Low poly male business man Monica, designed for games and other real-time applications. This model is rigged using character studio and allows basic mouth movement using the two bones. The teeth and mouth interior included also. The character's frame 0 'neutral' pose is preserved. The texture map is provided as a layered psd, plus tga's for the normal and specular maps. Formats included: 3dsmax, FBX, 3ds, ob
4796 poly's-2489 verticies
https://youtu.be/N7xyAVEEeLw