Realistic low poly model of Saint Maria statue. This statue was created from a high poly ZBrush sculpture. Textures were baked from ZBrush high poly file (which is included) in Substance Painter. Also included are the decimated high poly versions of the model that were used in baking the low poly. Please see preview images of them. This type of sculptures are found all over Europe near cathedrals.
This is my original work and not any exact real world sculpture.
Realistic scale, proportion and materials. Textures are 4K PBR textures saved in lossless PNG format. Unity has it's own corresponding Specular workflow materials. Other formats such as Unreal Engine .uasset have Metal-Roughness workflow.
This model was tested in all major game engines to work without issues or shading errors. Mostly quads topology with no co-planar faces, isolated vertices or n-gons.
The non-triangulated base version of the model has 2,119 faces, mostly quads. When triangulated the model is 4,066 tris.
Maya 2019 file has a Stingray material set up and ready to render.
This model really makes game scene feel more alive. This is a must have object in your library.