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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a white hen model with multiple 4K maps, rigging and 3 animations. 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The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nTake-Off\u003cbr\u003e\nLand\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" respectively. (Lightwave)\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootControl\" and \"RT-FootControl\" respectively. (Max)\u003cbr\u003e\n\u003cbr\u003e\nThere is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\nThere are 25 Morph targets. (Lightwave)\u003cbr\u003e\nThere are 18 Morph targets. (Max)\u003cbr\u003e\nThere are 25 Morph targets. (C4D)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" (Lightwave)\u003cbr\u003e\nlocated when you select the CROW mesh and go to \"Modify\" =\u003e \"Morpher\" (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing\u003cbr\u003e\n\u003cbr\u003e\nFold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)\u003cbr\u003e\nFold5, Fold6, Tips-Spread (Max)\u003cbr\u003e\nThe Tail spread is controlled via Morph target \"TailSpread\", the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29992 verticies\u003cbr\u003e\n23748 polygons\u003cbr\u003e\n-------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n30105 verticies\u003cbr\u003e\n23243 polygons\u003cbr\u003e\n---------------\u003cbr\u003e\nC4D-R13:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29926 verticies\u003cbr\u003e\n38213 polygons\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 150dpi, 2000px X 2000px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nCrow Anim Color HI\u003cbr\u003e\nhttps://youtu.be/hr0N4NM-CeE\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/PmNi_9RdD98\u003cbr\u003e\n\u003cbr\u003e\nCrow Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/oA4ws22WT_U\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Color HI\u003cbr\u003e\nhttps://youtu.be/FcY7R5eNhpQ\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey HI\u003cbr\u003e\nhttps://youtu.be/ucOgacDA3ws\u003cbr\u003e\n\u003cbr\u003e\nCrow TT Grey LO\u003cbr\u003e\nhttps://youtu.be/mTqHiKh7rXo\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam2\u003cbr\u003e\nhttps://youtu.be/0tH6Efd2_io\u003cbr\u003e\n\u003cbr\u003e\nTake Off Cam1\u003cbr\u003e\nhttps://youtu.be/dSYtUwFVC7M\u003cbr\u003e\n\u003cbr\u003e\nLand 01\u003cbr\u003e\nhttps://youtu.be/x8tBLdylYlU\u003cbr\u003e\n\u003cbr\u003e\nFlyLoop 01\u003cbr\u003e\nhttps://youtu.be/At7gTPDf9Q8\u003cbr\u003e","imageAlt":"Crow - 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality white model with textures, fur, rigging and animations. The textures apply PBR, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal caruncles, pupils, corneas, feathers.\u003cbr\u003e\nWhiteCock_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal caruncles: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nFeathers: vertices 228,987; polygons 120,901\u003cbr\u003e\nTotal: vertices 252,925; polygons 144,751\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BackFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_BellyFeather04_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Mask.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Head_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_HipFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_NeckFeather_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Pupil_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_ShoulderFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather01_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_TailFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing01_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing02_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_WhiteCock_Wing03_Normal.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller and its different rotation action.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller and its different rotation action.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body and the neck come with detailed controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12;\u003cbr\u003e\n2. Set Transparency under Light Paths to 40;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12;\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model PBR White Chicken Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace-f0ed311f-1c1b-4bcd-98dd-3e37f308f16c","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uj26GvVhCpZ9yHatwSz5B6xC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_WhiteCock_Display_Eating_01.jpg","gridUrl":"https://media.cgtrader.com/variants/uj26GvVhCpZ9yHatwSz5B6xC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_WhiteCock_Display_Eating_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-hen-animated-vfx-grace-f0ed311f-1c1b-4bcd-98dd-3e37f308f16c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4144914/ac78de839d/white-chicken-animated-vfx-grace-3d-model-ac78de839d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5488399","type":"listingItem","attributes":{"id":5488399,"title":"Indigo Bunting Blue Bird","price":35.0,"description":"- Indigo Bunting Bird(blue canaries)seed-eating bird\n- Passerina cyanea Animal Bird(Cardinalidae)Cute,Pet,migratory bird\n- 1 Draw Calls\n- Low-Poly \n- Game Ready(Character)\n- Subdivision Surface Ready\n- 11-Animations \n- 4K PBR Textures Single Material \n- Unreal-Unity FBX\n- Obj File (Rest Pose)\n- Blend File(3.6.5 LTS/ 4.2) \n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files (.PNG)\n- GLB/GLTF,Any importer Such-(Unreal-5 Plus Native Support,Godot,Adobe,Spark AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Vertices-11516\n- Faces-8474\n- Edges-19491\n- Triangles-14723\n\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO\n","imageAlt":"3D asset Indigo Bunting Blue Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/indigo-bunting-blue-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RZu15M1aHrS6hh9m2U1dVCAJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Indigo_Bunting_Blue_Bird.jpg","gridUrl":"https://media.cgtrader.com/variants/RZu15M1aHrS6hh9m2U1dVCAJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Indigo_Bunting_Blue_Bird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/indigo-bunting-blue-bird","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5488399/470f9d9424/indigo-bunting-blue-bird-3d-model-470f9d9424.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"297","type":"listingItem","attributes":{"id":297,"title":"Animated Swan","price":99.0,"description":"The scene includes original mesh with full Modifiers History.\nDifferent 4K bitmaps including diffuse, specular and displacement. 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rigged","url":"https://www.cgtrader.com/3d-models/animal/bird/eagle-3dd8b995-2f27-4725-b9fc-ddba0b4fd689","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KFgseZNixnxtTNykPSuM2PRN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Persp_01_Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/KFgseZNixnxtTNykPSuM2PRN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Persp_01_Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/eagle-3dd8b995-2f27-4725-b9fc-ddba0b4fd689","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1997793/bfc4db1072/eagle-hawk-flying-in-sky-3d-model-bfc4db1072.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2280850","type":"listingItem","attributes":{"id":2280850,"title":"White-tailed Eagle","price":75.0,"description":"White-tailed eagle 3D model\u003cbr\u003e\n\u003cbr\u003e\n12 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n3520 quad polygons on this mesh\u003cbr\u003e\n4222 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nEagle_D\u003cbr\u003e\nEagle_N\u003cbr\u003e\nEagleEye_D\u003cbr\u003e\nEagleFeathers_D\u003cbr\u003e\nEagleFeathers_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\nattack\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nglide\u003cbr\u003e\nhunt\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\ntakeoff\u003cbr\u003e\nturnleft\u003cbr\u003e\nturnright\u003cbr\u003e","imageAlt":"White-tailed Eagle 3D asset 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Dove Bird ","price":29.0,"description":"- White-winged Dove Bird (Columbidae)Mourning-Dove,United States,Caribbean\n- Zenaida asiatica Animal Bird(White Bird )Pet,Cute\n- 1 Draw Calls\n- LowPoly\n- Game Ready (Character)\n- Subdivision Surface Ready\n- 5 -Animations \n- 4K PBR Textures 1 Material\n- Unreal/Unity FBX \n- Blend File 3.6.5 LTS / 4 Plus\n- USDZ File (AR Ready). Real Scale Dimension (Xcode ,Reality Composer, Keynote Ready)\n- Textures Files\n- GLB File (Unreal 5.1 Plus Native Support,Godot)\n- Gltf File ( Spark AR, Lens Studio(SnapChat),Effector(Tiktok),Spline,Play Canvas,Omiverse)Compatible\n- Alembic File\n- \n- \n- Triangles -9336\n- Faces -5167\n- Edges -10837\n- Vertices -5694\n\n\nDiffuse, Metallic, Roughness , Normal Map ,Specular Map,AO","imageAlt":"White-winged Dove Bird 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-winged-dove-bird","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2TuW23yevPvQgbKU1s8bD9d7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/alembic_render__only_.jpg","gridUrl":"https://media.cgtrader.com/variants/2TuW23yevPvQgbKU1s8bD9d7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/alembic_render__only_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-winged-dove-bird","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5200796/990407769b/white-winged-dove-bird-3d-model-990407769b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3521895","type":"listingItem","attributes":{"id":3521895,"title":"Budgerigar Rigged VFX Grace","price":300.0,"description":"**Introduction**\u003cbr\u003e\nThese are two realistic 3D budgerigar models with multiple 4K maps, feathers and rigging. The rigging allows users to control every feather. The model is made with Blender and Cycles renderer.\u003cbr\u003e\nThe models consist of body, eyelids, films, pupils, irises, toes, tongue, body feathers, wing feathers and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,222; polygons 19,204\u003cbr\u003e\nEyelids: vertices 6,080; polygons 5,760\u003cbr\u003e\nFilms: vertices 514; polygons 512\u003cbr\u003e\nPupils: vertices 1,636; polygons 1,664\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nToes: vertices 3,128; polygons 3,112\u003cbr\u003e\nTongue: vertices 160; polygons 152\u003cbr\u003e\nBody feathers: vertices 217,587; polygons 172,748\u003cbr\u003e\nWing/tail feathers: vertices 14,310; polygons 10,880\u003cbr\u003e\nTotal: vertices 263,857; polygons 215,312\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_BK_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_BK_Height.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_ID.jpg, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_BodyFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_HeadFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_TailFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_TailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_Tongue_BK_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingCoverts_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingCoverts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingCoverts_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingCoverts_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather01_Height.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather03_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather04_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather04_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather05_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather05_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather06_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Female_WingFeather06_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Body_BK_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Body_BK_Height.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Body_ID.jpg, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_BodyFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_BodyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_BodyFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_HeadFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_HeadFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_TailFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_TailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_Tongue_BK_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingCoverts_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingCoverts_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingCoverts_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingCoverts_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather01_Height.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather03_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather03_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather04_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather04_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather04_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather05_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather05_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather05_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather06_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L811A6_Budgerigar_Male_WingFeather06_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine rigging, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nThere are two sets of skeletons: one for the wings and one for the body.\u003cbr\u003e\nCTR_Root_a and CTR_Root_b control the entire body, and are scalable.\u003cbr\u003e\nCTR_Root_a has multiple customized attributes:\u003cbr\u003e\n1. a_IKFK_leg.L and b_IKFK_leg.R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\n2. c_IK_Stretch_leg.L and d_IK_Stretch_leg.R control whether the legs can be stretched in IK mode.\u003cbr\u003e\n3. e_IKFK_neck switches the IK/FK of the neck.\u003cbr\u003e\n4. g_head_follow controls whether the head rotates following CTR_BackGravity.\u003cbr\u003e\n5. h_CTR_Twich is to display/hide some small stretch controllers.\u003cbr\u003e\n6. i_head_independent controls whether the neck rotates following the CTR_BackGravity in IK mode.\u003cbr\u003e\n7. j_IK_neck_seldom is to display/hide infrequently used IK controllers of the neck.\u003cbr\u003e\n8. k_wing_follow controls whether the wings rotate following CTR_BackGravity.\u003cbr\u003e\n9. l_head_FollowRoot controls whether the neck rotates following CTR_Root_b in IK mode; when this is enabled, g_head_follow will be ignored.\u003cbr\u003e\nm_wing_FollowRoot controls whether the wings rotate following CTR_Root_a, when this is enabled, k_wing_follow will be ignored.\u003cbr\u003e\nCTR_right_wing_fold and CTR_left_wing_fold control the folding of the wings by Location.\u003cbr\u003e\nCTR_FeaTail_fold controls the extension and flexion of the feathers on the tail.\u003cbr\u003e\nThe toes have fine controllers to make subtle movements.\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\nAnd more…\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThere are no object that controls feather surface deformation in the attached FBX model.\u003cbr\u003e\nTo reset the initial pose of the model in JF0L811A6_Budgerigar_Couple_Fly_2.83.5, please set a_IKFK_leg.L/R under CTR_Root_a to 0, then press A to select all controllers, and press \u003cALT\u003e+G, \u003cALT\u003e+R, \u003cALT\u003e+S.\u003cbr\u003e\n","imageAlt":"3D feather Budgerigar Rigged VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/budgerigar-rigged-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7BhHNFsnpMPJqu9e33g3j2fH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A6_Budgerigar_Effect%20map06.jpg","gridUrl":"https://media.cgtrader.com/variants/7BhHNFsnpMPJqu9e33g3j2fH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A6_Budgerigar_Effect%20map06.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/budgerigar-rigged-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3521895/1ab0b398c4/budgerigar-rigged-vfx-grace-3d-model-1ab0b398c4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1956629","type":"listingItem","attributes":{"id":1956629,"title":"House finch - rigged - animated","price":160.0,"description":"House finch\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 8 and up\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘HF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nHF-FlyLoop.lws\u003cbr\u003e\nHF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 25 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04\u003cbr\u003e\nWingFold-06a\u003cbr\u003e\nWingFold-06b\u003cbr\u003e\nWingFold-07a\u003cbr\u003e\nWingFold-07b\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\nWingTIpsSpread-03\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsMUP-LT\u003cbr\u003e\nEyeBrowsMUP-RT\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nHouse Finch:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n18410 vertices\u003cbr\u003e\n12740 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 300dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Color HI\u003cbr\u003e\nhttps://youtu.be/yzwLnRoDnsI\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/JG5e4-FHdp8\u003cbr\u003e\n\u003cbr\u003e\nHF Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/M7RVkju30-8\u003cbr\u003e\n\u003cbr\u003e\nHF TT Color HI\u003cbr\u003e\nhttps://youtu.be/tzQcQrDZ-BY\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey HI\u003cbr\u003e\nhttps://youtu.be/-PaPWLVX2bQ\u003cbr\u003e\n\u003cbr\u003e\nHF TT Grey LO\u003cbr\u003e\nhttps://youtu.be/e2Tk9wo_uhQ\u003cbr\u003e\n","imageAlt":"House finch - rigged - animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HF-Sig-01.jpg","gridUrl":"https://media.cgtrader.com/variants/u5ae4zrNkdSmtPDUCeEHxMDC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HF-Sig-01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/house-finch-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1956629/2244e35609/house-finch-rigged-animated-3d-model-2244e35609.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"860132","type":"listingItem","attributes":{"id":860132,"title":"Ramphastos toco","price":149.99,"description":"Toucan (Ramphastos toco)\n\n\nRENDER READY!\n\nThis model has been modeled with a clean topology based on quads and loops. \n\nAll High Resolution Textures (4096X4096) including the following maps:\n\nDiffuse, AmbientOcclusion,  NormalMap and Roughness.\n\n\nFully Rigged! \nRig uses Physics\nTHIS RI ONLY WORKS ON Cinema4D -R17-\n(It uses some features that were removed in R18/R19)\n\n\nMorphs and PositionMorphs included! For Beack, Tongue(Lift),Tongue(Bend), EyeLids, and of Course, Feathers! There is an interface in your viewport for controlling it using sliders(Look in previews)\n\nFor Closing Wings there's a saved Keyframe(Easiest way to do it) in timeline (Frame [-1]) with it(you can copy and paste everytime you want to close the wings), it's was made using a Position Morph to postion the wings, and another position morph to close the feathers, super easy to use it.[The wings use a Position Morph to put the arms in \"Closed\" position, and another position morph to close the feathers controllers. So if you want to close it manulally, you will have to change those 2 position morphs inside the Tag of the Rigg]\n\nThis Model uses HairSystem to simulate all small feathers. It uses Dynamics, and has physics\n\nThe Wings are composed of 3 Controllers each one, one at the tip, one at the middle and one near the torso. The wings has  2 Layers of feathers each one. Each Feather has a Jiggle effect for better realism.\nThe Wing can close and open. \n\nThe Rigg is Originally made in Cinema 4D(Preview Images).\n\nAnimation :\n\nFlyingCycle\n\nRender Engine Used Physical (Cinema 4d R17)\n\nThe Model is Subdividable\n\nMetric unit used: Centimeters\n\n*********************\n\nFirst and Last Previews are to show how the model can be in a composition (Does not contains the scene)\n\nThis pack includes all the following formats:\n\n.c4d (Physical)","imageAlt":"3D model Ramphastos toco","url":"https://www.cgtrader.com/3d-models/animal/bird/ramphastos-toco","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PikiqtyLh3gVcRnKVCq6wWFp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ramphastos-toco-3d-model-animated-rigged-c4d-blend.jpg","gridUrl":"https://media.cgtrader.com/variants/PikiqtyLh3gVcRnKVCq6wWFp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ramphastos-toco-3d-model-animated-rigged-c4d-blend.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ramphastos-toco","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/860132/b3e60ba8e1/ramphastos-toco-3d-model-b3e60ba8e1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1975382","type":"listingItem","attributes":{"id":1975382,"title":"Snowy Owl - rigged - animated","price":199.0,"description":"Snowy Owl\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2008 and up\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\u003cbr\u003e\n‘DBF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nDBF-FlyLoop.lws\u003cbr\u003e\nDBF-LandTakeOff.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" respectively (3DS MAX)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 31 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform”.(Lightwave)\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each and have 10 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold1\u003cbr\u003e\nWingFold2\u003cbr\u003e\nWingFold3\u003cbr\u003e\nWingFold4\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingFold5-Inter\u003cbr\u003e\nWingFold6-Complete\u003cbr\u003e\nWingFold7-Complete\u003cbr\u003e\nWingFold7-Inter\u003cbr\u003e\nWingFold8-Complete\u003cbr\u003e\nWingFold9-Complete\u003cbr\u003e\nWingTIpsDn\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP-LT\u003cbr\u003e\nEyeBrowsUP-RT\u003cbr\u003e\nEyelidsOpened\u003cbr\u003e\nEye-Iris-Size\u003cbr\u003e\nEye-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nIf, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.\u003cbr\u003e\n\u003cbr\u003e\nSave what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.\u003cbr\u003e\n\u003cbr\u003e\nMax gets sometimes lost when the modifiers are turned on and off.\u003cbr\u003e\n\u003cbr\u003e\n-----------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nBoth Models:\u003cbr\u003e\n\u003cbr\u003e\nSnowy Owl:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n32621 vertices\u003cbr\u003e\n18665 polygons\u003cbr\u003e\n\u003cbr\u003e\nBoulder:\u003cbr\u003e\n114 verticies\u003cbr\u003e\n112 polygons\u003cbr\u003e\n\u003cbr\u003e\nGround:\u003cbr\u003e\n8 verticies\u003cbr\u003e\n6 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube previews:\u003cbr\u003e\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://youtu.be/1H2-135lqyo\u003cbr\u003e\n\u003cbr\u003e\nSnOwL Anim Grey LO\u003cbr\u003e\nhttps://youtu.be/vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://youtu.be/i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL Phoneme\u003cbr\u003e\nhttps://youtu.be/26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Color HI\u003cbr\u003e\nhttps://youtu.be/GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Fold Color HI\u003cbr\u003e\nhttps://youtu.be/i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOWL TT Grey HI\u003cbr\u003e\nhttps://youtu.be/RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl FlyLoop \u003cbr\u003e\nhttps://youtu.be/n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl LandTakeOff\u003cbr\u003e\nhttps://youtu.be/PKpe_a-3MxM\u003cbr\u003e","imageAlt":"3D Snowy Owl - 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- Chick","price":28.86,"description":"Animated 3D model - Chick. \r Triangles count - 1030\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .ma (Maya) \r .max (3dsmax 9.0) \r .max (9.0 - bones) \r .ms3d (Milkshape3D) \r .psa .psk (UDK) \r .unity(4.x mecanim) \r .x (DirectX) \r .x (XNA)\n\nAnimations list:\r 10 - 160 idle\\_01\r 170 - 400 idle\\_02\r 410 - 710 idle\\_03\r 720 - 890 idle\\_eat\r 900 - 940 walk\r 950 - 1000 walk\\_back\r 1010 - 1030 run\\_fast\r 1070 - 1110 turn\\_right\r 1120 - 1160 turn\\_left\r 1170 - 1250 death\r 1260 - 1300 attack\\_01\r 1300 - 1360 attack\\_02\r 1360 - 1420 butting\\_heads\r 1420 - 1460 roar\r 1470 - 1570 injured\r 1580 - 1700 surprised\r 1710 - 1810 sleep\n\n","imageAlt":"animated 3DRT - Chick","url":"https://www.cgtrader.com/3d-models/animal/bird/3drt-chick","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZiLmX8zvij1BhmcaUxfLVGoC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-chick-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/ZiLmX8zvij1BhmcaUxfLVGoC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-chick-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/3drt-chick","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":17,"name":".max","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/129589/4d0ed978cd/3drt-chick-3d-model-4d0ed978cd.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3633208","type":"listingItem","attributes":{"id":3633208,"title":"Pigeon Animated VFX Grace","price":438.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a pigeon model with textures, fur, rigging and 4 animations. The rigging comes with a preset of wing folding. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, eyes, feathers, head feathers, and instance object.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,776; polygons 33,726\u003cbr\u003e\nEyes:vertices 2,570; polygons 2,688\u003cbr\u003e\nFeathers: vertices 226,801; polygons 157,096\u003cbr\u003e\nHead feathers: vertices 70; polygons 48\u003cbr\u003e\nInstance: vertices 45; polygons 24\u003cbr\u003e\nTotal: vertices 263,262; polygons 193,582\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BackFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BellyFeather_Height.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_BigFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Height_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Mask_1001.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Metallic_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_Roughness_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Body_SSS_1002.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_FaceFeather_Height.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_Hair_Neck_Mask.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_Shoulder_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L421A0_Pigeon_SmallFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_TailFeather_U_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L421A0_Pigeon_WingFeather_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_leg_root.L/CTR_leg_root.R control the movement of the legs, and its customized attribute IK/FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_head_root controls the head, and its customized attribute HeadFollow controls whether the head moves following the body.\u003cbr\u003e\nCTR_neck_roll controls the neck, and its customized attribute NeckFollow controls whether the neck moves following the waist.\u003cbr\u003e\nCTR_shoulder.R/CTR_shoulder.L control the shoulders, and its customized attribute FeatherFollow and WingFollow control whether the wings and feathers move following the shoulder controllers.\u003cbr\u003e\nCTR_roll controls the entire model.\u003cbr\u003e\nCTR_spine_root controls the latter center of gravity of the model.\u003cbr\u003e\nCTR_spine_root_F controls the former center of gravity of the model.\u003cbr\u003e\nCTR_leg_root.R/CTR_leg_root.L control the paws.\u003cbr\u003e\nCTR_Wing.R/CTR_Wing.L control the wings folding by their Location.\u003cbr\u003e\nCTR_Tail controls the tail feather folding by the Location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-42\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-290\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-190\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe white stuff on the mouth and feet is for close shots, and they can be hidden if unnecessary.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D Pigeon Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L421A0_Pigeon_lake_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/JMXwsuyvz6h4PuSPt9TYbTRC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L421A0_Pigeon_lake_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pigeon-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3633208/88c65f0930/pigeon-animated-vfx-grace-3d-model-88c65f0930.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5578476","type":"listingItem","attributes":{"id":5578476,"title":"Toucan Bird","price":40.0,"description":"- Toucan Bird(Toucan barbets)Neotropical birds\n- Ramphastidae Animal  Bird(Animalia)Cute,Wildlife\n- 1 Draw Calls\n- Low-Poly \n- Game Ready(Character)\n- Subdivision Surface Ready\n- 14-Animations \n- 4K PBR Textures 1 Material\n- Unreal-Unity FBX\n- Unity2022_346f1.unitypackage\n- Obj File (Rest Pose)\n- Blend File(3.6.5 LTS/ 4.2) \n- USDZ File(AR Ready).Real Scale Dimension (Xcode,Reality Composer,Keynote Ready)\n- Textures Files (.PNG)\n- GLB/GLTF,Any importer Such-(Unreal-5 Plus Native Support,Godot,Adobe,AR,Lens Studio,Effector,Spline,Play Canvas,Omniverse,GDevelop,BuildBox.etc)\n\n\n- Vertices-13838\n- Faces-11367\n- Edges-24746\n- Triangles-19494\n\n\nDiffuse,Metallic,Roughness,Normal Map,Specular,AO","imageAlt":"3D asset Toucan Bird","url":"https://www.cgtrader.com/3d-models/animal/bird/toucan-bird-53b574b3-e1e4-4c31-82b6-d813e8d974ac","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7n1z3xJLSbtTnR5Ax52Hf5b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Toucan_Ramphastidae_Bird.jpg","gridUrl":"https://media.cgtrader.com/variants/m7n1z3xJLSbtTnR5Ax52Hf5b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Toucan_Ramphastidae_Bird.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/toucan-bird-53b574b3-e1e4-4c31-82b6-d813e8d974ac","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5578476/5a004a8101/toucan-bird-3d-model-5a004a8101.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"689131","type":"listingItem","attributes":{"id":689131,"title":"White Dove Animated","price":99.0,"description":"The scene includes  original mesh with full Modifiers History.\nDifferent 8K bitmaps including diffuse, specular, reflection, refraction, displacement and translucency, perfect for extreme close-up shots. The model has edge-loops based topology with rational polygon count.\nModifiers History allows you to deeply customize the model, each modifier is properly named after its effect on the model.\nThe scene is organized in properly named Layers.\n\n\n**SOFTWARE**\n-\t3dsMax [Vray \u0026 Scanline]\n-\tMaya [Vray, Arnold \u0026 Maya Software]\n-      Cinema 4D [Default Render]\n-      Blender – Cycles Render – _**only Flight Loop animation**_\n-\tFBX (Geometry, UV's, Animation)\n-\tOBJ (Geometry, UV's)\n-\tCollada (Geometry, UV's)\n\n**TEXTURES / SHADERS**\n-\tVery detailed 8K textures.\n-\t3dsmax and Maya versions include Vray materials/shaders and scene setup.\n\n**POLYS/VERTEX**\n- Dove\t3.514 / 4.695\n\n**SCENE SETUP**\n\n**_*Blender version only Wings spread and Flight Loop_**\n\nFrames\n- -5\t\tWings spread\n- 0\t        \tWings folded\n- 10\t\t        Wings folded pose\n- 20\t\t        Wings open\n- 40\t\t        Flight pose\n- 50 – 69\t\tFlight loop\n- 100\t\tLanding pose","imageAlt":"3D White Dove Animated bird","url":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YSxQU1vsicpf2HADWHDHmhAB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Dove_White_00.jpg","gridUrl":"https://media.cgtrader.com/variants/YSxQU1vsicpf2HADWHDHmhAB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Dove_White_00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-dove-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/689131/d94424e5d1/white-dove-animated-3d-model-d94424e5d1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3642207","type":"listingItem","attributes":{"id":3642207,"title":"Indian Peafowl Animated VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is an Indian peafowl model with multiple 4K maps, fur, rigging and 3 realistic animations. The fine rigging controls each feather separately. And there is a controller that folds the wings and a controller that folds/unfolds the tail. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body feathers, body, shoulder feathers, tail feather shaft, feather crown, eyes, third eyelids, feathers, tail feathers, lacrimal glands, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody Feathers: vertices 120,855; polygons 82,872\u003cbr\u003e\nBody: vertices 36,163; polygons 36,130\u003cbr\u003e\nShoulder Feathers: vertices 10,338; polygons 7,720\u003cbr\u003e\nConspicuous Eyespots: vertices 11,242; polygons 9,856\u003cbr\u003e\nTail Feathers Shaft: vertices 33,870; polygons 32,830\u003cbr\u003e\nFeather crown: vertices 960; polygons 896\u003cbr\u003e\nEyes:vertices 2,376; polygons 2,496\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nFeathers: vertices 5,393; polygons 4,918\u003cbr\u003e\nTail Feathers: vertices 1,540; polygons 1,200\u003cbr\u003e\nLacrimal Glands: vertices 572; polygons 480\u003cbr\u003e\nTongue: vertices 122; polygons 120\u003cbr\u003e\nTotal: vertices 223,945; polygons 180,030\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_AbdomenFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_BackFeather_ID.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_Body_ID.png, 1024*1024\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CoversMED_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A4_IndianPeafowl_CovertsDP_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nThere are four skeletons:\u003cbr\u003e\nIndianPeafowl_Rig_grp is the main skeleton that controls the body and drives the other skeletons;\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are tail feather skeletons that control the tail feathers.\u003cbr\u003e\nIndianPeafowl_TailPile_Rig_grp is the skeleton of downy feathers on the tail.\u003cbr\u003e\nCTR_Root_a and CTR_Root_b control the entire model, and CTR_Root_a has multiple customized attributes:\u003cbr\u003e\nHead_LocateFollow controls whether the head moves following the center of gravity of the body in IK mode;\u003cbr\u003e\nHead_RotateFollow controls whether the head moves following the center of gravity of the body in IK mode when Head_LocateFollow is enabled;\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R control the IK/FK switch of the legs;\u003cbr\u003e\nIKFK_neck controls the IK/FK switch of the neck;\u003cbr\u003e\nIK_Stretch_leg.L and IK_Stretch_leg.R control the IK stretch of the legs;\u003cbr\u003e\nIK_Stretch_neck controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nOpen_Screen controls tail unfolding.\u003cbr\u003e\nCTR_wing_fold.L and CTR_wing_fold.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding/unfolding of the feathers on the tail.\u003cbr\u003e\nCTR_screen_fold controls the folding/unfolding of tail feathers\u003cbr\u003e\nMCH_Axes controls the size of conspicuous eyespots on the tail feathers\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, fold multiple feathers in batches.\u003cbr\u003e\nIndianPeafowl_CovertsUP01_grp and IndianPeafowl_CovertsUP02_grp are skeletons of tails feathers, IndianPeafowl_CovertsUP01_grp is the main controller, IndianPeafowl_CovertsUP02_grp is controlled by IndianPeafowl_CovertsUP01_grp.\u003cbr\u003e\nCTR_Root_CovertsUP_parent_a and CTR_Root_CovertsUP control the entire tail feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U.L and CTR_fold_CovertsUP_U.R fold and unfold the feathers in batches.\u003cbr\u003e\nCTR_Root_CovertsUP_U00, CTR_Root_CovertsUP_U00.R, CTR_Root_CovertsUP_U00.L, CTR_Root_CovertsUP_U4, CTR_Root_CovertsUP_U4.R and CTR_Root_CovertsUP_U4.L are main controllers of the feathers.\u003cbr\u003e\nCTR_fold_CovertsUP_U00.L, CTR_fold_CovertsUP_U00.R, CTR_fold_CovertsUP_U4.L and CTR_fold_CovertsUP_U4.R fold and unfold the feather shaft.\u003cbr\u003e\nEach feather shaft comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which control the shape of the feathers overall. Conspicuous eyespots on the tail feather can be controlled separately or entirely.\u003cbr\u003e\nIndianPeafowl_Body comes with customized attributes that control the size of the tip and root of every tail feather shaft and conspicuous eyespots on the tail feather separately; U0_Hair_CovertsUP_Root and U0_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U0 layer; U1_Hair_CovertsUP_Eye_Root and U1_Hair_CovertsUP_Eye_Tip control the size of the tip and root of all conspicuous eyespots of U1 layer; U1_Hair_CovertsUP_Root and U1_Hair_CovertsUP_Tip control the size of the tip and root of all feather shaft of U1 layer;\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped SpreadTail animation at 30 fps, frame range 0-155\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-32\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-315\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe hair dynamic is baked according to the animation duration and is ready for use.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"3D model Indian Peafowl Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A4_IndianPeafowl_Display_Fly_4K.jpg","gridUrl":"https://media.cgtrader.com/variants/9T2JUVCSpDWsu71gYYbRhKne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A4_IndianPeafowl_Display_Fly_4K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/indian-peafowl-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3642207/dbe75d496c/indian-peafowl-animated-vfx-grace-3d-model-dbe75d496c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"688935","type":"listingItem","attributes":{"id":688935,"title":"Parrot Animated","price":45.0,"description":"**Parrot Low poly 3D model Animated**\u003cbr\u003e\n\u003cbr\u003e\n14 Animations\u003cbr\u003e\n2 Textures\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nParrot_D.png\u003cbr\u003e\nParrot_N.png\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3620 quad polygons on this mesh\u003cbr\u003e\n3624 vertices on this mesh\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\n**Animations list**\u003cbr\u003e\ndance (251-725)\u003cbr\u003e\ndie (192-211)\u003cbr\u003e\neat (143-190)\u003cbr\u003e\nfly (24-36)\u003cbr\u003e\nflyleft (727-739)\u003cbr\u003e\nflyright (742-754)\u003cbr\u003e\nglide (213-237)\u003cbr\u003e\nidle (96-142)\u003cbr\u003e\njump (62-72)\u003cbr\u003e\nlanding (36-60)\u003cbr\u003e\ntakeoff (0-24)\u003cbr\u003e\nturnleft (789-818)\u003cbr\u003e\nturnright (757-786)\u003cbr\u003e\nwalk (75-93)\u003cbr\u003e","imageAlt":"3D model Parrot Animated","url":"https://www.cgtrader.com/3d-models/animal/bird/parrot-animated-70018181-f394-4bfb-9c73-4c14e6dba567","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Q8mDShoqBkdfyu7oTBmU9QUF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Parrot_Blender.jpg","gridUrl":"https://media.cgtrader.com/variants/Q8mDShoqBkdfyu7oTBmU9QUF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Parrot_Blender.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/parrot-animated-70018181-f394-4bfb-9c73-4c14e6dba567","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/688935/6a61a3e2af/parrot-animated-3d-model-6a61a3e2af.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3652586","type":"listingItem","attributes":{"id":3652586,"title":"Carrion Crow Animated VFX Grace","price":495.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis carrion crow model has 4K UDIM maps of the body, 6K maps of the feathers, fur, rigging with a preset of folding wings, and 7 animations. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of Body, eyelids, pupils, corneas, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,401; polygons 13,400\u003cbr\u003e\nEyelids: vertices 5,472; polygons 5,016\u003cbr\u003e\nPupils: vertices 820; polygons 864\u003cbr\u003e\nCorneas: vertices 724; polygons 768\u003cbr\u003e\nTongue: vertices 212; polygons 212\u003cbr\u003e\nFeathers: vertices 418,408; polygons 298,657\u003cbr\u003e\nTotal: vertices 439,037; polygons 318,917\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, and the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.\u003cbr\u003e\nCTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.\u003cbr\u003e\nCTR_neck_a has multiple customized attributes: \"Head follow rotation\" controls whether the head rotates following the parent controller, and \"Neck follow rotation\" controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; \"Limit leg stretching\" controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.\u003cbr\u003e\nEach feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable Flight01 animation at 30 fps, frame range 0-17\u003cbr\u003e\nLoopable Flight02 animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-30\u003cbr\u003e\nUnlooped LandingTweet animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-332\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped feeding animation at 30 fps, frame range 0-215\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, just with Render enabled.\u003cbr\u003e\n\nThe pictures are only for demonstration purposes, and the scene shown in the pictures is not included in the product.\u003cbr\u003e\n","imageAlt":"Carrion Crow Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219A7_CarrionCrow_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/ML4D9TnuKYFUHFvy9jSaqVME/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219A7_CarrionCrow_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/carrion-crow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3652586/716155507f/carrion-crow-animated-vfx-grace-3d-model-716155507f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5446069","type":"listingItem","attributes":{"id":5446069,"title":"Asset - Cartoons - Animal -Toucan Rigged 3D model ","price":25.0,"description":"**Asset - Cartoons - Animal - Toucan Rigged**\n\n- 3d model of Cartoons Toucan Rig. \n- This 3D model is best for use in games,cartoon. \n- Model is built with great attention to details and realistic proportions with correct geometry. \n- Textures are very detailed so it makes this model good enough for close-up. \n\n**Technical details:**\n\n- The model is divided into few manys object. \n- Model is completely unwrapped. \n- Model is fully textured with all materials applied. \n- Pivot points are correctly placed to suit optional animation process. \n- Model scaled to approximate real world size (centimeters). \n- All nodes, materials and textures are appropriately named. \n\n**Rig:**\n\n- Advanced rigging for the face and body. \n\n**Available file formats:**\n\n- Maya files and example render scenes.(packed and regular-unpacked) -Maya (.ma, mb) \n\n**Additional Info:**\n\n- Please feel free to contact us if you need any further information about this 3d model. \n- We will try to write back as soon as possible and help you clear up. \n- Please also contact us if there are any problems after purchase. \n- We will try to solve the problems. \n- This model is not intended for 3D printing.","imageAlt":"Asset - Cartoons - Animal -Toucan Rigged 3D model rigged","url":"https://www.cgtrader.com/3d-models/animal/bird/asset-cartoons-animal-toucan-rigged-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/byPpdtmXoCDDqkDbf1LnERHZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/byPpdtmXoCDDqkDbf1LnERHZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/asset-cartoons-animal-toucan-rigged-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5446069/ccb7fb09c0/asset-cartoons-animal-toucan-rigged-3d-model-3d-model-ccb7fb09c0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3768938","type":"listingItem","attributes":{"id":3768938,"title":"Honey bee Animated VFX Grace","price":156.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality honey bee model with 4K UDIM maps, fur, rigging and animations. The textures apply PBR and the vertex color controls the color which makes the result even more realistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, wings, mouthparts.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 27,357; polygons 27,316\u003cbr\u003e\nWings: vertices 9,998; polygons 9,992\u003cbr\u003e\nMouthparts: vertices 1,414; polygons 1,408\u003cbr\u003e\nTotal: vertices 38,769; polygons 38,716\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Hair_BaseColor.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Roughness.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1003.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Body_Specular.1004.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Head_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Leg_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Alpha.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0K509A0_Honeybee_Wing_Specular.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, and its customized attribute Abdomen_Follow controls whether the belly rotates following the body; Head_Follow controls whether the head controller rotates following the parent controller; Wing_Follow controls whether the wing controllers rotate following the parent controller.\u003cbr\u003e\nCTR_Root_abdomen_a is the belly controller which controls the contraction and distension of the belly.\u003cbr\u003e\nThe legs, wings and belly have more detailed controllers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Honey bee Animated VFX Grace 3D model PBR","url":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0K509A0_Honeybee_Display_Water_01.jpg","gridUrl":"https://media.cgtrader.com/variants/xp5ctRjR71otqnHUom1153fs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0K509A0_Honeybee_Display_Water_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/honey-bee-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3768938/2c338fe492/honey-bee-animated-vfx-grace-3d-model-2c338fe492.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1884409","type":"listingItem","attributes":{"id":1884409,"title":"Bird Toon","price":45.0,"description":"Bird Cartoon 3D model\u003cbr\u003e\n\u003cbr\u003e\n11 Animations in Root Motion\u003cbr\u003e\n3 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n4862 quad polygons on this mesh\u003cbr\u003e\n4850 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nBirdToon_D.png\u003cbr\u003e\nBirdEyeToon_D.png\u003cbr\u003e\nBirdToonWings_D.png\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\neat\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\nglide\u003cbr\u003e\nhop\u003cbr\u003e\nhopleft\u003cbr\u003e\nhopright\u003cbr\u003e\nidle\u003cbr\u003e\nlanding\u003cbr\u003e\ntakeoff\u003cbr\u003e","imageAlt":"3D model Bird Toon","url":"https://www.cgtrader.com/3d-models/animal/bird/bird-toon","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cKP1AKZacdpq3rhC6vmyZMVr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bird-toon-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/cKP1AKZacdpq3rhC6vmyZMVr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bird-toon-3d-model-low-poly-animated-rigged-max-obj-mtl-3ds-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bird-toon","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1884409/a1b1b8b7ca/bird-toon-3d-model-a1b1b8b7ca.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_BlackCock_Display_Foraging_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_BlackCock_Display_Foraging_01.webp","isAdultContent":true},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3733360/0a9a5d20b2/black-cock-animated-vfx-grace-3d-model-0a9a5d20b2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1954570","type":"listingItem","attributes":{"id":1954570,"title":"Dove - rigged - animated","price":160.0,"description":"Dove\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2008 and up\u003cbr\u003e\nRigged and Animated for Cinema 4D r13 and up\u003cbr\u003e\nRigged and Animated for Maya 2013 (ascii) and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nMAX 2017 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the \"ROOT\" bone\u003cbr\u003e\n\"[NAME]-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\n[BIRD]-TakeOffAndLand-v8.[extension]\u003cbr\u003e\n[BIRD]-TakeOffAndLandLiveBranch-v8.[extension]\u003cbr\u003e\n[BIRD]-FLyUpLong.[extension]\u003cbr\u003e\n[BIRD]-FLyLoop-V8.[extension]\u003cbr\u003e\nThe feet and legs are controlled by \"LT-FootController\" and \"RT-FootController\" (names may differ slightly from application to application Lightwave, 3DS MAX, C4D, Maya)\u003cbr\u003e\n\u003cbr\u003e\nThere are two 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\nThere are 31 Morph targets.\u003cbr\u003e\n-The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform.(Lightwave)\u003cbr\u003e\n-The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the EGF mesh and go to 'Modify' =\u003e 'Morpher'. (MAX)\u003cbr\u003e\n-Use the Blend Window in Maya\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 11 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target TailClosed, the Tail bone controls position and rotation.\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n-----------\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, Hypernurbs, etc. so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLightwave (Native Format):\u003cbr\u003e\nDove:\u003cbr\u003e\nReal Geometry:\t\tOlive Branch:\t\tGround:\t\u003cbr\u003e\n31530 vertices\t\t518 verticies\t\t8 verticies\u003cbr\u003e\n18534 polygons\t\t507 polygons\t\t6 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\n32054 verticies - Total\u003cbr\u003e\u003cbr\u003e\n19093 polygons - Total\n* The other formats will have similar but not necessarily the same counts\u003cbr\u003e\nUnits of measurement are in inches/feet\u003cbr\u003e\nthe maps are RGB or greyscale or Normal 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nAdditional Youtube Previews:\u003cbr\u003e\n\u003cbr\u003e\nDove Color CU HI\u003cbr\u003e\nhttps://youtu.be/8NdxPmtTv3I\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Color HI\u003cbr\u003e\nhttps://youtu.be/0axohXAEuyg\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Grey HI\u003cbr\u003e\nhttps://youtu.be/8Yu0TIK1DFA\u003cbr\u003e\n\u003cbr\u003e\nDove FlyUp Grey LO\u003cbr\u003e\nhttps://youtu.be/YvxYRWFBQSA\u003cbr\u003e\n\u003cbr\u003e\nDove Grey CU HI\u003cbr\u003e\nhttps://youtu.be/qTUbC5W_PII\u003cbr\u003e\n\u003cbr\u003e\nDove Grey CU LO\u003cbr\u003e\nhttps://youtu.be/P2H7DmpTRys\u003cbr\u003e\n\u003cbr\u003e\nDove Phonemes\u003cbr\u003e\u003cbr\u003e\nhttps://youtu.be/_cLu9mvRb-Q\n\u003cbr\u003e\nDove Total Grey HI\u003cbr\u003e\nhttps://youtu.be/aRUKk8r-_BE\u003cbr\u003e\n\u003cbr\u003e\nDove Total Grey LO\u003cbr\u003e\nhttps://youtu.be/hIuNgIjdbNg\u003cbr\u003e\n\u003cbr\u003e\nDove Totla Color HI\u003cbr\u003e\nhttps://youtu.be/v9IPJIG4BfQ\u003cbr\u003e","imageAlt":"pigeon 3D Dove - rigged - animated","url":"https://www.cgtrader.com/3d-models/animal/bird/dove-rigged-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ma1RcTF1JPSEvViuRfQiwhhq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/DOVE-SIG.jpg","gridUrl":"https://media.cgtrader.com/variants/Ma1RcTF1JPSEvViuRfQiwhhq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/DOVE-SIG.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/dove-rigged-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":219,"name":".exr","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/1954570/ed16fa3087/dove-rigged-animated-3d-model-ed16fa3087.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3782993","type":"listingItem","attributes":{"id":3782993,"title":"Aquila Nipalensis Animated VFX Grace","price":329.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality aquila nipalensis model with detailed head, claws and wing feathers, textures, fur and 5 animations. The feathers follow the real reference, the body UV applies 4K UDIM maps, and the body feathers are made as facets. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue and third eyelids.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 37,376; polygons 37,136\u003cbr\u003e\nEyes: vertices 2,568; polygons 2,688\u003cbr\u003e\nFeathers: vertices 391,772; polygons 309,354\u003cbr\u003e\nTongue: vertices 116; polygons 108\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nTotal: vertices 432,346; polygons 349,798\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_Body_Roughness.1003.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L810A0_AquilaNipalensis_DownTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_neck_a is the controller of the root of the neck, and its customized attribute Neck_Follow controls whether the neck rotates following the parent controller.\u003cbr\u003e\nCTR_Head_Rot is the FK controller of the head, and its customized attribute FK-IK controls the non-seamless switch of IK/FK of the neck; Head_Follow controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_Head_FK_Transfer controls the location of head when the neck is in FK mode.\u003cbr\u003e\nCTR_Head_IK_Transfer.001 is the controller of head when the neck is in IK mode.\u003cbr\u003e\nCTR_Eyeball.L and CTR_Eyeball.R are controllers of eyes.\u003cbr\u003e\nCTR_Eyemask.L and CTR_Eyemask.R control the third eyelids.\u003cbr\u003e\nupper_arm_parent.L and upper_arm_parent.R are controllers of legs, their customized attribute FK_limb_follow controls whether the legs rotate following the center of gravity in FK mode; IK_FK controls the non-seamless switch of IK/FK of the legs; IK_follow controls whether the legs move following the root controller in IK mode; pole_vector controls whether the vector controllers follow the IK controllers of the feet.\u003cbr\u003e\nCTR_root_scapulars_a.L and CTR_root_scapulars_a.R are controllers of the shoulders, and its customized attribute Scapular_Follow_Wing_Loc controls whether the feathers on the shoulders follow the wing controllers; Scapular_Follow_Wing_Rot controls whether the the feathers on the shoulders rotate following the controllers of the wings.\u003cbr\u003e\nCTR_Wing.L and CTR_Wing.R control the folding of the wings.\u003cbr\u003e\nCTR_tail controls the folding of the tail.\u003cbr\u003e\nThe feet and feathers come with mode detailed controllers.\u003cbr\u003e\nEach feather comes with skinned bones, which makes it easy to shape a single feather or all feathers overall.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-120\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-220\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-360\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D Aquila Nipalensis Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/gQuD8kPusXMTLkYWo5HqDKv3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L810A0_AquilaNipalensis_CatchMouse_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/aquila-nipalensis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3782993/c5f4db123f/aquila-nipalensis-animated-vfx-grace-3d-model-c5f4db123f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2593645","type":"listingItem","attributes":{"id":2593645,"title":"Realistic Animated Rock Pigeon","price":129.0,"description":"Realistic Animated Rock Pigeon Low Poly Model With Realistic Animations, \n\nPlease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n\n- Polygons_LOD0: 12,469 (Tris_LOD0: 23,096)\n- Polygons_LOD1: 10,131 (Tris_LOD1: 20,132)\n- Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)\n- Polygons_LOD3: 954 (Tris_LOD3: 1,752)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 3.3 (Eevee Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n**34 different animations. List of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     startFlying: 96-136\n-     flying: 177-196\n-     gliding: 197-411\n-     gliding(notFlapping): 232-371\n-     soaring: 137-156\n-     soaringToFlyingTransition: 157-176\n-     flyingTransitionToDescending: 512-531\n-     descending: 532-551\n-     landing: 552-621\n-     gettingHit_DyingInTheAir: 412-443\n-     falling: 444-458\n-     hittingTheFloor: 459-508\n-     startEating: 622-636\n-     eating: 637-891\n-     stopEating: 892-905\n-     pooping: 906-1046\n-     lookingAround: 1047-1251\n-     goingToSleep: 1252-1521\n-     sleeping: 1522-1541\n-     endingOfSleep: 1542-1591\n-     stretching: 1592-1651\n-     cleaningItsWing: 1652-1716\n-     cleaningItsBackWing: 1717-1826\n-     cleaningItself: 1827-1941\n-     scratchingHeadWithFoot : 1942-2081\n-     attack: 2081-2111\n-     gettingHit_DyingOnTheGround: 2111-2150\n-     dancing: 2167-2375\n-     turningLeft(flying): 2390-2409\n-     turningRight(flying): 2412-2431\n-     turningLeft(gliding): 2435-2573\n-     turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"3D asset Realistic Animated Rock Pigeon","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/PigeonTitle_.jpg","gridUrl":"https://media.cgtrader.com/variants/eFcSDGdoTw9hqxwMFBD6SXsL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/PigeonTitle_.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-animated-rock-pigeon-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2593645/5741b87fdc/realistic-animated-rock-pigeon-3d-model-5741b87fdc.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1954461","type":"listingItem","attributes":{"id":1954461,"title":"Mallard Duck - Rigged and Animated","price":150.0,"description":"Mallard duck\n\u003cbr\u003e\nRigged and Animated for Lightwave 8.5 and up\u003cbr\u003e\nRigged and Animated for 3DS MAX 2009 and up\u003cbr\u003e\nRigged and Animated for Cinema 4D r13 and up\u003cbr\u003e\nRigged and Animated for MAYA 2013 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nLightwave 2015 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph target objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot\n\u003cbr\u003e\nMallard_Zero_FIN. is the name given to my BASIC set up, no animation, but it is rigged.\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nMallard_Zero_FIN. \u003cbr\u003e\nMallard_TakeOffAndLand_FIN. \u003cbr\u003e\nMallard_FlyLoop_FIN. \u003cbr\u003e\nMallard_SIG_. \u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" or \"LT-FootControll”, “RT-FootControll” respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 24 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\".\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold_1\u003cbr\u003e\nWingFold_2\u003cbr\u003e\nWingFold_3\u003cbr\u003e\nWingFold_4\u003cbr\u003e\nWingFold_5\u003cbr\u003e\nWingTIpsDN\u003cbr\u003e\nWingTIpsUP\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and \"Tail_Openedù, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsUP2\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsClosed\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlined for flight 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low poly 3D model\u003cbr\u003e\n\u003cbr\u003e\n13 Animations in root motion\u003cbr\u003e\n5 Textures (4096x4096)\u003cbr\u003e\n4 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n3037 quad polygons on this mesh\u003cbr\u003e\n3668 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRobin_D\u003cbr\u003e\nRobin_N\u003cbr\u003e\nRobinFeathers_D\u003cbr\u003e\nRobinUnderFeathers_D\u003cbr\u003e\nRobinFeathers_N\u003cbr\u003e\n\u003cbr\u003e\n**Animations List**\u003cbr\u003e\nfalling\u003cbr\u003e\nfly\u003cbr\u003e\nflyleft\u003cbr\u003e\nflyright\u003cbr\u003e\nhop\u003cbr\u003e\nhopleft\u003cbr\u003e\nhopright\u003cbr\u003e\nidle1\u003cbr\u003e\nidle2\u003cbr\u003e\nlanding\u003cbr\u003e\npeck\u003cbr\u003e\npreen\u003cbr\u003e\ntakeoff\u003cbr\u003e","imageAlt":"Robin 3D model animated 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Wings ","price":50.0,"description":"Great wings pair for your model.\n\n3D realistic model of a pair of wings low poly created in maya 2018 and rendered with arnold render.\n\nRigged with skin and bones\n\nPoses and animation included.\n\ntexture included.\n\nThe model was only tested in maya 2018.\n\nThis model is suitable for use in broadcast, high-res film close-up, advertising.\n\nBLENDER SETTING LINK : \n\nhttps://youtu.be/_nw3-vUTn5U\n\n|| ADDITIONAL NOTES || Please rate the model it if you like it.Thank you for your visit.\n\n","imageAlt":"3D Angel Wings","url":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/6rkf17Q5xYyjjgScvKYUmpVt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/angle-wings-3d-model-animated-rigged-max-obj-mtl-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/angle-wings-9fa50b40-71db-43cd-8577-4466c4ad7583","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/909353/90f7096574/angel-wings-3d-model-90f7096574.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3672478","type":"listingItem","attributes":{"id":3672478,"title":"Sparrow Animated VFX Grace","price":350.0,"description":"**Introduction**\u003cbr\u003e\nThis is a sparrow model with textures, realistic feathers and fur, very fine rigging, and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of the body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,170; polygons 25,136\u003cbr\u003e\nPupils*2: vertices 610; polygons 640\u003cbr\u003e\nThird eyelids*2: vertices 193; polygons 192\u003cbr\u003e\nSclerae*2: vertices 482; polygons 512\u003cbr\u003e\nTongue: vertices 186; polygons 184\u003cbr\u003e\nFeathers: vertices 9,819; polygons 6,772\u003cbr\u003e\nTotal: vertices 37,745; polygons 34,780\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144\u003cbr\u003e\nJF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.\u003cbr\u003e\nCTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.\u003cbr\u003e\nCTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.\u003cbr\u003e\nCTR_breath controls the breath of the body.\u003cbr\u003e\nCTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.\u003cbr\u003e\nCTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R fold the wings fast by the Location.\u003cbr\u003e\nCTR_tailfeather controls folds tail feathers by the location.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-6\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-141\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Sparrow Animated VFX Grace realistic 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A4_Sparrow_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/B1z4WX59THp8TsKyie2z5UBW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A4_Sparrow_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/sparrow-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3672478/b535397061/sparrow-animated-vfx-grace-3d-model-b535397061.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3164135","type":"listingItem","attributes":{"id":3164135,"title":"Goose flying in sky","price":9.99,"description":"Goose","imageAlt":"3D model Goose","url":"https://www.cgtrader.com/3d-models/animal/bird/goose-370a3fa5-1dfb-4ae6-b186-a90fcea8fe37","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/EG3hwNSAjLjiqa5HxDfGgCY4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/EG3hwNSAjLjiqa5HxDfGgCY4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/goose-370a3fa5-1dfb-4ae6-b186-a90fcea8fe37","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3164135/6d625d66fe/goose-flying-in-sky-3d-model-6d625d66fe.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"1950517","type":"listingItem","attributes":{"id":1950517,"title":"American Bald Eagle - rigged - animated","price":199.0,"description":"Rigged and Animated for:\u003cbr\u003e\nLightWave 8.5 and up\u003cbr\u003e\n3ds Max 8 and up\u003cbr\u003e\nCinema 4D r13 and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and  all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nBoth models come with several pre-animated scenes to get you started.\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\nThe main controlling object is the 'ROOT' bone\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nZero\u003cbr\u003e\nLand-Take off\u003cbr\u003e\nFly loop\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)\n\u003cbr\u003eThe feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)\n\u003cbr\u003e\n\u003cbr\u003eThere are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.\n\u003cbr\u003e\n\u003cbr\u003eThere are 23 Morph targets. (Lightwave)\n\u003cbr\u003eThere are 23 Morph targets. (Max)\n\u003cbr\u003e\nThe 'Mouth' phonemes are controlled by 8 Morph targets:\u003cbr\u003e\nlocated when you select the mesh and go to 'Object' =\u003e 'Properties' =\u003e 'Deform' (Lightwave)\u003cbr\u003e\nlocated when you select the mesh and go to 'Modify' =\u003e 'Morpher' (Max)\u003cbr\u003e\n\u003cbr\u003e\nBut the mouth can be opened and closed with a bone as well.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing\u003cbr\u003e\n\u003cbr\u003e\nWingFold-01\u003cbr\u003e\nWingFold-02\u003cbr\u003e\nWingFold-03\u003cbr\u003e\nWingFold-04-Folded\u003cbr\u003e\nWingFold-05\u003cbr\u003e\nWingFold-06\u003cbr\u003e\nWingFold-07\u003cbr\u003e\nWingTIpsDown\u003cbr\u003e\nWingTIpsSpread-01\u003cbr\u003e\nWingTIpsSpread-02\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\n-\u003cbr\u003e------------\n\u003cbr\u003eThe model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.\n\u003cbr\u003e\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25757 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29593 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n------------------------------------------------------------------------------\u003cbr\u003e\nMAX:\u003cbr\u003e\nEAGLE:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n25903 verticies\u003cbr\u003e\n17530 polygons\u003cbr\u003e\n\u003cbr\u003e\nOutcrop:\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n3738 verticies\u003cbr\u003e\n3826 polygons\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n98 verticies\u003cbr\u003e\n96 polygons\u003cbr\u003e\n--------------------------\u003cbr\u003e\nEagle, Outcrop, Skyglobe\u003cbr\u003e\nReal Geometry:\u003cbr\u003e\n29739 verticies\u003cbr\u003e\n21452 polygons\u003cbr\u003e\n\nthe maps are RGB or greyscale, 300dpi, 3999px X 3999px","imageAlt":"American Bald Eagle - rigged - animated 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And it's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of multiple objects: Body, body feathers, pupils, lens, lacrimal caruncle, tongue, wing feathers, tail feathers, wing facets\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,065; polygons 18,058\u003cbr\u003e\nBody feathers: vertices 262,250; polygons 193,166\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nLens: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal caruncle: vertices 772; polygons 768\u003cbr\u003e\nTongue: vertices 5,358; polygons 5,288\u003cbr\u003e\nWing feathers: vertices 44,770; polygons 38,520\u003cbr\u003e\nTail feathers: vertices 5,540; polygons 4,702\u003cbr\u003e\nWing facets: vertices 62,369; polygons 51,582\u003cbr\u003e\nTotal: vertices 342,779; polygons 266,592\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Normal_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Body_Specular_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Female_Body_BaseColor_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1001.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1002.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Hair_ID_1003.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Lower_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Mid_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Scapular_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tail_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Upper_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L521A8_MuteSwan_Wing_Feather_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers are available to make it easier to create postures and animations. The features are as follows:\u003c\nctr_spine._b controls the entire model\u003cbr\u003e\nctr_spine._f controls the entire model\u003cbr\u003e\nctr_fold_wing.L/R controls the flexion of wings\u003cbr\u003e\nctr_stretch_neck controls the head\u003cbr\u003e\nctr_jaw_root controls the opening and closing of mouth\u003cbr\u003e\nctr_FeaM_total.L/R, ctr_FeaT_total.L/R, ctr_FeaR_total.L/R and ctr_FeaRoot.L/R control the rotation of the wing feathers overall\nctr_fold_tail controls the flexion and extension of tail feathers\u003cbr\u003e\nctr_foot.L/R controls the position and rotation of feet\u003cbr\u003e\nCustomized attributes:\u003cbr\u003e\nNeck_IKFK: switch the IK/FK of neck\u003cbr\u003e\nLeg_IKFK: switch the IK/FK of legs\u003cbr\u003e\nLeg_Stretch: extension of arms\u003cbr\u003e\nHip_Follow: bottom following\u003cbr\u003e\nFacial rigging available\u003cbr\u003e\nEvery feather is rigged with bones\u003cbr\u003e\nand more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 17-39;\u003cbr\u003e\nUnloopable swimming animation at 30 fps, frame range 0-450;\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe particle systems of the feathers are kept, with the render button disabled. And the instance objects of the feathers have also remained.\u003cbr\u003e\nIt's normal to see lagging and non-responsive UI while operating, because a lot of processing is applied to create such detailed and realistic feathers.\u003cbr\u003e\nWhen rendering, the Transparency in Max Bounces should be at least 20 or there will be black areas in the rendering image\u003cbr\u003e\nThe initial pose needs to be reset manually if needed. Here are the steps: In pose mode, select all the controllers, then press Alt+R, Alt+G, and Alt+S. \u003cbr\u003eBesides, toggle off the surface deform modifiers of the single feathers.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D Mute Swan Animated VFX 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality egret model with 4K maps, realistic fur, rigging and a flying animation. The rigging follows real bones. The wings come with a folding controller, and can be switched between IK/FK. The legs and neck can also be switched between IK/FK. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, eyes, feathers, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 12,840; polygons 12,788\u003cbr\u003e\nEyes: vertices 2,500; polygons 2,496\u003cbr\u003e\nFeathers: vertices 7,366; polygons 5,088\u003cbr\u003e\nTongue: vertices 137; polygons 128\u003cbr\u003e\nTotal: vertices 22,843; polygons 20,500\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L811A3_Egret_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Feather_Normal.jpg, 2048*2048\u003cbr\u003e\nJF0L811A3_Egret_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L811A3_Egret_Hair_Alpha.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Body controls the center of gravity of the body, and its customized attribute Head_Follow controls whether the head moves following it in IK mode; Neck_ikfk controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_SpineBack, CTR_Tail_.001, CTR_Tail_.002 and CTR_SpineMid are spine controllers of the body.\u003cbr\u003e\nCTR_neck.001 is the controller of the root of the neck.\u003cbr\u003e\nCTR_Head and CTR_Head.001 are head controllers.\u003cbr\u003e\nCTR_CloseWing.L and CTR_CloseWing.R control the folding of wings by Location.\u003cbr\u003e\nCTR_CloseTail controls the folding and unfolding of the feathers on the tail by Location.\u003cbr\u003e\nCTR_FootRoot.R and CTR_FootRoot.L are IK controllers of the legs, and its customized attribute L-Leg-IK-FK and R-Leg-IK-FK control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_ArmIK.L and CTR_ArmIK.R are IK controllers of the wings, and its customized attribute L-Wing-IK-FK and R-Wing-IK-FK control the non-seamless switch of IK/FK of the wings.\u003cbr\u003e\nEach feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately easily.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-271\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo reset the default pose of the model and recreate the animations, you need to set the shape key \"Repair_Fly\" to 0.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Egret Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A3_Egret_Display_Eating_02.jpg","gridUrl":"https://media.cgtrader.com/variants/R9DNS1oJtu5Fm5kNoaQCxcfC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A3_Egret_Display_Eating_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/egret-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3960475/a1556fd14d/egret-animated-vfx-grace-3d-model-a1556fd14d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"284","type":"listingItem","attributes":{"id":284,"title":"Animated Sparrow","price":79.0,"description":"Rigged and animated sparrow. The scene includes original mesh with full Modifiers History.  \n The model has edge-loops based topology with rational polygon count.  \n   \n Different 8K bitmaps including color diffuse, specular, glossiness, opacity, displacement and translucency, perfect for extreme close-up shots.   \n   \n **SOFTWARE**\n\n- 3dsMax  Scanline\n- Maya \n- Cinema 4D \n- FBX  \n- OBJ\n\n**TEXTURES / SHADERS**\n\n- 8K textures.\n- 3dsmax versions include Scanline/Standard and Vray scene setups.\n- Maya version is Maya Software with standard shaders.\n\n**POLYS / VERTS**\n\nSparrow 3.530 / 4.746\n\n**SCENE SETUP**\n\nFrames\n\n- -10                   Neutral - Wings spread\n- 0                      Wings folded\n- 10                    Wings folded pose\n- 20                    Wings unfolding\n- 40                    Flight pose\n- 50 – 69             Flight loop\n- 100                  Landing pose\n\n","imageAlt":"3D Animated Sparrow","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-sparrow-46ba9f2a6976570b0353203ec4474217","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MZygEzLKxYauSCJaQgbwURpw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Sparrow-00.jpg","gridUrl":"https://media.cgtrader.com/variants/MZygEzLKxYauSCJaQgbwURpw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Sparrow-00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-sparrow-46ba9f2a6976570b0353203ec4474217","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":11,"name":".ma","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/284/58cf4dafa2/animated-sparrow-3d-model-58cf4dafa2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2593526","type":"listingItem","attributes":{"id":2593526,"title":"Realistic Animated White Dove Low-poly","price":129.0,"description":"Realistic Animated White Dove Low Poly Model With Realistic Animations, \n\nplease look at the preview videos, you can see the animations and how it works in different software.\n\n_____________________________________\n\n**LOD information (count, number of levels)**\n\n- Polygons_LOD0: 12,469 (Tris_LOD0: 23,096)\n- Polygons_LOD1: 10,131 (Tris_LOD1: 20,132)\n- Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)\n- Polygons_LOD3: 954 (Tris_LOD3: 1,752)\n\n**high-resolution (4k) PBR textures**\n- Diffuse map\n- Alpha map\n- Normal map\n- Ambient Occlusion map\n- Specular map\n- Roughness map\n\n**Available Formats:**\n- Maya 2024 (Arnold Material)\n- 3DS-Max 2024 (Arnold Material + Default Physic Material)\n- Cinema4D 2023 (Standard Material)\n- Blender 4.3 (Eevee Material + Cycle Material) \n- FBX \n- Collada Dae\n- Unreal Engine 5.3\n- Unity 2021.3.15 (with a c# controller script)\n\n**34 different animations. List of the animations and the frames(30 fps):**\n-     walking: 2-65\n-     running: 67-94\n-     startFlying: 96-136\n-     flying: 177-196\n-     gliding: 197-411\n-     gliding(notFlapping): 232-371\n-     soaring: 137-156\n-     soaringToFlyingTransition: 157-176\n-     flyingTransitionToDescending: 512-531\n-     descending: 532-551\n-     landing: 552-621\n-     gettingHit_DyingInTheAir: 412-443\n-     falling: 444-458\n-     hittingTheFloor: 459-508\n-     startEating: 622-636\n-     eating: 637-891\n-     stopEating: 892-905\n-     pooping: 906-1046\n-     lookingAround: 1047-1251\n-     goingToSleep: 1252-1521\n-     sleeping: 1522-1541\n-     endingOfSleep: 1542-1591\n-     stretching: 1592-1651\n-     cleaningItsWing: 1652-1716\n-     cleaningItsBackWing: 1717-1826\n-     cleaningItself: 1827-1941\n-     scratchingHeadWithFoot : 1942-2081\n-     attack: 2081-2111\n-     gettingHit_DyingOnTheGround: 2111-2150\n-     dancing: 2167-2375\n-     turningLeft(flying): 2390-2409\n-     turningRight(flying): 2412-2431\n-     turningLeft(gliding): 2435-2573\n-     turningRight(gliding): 2581-2719\n\n_____________________________________\n\nthe model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).\n\nI made all the animations the same way.\n\ndon't hesitate to get in touch with me if you need any help.\n","imageAlt":"Realistic Animated White Dove Low-poly 3D 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3D model\u003cbr\u003e\n\u003cbr\u003e\n16 Animations in root motion\u003cbr\u003e\n3 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n2600 Polygons\u003cbr\u003e\n2634 Vertices\u003cbr\u003e\nPolygonal Quads only Geometry\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nT_Chicken_D\u003cbr\u003e\nT_Chicken_N\u003cbr\u003e\nT_ChickenEye_D\u003cbr\u003e\nT_ChickenWings_D\u003cbr\u003e\nT_ChickenWings_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations 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I hope you like my model.","imageAlt":"3D asset cassowary ostrich","url":"https://www.cgtrader.com/3d-models/animal/bird/cassowary-a3fc4921-35c4-474e-8f82-14bac9af8a5f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BMU9Y2w16s1CLaedyzSmqFfA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cassowary_front.jpg","gridUrl":"https://media.cgtrader.com/variants/BMU9Y2w16s1CLaedyzSmqFfA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cassowary_front.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/cassowary-a3fc4921-35c4-474e-8f82-14bac9af8a5f","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4052925/5701949cef/cassowary-ostrich-3d-model-5701949cef.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"17844","type":"listingItem","attributes":{"id":17844,"title":"Peregrine Falcon Folded Wings","price":59.0,"description":"Peregrine Falcon (Folded...Wings)\n\nPeregrine Falcon, is a low polygonal model with high details texture , recently added unity package . the wings can be folded in few steps .  \ni rigged the model with biped and one extra bone, i didn't use any scripts for the feathers .you can simply change the texture colors to be as you want .  \n  \nRigged with character studio and extra bones.  \nAnimation included in the file :wings folding, flying, landing.  \n  \nlearning : you can learn very fast from this project once you open it you will find how easy to follow my steps to understand how i rigged it with Biped and controlled the feathers within on click .\n\nwatch the promotion of the Falcon here :\n\n[http://www.youtube.com/user/cartoomotion](http://www.youtube.com/user/cartoomotion)\n\nyou will get this project with 3 files as you saw in the video including the water scene .\n\nFree Flying loop\n\nFlying over the Water and landing\n\nThe Master\n\nFBX file format is usable only in 3ds Max and Unity software. However, some rigging information, i.e. controllers, might not be preserved. Landing animation and water scene are not included in FBX and Unity package.\n\nEnjoy.\n\n","imageAlt":"Peregrine Falcon Folded Wings 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/F7kUgJEiHKSZPMkVtFhpE6eu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/peregrine-falcon-folded-wings-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/peregrine-falcon-folded-wings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/17844/fece418b98/peregrine-falcon-folded-wings-3d-model-fece418b98.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4157287","type":"listingItem","attributes":{"id":4157287,"title":"Red Hen Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality red hen model with 4K PBR maps, rigging and three animations. The body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, nails, lacrimal glands, pupils, corneas, third eyelids, tongue, feathers.\u003cbr\u003e\nRedHen_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 15,757; polygons 15,728\u003cbr\u003e\nNails: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nThird eyelids: vertices 1,028; polygons 1,088\u003cbr\u003e\nTongue: vertices 246; polygons 236\u003cbr\u003e\nFeathers: vertices 348,928; polygons 214,810\u003cbr\u003e\nTotal: vertices 371,969; polygons 237,814\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A2_RedHen_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Body_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Chest_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Eye_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Foot_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Hip_Feather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Neck_Feather_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Other_Feather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather01_ClearCoat.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Tail_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather01_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather02_Normal.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Alpha.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L629A2_RedHen_Wing_Feather03_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nctr_spine._b.002 comes with a customized attribute Follow_Hip which controls whether the tail rotates following it.\u003cbr\u003e\nCTR_head is the IK controller of the head, and its customized attribute Neck_IK-Stretch controls whether the neck can be stretched in IK mode; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_EyeMembrane.L and CTR_EyeMembrane.R control the third eyelids.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nctr_foot.L is the IK controller of the left leg, and its customized attribute Leg_IKFK_L controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_L controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_foot.R is the IK controller of the right leg, and its customized attribute Leg_IKFK_R controls the non-seamless switch of IK/FK of the legs; Leg_Stretch_R controls whether the legs can be stretched in IK mode; Pole_Follow controls whether the pole vector moves following the IK controller in IK mode.\u003cbr\u003e\nctr_hip.L is the controller of the hip bone of the left leg in IK mode, and its customized attribute Hip_Stretch_L controls whether the bones can be stretched when moving.\u003cbr\u003e\nctr_hip.R is the controller of the hip bone of the right leg in IK mode, and its customized attribute Hip_Stretch_R controls whether the bones can be stretched when moving.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are assistant controllers of the claws, the Location controls the extension and flexion of the claws.\u003cbr\u003e\nctr_fold_tail controls the feathers on the tail.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers or each feather separately.\u003cbr\u003e\nThe body comes with more assistant controllers which fix the deformation of the animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped LookAround animation at 30 fps, frame range 0-400\u003cbr\u003e\nUnlooped pecking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12;\u003cbr\u003e\n2. Set Transparency under Light Paths to 40;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12;\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"Red Hen Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A2_RedHen_Display_Nest_01.jpg","gridUrl":"https://media.cgtrader.com/variants/bY1TigskM5ANvZviegDn3Zry/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A2_RedHen_Display_Nest_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/red-hen-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4157287/f78b717df1/red-hen-animated-vfx-grace-3d-model-f78b717df1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2747468","type":"listingItem","attributes":{"id":2747468,"title":"Ostrich low poly fully rigged","price":9.99,"description":"features-\n- Low Poly\n- Rigged \n- Good Textures","imageAlt":"3D model Ostrich low poly fully rigged","url":"https://www.cgtrader.com/3d-models/animal/bird/ostrich-low-poly-fully-rigged","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1qRtUvertYuFY8ADYsvVsHSE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a%20%283%29.jpg","gridUrl":"https://media.cgtrader.com/variants/1qRtUvertYuFY8ADYsvVsHSE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a%20%283%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ostrich-low-poly-fully-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2747468/d3c953dad0/ostrich-low-poly-fully-rigged-3d-model-d3c953dad0.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"289","type":"listingItem","attributes":{"id":289,"title":"Animated Stork","price":79.0,"description":"The scene includes  original mesh with full Modifiers History.\nDifferent 4K bitmaps including diffuse, specular and displacement. The model has edge-loops based topology with rational polygon count.\n\n**SOFTWARE**\n-\t3dsMax Scanline \u0026 Vray\n-\tMaya \n-\tFBX\n-\tCollada\n-\tOBJ (Geometry, UV's)\n\n\n**TEXTURES / SHADERS**\n-\t4K textures.\n-\t3dsmax versions include Scanline/Standard and Vray materials/shaders scene setups.\n-\tMaya version is Maya Software with standard shaders.\n\n**POLYS / VERTS**\n- Stork\t12.198 / 8.023\n\n**SCENE SETUP**\n\nFrames\n- 50-350\t\tFlight\n- 260-350\t\tFlight Loop","imageAlt":"3D Animated Stork","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-stork","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HxX8EfBXSLLQDPrrNofg6LQR/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/animated-stork-3d-model-animated-rigged-max-obj-fbx-ma-mb-dae-mtl.jpg","gridUrl":"https://media.cgtrader.com/variants/HxX8EfBXSLLQDPrrNofg6LQR/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/animated-stork-3d-model-animated-rigged-max-obj-fbx-ma-mb-dae-mtl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-stork","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/289/a290d9d4d5/animated-stork-3d-model-a290d9d4d5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3240066","type":"listingItem","attributes":{"id":3240066,"title":"Raven","price":90.0,"description":"Raven 3D model\u003cbr\u003e\n\u003cbr\u003e\n15 Animations in Root motion\u003cbr\u003e\n4 Textures (4096x4096)\u003cbr\u003e\n3 Materials\u003cbr\u003e\n\u003cbr\u003e\n**Low poly model**\u003cbr\u003e\n\u003cbr\u003e\n1264 quad polygons on this mesh\u003cbr\u003e\n1377 vertices on this mesh\u003cbr\u003e\n\u003cbr\u003e\nTextures\u003cbr\u003e\nT_Raven_D\u003cbr\u003e\nT_Raven_N\u003cbr\u003e\nT_RavenWings_D\u003cbr\u003e\nT_RavenWings_N\u003cbr\u003e\n\u003cbr\u003e\nAnimations List\u003cbr\u003e\nattack (741-787)\u003cbr\u003e\neat (631-657)\u003cbr\u003e\nfly (360-378)\u003cbr\u003e\nflyleft (547-565)\u003cbr\u003e\nflyright (568-586)\u003cbr\u003e\nglide (460-544)\u003cbr\u003e\nhop (589-600)\u003cbr\u003e\nhopleft (603-614)\u003cbr\u003e\nhopright (617-628)\u003cbr\u003e\nidle (0-300)\u003cbr\u003e\nlanding (381-457)\u003cbr\u003e\ntakeoff (300-357)\u003cbr\u003e\nwalk (660-684)\u003cbr\u003e\nwalkleft (687-711)\u003cbr\u003e\nwalkright (714-738)\u003cbr\u003e","imageAlt":"dove 3D asset animated low-poly Raven","url":"https://www.cgtrader.com/3d-models/animal/bird/raven-5060ba7e-abda-4b10-9b62-70b28155509e","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sK5557Na4azMu8Aw38p9ukDg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Raven_Screenshot_11.jpg","gridUrl":"https://media.cgtrader.com/variants/sK5557Na4azMu8Aw38p9ukDg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Raven_Screenshot_11.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/raven-5060ba7e-abda-4b10-9b62-70b28155509e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3240066/47f8067c7e/raven-3d-model-47f8067c7e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2486795","type":"listingItem","attributes":{"id":2486795,"title":"Animated Low Poly Raven Model With PBR Materials","price":120.0,"description":"Low-poly raven model with PBR materials, fully rigged, animated and textured, made in Blender 2.8, game-ready. Several skins available for the eyes and an emission later available, in case you want the eyes to glow demonically. The feathers are all geometry for added realism. The shader is PBR with Diffuse, Roughness, Normal and SSS maps in 4k. Ideal for horror, suspense or anything else.\n\n- Several skins to choose from for the eyes\n- Emission is available for the eyes, with slider to make them glow.\n- Diffuse, Roughness, Normal and Emission maps in PBR, and 4K maps.\n- All feathers are geometry, to give it realism. They flex and move with the mesh.\n- Eevee does not support screen-space refractions on two objects overlapping, so the cornea is a sepparate material, but the material supports the refractive bit of the eye if your rendering engine has the capability (I.E. There's transmission maps are included).\n- The rig has most needed controls included, tho some natural movements are difficult to mimic.\n- There are no controls for blinking nor eyelids, as it was not meant for closeups.\n- Everything is organized in easy to sort-through folders with easily understandable names.\n- Each animation has a marker in the timeline, you can simply copy-paste the keyframes in the sequence you need.\n- The animations are made 1/2 and 1/4 the real speed, so you can adjust to your needs.\n\nFormats included: .BLEND (Native) .OBJ .DAE, .FBX","imageAlt":"Animated Low Poly Raven Model With PBR Materials 3D asset","url":"https://www.cgtrader.com/3d-models/animal/bird/animated-low-poly-raven-model-with-pbr-materials","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nLjWMh6rK1t3Wg4py38uHCCX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/nLjWMh6rK1t3Wg4py38uHCCX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/animated-low-poly-raven-model-with-pbr-materials","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/2486795/58959701df/animated-low-poly-raven-model-with-pbr-materials-3d-model-58959701df.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4630324","type":"listingItem","attributes":{"id":4630324,"title":"Hummingbird ","price":170.0,"description":"About the model:\nModel of a hummingbird created in blender 3.2.1\nThe topology is optimal for animating, it has a system of hairs in which each one has a card assigned to the feathers, the feathers are made with a transparency map that I include in the files.\nThere are three hair systems, one for the feathers created with cars, others for filling, and others on the legs that would be the white feathers.\nFor a higher visual quality in the most exposed areas of the skin such as the beak, eyes and legs, it has a displacement map.\n\nRigging:\nThe rigin is created in Blender, it has controllers on the wings to be able to fold them, as well as controls on the legs, tail and rest of the body, the expression controllers are blend shapes that are activated manually since it has no bones in the face, you have to go manually to the blend shape tab.\nI recommend that to animate, turn off all hair systems and the displacement map in the modifiers tab.\n\nFiles:\nWith the purchase you can get\nthe blend file with the hummingbird already animated in a flight cycle\nFormats for other software:\nOBJ\nfbx\nabc\nTextures of body and wing feathers\n\nI hope you like my model, if you have any technical questions or any other type of doubt with the files, please feel free to contact me and I will gladly solve it.","imageAlt":"3D asset animated Hummingbird","url":"https://www.cgtrader.com/3d-models/animal/bird/hummingbird-0f0630fc-3f41-4a77-a6d2-a90dd7d8792e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/19QZ5r9AHDKoaqttmGbMtY3Y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hummingbird_5.jpg","gridUrl":"https://media.cgtrader.com/variants/19QZ5r9AHDKoaqttmGbMtY3Y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hummingbird_5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/hummingbird-0f0630fc-3f41-4a77-a6d2-a90dd7d8792e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4630324/2c2b78fef0/hummingbird-3d-model-2c2b78fef0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"897739","type":"listingItem","attributes":{"id":897739,"title":"Great Horned Owl - rigged - animated - PBR - VRAY - Standard","price":160.0,"description":"Great Horned Owl\u003cbr\u003e\n\u003cbr\u003e\nAll Quad Geometry\u003cbr\u003e\n\u003cbr\u003e\nRigged and Animated for:\u003cbr\u003e\nLightwave 8.5\u003cbr\u003e\n3DS Max 2009\u003cbr\u003e\n3DS Max 2020 PBR Art Render\u003cbr\u003e\n3DS Max 2020 VRAY 4.10\u003cbr\u003e\nMAYA 2013\u003cbr\u003e\nC4D R16, and up\u003cbr\u003e\nMAX 2009 generated FBX\u003cbr\u003e\nOBJ - includes base object and all morph taraget objs\u003cbr\u003e\n\u003cbr\u003e\nThe feathers are geometry so they render fast and no plugins are needed.\u003cbr\u003e\n\u003cbr\u003e\nThis model comes with several pre-animated scenes to get you started.\u003cbr\u003e\n\u003cbr\u003e\nThe wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.\u003cbr\u003e\n\u003cbr\u003e\nYou can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------------------\u003cbr\u003e\n\u003cbr\u003e\nThe main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot\u003cbr\u003e\n\u003cbr\u003e\nGHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.\u003cbr\u003e\n\u003cbr\u003e\nI have provided several scene files to get you started:\u003cbr\u003e\nGHO-Zero.lws\u003cbr\u003e\nGHOLandTakeOff.lws\u003cbr\u003e\nGHO-FlyLoop.lws\u003cbr\u003e\n\u003cbr\u003e\nThe feet and legs are controlled by \"LT-Foot\" and \"RT-Foot\" [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.\u003cbr\u003e\n\u003cbr\u003e\nThere are three 'neck' bones, a 'head' bone and a 'lower beak' bone.\u003cbr\u003e\n\u003cbr\u003e\nThere are 29 Morph targets.\u003cbr\u003e\n\u003cbr\u003e\nThe 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to \"Object\" =\u003e \"Properties\" =\u003e \"Deform\" - Object\" =\u003e “Pose Morph Expression Tag - Blend Shape window all depending on format\u003cbr\u003e\n\u003cbr\u003e\nThe wings are controlled by 3 bones each\u003cbr\u003e\nand have 8 Morph positions, including flapping and folded positions\u003cbr\u003e\n\u003cbr\u003e\nWingFold4-AtSide\u003cbr\u003e\nWingTipsSpread\u003cbr\u003e\nWingFold6Complete\u003cbr\u003e\nWingFold7Complete\u003cbr\u003e\nWingFold8Complete\u003cbr\u003e\nWingFold9Complete\u003cbr\u003e\nWingsCupped\u003cbr\u003e\nWingTips-DN\u003cbr\u003e\nWingTipsSpreadUp\u003cbr\u003e\n\u003cbr\u003e\nThe Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation.\u003cbr\u003e\n\u003cbr\u003e\nThe eyes have several morph targets:\u003cbr\u003e\nEyeBrowsUP\u003cbr\u003e\nEyeBrowsDN\u003cbr\u003e\nEyelidsCOpened\u003cbr\u003e\nEyes-Iris-Size\u003cbr\u003e\nEyes-Pupil-Size\u003cbr\u003e\n\u003cbr\u003e\nThe body's profile can be \"streamlimned for flight with:\u003cbr\u003e\nBody_For_Flight\u003cbr\u003e\nBody-Head-Flatten\u003cbr\u003e\nBackForFlight2\u003cbr\u003e\n\u003cbr\u003e\nThe toes are controlled by 12 bones on each foot.\u003cbr\u003e\n\u003cbr\u003e\nTo fold the wings use the morphs noted above.\u003cbr\u003e\n\u003cbr\u003e\nBut if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.\u003cbr\u003e\n\u003cbr\u003e\nDon't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.\u003cbr\u003e\n\u003cbr\u003e\n-------------\u003cbr\u003e\n\u003cbr\u003e\nThe model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.\u003cbr\u003e\n\u003cbr\u003e\nLIGHTWAVE:\u003cbr\u003e\n\u003cbr\u003e\nGHO       38972 verticies\u003cbr\u003e\n           21612 polys\u003cbr\u003e\n\u003cbr\u003e\nTree      320 verticies\u003cbr\u003e\n          328 polys\u003cbr\u003e\n\u003cbr\u003e\nGround    8 verticies\u003cbr\u003e\n\t  6 polys\u003cbr\u003e\n\u003cbr\u003e\nSkyGlobe  266 verticies\u003cbr\u003e\n\t  288 polys\u003cbr\u003e\u003cbr\u003e\n---------------------------\u003cbr\u003e\n\u003cbr\u003e\nthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px\u003cbr\u003e\n\u003cbr\u003e\nADDITIONAL YOUTUBE PREVIEWS:\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Flyloop\u003cbr\u003e\nhttps://www.youtube.com/watch?v=n68bWlX9L6U\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=RTClKDSH59s\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Fold Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i4tFEWd5BhE\u003cbr\u003e\n\u003cbr\u003e\nSnOwl TT Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=GM8PimH1kvU\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Phonemes\u003cbr\u003e\nhttps://www.youtube.com/watch?v=26WwrMNDeHo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Color\u003cbr\u003e\nhttps://www.youtube.com/watch?v=i5dcZoatrBo\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey LO\u003cbr\u003e\nhttps://www.youtube.com/watch?v=vfvDsx3Xhv0\u003cbr\u003e\n\u003cbr\u003e\nSnOwl Anim Grey HI\u003cbr\u003e\nhttps://www.youtube.com/watch?v=1H2-135lqyo\u003cbr\u003e","imageAlt":"3D model Great Horned Owl - 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The model is completely ready for visualization in any 3d software and engine.  \n  \n**Technical details:**  \n\n- **File formats** included in the package are: **FBX, OBJ, DAE, GLB, PLY, STL, ABC, BLEND**\n- **Native software file format: BLEND**\n- **Render engine: Eevee**\n- **Parrot - Polygons: 4275, Vertices: 3983**\n- **Branch - Polygons: 268, Vertices: 250**\n- **Textures: Color, Metallic, Roughness, Normal, AO**\n- All **textures are 2k resolution**.\n- The model is **rigged** and **animated.**\n- **7 animations** are included: idle, talk, walk, take off, fly, glide, land. All animations (besides the take off and the landing) are full cycles.\n- **You can see all animations on [YouTube](https://www.youtube.com/watch?v=ot4Mx9e8ODg).**\n- **Only following formats contain rig and animation: BLEND, FBX, GLTF/GLB**\n","imageAlt":"animated Cartoon Ara Parrot Blue-Yellow-Green Animated 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a near-realistic 3D character with full maps, rigging, fur, animation. 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