BodyBuilder Game Ready Base Mesh

BodyBuilder Game Ready Base Mesh Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Hello everyone this character high detailed modeled with real anatomy and Poly painted with Zbrush 2019,and textured by substance painter it is ready to use or it can be use as a base mesh since it has 5 levels

It is ploygrouped with 5 groups (Head, torso,hands,legs and feets) and UV Mapped very well which can make your work a lot easier , I also included the render with 3 angles front, side and back with some different lights to show how dose it interact with the lights

https://www.youtube.com/watch?v=EllM1I9-JNQ

It have 5 Levels

LEVEL 1: 11.958

LEVEL 2: 47,826

LEVEL 3: 191,298

LEVEL 4: 765,186

LEVEL 5: 3.060 mil

Files:

Zbursh.rar

FBX.rar

OBJ.rar

Preview.rar

Substance Painter maps (color, roughness, normal, AO, Hight, Metallic,SSS)

Hope you enjoy it,,,,,,,

Item rating
0 0
BodyBuilder Game Ready Base Mesh
$29.00
 
Royalty Free License 
BodyBuilder Game Ready Base Mesh
$29.00
 
Royalty Free License 
Response 14% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
Hire me

3D Model formats

Format limitations
Native
  • Zbrush 2019 (.ztl, .zbp)60.5 MBVersion: 2019Renderer: BPR 2019
Exchange
  • Autodesk FBX 1 (.fbx)2.74 MB
  • Substance Painter 2020 (.spp, .sbsar, .spsm)30.1 MBVersion: 2020Renderer: Iray 2020
  • OBJ 1 (.obj, .mtl)2.71 MB

3D Model details

  • Publish date2020-05-01
  • Model ID#2398911
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 11,000
  • Vertices 11,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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