teeth:

Diffuse 1024x1024

Normal 1024x1024

Nails:

Diffuse 512x512

Normal 512x512

Body, body arm, body legs and head: 4 materials

Diffuse 2048x2048

Normal 2048x2048

Tongue:

Diffuse 1024x1024

Normal 1024x1024

Reflection 256x256

Upper teeth:

Diffuse 1024x1024

Normal 1024x1024

Jacket:

Diffuse 2900x2905 tiled

Normal 2900x2905 tiled

Jeans:

Diffuse 2048x2048

Normal 2048x2048

Pelt:

Diffuse 2048x1024

Normal 2048x1024

HDRI not included

All textures png separate material for body, head, arms, legs, upper teeth, lower teeth, tongue, jacket, pants, shoes, eyes, pelt

rendering in arnold

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Santa rigged 3d model Low-poly 3D model

Royalty Free License
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File formats
STL
Stereolithography<br />File Size: 195 MB
OBJ
OBJ | 2 files<br />File Size: 257 MB
MA
Autodesk Maya | 2 files<br />Version: 2020 - Renderer: Arnold 5<br />Version: 2020 - Renderer: Arnold 5<br />File Size: 495 MB
FBX
Autodesk FBX<br />File Size: 4.95 MB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
35039 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 33882 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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