Perfect Ambient Occulsion Maps in Substance Painter - the easy way

Discussion started by 3dmeshes

Tutorialhi @ all

Perfect Ambient Occulsion Maps in Substance Painter - the easy way.

1. load your finished model in your 3d software and save it as a door_1.fbx

(with material channel and UV's)

2. shift the model and memory as door_2.fbx

(the parts that overlap)

3. load door_2.fbx in substance painter and create the bake mesh maps in Texture set settings

4. go to Edit - > Project Configuration and load door_1.fbx

(leave the default settings)

5. Finished:)

This trick is applied to Substance Painter 7.1.

If you have any questions, please do not hesitate to contact me

all the best from Berlin

Enrico

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