Basic patrol cap / Genesis 8.1 / zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
- Software: CLO 3D v2024.1.112
- Simulation mode: CPU (default)
- Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
- Pose: standard A-pose
- Clothing geometry: quads, raw highpoly, 5 mm particle distance
- Retopology or auto-remesh: no
- Decorative details geometry (buckle): tris, highpoly
- Topstitch: tris mesh, highpoly (can be changed to texture)
- Textures: default CLO 3D library, seamless camo print, 3D seamlines and puckering in normal map
- Colorways: 1
- Active tools: solidified brim
- Saved with avatar
OBJ and FBX export info:
- Avatar: removed
- Pose: standard A-pose
- Rigged: no
- Scale: cm (DAZ Studio), 100%
- Topstitch: no
- OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
- FBX geometry: quads/tris, single object, thin unweld
- Polycount: faces = 5,876; vertices = 5,733
- Retopology or auto-remesh: no
- Unwrapped UVs: 4096x4096, non-overlapping
- UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
- UV fill texture seams: 5 px
- Colorway: camo
Additional FBX export with thickness and thick topstitch:
- Avatar: removed
- Pose: standard A-pose
- Rigged: no
- Scale: cm (DAZ Studio), 100%
- Topstitch: tris mesh, highpoly
- Geometry: quads/tris, single object, thick unweld
- Polycount: faces = 433,104; vertices = 265,434
- Retopology or auto-remesh: no
- Unwrapped UVs: 4096x4096, non-overlapping
- UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
- UV fill texture seams: 5 px
- Colorway: camo
If you have any questions or suggestions, feel free to reach out to me! toshitimo@gmail.com / linktr.ee/toshitimo
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