Refine Yourself 3D model

Office London high heels sandals Refine Yourself Black Velvet Glitter and Refine Yourself Multi Velvet Glitter with box and shoes show stand.

|NOTICE| For corect rendering you need to use x1 (or more) subdivision, because glitters was scattered on x1 subdivided surface. In .max file turbosmooth is already applied, just render. For .fbx and .obj file use turbosmooth or meshsmooth with x1 (or more) iterations for every of sandal (and at your discretion additional TS for silk material of box and shoes show stand)


-INFO- *Model is created in 3Ds MAX 2012 and was saved in MAX 2010 file format *Materials are for V-Ray rendering, but if you want to use it for CORONA rendering just convert it with CORONA Converter, it work fine without additional configuration

-Polygon Count- *Entire scene: Poligons 652162 Vertices 774167

*One sandal: Poligons 139039(Black Velvet) 173090(Multi Velvet) Vertices 177982(Black Velvet) 201654(Multi Velvet)

*Box w silk: Poligons 18392 Vertices 9913

*Shoe Stand: Poligons 3504 Vertices 1859

*all statistics are specified without TS

-Textures- *Sandals textures are 8192x8192 (diffuse, specular/bump, normal, mask) *Box and Silk textures are 3000x3000 (specular/bump, normal, mask)

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    Refine Yourself
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    Response 100% in 0.8h
    3D model formats
    • Textures 30.9 MB
    • Autodesk FBX 2009 (.fbx)159 MB
    • Autodesk 3ds Max 2010 (.max)32.3 MBVersion: 2010Renderer: V-Ray 2.4
    • Other 44 KB
    • OBJ (.obj, .mtl)87.3 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2016-08-21
    • Model ID#639182
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 652,162
    • Vertices 774,167
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Mixed
    • Plugins used