This is a medieval well inspired by a publication that I observed in art station, this well was modeled from 0 and textured from 0 by me, the programs I used to create this well were, maya 2020.2, Zbrush 2022 and substance painter 2020
I attach 4k images so you can appreciate the details made in zbrush, I used the zbrush program to create some displacement maps and normal maps but I also put the normals maps and height maps of substance painter anyway I will upload both materials so you can choose at the moment to place them in the hypershader
for visualization of the render in Arnold do not forget to upload the divisions in catclark, each piece has its own Uv map which I attach some screenshots of the Uv editor
I am also uploading the files in obj and fbx as the textures and other materials in rar files.