Iron Knight game ready fantasy character that I made for Unreal Engine and Unity.
Key Features :
My unique design (created in zbrush)
Weapon included
Rigged to UE5 Mannequuin (works with all Animations)
Gameplay Blueprint is included (you can play in editor)
Renders made in Marmoset toolbag, Screenshots in UE5 + Unity.
Technical Info
Knight-fullbody - 31,543 vertices 50,278 triangles
Weapon - 1.865 vertices 2.524 triangles
5 Materials : 3 for armor 1 chainmail 1 sword (for each skin)
2K textures : 2048x2048 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Standard 3rd person template animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system.
Physical body is well configured and ready for simulation.
Unity Project and compability
2021.3 +
Suports SRP, URP, HDRP.
FBX package
FBX rigged quad meshes ready for importing to UE + Unity
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Join my Discord server for more discussions
Thanks!