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White Shark Animation - VFX Grace","price":164.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality great white shark model with multiple 4K UDIM textures, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 92,886; polygons: 92,812\u003cbr\u003e\nEyes: vertices: 772; polygons: 768\u003cbr\u003e\nTeeth: vertices: 20,700; polygons: 20,608\u003cbr\u003e\nTotal: vertices: 114,358; polygons: 114,188\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Eye_BaseColor.png, 512* 512\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1002.png, 1024 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_root: Controls the whole body.\u003cbr\u003e\nCTR_gravity, CTR_gravity02: Controllers for the center of gravity of body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c...: FK controllers for the body.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_Chest: Controls the chest cavity.\u003cbr\u003e\nCTR_UpperJaw_a: Controls the upper jaw.\u003cbr\u003e\nCTR_jaw.003: Controls the lower jaw.\u003cbr\u003e\nCTR_teeth: Controls the upper teeth.\u003cbr\u003e\nCTR_gill.L, CTR_gill.R: Control the opening and closing of the gills.\u003cbr\u003e\neye.L, eye.R: Control the movement of the eyeballs.\u003cbr\u003e\nCTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Controls the pectoral fins.\u003cbr\u003e\nCTR_FK_PectoralFin_a.L, CTR_FK_PectoralFin_b.L, CTR_FK_PectoralFin_c.L,...CTR_FK_PectoralFin_a.R, CTR_FK_PectoralFin_b.R, CTR_FK_PectoralFin_c.R: FK controllers for the pectoral fins.\u003cbr\u003e\nCTR_DorsalFin_a, CTR_root_DorsalFin, CTR_DorsalFin_b: Controls the dorsal fin.\u003cbr\u003e\nCTR_FK_TailFin_a, CTR_FK_TailFin_b, CTR_FK_TailFin_c...CTR_FK_TailFin_w, CTR_FK_TailFin_x...: FK controllers for the tail.\u003cbr\u003e\nAdditionally, there are complex facial controllers for creating rich facial expressions, as well as a UI control designed for animators to make animation creation more convenient. The pectoral, dorsal, and tail fins come with more detailed controllers.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-248\u003cbr\u003e\nUnlooped preying animation at 30 fps, frame range 0-145\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have been baked and saved in the project. Dynamics are disabled in the 360 project and still images rendering project for static pose rendering.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.jpg","gridUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5741181/c1fe981ade/great-white-shark-animation-vfx-grace-3d-model-c1fe981ade.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266951","type":"listingItem","attributes":{"id":6266951,"title":"Sulcata Tortoise Animation - Blender ","price":245.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Sulcata tortoise model with multiple 4K UDIM textures, rigging and one animation with rich details. 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8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Normal.1001.png, 8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1006.png, 8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1003.png, 8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1002.png, 8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1001.png, 8192* 8192\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_TurtleShell_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Tongue_Specular.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Tongue_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Tongue_BaceColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1007.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1006.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1005.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1004.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1007.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1006.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1005.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1004.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1007.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1005.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1007.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1006.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0G_SulcataTortoise_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity.002, CTR_gravity.001 and CTR_gravity control the front, middle and rear center of gravity for the body.\u003cbr\u003e\nCTR_gravity comes with two customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head controller follows the parent controller rotation;\u003cbr\u003e\nNeck_Follow controls whether the neck controller follows the parent controller rotation;\u003cbr\u003e\nCTR_gravity.003 is a special controller of the center of gravity:\u003cbr\u003e\nThe Location on Z axis controls the vertical location of the center of gravity;\u003cbr\u003e\nThe Location on Y axis controls the horizontal location of the center of gravity;\u003cbr\u003e\nThe Location on X axis controls the slanting of the center of gravity;\u003cbr\u003e\nCTR_spine_a.001 controls the rear spine.\u003cbr\u003e\nCTR_spine_c.001 controls the front spine.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b control the root and the middle of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_jaw and CTR_mouth control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers for the hind legs.\u003cbr\u003e\nCTR_sole_B.L and CTR_sole_B.R control the squeezing of the hind feet by Location.\u003cbr\u003e\nCTR_B_setting.L and CTR_B_setting.R are customized attribute controllers for the hind legs with attribute:\u003cbr\u003e\nIK-FK switches between IK/FK for the hind legs.\u003cbr\u003e\nCTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers for the front legs.\u003cbr\u003e\nCTR_sole_F.L and CTR_sole_F.R control the squeezing of the front feet by Location.\u003cbr\u003e\nCTR_sole_F.L.002 and CTR_sole_F.R.002 are customized controllers for the front legs, which can be moved anywhere as the pivot point for the rotation of IK.\u003cbr\u003e\nCTR_F_setting.L and CTR_F_setting.R are customized attribute controllers for the front legs with attribute:\u003cbr\u003e\nIK-FK switches between IK/FK for the front legs.\u003cbr\u003e\nAdditionally, there are more secondary controllers for the spine, neck and legs for finer control.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-45\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Sulcata Tortoise Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/reptile/sulcata-tortoise-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oymjie5hgxokae65b460o0w1ll2q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sulcata-tortoise-blender-3d-model-model-textures-hair-rigging-animation-3d-model-5ddd722f97.jpg","gridUrl":"https://media.cgtrader.com/variants/oymjie5hgxokae65b460o0w1ll2q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sulcata-tortoise-blender-3d-model-model-textures-hair-rigging-animation-3d-model-5ddd722f97.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/sulcata-tortoise-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/6266951/5ddd722f97/sulcata-tortoise-animation-blender-3d-model-5ddd722f97.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6266971","type":"listingItem","attributes":{"id":6266971,"title":"American Kestrel Animation 3D Model Rigged for Blender","price":349.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality American kestrel character with the model, textures, feather cards, rigging, and 4 vivid and cute animations. The model features accurate muscle structure; the body textures are created at 6K resolution, while the feather textures are made at 4K resolution. Complex feather cards and feather textures were created in Blender to achieve a highly realistic effect. The rigging is highly detailed, allowing for flexible control over body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, tongue, third eyelids, pupils, eyeballs and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 22,544; polygons: 22,516\u003cbr\u003e\nTongue: vertices: 309; polygons: 290\u003cbr\u003e\nThird eyelids: vertices: 514; polygons: 512\u003cbr\u003e\nPupils: vertices: 1,476 ; polygons: 1,536\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nFeathers: vertices: 191,279; polygons: 130,226\u003cbr\u003e\nTotal: vertices: 217,086; polygons: 156,104\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather01_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_BellyFeather02_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_BaseColor.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Hair_BaseColor.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Normal.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_Roughness.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Body_SubsurfaceAmount.png, 6144* 6144\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ChestFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Feathers_Tail_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_FeatherScapulars_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_FeatherScapulars_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_Normal.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather01_Specular.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_Normal.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_HeadFeather02_Specular.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_LegFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Pupil_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_Sclera_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ScleraMask01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_ScleraMask02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0D_AmericanKestrel_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model and includes 10 customized attributes:\u003cbr\u003e\nHead_Loc_Follow – Controls whether the head follows location.\u003cbr\u003e\nHead_Rot_Follow – Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IKFK_L – Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IKFK_R – Switches between IK and FK for the right leg.\u003cbr\u003e\nLeg_PoleVector_Follow_L – Controls whether the pole vector for the left leg follows.\u003cbr\u003e\nLeg_PoleVector_Follow_R – Controls whether the pole vector for the right leg follows.\u003cbr\u003e\nLeg_Stretch_L – Controls the IK stretching for the left leg.\u003cbr\u003e\nLeg_Stretch_R – Controls the IK stretching for the right leg.\u003cbr\u003e\nNeck_Follow – Controls whether the neck follows rotation.\u003cbr\u003e\nTail_Follow – Controls whether the tail follows rotation.\u003cbr\u003e\nCTR_gravity_B – Controls the rear center of gravity for the body.\u003cbr\u003e\nCTR_gravity_F – Controls the front center of gravity for the body.\u003cbr\u003e\nCTR_head_a – Controls the head.\u003cbr\u003e\nCTR_mouth_b – Controls mouth opening.\u003cbr\u003e\nCTR_Eye.L – Controls left eye movement.\u003cbr\u003e\nCTR_Eye.R – Controls right eye movement.\u003cbr\u003e\nCTR_NictitatingMembrane.L – Controls the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R – Controls the right third eyelid.\u003cbr\u003e\nCTR_FoldWing.L – Controls the left wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.\u003cbr\u003e\nCTR_FoldWing.R – Controls the right wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.\u003cbr\u003e\nCTR_WingFold_Shape – Toggles surface deformation.\u003cbr\u003e\nCTR_WingFold_Shrinkwrap – Toggles shrinkwrap.\u003cbr\u003e\nCTR_FoldTail – Controls the folding and spreading of the tail feathers.\u003cbr\u003e\n\nAdditionally, the model includes more controllers to facilitate the creation of highly detailed animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-86\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-152\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"animated American Kestrel Animation 3D Model Rigged for","url":"https://www.cgtrader.com/3d-models/animal/bird/american-kestrel-animation-3d-model-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nz4xt6pxpmvxcpcs068m9itsaw4p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.jpg","gridUrl":"https://media.cgtrader.com/variants/nz4xt6pxpmvxcpcs068m9itsaw4p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/american-kestrel-animation-3d-model-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6266971/60671244df/american-kestrel-animation-3d-model-rigged-for-blender-3d-model-60671244df.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5049145","type":"listingItem","attributes":{"id":5049145,"title":"White Sifaka Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white sifaka model with maps, riggings and animations. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\u003cbr\u003e\nIt consists of the body, oral cavity, tongue, upper teeth, lower teeth, sclerae, irises, lacrimal caruncle, lacrimal gland.\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,746; polygons 19,668\nOral cavity: vertices 6,212; polygons 6,056\nTongue: vertices 1,922; polygons 1,920\nUpper teeth: vertices 2,904; polygons 2,752\nLower teeth: vertices 2,904; polygons 2,752\nSclerae: vertices 1,156; polygons 1,216\nIrises: vertices 1,540; polygons 1,600\nLacrimal caruncle: vertices 1,480; polygons 1,472\nLacrimal gland: vertices 360; polygons 336\nTotal: vertices 38,224; polygons 37,772\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\u003cbr\u003e\nJF0L913A0_WhiteSifaka_Oralcavity_Normal.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Head_Normal.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask3.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask2.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask1.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Eye_BaseColor.png, 2048 *2048\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1001.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1001.png, 6000 *6000\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\nroot controls the entire model.\ntorso controls the center of gravity of the body. It comes with two customized attributes:\nhead_follow controls whether the head rotates following the center of gravity of the body;\ntail_follow controls whether the tail rotates following the center of gravity of the body.\njaw_master controls the jaw, its customized attribute mouth_lock locks the mouth when it's closed or opened.\nThigh_F_parent.L and Thigh_F_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the arms rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the arms non-seamlessly;\npole_vector switches between different display modes of the arm pole vectors in IK mode;\npole_follow controls whether the arm pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\nThigh_B_parent.L and Thigh_B_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the legs rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the legs non-seamlessly;\nIK_follow controls whether the IK controller of the legs follows the root controller, 1 indicates following, 0 indicates not following;\npole_vector switches between different display modes of the leg pole vectors in IK mode;\npole_follow controls whether the leg pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\neyes control the eyes, its customized attribute eyes_follow controls whether the eyes change their focus following the rotation of the spine.\nCTR_wink.L and CTR_wink.R control the winkling.\nDetailed facial riggings are available for more facial expressions.\nAnd more...\n\n**Animation**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-150\nLoopable running animation at 30 fps, frame range 0-12\nUnlooped eating animation at 30 fps, frame range 0-150\nUnlooped climbing-tree animation at 30 fps, frame range 0-160\nUnlooped run-and-stop animation at 30 fps, frame range 0-160\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nWhiteSifaka_Tree in project JF0L913A0_WhiteSifaka_​ClimbTree_2.83 is not included in the OBJ file.\nWhiteSifaka_Vine and WhiteSifaka_Leaf in project JF0L913A0_WhiteSifaka_​Eat_2.83 are not included in the OBJ file.","imageAlt":"White Sifaka Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A0_WhiteSifaka_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A0_WhiteSifaka_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5049145/e8fab78b26/white-sifaka-animation-vfx-grace-3d-model-e8fab78b26.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741111","type":"listingItem","attributes":{"id":5741111,"title":"Mellivora Animation - Blender","price":269.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality honey badger model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, claws, eyes, lacrimal glands, oral cavity (including tongue), sclerae, lacrimal caruncles and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 22,848; polygons: 22,802\u003cbr\u003e\nClaws: vertices: 980; polygons: 880\u003cbr\u003e\nEyes: vertices: 1,220; polygons: 1,280\u003cbr\u003e\nLacrimal glands: vertices: 160; polygons: 160\u003cbr\u003e\nOral cavity (including tongue): vertices: 6,008; polygons: 5,920\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal caruncles: vertices: 180; polygons: 176\u003cbr\u003e\nTeeth: vertices: 3,405; polygons: 3,124\u003cbr\u003e\nTotal: vertices: 35,765; polygons: 35,366\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N7O0C_Mellivora_Eye_BaseColor.png , 1024* 1024\u003cbr\u003e\nJW0N7O0C_Mellivora_OralCavity_BaseColor.png, 3000* 3000\u003cbr\u003e\nJW0N7O0C_Mellivora_OralCavity_Normal.png, 3000* 3000\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_Mask_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_Mask_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_Mask_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_Mask_1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity, with four customized properties:\u003cbr\u003e\nHead_Follow controls head following;\u003cbr\u003e\nNeck_FK_IK switches between FK and IK of the neck;\u003cbr\u003e\nNeck_Follow controls neck following;\u003cbr\u003e\nand Tail_Follow controls tail following.\u003cbr\u003e\nCTR_closeye.L and CTR_closeye.R control the opening and closing of the eyes by Location.\u003cbr\u003e\nCTR_leg_F_properties.L is the front left leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_F_properties.R is the front right leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_B_properties.L is the hind left leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_B_properties.R is the hind right leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_openclaw_F.L and CTR_openclaw_F.R control the opening and closing of the front claws by Location.\u003cbr\u003e\nCTR_openclaw_B.L and CTR_openclaw_B.R control the opening and closing of the hind claws by Location.\u003cbr\u003e\n\nAdditionally, the body comes with more controllers, facilitating the creation of more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-168\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-152\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Mellivora Animation - Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/mellivora-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XtSqSfaW1voW188Jps1G5Z9o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mellivora-animation-vfx-grace-rigging-blender-3d-model-b4abacee87.jpg","gridUrl":"https://media.cgtrader.com/variants/XtSqSfaW1voW188Jps1G5Z9o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mellivora-animation-vfx-grace-rigging-blender-3d-model-b4abacee87.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mellivora-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741111/b4abacee87/mellivora-animation-blender-3d-model-b4abacee87.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6854988","type":"listingItem","attributes":{"id":6854988,"title":"Colossal Transformed Transformers Pack","price":200.0,"description":"Unique Photorealistic Transformers Models. Ready to use.\n\nComplex model yet (but a) easy to use.\n\nAll objects named. Layer management.\n\n\nMany, many, many, many, many, many, many labour hours.\n\n\n\nTAKE ADVANTAGE OF THIS PRICE! (it might change)\n\n\n\n\n(some preview images are bigger than 600 x 600; click to expand)\n\n(model has good animation speed, very realistic, but watching on the website may cause it to slow)\n\n\n\n\nLarge diffuse, specular, bump, and reflection maps.\n\n\nTransformation and inverse transformation.\n\nLong walking and running sequence:\n\n1 - truck turns, approaches, transforms into robot and walks; prepares for attack and shoots; \n2 - Robot runs, stops running, transforms into truck and leaves).\n\nattack preparation animation.\n\nface animation.\n\n\nBit demanding on older machines) because of such details, but layers allow \nyou to hide unnecessary parts for animation or handling or even rendering.\n\n\n\n\nReady to render.\n\nAproved by VC Standards\n\n\n\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\", if asked.\n\n\n\n\n\n\n\nIf you have any questions, feel free to contact the site administrator.\nThank you.\n\n\n\n\nOptimus Prime Alive \n\nPolygons: 650141\n\n\nBumblebee Forever (3d animated model) \n\nPolygons: 135856\nVertices: 168176\n\n\nBarricade decepticon transformer (3d animated model) \n\nPolygons: 85164\nVertices: 102493 \n\n\nIronhide Lives On (3d animated model) \n\nPolygons: 144751\nVertices: 166609\n\n\nMegatron Ressurection - 3d animated transformer model \n\nPolygons: 202079\nVertices: 222091 \n\n\nBlackout is back! (3d animated transformer model) \n\nPolygons: 128179\nVertices: 149874 \n\n\nG1 DEVASTATOR - Fully Animated \n\npolys: 449 037 \nverts: 501 102 \n\n\nStarscream Ressurection \n\nPolygons: 104327\nVertices: 110076\n\n\n\n\nNote: the optimus blender file has no animation or rig. For blender you should use the ABC (alembic files). I also have static fbx files of some transformers, but the OBJ files provided should be enough.\n\n\n\n\n\n\nanimated transformer transformers model helicopter movie film cinema transformation robot alien character 3d max animation optimus prime blackout vehicle bumblebee\n","imageAlt":"Colossal Transformed Transformers Pack 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/000-colossal-transformed-transformers-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mbqzlvpp4ydrhhgaxffldz7zxbiu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20-%20Colossal%20Transformed%20Transformers%20Pack.jpg","gridUrl":"https://media.cgtrader.com/variants/mbqzlvpp4ydrhhgaxffldz7zxbiu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20-%20Colossal%20Transformed%20Transformers%20Pack.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/000-colossal-transformed-transformers-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6854988/dac7a221e3/000-colossal-transformed-transformers-pack-3d-model-dac7a221e3.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4904168","type":"listingItem","attributes":{"id":4904168,"title":"Humpback Whale VFX Grace","price":163.0,"description":"**Introduction\t**\u003cbr\u003e\nThis is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, baleen, pupils, sclerae, jaw and parasites.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 46,292; polygons 46,256\u003cbr\u003e\nBaleen: vertices 1,229; polygons 1,072\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nJaw: vertices 2,658; polygons 2,656\u003cbr\u003e\nParasites: vertices 76,183; polygons 75,400\u003cbr\u003e\nTotal: vertices 128,418; polygons 127,560\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Normal.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity.\u003cbr\u003e\nCTR_hip controls the rear spine.\u003cbr\u003e\nCTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.\u003cbr\u003e\nCTR_chest controls the front spine.\u003cbr\u003e\nCTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ROT_tail controls the tail.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_nose_open_close controls the expulsion of air through the blowhole.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nUnlooped Diving animation at 30 fps, frame range 0-200 frames\u003cbr\u003e\nUnlooped Swimming animation at 30 fps, frame range 0-220 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Humpback Whale VFX 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rig animate","price":16.0,"description":" -wolf spider game ready/VFX , rig ,animated ---PBR texture \n -UV map \n\n9 animations ( walk, walk fast, run ,jump ,attack x2 ,start jump, in air, end )\n\n -6 texture 2k resolution :Diffuse , specular, roughness , normal map, ambient occlusion, transmission \n \n -With or without fur version \n\n","imageAlt":"Spider rig animate 3D asset","url":"https://www.cgtrader.com/3d-models/animal/insect/spider-3d-model-game-ready-with-fur","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oDwEYY53Rxfqpxd1tv7tBTYW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/rendu%20fourrure.jpg","gridUrl":"https://media.cgtrader.com/variants/oDwEYY53Rxfqpxd1tv7tBTYW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/rendu%20fourrure.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/spider-3d-model-game-ready-with-fur","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/5824804/4d076fa3d4/spider-rig-animate-3d-model-4d076fa3d4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"731465","type":"listingItem","attributes":{"id":731465,"title":"Bumblebee Forever - 3d animated model","price":89.91,"description":"Unique Photorealistic Transformer Model. Ready to use.\n\nAll many objects named. \n\nLayer management.\n\n\nMany, many, many, many, many, many, many labor hours.\n\nNo plugins required.\n\nVery low price. \n\n\n\n\n(some preview images are 1200 x 1200; click to expand)\n\n(model has good animation speed, very realistic, but watching on the website may cause it to slow)\n\n\n\n\nDiffuse, bump, and reflection maps.\n\n\nTransformation and inverse transformation.\n\nLong walking and running sequence. \n\nNot visible in previews but he kneels and stands. \n\nUnusual rig but animatable.\n\n\n\nA frame takes some minutes to render due to raytrace materials, lights and hdri refelection maps, but all that can be changed.\n\n\n\nReady to render.\n\nApproved by VC Standards\n\n\n\n\n\n\nWhen opening or rendering the file, if it says \"missing external map\" just ignore it. It´s a bug.\n\n\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\", if asked.\n\n\n\nOnly .max format provided for now.\n\n\n\n\nIf you have any questions, feel free to contact the site administrator.\nThank you. \n\n\n\n\n\nIMPORTANT FBX WARNING: \n\n\nThe FBX file should be placed inside the max folder containing all maps. You really need to download the native max zip file. \n\nThe FBX exported file has the same animation, but most of the animation controllers disappear (IKs are lost), and all the bone´s animation frames are keyed. You can, however, rotate the bones and objects. Also, the materials are not applied to objects, but you can apply them manually and the map will show up correctly because all the mapping coordinates are saved. \n\nSome controllers seem to have been converted into objects, but I think you should not delete them because they still control objects, so just make them invisible or non-renderable, or delete most of their polygons. \n\nFinally, the export somehow pushed bumblebee´s lower door grabbers out a bit; you can delete the excess geometry or move them in a bit without affecting the lower door parts.","imageAlt":"Bumblebee Forever - 3d animated model animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/bumblebee-forever-3d-animated-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8E2QYia2L3YekMN7nr51QV2w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bumblebee-forever-3d-animated-model-3d-model-animated-rigged-max-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/8E2QYia2L3YekMN7nr51QV2w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bumblebee-forever-3d-animated-model-3d-model-animated-rigged-max-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/bumblebee-forever-3d-animated-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/731465/7666d9c939/bumblebee-forever-3d-animated-model-3d-model-7666d9c939.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514777","type":"listingItem","attributes":{"id":5514777,"title":"Bottlenose Dolphins Adult Animation - VFX Grace","price":276.0,"description":"**Introduction**\u003cbr\u003e\n\nThis project includes three adult bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure, the textures are in UDIM format with 4K resolution, achieving a highly realistic effect. Additionally, it includes two lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body (with teeth and tongue), pupils and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody (with teeth and tongue): vertices: 19,006; polygons: 18,972\u003cbr\u003e\nPupils: vertices: 1,412; polygons: 1,472\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nTotal: vertices: 21,382; polygons: 21,468\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult01_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult02_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult03_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult_Body01_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Adult_Body02_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Spine_root_a and CTR_Spine_root_b control the body's center of gravity.\u003cbr\u003e\nCTR_Spine_FK_F_a, CTR_Spine_FK_F_b, CTR_Spine_FK_F_c, CTR_Spine_FK_F_d control the front half of the body.\u003cbr\u003e\nCTR_Spine_FK_F controls the overall rotation of the front half body.\u003cbr\u003e\nCTR_Head_root controls the head.\u003cbr\u003e\nCTR_Jaw_U and CTR_Jaw_D control the upper and lower jaws.\u003cbr\u003e\nCTR_Eye.L and CTR_Eye.R control the rotation of the left and right eyes.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the blinking of the left and right eyes.\u003cbr\u003e\nCTR_Tongue.a to CTR_Tongue.h control the rotation of the tongue.\u003cbr\u003e\nCTR_Spine_FK_B_a, CTR_Spine_FK_B_b, CTR_Spine_FK_B_c control the rear half of the body.\u003cbr\u003e\nCTR_Spine_FK_B controls the overall rotation of the rear half body.\u003cbr\u003e\nCTR_Tail_FK_a, CTR_Tail_FK_b and CTR_Tail_FK_c control the tail.\u003cbr\u003e\nCTR_Tail_FK_d controls the linked rotation of the entire tail.\u003cbr\u003e\nCTR_Fin_U_FK_f controls the overall rotation of the dorsal fin.\u003cbr\u003e\nCTR_Fin_FK_g.L and CTR_Fin_FK_g.R control the overall rotation of the left and right pectoral fins.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-90\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-30\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"3D model Bottlenose Dolphins Adult Animation - VFX","url":"https://www.cgtrader.com/3d-models/animal/fish/bottlenose-dolphins-adult-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7vhYebDhLATR6qmyCnAXNBHu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bottlenose-dolphins-adult-animation-vfx-grace-3d-model-37a9bb26fd.jpg","gridUrl":"https://media.cgtrader.com/variants/7vhYebDhLATR6qmyCnAXNBHu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bottlenose-dolphins-adult-animation-vfx-grace-3d-model-37a9bb26fd.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/bottlenose-dolphins-adult-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5514777/37a9bb26fd/bottlenose-dolphins-adult-animation-vfx-grace-3d-model-37a9bb26fd.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741275","type":"listingItem","attributes":{"id":5741275,"title":"Connochaetes Animation - VFX Grace Blender","price":352.0,"description":"**Introduction**\u003cbr\u003e\n\nThis package includes two high-quality connochaetes characters with models, textures, hair, rigging, and four lifelike and realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, horns, pupils, eyeballs, oral cavity, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 47,826; polygons: 47,782\u003cbr\u003e\nHorns: vertices: 2,448; polygons: 2,422\u003cbr\u003e\nPupils: vertices: 450; polygons: 448\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nOral Cavity: vertices: 5,544; polygons: 5,544\u003cbr\u003e\nTongue: vertices: 1,415; polygons: 1,392\u003cbr\u003e\nTeeth: vertices: 12,888; polygons: 12,800\u003cbr\u003e\nTotal: vertices: 71,535; polygons: 71,412\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0H_Connochaetes_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Roughness.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_Roughness.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root controls the entire model, with 12 customized attributes:\u003cbr\u003e\nB_leg_IKFK_L: Switches between IK and FK for the left hind leg;\u003cbr\u003e\nB_leg_IKFK_R: Switches between IK and FK for the right hind leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_L: Controls whether the left hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_R: Controls whether the right hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_stretch_L: Toggles stretch for the left hind leg;\u003cbr\u003e\nB_leg_stretch_R: Toggles stretch for the right hind leg;\u003cbr\u003e\nF_leg_IKFK_L: Switches between IK and FK for the left foreleg;\u003cbr\u003e\nF_leg_IKFK_R: Switches between IK and FK for the right foreleg;\u003cbr\u003e\nF_leg_PoleVector_Follow_L: Controls whether the left foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_PoleVector_Follow_R: Controls whether the right foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_stretch_L: Toggles stretch for the left foreleg;\u003cbr\u003e\nF_leg_stretch_R: Toggles stretch for the right foreleg.\u003cbr\u003e\n\nCTR_gravity_B controls the center of gravity, with 4 customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the neck;\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the spine;\u003cbr\u003e\nNeck_IKFK: Switches IK and FK for the neck;\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the spine.\u003cbr\u003e\n\nCTR_close_eye.L: The Location controls the closing of the left eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nCTR_close_eye.R: The Location controls the closing of the right eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nAdditionally, the body has more controllers for better creating detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-160 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-150 frames\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-144 frames\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-149 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have baked data stored in the project. Dynamics are not enabled for static pose rendering in the 360 project and final rendering project.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D Connochaetes Animation - VFX Grace Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/connochaetes-animation-vfx-grace-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YCM1S3puUfbq8wPYALHdf4BN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/connochaetes-animation-vfx-grace-rigging-blender-3d-model-147be1bbcc.jpg","gridUrl":"https://media.cgtrader.com/variants/YCM1S3puUfbq8wPYALHdf4BN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/connochaetes-animation-vfx-grace-rigging-blender-3d-model-147be1bbcc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/connochaetes-animation-vfx-grace-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741275/147be1bbcc/connochaetes-animation-vfx-grace-blender-3d-model-147be1bbcc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855388","type":"listingItem","attributes":{"id":5855388,"title":"Racoon Animation rigging Blender","price":416.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality racoon model with multiple 4K UDIM textures, realistic hair, detailed rigging and 3 animations. It also comes with a realistic muscle structure and an accurate oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, nails, oral cavity, pupils and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 28,644; polygons: 28,660\u003cbr\u003e\nNails: vertices: 2,576; polygons: 2,456\u003cbr\u003e\nOral cavity: vertices: 41,412; polygons: 41,014\u003cbr\u003e\nPupils: vertices: 1,156; polygons: 1,216\u003cbr\u003e\nSclerae: vertices: 1,284; polygons: 1,344\u003cbr\u003e\nTotal: vertices: 75,072; polygons: 74,690\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Body_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor01.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Hair_BaseColor02.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0B_Racoon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity for the body. It comes with customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head controller follows the parent controller rotation;\u003cbr\u003e\nNeck_Follow controls whether the neck controller follows the parent controller rotation;\u003cbr\u003e\nTail_Follow controls whether the tail controller follows the parent controller rotation.\u003cbr\u003e\nTail_IKFK switches between IK/FK controllers for the tail.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the front, middle and rear spine.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_UI_blink.R and CTR_UI_blink.L control the blinking in the UI panel.\u003cbr\u003e\nCTR_UI_NoseBridge controls the wrinkles of the nose bridge in the UI panel, with a controller for angry expression.\u003cbr\u003e\nCTR_scapular_fr_a.L and CTR_scapular_fr_a.R control the shoulder blades.\u003cbr\u003e\nCTR_scapular_bk_a.L and CTR_scapular_bk_a.R control the hip bones.\u003cbr\u003e\nCTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_scapular_fr_a.L.001.L, CTR_scapular_fr_a.L.001.R, CTR_scapular_bk_a.L.001.L and CTR_scapular_bk_a.L.001.R are attribute controllers for the limbs, with customized attributes:\u003cbr\u003e\nIKFK_Switch switches between IK/FK for the limbs;\u003cbr\u003e\nIK_stretch controls the stretching effect in IK mode for the limbs.\u003cbr\u003e\nIn addition, there are plenty of facial controllers for creating facial expressions, and a UI panel for easier animation creation. There are more secondary controllers for the spine, neck and limbs for more detailed control.\nAnd more ...\u003cbr\u003e\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-255\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-198\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Racoon Animation rigging Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/racoon-animation-rigging-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BfNQhz3cy65uuxLX6c6MV5tN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/racoon-animation-3d-model-rigging-blender-model-3d-model-34b68ed039.jpg","gridUrl":"https://media.cgtrader.com/variants/BfNQhz3cy65uuxLX6c6MV5tN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/racoon-animation-3d-model-rigging-blender-model-3d-model-34b68ed039.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/racoon-animation-rigging-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5855388/34b68ed039/racoon-animation-rigging-blender-3d-model-34b68ed039.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5033929","type":"listingItem","attributes":{"id":5033929,"title":"Young Lemurs Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a young lemurs model with multiple 4K UDIM maps, fur, rigging and 3 animations. The skin maps and fur maps are made separately, and there is facial rigging with UI. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of body, lacrimal glands, sclerae, irises, lacrimal caruncles, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 47,075; polygons 46,950\u003cbr\u003e\nLacrimal glands: vertices 88; polygons 84\u003cbr\u003e\nSclerae: vertices 386; polygons 384\u003cbr\u003e\nIrises: vertices 964; polygons 1024\u003cbr\u003e\nLacrimal caruncles: vertices 292; polygons 288\u003cbr\u003e\nTongue: vertices 532; polygons 516\u003cbr\u003e\nTeeth: vertices 4,144; polygons 3,880\u003cbr\u003e\nTotal: vertices 53,481; polygons 53,126\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Specular.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Mouth_Mask.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_FK_AllBody_Root controls the entire model.\u003cbr\u003e\nCTR_FK_Body_root.001 and CTR_FK_Body_root.002 control the center of gravity of the body.\u003cbr\u003e\nStretch_Spine_F, Stretch_Spine_M and Stretch_Spine_B control the former, middle and latter center of gravity of the body.\u003cbr\u003e\nStretch_Spine_B comes with a customized attribute Inherit_Rotation which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003, CTR_FK_Tail.004... are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002, CTR_FK_Neck.003 and CTR_FK_Neck.004 are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_Head is the controller of the head, and its customized attribute Inherit_Rotation controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_IK_Foot_F.R, CTR_IK_Foot_F.L, CTR_IK_Foot_B.R and CTR_IK_Foot_B.L are IK controllers of the limbs, and its customized attribute IK_FK_Switch control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_Twich_F.R, CTR_Twich_F.L, CTR_Twich_B.R and CTR_Twich_B.L are detailed controllers of the toes that control the extension, flexion and bending.\u003cbr\u003e\nThere is detailed facial rigging and UI panel which support detailed facial expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A2_YoungLemurs_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A2_YoungLemurs_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5033929/64016d34f4/young-lemurs-animation-vfx-grace-3d-model-64016d34f4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741094","type":"listingItem","attributes":{"id":5741094,"title":"Mountain Goat Animation - Blender","price":406.0,"description":"**Introduction**\nThis is a high-quality mountain goat model with multiple 4K UDIM textures, hair, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\n \n**Description**\nIt consists of the body, eyes, horns, lacrimal glands, oral cavity, teeth and tongue.\n\n**Polygons**\nBody: vertices 79,919; polygons 79,918\nEyes: vertices 3,720; polygons 3,776\nHorns: vertices 6,820; polygons 6,816\nLacrimal glands: vertices 2,096; polygons 2,088\nOral cavity: vertices 18,598; polygons 18,378\nTeeth: vertices 56,854; polygons 55,960\nTongue: vertices 6,058; polygons 6,056\nTotal: vertices 174,065; polygons 172,992\n\n**Project Format**\nThere is a Blender project and an OBJ file.\n\n**Textures**\nJF0O4V0A_MountainGoat_Body_Hair_ID.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair_ID.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair01_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Hair02_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_BaseColor.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_BaseColor.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_Normal.1001.png, 4096* 4096\nJF0O4V0A_MountainGoat_Body_Skin_Normal.1002.png, 4096* 4096\nJF0O4V0A_MountainGoat_Hron_BaseColor.png, 4096* 4096\nJF0O4V0A_MountainGoat_Hron_Normal.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_BaseColor.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Normal.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Roughness.png, 4096* 4096\nJF0O4V0A_MountainGoat_Tongue_Specular.png, 4096* 4096\nJF0O4V0A_MountainGoat_Eye_BaseColor.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density01.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density01.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density02.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Body_A_Density02.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1001.png, 2048* 2048\nJF0O4V0A_MountainGoat_Hair_Leg_A_Noise.1002.png, 2048* 2048\nJF0O4V0A_MountainGoat_OralCavity_BaseColor.png, 2048* 2048\nJF0O4V0A_MountainGoat_OralCavity_Normal.png, 2048* 2048\n\n**Rigging**\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCTR_root controls the entire model.\nCTR_gravity controls the center of gravity for the body.\nCTR_IK_spine_F, CTR_IK_spine_M, CTR_IK_spine_B... are controllers for the front, middle and rear of the spine.\nCTR_IK_spine_F comes with three customized attributes:\nhead_follow controls whether the head follows the parent rotation;\nneck_IK_FK switches between IK/FK of the neck;\nneck_follow controls whether the neck follows the parent rotation.\nCTR_neck_a controls the neck.\nCTR_head controls the head.\nCTR_belly controls the abdomen.\nCTR_chest controls the chest cavity.\nCTR_mouth controls the lower jaw.\nCTR_eye.L and CTR_eye.R control the eyes.\nCTR_blink.L, CTR_blink.R control the eye blinking.\nCTR_IK_shoulder.L and CTR_IK_shoulder.R control the shoulder blades.\nIK_hip.L and IK_hip.R control the hips..\nCTR_IK_foot_F.L, CTR_IK_foot_F.R, CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers for the limbs.\nCTR_setting_F.L is the attribute controller for the front left leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode;\nrepair_jiggle fixes the knee jittering in IK mode.\nCTR_setting_F.R is the attribute controller for the front right leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode;\nrepair_jiggle fixes the knee jittering in IK mode.\nCTR_setting_B.L is the attribute controller for the hind left leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode.\nCTR_setting_B.R is the attribute controller for the hind right leg with customized attributes:\nIK_FK switches between IK/FK of the leg;\nIK_stretch controls the leg stretching in IK mode.\nAdditionally, there are more facial controllers for creating rich facial expressions. The spine, neck and limbs have secondary controllers for finer control.\nAnd more.\n\n**Animations**\nUnlooped eating animation at 30 fps, frame range 0-240\nUnlooped watching animation at 30 fps, frame range 0-240\nLoopable running animation at 30 fps, frame range 0-15\nUnlooped running animation at 30 fps, frame range 0-225\nLoopable walking animation at 30 fps, frame range 0-152\n\n**Features**\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\nThe hair dynamics for the front legs of \"JF0O4V0A_MountainGoat_Run02_4.1.1.blend\", \"JF0O4V0A_MountainGoat_Run01_4.1.1.blend\" and the front legs and neck of \"JF0O4V0A_MountainGoat_Walk_4.1.1.blend\" have already been baked and cached, which can be used directly.","imageAlt":"3D model Mountain Goat Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/mountain-goat-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/X3VjqStZzpEeZMYGWSMs9mkC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mountain-goat-animation-rigging-blender-3d-model-294dd0c393.jpg","gridUrl":"https://media.cgtrader.com/variants/X3VjqStZzpEeZMYGWSMs9mkC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mountain-goat-animation-rigging-blender-3d-model-294dd0c393.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mountain-goat-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741094/294dd0c393/mountain-goat-animation-blender-3d-model-294dd0c393.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4500575","type":"listingItem","attributes":{"id":4500575,"title":"Male Mallard Animation VFX Grace","price":264.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a male mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, body side, oral cavity, tongue, teeth, sclerae, irises, third eyelids, foot, paws, feathers, back feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,807; polygons 10,748\u003cbr\u003e\nBody side: vertices 520; polygons 450\u003cbr\u003e\nOral cavity: vertices 13,996; polygons 13,912\u003cbr\u003e\nTongue: vertices 7,885; polygons 7,884\u003cbr\u003e\nTeeth: vertices 380; polygons 76\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nIrises: vertices 1,092; polygons 1,152\u003cbr\u003e\nThird eyelids : vertices 1,156; polygons 1,216\u003cbr\u003e\nFoot: vertices 18,876; polygons 18,816\u003cbr\u003e\nPaws: vertices 1,992; polygons 1,920\u003cbr\u003e\nFeathers: vertices 146,032; polygons 107,410\u003cbr\u003e\nBack Feathers: vertices 25; polygons 16\u003cbr\u003e\nTotal: vertices 203,725; polygons 164,624\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L219A6_Mallard_Male_TailFeather_F_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_TailFeather_B_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ShoulderFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_Bump.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Mouth_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Foot_Normal.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Foot_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather05_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather04_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather04_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather03_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather03_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_F_Metallic.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather02_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather01_F_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather01_B_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_Scapulars03_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_Scapulars03_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_CovertsMIV_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Feather_CovertsMIN_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ChestFeather_Normal.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_ChestFeather_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L219A6_Mallard_Male_Body_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easy to create. The features are as follows:\u003cbr\u003e\nRoot controls the entire model, and it has customized attributes:\u003cbr\u003e\nLeg_IKFK.L and Leg_IKFK.R control the non-seamless IK/FK switch of the legs;\u003cbr\u003e\nNeck_Follow01 and Neck_Follow02 control whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IKFK control the non-seamless IK/FK switch of the neck;\u003cbr\u003e\nRepair_Stand_Leg_Jiggle.L and Repair_Stand_Leg_Jiggle.R fix the jittering;\u003cbr\u003e\nTail_Follow01 and Tail_Follow02 control whether the tail moves following the parent controller;\u003cbr\u003e\nToe_Inherit_Rotation controls whether the toes rotate following the parent controller;\u003cbr\u003e\nWing_IKFK.L and Wing_IKFK.R control the IK/FK switch of the wings.\u003cbr\u003e\nCTR_torse controls the center of gravity of the body.\u003cbr\u003e\nCTR_FK_Tail01, CTR_FK_Tail02, CTR_FK_Tail03 and CTR_FK_Tail04 control the latter part of the body.\u003cbr\u003e\nCTR_FK_Spine01, CTR_FK_Spine02 and CTR_FK_Spine03 control the former part of the body.\u003cbr\u003e\nCTR_IK_Neck01, CTR_IK_Neck02... CTR_IK_Neck07 control the neck in IK mode.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_IK_root_Foot.L and CTR_IK_root_Foot.R control the feet.\u003cbr\u003e\nCTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Haw.L and CTR_Haw.R control the movement of the third eyelids.\u003cbr\u003e\nCTR_Eye.L and CTR_Eye.R control the orientation of the eyes.\u003cbr\u003e\nFine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-320\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped eating01 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped eating02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped combing animation at 30 fps, frame range 0-375\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nTo get a nice effect, the settings below are required for such thick feathers:\u003cbr\u003e\n1. Set Total under Light Paths to 12 or larger;\u003cbr\u003e\n2. Set Transparency under Light Paths to 8 or larger;\u003cbr\u003e\n3. Set Transmission under Light Paths to 12 or larger;\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e","imageAlt":"Male Mallard Animation VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/other/male-mallard-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5bAm28W33aYni6E9KEWNuCjQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L219A6_Mallard_Male_Swim_Display_4K.jpg","gridUrl":"https://media.cgtrader.com/variants/5bAm28W33aYni6E9KEWNuCjQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L219A6_Mallard_Male_Swim_Display_4K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/male-mallard-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4500575/3370f0e361/male-mallard-animation-vfx-grace-3d-model-3370f0e361.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6362921","type":"listingItem","attributes":{"id":6362921,"title":"Lutra Animation Blender 3D Model","price":338.0,"description":"**Introduction**\u003cbr\u003e\nThis meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The model was built based on real anatomical references and features a detailed oral cavity. Most textures are in 4K resolution. The hair was carefully groomed to follow natural flow and volume, giving the otter a rich and dimensional appearance that fits seamlessly into natural environments. The character includes a comprehensive rigging system that ensures expressive performance, making it easy to integrate into various production pipelines while presenting a lifelike and vivid character.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 18,896; polygons: 18,854\u003cbr\u003e\nEyes: vertices: 1,992; polygons: 2,112\u003cbr\u003e\nOral cavity: vertices: 26,166; polygons: 25,512\u003cbr\u003e\nTotal: vertices: 47,054; polygons: 46,478\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1001.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Hair_Mask.1002.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_BaseColor.1003.png, 1024* 1024\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_Body_Skin_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_BaseColor.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Normal.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_Specular.1002.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1001.png, 2048* 2048\u003cbr\u003e\nJF0O6M00_Lutra_OralCavity_SSS.1002.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character, with two customized attributes:\u003cbr\u003e\nFollow_Head: Controls whether the head follows the rotation of the body’s center of gravity\u003cbr\u003e\nFollow_Neck: Controls whether the neck follows the rotation of the body’s center of gravity\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with three customized attributes:\u003cbr\u003e\ntail_IK_FK: Switches tail between IK and FK modes\u003cbr\u003e\ntail_IK_follow: Controls whether the tail follows the controller of the center of gravity in IK mode\u003cbr\u003e\ntail_follow: Controls whether the tail follows the body rotation\u003cbr\u003e\nCTR_spine_a/b/c: Spine IK controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_roll_FK_tail_a–l: Tail FK controllers\u003cbr\u003e\nCTR_IK_foot_fr_a.L/R: Front leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_fr.L/R: Each has 3 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nfoot_follow_body: Control whether the foot follows the controller of the center of gravity\u003cbr\u003e\nCTR_IK_foot_bk_a.L/R: Rear leg IK controllers (left/right)\u003cbr\u003e\nCTR_setting_bk.L/R: Each has 2 customized attributes:\u003cbr\u003e\nIK_FK: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching for the legs\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening\u003cbr\u003e\nFacial rig: Detailed facial controllers for expressive face animation\u003cbr\u003e\nAnd many more fine-tuned controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nUnlooped rolling animation at 30 fps, frame range 0-245 frames\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nTo make the body hair better blend with the model, vertex color is used in the project for color control.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"Lutra Animation Blender 3D Model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lutra-animation-blender-3d-model-3d-model-e1172f7560.jpg","gridUrl":"https://media.cgtrader.com/variants/u5tocw1j2bqho6rwhnm53vtoxd7e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lutra-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362921/e1172f7560/lutra-animation-blender-3d-model-3d-model-e1172f7560.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6817237","type":"listingItem","attributes":{"id":6817237,"title":"woody toy story","price":5.0,"description":"This is the model of iconic character Woody from Pixar's animation Toy Story. Rigged and Ready to animate.\n\n--------\n**Technical details:**\n\nModel is made in Blender 5.0.0(Cycles).\n\nObjects - 38\n\nVertices - 111,030\n\nEdges - 63,380\n\nFaces - 55,242\n\nAll objects are stored in separate collections.\n\n\n--------\n**Features:**\n\nClean Topology of every object.\n\nIncluded 10 pre made poses.\n\nAll models are UVunwrapped.\n\n\n--------\n**Rigg:**\n\nRigging is done with Riggify add-on.\n\nAll bones are stored in separate bone collections.\n\nClean and nice deformation.\n\n\n--------\n**Textures:**\n\nAll textures are packed inside blender file, but also included Textures.rar archive in case you need it.\n\nSkin color is done with textures and texture paint with Ucupaint add on.\n\n--------\n\n\n**Feel free to contact if any problems.**\n","imageAlt":"woody toy story 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/woody-toy-story-a0210ff9-a865-4394-95ac-ae18a5bd3344","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yvcjdsmay2fneifmtvuwbi6gk1vc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/yvcjdsmay2fneifmtvuwbi6gk1vc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/woody-toy-story-a0210ff9-a865-4394-95ac-ae18a5bd3344","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6817237/70a16a2d84/woody-toy-story-3d-model-70a16a2d84.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5038868","type":"listingItem","attributes":{"id":5038868,"title":"Little White Sifaka - VFX Grace","price":127.0,"description":"**Introduction**\u003cbr\u003e\nThis is a baby white sifaka model with 6K maps, fur and rigging. It's made with Blender and Cycles render.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of body, oral cavity, tongue, teeth*2, irises, sclerae, lacrimal caruncles, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,872; polygons 19,798\u003cbr\u003e\nOral cavity: vertices 6,212; polygons 6,056\u003cbr\u003e\nTongue: vertices 1,922; polygons 1,920\u003cbr\u003e\nTeeth*2: vertices 5,808; polygons 4,504\u003cbr\u003e\n:Sclerae vertices 1,156; polygons 1,216\u003cbr\u003e\nIrises: vertices 1,540; polygons 1,600\u003cbr\u003e\nLacrimal caruncles: vertices 1,480; polygons 1,472\u003cbr\u003e\nLacrimal glands: vertices 360; polygons 336\u003cbr\u003e\nTotal: vertices 38,350; polygons 37,902\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Oralcavity_Normal.png, 4096 *4096\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Hair_BaseColor.png, 6144 *6144\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Eye_BaseColor.png, 2048 *2048\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Body_SubsurfaceAmount.png, 6144 *6144\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Body_Specular.png, 6144 *6144\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Body_Normal.png, 6144 *6144\u003cbr\u003e\nJF0L913A1_BabyWhiteSifaka_Body_BaseColor.png, 6144 *6144\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body; and its customized attributes head_follow, neck_follow and tail_follow control whether the head, neck and tail rotates following the center of gravity.\u003cbr\u003e\nCTR_Arm_IKFK.L and CTR_Arm_IKFK.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls the arms rotate following the spine in FK mode;\u003cbr\u003e\nIK_FK switches IK/FK of the arms;\u003cbr\u003e\npole_vector controls the switch of display methods of the pole vector of the arms in IK mode;\u003cbr\u003e\npole_follow controls whether the pole vector of the arms follows the center of gravity in IK mode when pole_vector and IK_follow are set to 1;\u003cbr\u003e\nIK_Streth controls the stretch limit of the arms in IK mode;\u003cbr\u003e\nIK_follow controls whether the arms follow the root controller in IK mode;\u003cbr\u003e\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is set to 1.\u003cbr\u003e\nCTR_Foot_IK.L and CTR_Foot_IK.R are IK controllers of the legs.\u003cbr\u003e\nCTR_Foot_IKFK.L and CTR_Foot_IKFK.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls the legs rotate following the spine in FK mode;\u003cbr\u003e\nIK_FK switches IK/FK of the legs;\u003cbr\u003e\nIK_follow controls whether the legs follow the root controller in IK mode;\u003cbr\u003e\nIK_Streth controls the stretch limit of the legs in IK mode;\u003cbr\u003e\npole_vector controls the switch of display methods of the pole vector of the legs in IK mode;\u003cbr\u003e\npole_follow controls whether the pole vector of the legs follows the center of gravity in IK mode when pole_vector is set to 1;\u003cbr\u003e\nroot/parent controls whether the IK controller follows the center of gravity in IK mode when IK_follow is set to 1.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002... control the tail.\u003cbr\u003e\nFine facial controllers support detailed expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Little White Sifaka - VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/little-white-sifaka-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/M5nH9xVwYggfCPwTHuoZDXPs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A1_BabyWhiteSifaka_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/M5nH9xVwYggfCPwTHuoZDXPs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A1_BabyWhiteSifaka_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/little-white-sifaka-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5038868/52c2c93585/little-white-sifaka-vfx-grace-3d-model-52c2c93585.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4990953","type":"listingItem","attributes":{"id":4990953,"title":"Brown Bear Young VFX Grace","price":274.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young ursus arctos model with multiple 4K UDIM maps, fur, riggings and 3 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, as well as a fine facial control system. This model is made with Blender3.3.9 and Cycles renderer at real-world scale.\u003cbr\u003e\n**Description**\u003cbr\u003e\nIt consists of the body, claws, lacrimal glands, pupils, irises, teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 28,095; polygons 27,942\u003cbr\u003e\nClaws: vertices 7,872; polygons 7,672\u003cbr\u003e\nLacrimal gland 01: vertices 1,000; polygons 920\u003cbr\u003e\nLacrimal gland 02: vertices 340; polygons 336\u003cbr\u003e\nPupils: vertices 2,184; polygons 2,240\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nTeeth: vertices 3,104; polygons 3,072\u003cbr\u003e\nTotal: vertices 42,723; polygons 42,374\u003cbr\u003e\n**Project Format**\t\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Eye_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1003.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1003.png, 4096*4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model. It comes with 8 customized attributes:\u003cbr\u003e\n IK-FK_Leg_B.L, IK-FK_Leg_B.R, IK-FK_Leg_F.L, IK-FK_Leg_F.R toggle the display of IK/FK controllers of the limbs.\u003cbr\u003e\n Stretch_Leg_B.L, Stretch_Leg_B.R, Stretch_Leg_F.L and Stretch_Leg_F.R limit the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_SpineRoot controls the center of gravity. It comes with 3 customized attributes:\u003cbr\u003e\n Head_Follow controls whether the head rotates following the neck;\u003cbr\u003e\n Neck_Follow controls whether the neck rotates following the spine;\u003cbr\u003e\n Tail_Follow controls whether the tail rotates following the spine.\u003cbr\u003e\nCTR_B_Spine controls the rear spine.\u003cbr\u003e\nCTR_M_Spine controls the middle spine.\u003cbr\u003e\nCTR_F_Spine controls the front spine.\u003cbr\u003e\nCTR_Neck, CTR_Neck.001 and CTR_Neck.002 control the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_LegRoot_IK_F.L and CTR_LegRoot_IK_F.R are IK controllers of the forelegs; its customized attributes LegRoot_L_F_IK_FK and LegRoot_R_F_IK_FK switch between IK/FK of the forelegs.\u003cbr\u003e\nCTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R are IK controllers of the hind legs; its customized attributes LegRoot_L_B_IK_FK and LegRoot_R_B_IK_FK switch between IK/FK of the hind legs.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\neyes,eye.R and eye.L control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n**Animation**\u003cbr\u003e\nUnlooped jogging animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-305\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Brown Bear Young VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6W0A_UrsusArctos_Young_Display_Play_01.jpg","gridUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6W0A_UrsusArctos_Young_Display_Play_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4990953/0867012c8c/brown-bear-young-vfx-grace-3d-model-0867012c8c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5368226","type":"listingItem","attributes":{"id":5368226,"title":"Wolf Animation ","price":90.0,"description":"Introduction\n\nThis is a high-quality wolf model with fur, rigging and 16 realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\n\nFormats\n\nThere is a Blender project, fbx, maya.\n\nFeatures\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nExcept for the above, The model can be rendered in the current project directly.\n\nAnimations\n\nDigging, Howling, Breathe, Idle, Stretching, Move Crouch, Run, Swim, Trot, Walk, Lie idle, Sit, Sleep,...","imageAlt":"Wolf Animation 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-realistic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f1MRiB93esQ22uQGL3tJLM6M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled-1.jpg","gridUrl":"https://media.cgtrader.com/variants/f1MRiB93esQ22uQGL3tJLM6M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled-1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-realistic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5368226/b120564917/wolf-animation-3d-model-b120564917.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4514930","type":"listingItem","attributes":{"id":4514930,"title":"Chipmunk Animation VFX Grace","price":299.0,"description":"+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with 4K UDIM maps, fur, rigging and three realistic animations. A complex hair system is created in Blender with realistic effects, and a detailed facial expression controlling system is also available. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, two eyes, skullcap, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkullcap: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Roughness.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_Specular.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_OralCavity_SubsurfaceAmount.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Mask.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0N2N0A_Chipmunk_Skin_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nBreathe controls the breath of body;\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nLeg_B_IK-FK.L, Leg_B_IK-FK.R, Leg_F_IK-FK.L and Leg_F_IK-FK.R switch between IK/FK of the limbs;\u003cbr\u003e\nLeg_B_Stretch.L, Leg_B_Stretch.R, Leg_F_Stretch.L and Leg_F_Stretch.R control whether the limbs can be stretched in IK mode;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck;\u003cbr\u003e\nSpine_IK-FK switches between IK/FK of the spine;\u003cbr\u003e\nSpine_M controls whether the middle spine moves following the rear spine.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are IK controllers of the front, middle and rear spine.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002 are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_Neck_M is the IK controller of the neck.\u003cbr\u003e\nCTR_IK_Neck_F is the IK controller of the head.\u003cbr\u003e\nCTR_FK_Head is the FK controller of the head.\u003cbr\u003e\nCTR_Foot_F.L, CTR_Foot_F.R, CTR_Foot_H.L and CTR_Foot_H.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_Foot_F.005.L, CTR_Foot_F.005.R, CTR_Foot_H.005.L and CTR_Foot_H.005.R control the plantar flexion of feet.\u003cbr\u003e\nCTR_Foot_F.006.L, CTR_Foot_F.006.R, CTR_Foot_H.006.L and CTR_Foot_H.006.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_Chin.001 controls the jaw.\u003cbr\u003e\nCTR_Eye_Target.R and CTR_Eye_Target.L control the eyes.\u003cbr\u003e\nCTR_EyeLid_U.R, CTR_EyeLid_D.R, CTR_EyeLid_U.L and CTR_EyeLid_D.L control the eyelids and winkling.\u003cbr\u003e\nCTR_Cheek.002.R and CTR_Cheek.002.L are facial controllers and control the size of the face.\u003cbr\u003e\nWith complex facial controllers, it's available to create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped food-finding animation at 30 fps, frame range 0-180\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-250\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"3D model Chipmunk Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y77478KTCgdc8THs2awH8sep/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0A_Chipmunk_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/y77478KTCgdc8THs2awH8sep/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0A_Chipmunk_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4514930/9c9ebaf398/chipmunk-animation-vfx-grace-3d-model-9c9ebaf398.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5693096","type":"listingItem","attributes":{"id":5693096,"title":"Cute Robot H-44","price":49.0,"description":"Description\nNote: • Contact me for modifications and custom made robot models with ownership •\n\nIntroducing the Cute Robot H-44, a charming rigged 3D robot model crafted in Blender 4.1 and rendered from Cycles. This delightful model have orange and blue texture packs from 4K resolution and 8K resolution for the main armer including 8 different face texture options from 2 colors(yellow and blue ). Also there is another version for solid armer color. From that file, you can change the armer color using the material node. \n\nThis rig support on Mixamo. You can animate using the rig. Don't forget to remove the textures before export to FBX form for the Mixamo website. Also attached FBX format file of the model with a running animation.\n\nKey Features:\n\nRigged Model: Fully rigged for seamless animation.\n\nAnimated: Included a model file with a running animation from FBX format\n\nUV Unwrapped: Designed for efficient texturing.\n\nTexture Resolution: Texture Density 11px/cm (4K Texture Size), Includes both 4K and 8K texture packs from 2 colors.\n\nImages: Include 27 high resolution images without watermarks.\n\nModel Specifications: Faces: 495,667 Vertices: 498,570\n\nFormats Available: Blender (.blend), FBX (compatible with 3D Max), OBJ\n\nFor more details, check out the YouTube video. Explore other versions to find the best fit for your project!","imageAlt":"Cute Robot H-44 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cute-robot-h-44","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dypds4qjc0hr87yvs28wguer63hn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/H2.jpg","gridUrl":"https://media.cgtrader.com/variants/dypds4qjc0hr87yvs28wguer63hn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/H2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/cute-robot-h-44","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5693096/597629f952/cute-robot-h-44-3d-model-597629f952.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514765","type":"listingItem","attributes":{"id":5514765,"title":"Porcupine Animation - VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality porcupine character featuring a model, textures, fur, rigging, and three animations. The model has a realistic muscle structure, with all textures created in 4K resolution. A complex hair system was created in Blender, along with realistic and detailed material, which makes the hair effects lifelike. A refined facial expression control system is also available. In addition, the model also supports the animation of porcupine quill erection. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, oral cavity, tongue, paws, and quills.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 26,428; polygons: 26,248\u003cbr\u003e\nEyes: vertices: 2,760; polygons: 2,880\u003cbr\u003e\nOral cavity: vertices: 5,046; polygons: 5,006\u003cbr\u003e\nTongue: vertices: 358; polygons: 356\u003cbr\u003e\nPaws: vertices: 420; polygons: 416\u003cbr\u003e\nQuills: vertices: 5,545; polygons: 5,501\u003cbr\u003e\nTotal: vertices: 40,557; polygons: 40,407\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_ID.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Displacement.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Eye_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Teeth_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Normal.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, and comes with multiple customized attributes:\u003cbr\u003e\nBodyThorn: Controls the quill erection effect on the body;\u003cbr\u003e\nTailThorn: Controls the quill erection effect on the tail;\u003cbr\u003e\nneck_follow: Controls whether the neck follows the body.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_B: Posterior spine controller.\u003cbr\u003e\nCTR_IK_spine_M: Middle spine controller.\u003cbr\u003e\nCTR_IK_spine_F: Anterior spine controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c: FK controllers for the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b: FK controllers for the neck.\u003cbr\u003e\nCTR_FK_head: Head controller with a customized attribute:\u003cbr\u003e\nneck_root_follow_head: Controls whether the neck root follows the head.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the front legs;\u003cbr\u003e\nIK_stretch: Controls whether the front legs can stretch.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the hind legs;\u003cbr\u003e\nIK_stretch: Controls whether the hind legs can stretch.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_eyeball_b.R and CTR_eyeball_b.L: Eye controllers.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L: Blinking controllers.\u003cbr\u003e\nAdditionally, there are complex facial controllers and a flexible facial UI control for creating a wide range of facial expressions. The body also has numerous auxiliary controllers.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped defending animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe porcupine's quills are created using a particle system in Blender. To facilitate importing the character into other software, the quills have been converted to a mesh and exported in OBJ format. As a result, the vertices, edges and faces in the Blender project may differ from those in the OBJ file.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.....\u003cbr\u003e\n","imageAlt":"3D Porcupine Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/porcupine-animation-vfx-grace-3d-model-1bb8975696.jpg","gridUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514765/1bb8975696/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5033915","type":"listingItem","attributes":{"id":5033915,"title":"Dhub Lizard Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Dhub lizard model with multiple 4K UDIM maps, rigging, animations and a realistic muscle structure. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, oral cavity, tongue, corneas, pupils and third eyelids.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 20,018; polygons 19,992\u003cbr\u003e\nOral cavity: vertices 16,550; polygons 16,334\u003cbr\u003e\nTongue: vertices 413; polygons 390\u003cbr\u003e\nCorneas: vertices 2,340; polygons 2,336\u003cbr\u003e\nPupils: vertices 2,692; polygons 2,688\u003cbr\u003e\nThird eyelids: vertices 1,394; polygons 1,344\u003cbr\u003e\nTotal: vertices 43,407; polygons 43,084\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Eye_Bacecolor.png, 1024 *1024\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows;\u003cbr\u003e\ntail_IK_FK switches between IK/FK of the tail;\u003cbr\u003e\ntail_follow controls whether the tail follows.\u003cbr\u003e\nCTR_IK_Spine_B controls the rear spine\u003cbr\u003e\nCTR_IK_Spine_M controls the middle spine;\u003cbr\u003e\nCTR_IK_Spine_F controls the front spine.\u003cbr\u003e\nCTR_FK_Spine_a and CTR_FK_Spine_b are FK controllers of the body.\u003cbr\u003e\nCTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c and CTR_IK_tail_d are IK controllers of the tail.\u003cbr\u003e\nCTR_Tail, CTR_Tail.001, CTR_Tail.002, CTR_Tail.003……CTR_Tail.010 are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_F_setting.L and CTR_F_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs.\u003cbr\u003e\nCTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_setting.L and CTR_B_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nThere are more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-72\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-7\u003cbr\u003e\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.","imageAlt":"3D model animated Dhub Lizard Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/reptile/dhub-lizard-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LTGjZkMa8J7K8kCf47Sp2x8d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7R00_Dhub_Lizard_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LTGjZkMa8J7K8kCf47Sp2x8d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7R00_Dhub_Lizard_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/dhub-lizard-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/5033915/0654997374/dhub-lizard-animation-vfx-grace-3d-model-0654997374.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514779","type":"listingItem","attributes":{"id":5514779,"title":"Big White Goose Male Animation - VFX Grace","price":276.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a beautiful and realistic male white goose model, featuring a model, textures, fur, rigging, and animations. The model has realistic muscle structure and uses multiple 4K resolution textures; complex feather models and textures were created in Blender, with a total of 360,000 polygons, making the effect very realistic. Very detailed rigging is available, allowing fine control of each feather for more precise animation adjustments. Additionally, it includes three realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eye sockets, claws, beak, teeth, eye corners, eyeballs, and feather models.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,031; polygons: 6,960\u003cbr\u003e\nEye sockets: vertices: 684; polygons: 608\u003cbr\u003e\nClaws: vertices: 7,256; polygons: 7,252\u003cbr\u003e\nBeak: vertices: 5,713; polygons: 5,650\u003cbr\u003e\nTeeth: vertices: 10,266; polygons: 9,440\u003cbr\u003e\nEye corners: vertices: 772; polygons: 768\u003cbr\u003e\nEyeballs: vertices: 3,252; polygons: 3,430\u003cbr\u003e\nFeather models: vertices: 510,116; polygons: 328,562\u003cbr\u003e\nTotal: vertices: 545,090; polygons: 362,670\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Body_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Bump.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Specular.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_WingSpot_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_Alpha.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_BaseColor.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nROOT controls the overall model.\u003cbr\u003e\nCTR_gravity is the center of gravity controller with several customized properties:\u003cbr\u003e\nFoot.L repairs the left foot shape;\u003cbr\u003e\nFoot.R repairs the right foot shape;\u003cbr\u003e\nhead_IK_follow controls whether the head follows body rotation;\u003cbr\u003e\nneck_FK switches between IK and FK controllers for the neck;\u003cbr\u003e\nneck_IK_IKSpline switches between overall IK control of the neck and segmented IK control of the neck with the spline;\u003cbr\u003e\nneck_IK_Stretch controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nneck_follow controls whether the neck follows body rotation.\u003cbr\u003e\nCTR_FK_spine_a to CTR_FK_spine_d control the spine.\u003cbr\u003e\nCTR_FK_tail_a to CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R control the feet.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R switch between IK/FK of the legs, with two customized properties:\u003cbr\u003e\nIK_FK switches between IK/FK of the feet;\u003cbr\u003e\nIK_stretch controls whether the lower feet can be stretched.\u003cbr\u003e\nCTR_IK_target.L and CTR_IK_target.R control the direction of the knees.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings.\u003cbr\u003e\nCTR_mouth_D controls the lower jaw.\u003cbr\u003e\nFK_tongue_a to FK_tongue_f control the tongue.\u003cbr\u003e\nCTR_eye_b controls the eyes.\u003cbr\u003e\nCTR_Roll_eyelid_u.L, CTR_Roll_eyelid_d.L, CTR_Roll_eyelid_u.R and CTR_Roll_eyelid_d.R control the eyelids.\u003cbr\u003e\nFK_belly controls the abdomen, used for breathing motion\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"Big White Goose Male Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.jpg","gridUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514779/398211a3be/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4984876","type":"listingItem","attributes":{"id":4984876,"title":"Buselaphus VFX Grace","price":362.0,"description":"**Introduction**\n\nThis is a high-quality buselaphus model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\n\nIt consists of the body, horns, upper alveolar ridge, lower alveolar ridge, lacrimal glands, pupils, sclera, tongue, teeth.\n\n**Polygons**\n\nBody: vertices 48,924; polygons 48,922\nHorn: vertices 13,550; polygons 13,516\nUpper alveolar ridge: vertices 21,258; polygons 21,264\nLower alveolar ridge,: vertices 16,698; polygons 16,696\nLacrimal glands: vertices 668; polygons 598\nPupils: vertices 1,956; polygons 1,952\nSclerae: vertices 2,714; polygons 2,712\nTongue: vertices 1,989; polygons 1,952\nTeeth: vertices 8,240; polygons 8,192\nTotal: vertices 115,015; polygons 114,820\n\n**Project Format**\n\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\n\nJF0N2N0O_Buselaphus_Body_BaseColor.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_BaseColor.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Normal.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Normal.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Roughness.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Roughness.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_BaseColor.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_Normal.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_Roughness.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_BaseColor.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_Height.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_Normal.png, 4096 * 4096\n\n**Rigging**\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCRV_Total controls the entire body.\nCRV_Weight controls the center of gravity.\nCRV_Spine.002 controls the rear spine.\nCRV_Spine_M_Single controls the middle spine.\nCRV_Spine.004 controls the front spine.\nCTR_Neck and CRV_Neck.004 control the neck.\nCRV_Head.001 controls the head.\nCRV_Front_Leg.L and CRV_Front_Leg.R are IK controllers of the forelegs.\nCRV_Leg.R and CRV_Leg.L are IK controllers of the hind legs.\nCRV_Chin.005, CRV_Chin and CRV_-Chin.004 control the jaw.\nCRV_Eye.L and CRV_Eye.R control the eyes.\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\nAnd more ...\n\n**Animation**\n\nLoopable walking animation at 30 fps, frame range 0-200\nUnlooped running animation at 30 fps, frame range 0-450\nUnlooped eating01 animation at 30 fps, frame range 0-260\nUnlooped eating02 animation at 30 fps, frame range 0-240\nUnlooped eating03 animation at 30 fps, frame range 0-245\nUnlooped watching01 animation at 30 fps, frame range 0-300\nUnlooped watching02 animation at 30 fps, frame range 0-245\nUnlooped watching03 animation at 30 fps, frame range 0-300\nUnlooped walking animation at 30 fps, frame range 0-240\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.","imageAlt":"3D Buselaphus VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/buselaphus-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vzkadpKGofb3pqRZbFiFrvFK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0O_Buselaphus_Display_Run_01.jpg","gridUrl":"https://media.cgtrader.com/variants/vzkadpKGofb3pqRZbFiFrvFK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0O_Buselaphus_Display_Run_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/buselaphus-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4984876/56edf94bc8/buselaphus-vfx-grace-3d-model-56edf94bc8.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5880524","type":"listingItem","attributes":{"id":5880524,"title":"Ovis Ammon Male - Sheep Realistic","price":132.59,"description":"Introduction\n\nThis is a high-quality realistic Ovis Ammo with complete maps, fur, rigging, and 18 realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic. This model is made with Blender and Maya. It consists of the body, eyes, eyelids, oral cavity, tongue, paws.\n\nFormats\n\nfbx, maya.\n\nTextures\n\nPNG format, Size: 4096*4096\n\nAnimations\n\nDrink, Combat, Dead, Idle, LookAround, Swim, Run, Walk, Sit, Eat, Breath, …","imageAlt":"Ovis Ammon Male - Sheep Realistic 3D model animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-sheep-realistic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fr1m5llrfzsiznjdq72fx15mpygf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bia.jpg","gridUrl":"https://media.cgtrader.com/variants/fr1m5llrfzsiznjdq72fx15mpygf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-sheep-realistic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5880524/2594a66879/ovis-ammon-male-sheep-realistic-3d-model-2594a66879.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3593930","type":"listingItem","attributes":{"id":3593930,"title":"1989 Batmobile","price":259.0,"description":"High quality 1989 Batmobile 3D model, with fully detailed interior. The batcave is included!\n\nThis Batmobile has been modeled using pictures of the original one as reference. There are many blueprints out there, but the proportions in these are pretty stylized and doesn't match with the real vehicle's ones. This modeling method was more time consuming, but I wanted to model the most true to life 3D 1989 Batmobile, so this was the way to go. This is probably the most accurate 3D model depicting a 1989 Batmobile that you will be able to find on any 3D website.\n\nThis model is provided with a very low subdivision level, so you can use the one which fits your project best. It also features custom controls to easy manipulate the different moving parts of the model, including the canopy, Machine guns and trunk. The usage of the custom controls is shown in the video below.\n\nMaterials are applied and working great in both Cycles and Eevee renderers. 4K textures are packed within the blend file, including base color, AO, roughness, metalness and normal maps. AO, roughness and metalness maps ara packed in a single file for saving space and echa one uses a different RGB channel:\n\n- AO: Red channel\n- Roughness: Green channel\n- Metalness: Blue channel\n\nThe example renders on this product page have been done in Cycles.\n\nThis model contains poles (more than 5 edges that converge to a single vertex.)\n\nReal world scale scene.\nScene units: meters\n\nThanks and have fun! :)","imageAlt":"3D asset 1989 Batmobile","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batmobile-b0c161e6-c31b-4659-aa47-71138919bb95","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/neMJQpYtCv9FvohmhXy68no7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/neMJQpYtCv9FvohmhXy68no7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batmobile-b0c161e6-c31b-4659-aa47-71138919bb95","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3593930/2134e9aae6/1989-batmobile-3d-model-2134e9aae6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5740682","type":"listingItem","attributes":{"id":5740682,"title":"Walrus Animation - Blender","price":165.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality walrus model with multiple 4K UDIM textures, hair, rigging and animations, as well as realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 50,060; polygons: 50,058\u003cbr\u003e\nEyes: vertices: 2,568; polygons: 2,688\u003cbr\u003e\nLacrimal glands: vertices: 4,608; polygons: 4,608\u003cbr\u003e\nTeeth 01: vertices: 4,868; polygons: 4,864\u003cbr\u003e\nTeeth 02: vertices: 4,270; polygons: 4,032\u003cbr\u003e\nTotal: vertices: 66,374; polygons: 66,250\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Density.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_Hair_Mask.png, 2048* 2048\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Coat.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Eye_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Basecolor.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Teeth_Normal.png, 4096*4096\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1001.png, 8192*8192\u003cbr\u003e\nJW0O8500_Walrus_Body_Normal.1002.png, 8192*8192\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head is following;\u003cbr\u003e\nneck_follow controls whether the neck is following;\u003cbr\u003e\ntail_follow controls whether the tail is following;\u003cbr\u003e\nspine_IK_FK switches between IK/FK of the spine;\u003cbr\u003e\nlimit_belly_location controls the location of the abdomen controller.\u003cbr\u003e\nCTR_gravity_F controls the center of gravity for the body.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B are front, middle and rear spine controllers.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b, CTR_FK_spine_c... are FK controllers for the spine.\u003cbr\u003e\nCTR_neck is the root neck controller.\u003cbr\u003e\nCTR_IK_neck_M controls the middle neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_mouth and CTR_mouth.001 control the mouth.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye_blink.L and CTR_eye_blink.R control the blinking of eyes.\u003cbr\u003e\nCTR_scapular.L and CTR_scapular.R control the shoulder blades.\u003cbr\u003e\nCTR_hip.L and CTR_hip.R control the hip bones.\u003cbr\u003e\nCTR_IK_root_foot_F.L, CTR_IK_root_foot_F.R, CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_setting_F.L, CTR_setting_F.R, CTR_setting_B.L and CTR_setting_B.R are attribute controllers for the limbs. They come with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK control of the limbs;\u003cbr\u003e\nIK_stretch controls the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_IK_Rot_foot_F.L, CTR_IK_Rot_foot_F.R, CTR_IK_Rot_foot_B.L and CTR_IK_Rot_foot_B.R are the pivot controllers for the limbs in IK mode. You can use them to customize a position as the rotation pivot point for IK.\u003cbr\u003e\nThe spine, neck, limbs and abdomen come with more auxiliary controllers for more detailed control. Additionally, there are more facial controllers for creating facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-26\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-180\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-85\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\n\"JW0O8500_Walrus_Run_4\" simulates the cloth and is enabled by default.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D Walrus Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/fish/walrus-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SzWSWvg1LoDVNUCcLXYdL7MT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/walrus-animation-vfx-grace-rigging-blender-3d-model-f94f1c201c.jpg","gridUrl":"https://media.cgtrader.com/variants/SzWSWvg1LoDVNUCcLXYdL7MT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/walrus-animation-vfx-grace-rigging-blender-3d-model-f94f1c201c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/walrus-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5740682/f94f1c201c/walrus-animation-blender-3d-model-f94f1c201c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4989135","type":"listingItem","attributes":{"id":4989135,"title":"Prairie Dog Animation VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality prairie dog model with multiple 4K UDIM maps, fur, riggings and 4 realistic animations. It comes with a complex hair system created in Blender and realistic muscle structure. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, teeth, claws, lacrimal caruncles, and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,150; polygons 25,102\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,978\u003cbr\u003e\nTeeth01: vertices 2,736; polygons 2,528\u003cbr\u003e\nTeeth02: vertices 377; polygons 346\u003cbr\u003e\nClaws: vertices 2,506; polygons 2,340\u003cbr\u003e\nUpper lacrimal caruncles: vertices 624; polygons 608\u003cbr\u003e\nLacrimal caruncles: vertices 448; polygons 444\u003cbr\u003e\nLacrimal glands: vertices 252; polygons 248\u003cbr\u003e\nTotal: vertices 35,141; polygons 34,594\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0I_PrairieDog_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_Mask.png, 2048 *2048\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_BaseColor.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCTR_ROOT controls the entire model. It comes with multiple customized attributes:\nArm_IK-FK_L and Arm_IK-FK_R switches between IK/FK of the forelegs;\nArm_IK-stretch_L and Arm_IK-stretch_R controls whether the forelegs can be stretched in IK mode;\nHead_follow controls whether the head rotates following the body;\nLeg_IK-FK_L and Leg_IK-FK_R switches between IK/FK of the hind legs;\nLeg_IK-stretch_L and Leg_IK-stretch_R controls whether the hind legs can be stretched in IK mode;\nSpine_link controls whether the middle spine moves following the front and rear spine;\nTail_follow controls whether the tail rotates following the body.\nROOT_gravity controls the center of gravity.\nCTR_gravity_b controls the rear spine.\nSTRETCH_spine_m controls the middle spine.\nCTR_gravity_f controls the front spine.\nCTR_spine_a, CTR_spine_b, CTR_spine_c and CTR_spine_d are FK controllers of the body.\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are FK controllers of the tail.\nCTR_neck_a, CTR_neck_b, CTR_neck_c are FK controllers of the neck.\nCTR_head controls the head.\nRoot_hoof_F.L and Root_hoof_F.R are IK controllers of the forelegs.\nRoot_hoof_B.L and Root_hoof_B.R are IK controllers of the hind legs.\nCTR_lower_jaw_a, CTR_lower_jaw_b controls the jaw.\nROOT_eye, CTR_eye.L and CTR_eye.R control the eyes.\nCTR_breath controls the abdomen and the breathing action.\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\nAnd more ...\n\n**Animation**\n\nLoopable running animation at 30 fps, frame range 0-8\nLoopable walking animation at 30 fps, frame range 0-80\nUnlooped watching animation at 30 fps, frame range 0-240\nUnlooped shouting animation at 30 fps, frame range 0-240\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.\n","imageAlt":"3D model animated Prairie Dog Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0I_PrairieDog_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0I_PrairieDog_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989135/4df51468bf/prairie-dog-animation-vfx-grace-3d-model-4df51468bf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514775","type":"listingItem","attributes":{"id":5514775,"title":"Bottlenose Dolphins Young Animation - VFX Grace","price":170.0,"description":"**Introduction**\u003cbr\u003e\n\nThis project includes two young bottlenose dolphins, featuring models, textures, rigging, and animations. The models have realistic muscle structure, the textures are in UDIM format with 4K resolution, achieving a highly realistic effect. Additionally, it includes two lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body (with teeth and tongue), pupils and sclerae.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nJuvenile Bottlenose Dolphin:\u003cbr\u003e\nBody (with teeth and tongue): vertices: 18,965; polygons: 18,938\u003cbr\u003e\nPupils: vertices: 1,412; polygons: 1,472\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nTotal: vertices: 21,341; polygons: 21,434\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young01_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young02_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0F_BottlenoseDolphins_Young_Body_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Spine_root_a and CTR_Spine_root_b control the body's center of gravity.\u003cbr\u003e\nCTR_Spine_FK_F_a, CTR_Spine_FK_F_b, CTR_Spine_FK_F_c, CTR_Spine_FK_F_d control the front half of the body.\u003cbr\u003e\nCTR_Spine_FK_F controls the overall rotation of the front half body.\u003cbr\u003e\nCTR_Head_root controls the head.\u003cbr\u003e\nCTR_Jaw_U and CTR_Jaw_D control the upper and lower jaws.\u003cbr\u003e\nCTR_Eye.L and CTR_Eye.R control the rotation of the left and right eyes.\u003cbr\u003e\nCTR_Blink.L and CTR_Blink.R control the blinking of the left and right eyes.\u003cbr\u003e\nCTR_Tongue.a to CTR_Tongue.h control the rotation of the tongue.\u003cbr\u003e\nCTR_Spine_FK_B_a, CTR_Spine_FK_B_b, CTR_Spine_FK_B_c control the rear half of the body.\u003cbr\u003e\nCTR_Spine_FK_B controls the overall rotation of the rear half body.\u003cbr\u003e\nCTR_Tail_FK_a, CTR_Tail_FK_b and CTR_Tail_FK_c control the tail.\u003cbr\u003e\nCTR_Tail_FK_d controls the linked rotation of the entire tail.\u003cbr\u003e\nCTR_Fin_U_FK_f controls the overall rotation of the dorsal fin.\u003cbr\u003e\nCTR_Fin_FK_g.L and CTR_Fin_FK_g.R control the overall rotation of the left and right pectoral fins.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-105\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-24\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Bottlenose Dolphins Young Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/fish/bottlenose-dolphins-young-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WWfrFNojQ7g5voDso6wv3RCm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bottlenose-dolphins-young-animation-vfx-grace-3d-model-2babcf2246.jpg","gridUrl":"https://media.cgtrader.com/variants/WWfrFNojQ7g5voDso6wv3RCm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bottlenose-dolphins-young-animation-vfx-grace-3d-model-2babcf2246.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/bottlenose-dolphins-young-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5514775/2babcf2246/bottlenose-dolphins-young-animation-vfx-grace-3d-model-2babcf2246.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6787246","type":"listingItem","attributes":{"id":6787246,"title":"Mr Incredible","price":5.0,"description":"This is the model of iconic character Mr. Incredible from Pixar's animation The Incredibles. Rigged and Ready to animate.\n\n--------\n**Technical details:**\n\nModel is made in Blender 5.0.0(Cycles).\n\nObjects - 17\n\nVertices - 31,978\n\nEdges - 63,380\n\nFaces - 31,456\n\nAll objects are stored in separate collections.\n\n\n--------\n**Features:**\n\nClean Topology of every object.\n\nIncluded 10 pre made poses.\n\nAll models are UVunwrapped.\n\n\n--------\n**Rigg:**\n\nRigging is done with Riggify add-on.\n\nAll bones are stored in separate bone collections.\n\nClean and nice deformation.\n\n\n--------\n**Textures:**\n\nAll textures are packed inside blender file, but also included Textures.rar archive in case you need it.\n\nSkin color is done with textures and texture paint with Ucupaint add on.\n\n--------\n**Hair**\n\nHair is done with Hair Wrangle add on which uses curves and transforms into hair with geometry nodes. Very easy to use. \n\nAll the hair setting can be done in modifiers tab.\n\n**Feel free to contact if any problems.**\n","imageAlt":"Mr Incredible 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/mr-incredible-b40dce7e-83d3-4beb-a07b-68f6e14f8859","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/48vvc0rhin7160r9ozn1l1jalgyc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/48vvc0rhin7160r9ozn1l1jalgyc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/mr-incredible-b40dce7e-83d3-4beb-a07b-68f6e14f8859","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6787246/e26d37f818/mr-incredible-3d-model-e26d37f818.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"animated omnivorous Baboon Animation Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.jpg","gridUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362926/a9bb4a3127/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741338","type":"listingItem","attributes":{"id":5741338,"title":"Black Kite Animation - Blender","price":352.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Black Kite character featuring a model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and 4K resolution textures are used. Complex feather cards and textures are created in Blender, with the total feather polygons reaching 240,000 faces for a highly realistic effect. The rigging is meticulously crafted to enable flexible body movement control. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n \n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, nictitating membrane, pupils, eyeballs, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 33,452; polygons: 33,198\u003cbr\u003e\nLacrimal glands: vertices: 420; polygons: 416\u003cbr\u003e\nNictitating membrane: vertices: 1,092; polygons: 1,152\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nTongue: vertices: 246; polygons: 236\u003cbr\u003e\nFeathers: vertices: 340,993; polygons: 244,736\u003cbr\u003e\nTotal: vertices: 378,515; polygons: 282,170\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_F_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_F_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_F_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Sclera_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Mask01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Mask02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_F_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root: Controls the entire model, with three customized attributes:\u003cbr\u003e\nFeatherDynamics_Amplitude: Switches the feather sway on/off.\u003cbr\u003e\nFeatherDynamics_LeftAndRight: Controls the amplitude for the feather swaying from side to side.\u003cbr\u003e\nFeatherDynamics_UpAndDown: Controls the amplitude for the feather swaying from up to down.\u003cbr\u003e\n\nCTR_SpineRoot_a: Controls the body’s rear center of gravity with seven customized attributes:\u003cbr\u003e\nHead_Location_Follow: Controls whether the head follows position.\u003cbr\u003e\nHead_Root_Follow: Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IK-FK_L: Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IK-FK_R: Switches between IK and FK for the right leg.\u003cbr\u003e\nNeck_IK-FK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_Root_Follow: Controls whether the neck follows rotation.\u003cbr\u003e\nTail_Root_Follow: Controls whether the tail follows rotation.\u003cbr\u003e\n\nCTR_SpineRoot_b: Controls the body’s front center of gravity.\u003cbr\u003e\nCTR_Head: Controls the head.\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening.\u003cbr\u003e\nCTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_TailFeaFold: Controls the tail feather folding.\u003cbr\u003e\nThe body has additional controllers to allow for more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped catch-fish animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-155\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D Black Kite Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/black-kite-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7mbZnqt6qPHNYoGELBFK4pCT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-kite-animation-3d-model-rigging-blender-3d-model-e3e6d4b816.jpg","gridUrl":"https://media.cgtrader.com/variants/7mbZnqt6qPHNYoGELBFK4pCT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-kite-animation-3d-model-rigging-blender-3d-model-e3e6d4b816.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-kite-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5741338/e3e6d4b816/black-kite-animation-blender-3d-model-e3e6d4b816.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5606505","type":"listingItem","attributes":{"id":5606505,"title":"Arabian Horse rig with Animation","price":99.0,"description":"The Arabian Horse rig was created using Maya.\n\nThis is a very advanced rig you can use for your game or Movie.\n\nI've used xgen for the groom \n\nYou'll get my full support regarding the Hair Simulation. \n\nUsed Redshift for the material and rendering. ","imageAlt":"3D model Arabian Horse rig with Animation","url":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-horse-rig-with-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BH9mtNmAewyUSsbf1LisiC2v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/BH9mtNmAewyUSsbf1LisiC2v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-horse-rig-with-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5606505/7b56220ffc/arabian-horse-rig-with-animation-3d-model-7b56220ffc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4416272","type":"listingItem","attributes":{"id":4416272,"title":"Baby Wildebeest Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a baby wildebeest model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, oral cavity, lacrimal glands, pupils, corneas, tears, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 56,551; polygons 56,404\u003cbr\u003e\nOral cavity: vertices 5,544; polygons 5,544\u003cbr\u003e\nLacrimal glands: vertices 438; polygons 432\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTears: vertices 234; polygons 216\u003cbr\u003e\nTongue: vertices 1,415; polygons 1,392\u003cbr\u003e\nTeeth: vertices 12,888; polygons 12,800\u003cbr\u003e\nTotal: vertices 79,190; polygons 79,028\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot controls the center of gravity of the body, and its customized attributes \"Head_Follow\", \"Neck follow\" and \"Tail Follow\" control whether the head, the neck and the tail moves following the body separately.\u003cbr\u003e\nCTR_LegRoot_IK_F.L, CTR_LegRoot_IK_F.R, CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R control the limbs, and their customized attributes control the non-seamless IK/FK switch of the limbs.\u003cbr\u003e\nCTR_Spine.005, CTR_Spine.003 and CTR_Spine.001 control the former, middle and latter spine separately.\u003cbr\u003e\nCTR_Eye_U.L, CTR_Eye_D.L, CTR_Eye_U.R and CTR_Eye_D.R control the winkle.\u003cbr\u003e\njaw_master controls the opening of the mouth.\u003cbr\u003e\nThere are fine facial controllers which support detailed expressions creation.\u003cbr\u003e\nThe body comes with finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped jumping animation at 30 fps, frame range 0-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-25\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Baby Wildebeest Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7Dk9KoT3XYaaNDHPYMjqBYhf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A7_BabyWildebeest_Walk_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/7Dk9KoT3XYaaNDHPYMjqBYhf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A7_BabyWildebeest_Walk_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4416272/c5b7eb0254/baby-wildebeest-animated-vfx-grace-3d-model-c5b7eb0254.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5111450","type":"listingItem","attributes":{"id":5111450,"title":"Seagull Animation - VFX Grace","price":467.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality seagull model with maps, hair cards, rigging, 5 animations and a realistic muscle structure. In addition, there are complex feather cards and maps, with a total number of 540,000 faces for all the feathers which significantly increase the realism. Fine rigging makes it possible to control every feather and more details for the animation. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, tongue, claws and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,602; polygons 10,574\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,304\u003cbr\u003e\nTongue: vertices 355; polygons 344\u003cbr\u003e\nClaws: vertices 3,824; polygons 3,802\u003cbr\u003e\nFeathers: vertices 732,488; polygons 543,986\u003cbr\u003e\nTotal: vertices 919,716; polygons 717,772\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Mask.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_BodyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_Height.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Body_SSS.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_CovertsMIN_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_ScapularFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Tail2Feather_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Bump.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_TailFeather_Normal.png, 2048* 2048\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0T_Seagull_Wing_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_FK_follow controls whether the head rotates following CTR_spineroot_a.001;\u003cbr\u003e\nNeck_FK_follow controls whether the neck rotates following CTR_spineroot_a.001 in FK mode;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK controllers of the neck;\u003cbr\u003e\nNeck_IK_follow controls whether the head rotates following CTR_spineroot_a.001 in IK mode;\u003cbr\u003e\nCTR_spineroot_a.001 controls the movement of the center of the body.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R are IK controllers of the legs.\u003cbr\u003e\nCTR_FK_thigh.L, CTR_FK_shin.L, CTR_FK_foot.L, CTR_FK_thigh.R, CTR_FK_shin.R and CTR_FK_foot.R are leg controllers.\u003cbr\u003e\nCTR_leg_setting.L and CTR_leg_setting.R comes with two customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK mode of the legs;\u003cbr\u003e\nIK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.\u003cbr\u003e\nCTR_jaw_b opens the mouth.\u003cbr\u003e\nCTR_foldtailwing controls the folding and unfolding of the tail.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R fold the wings with Location quickly and conveniently, and improve the efficiency.\u003cbr\u003e\nEach feather comes with skinned bone and a separate FK controller, detailed controller and bending controller. Fine rigging makes it possible to control every feather conveniently. Besides, there are some controllers which are to bend, rotate, fold and unfold all the feathers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-120\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped Look01 animation at 30 fps, frame range 0-330\u003cbr\u003e\nUnlooped Look02 animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-290\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nSome objects for feather rigging in the project are not rendered or exported.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Seagull Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/seagull-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YUSkmiZzCYxGDsnbD3ToHy1h/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0T_Seagull_Display_Fly_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YUSkmiZzCYxGDsnbD3ToHy1h/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0T_Seagull_Display_Fly_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/seagull-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5111450/5afa0a2b74/seagull-animation-vfx-grace-3d-model-5afa0a2b74.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4792018","type":"listingItem","attributes":{"id":4792018,"title":"EuropeanRoller VFX Grace ","price":220.0,"description":"**Introduction**\u003cbr\u003e\nThis is a European roller model with multiple 4K UDIM maps, fur, rigging and animations. The rigging is detailed enough to control each feather separately or multiple feathers in batches, and controllers that fold the wings are available. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of feathers, body, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nAll feathers: vertices 262,992; polygons 182,466\u003cbr\u003e\nBody: vertices 32,291; polygons 32,232\u003cbr\u003e\nEyes: vertices 3,144; polygons 3,136\u003cbr\u003e\nTotal: vertices 298,427; polygons 217,834\u003cbr\u003e\n\nProject Format\t**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_ChinFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_EarFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather01_BaseColor.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather01_Normal.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather_BaseColor.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U1_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1003.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nROOT controls the entire model, and its customized attribute Head_Follow controls whether the head rotates following the parent controller; IK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode; Leg_IK/FK.L and Leg_IK/FK.R control the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_gravity_a and CTR_gravity_b control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.\u003cbr\u003e\nCTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.\u003cbr\u003e\nCTR_Head is the controller of the head.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b are controllers of the jaw.\u003cbr\u003e\nCTR_pupil.L and CTR_pupil.R are controllers of the eyes.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the winkle.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Tail folds and unfolds the tail feathers by Location.\u003cbr\u003e\nThere are more detailed controllers of the body and the claws.\u003cbr\u003e\nEach feather comes with a separate controller, which makes it possible to control each feather separately or all feathers entirely.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-265\u003cbr\u003e\nUnlooped tweet animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Tag**\u003cbr\u003e\nEuropean roller, coraciidae, blue, bird, animal, feather, Blender, Cycles\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model EuropeanRoller VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/europeanroller-vfx-grace-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j5HHMKTxeYqvzWAaLAkM99T/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A2_EuropeanRoller_Display_Fly_01.jpg","gridUrl":"https://media.cgtrader.com/variants/3j5HHMKTxeYqvzWAaLAkM99T/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A2_EuropeanRoller_Display_Fly_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/europeanroller-vfx-grace-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4792018/1e239d42e9/europeanroller-vfx-grace-3d-model-1e239d42e9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6081286","type":"listingItem","attributes":{"id":6081286,"title":"SUV car","price":4.0,"description":"This Blender-rendered model showcases a sleek, modern SUV with a futuristic design. The vehicle features a smooth, silver exterior with a glossy finish, accentuated by sharp LED headlights and a bold, blacked-out grille. The black alloy wheels with red accents add a sporty touch, complemented by a low-profile stance and a reflective surface beneath, enhancing the 3D effect. The overall composition highlights clean lines, a polished look, and a professional rendering style typical of high-quality Blender projects.","imageAlt":"luxury premium SUV 3D model","url":"https://www.cgtrader.com/3d-models/car/suv/luxury-premium-suv","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f7af8h47gktztxrsiufiyoi76e7o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/30004.jpg","gridUrl":"https://media.cgtrader.com/variants/f7af8h47gktztxrsiufiyoi76e7o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/30004.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/luxury-premium-suv","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/6081286/c626262056/suv-car-3d-model-c626262056.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5740661","type":"listingItem","attributes":{"id":5740661,"title":"Zebra Animation - VFX Grace","price":352.0,"description":"**Introduction**\u003cbr\u003e\nThis package includes three high-quality zebra characters with models, textures, hair, rigging, and four lifelike and charming realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, upper teeth, lower teeth, and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 16,301; polygons: 16,254\u003cbr\u003e\nPupils: vertices: 964; polygons: 1,024\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nUpper Teeth: vertices: 30,185; polygons: 29,508\u003cbr\u003e\nLower Teeth: vertices: 39,707; polygons: 39,014\u003cbr\u003e\nTongue: vertices: 5,281; polygons: 5,248\u003cbr\u003e\nTotal: vertices: 93,402; polygons: 92,072\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body01_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body02_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Body03_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0D_Zebra_Eye_Mask.png, 2048* 2048\u003cbr\u003e\nJF0N2N0D_Zebra_Teeth_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0D_Zebra_Teeth_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model, with 10 customized attributes:\u003cbr\u003e\nLeg_IKFK_B_L: Switches between IK and FK for the left hind leg;\u003cbr\u003e\nLeg_IKFK_B_R: Switches between IK and FK for the right hind leg;\u003cbr\u003e\nLeg_IKFK_F_L: Switches between IK and FK for the left foreleg;\u003cbr\u003e\nLeg_IKFK_F_R: Switches between IK and FK for the right foreleg;\u003cbr\u003e\nLeg_IK_roll_B_L: Controls whether the left hind leg follows the movement and rotation;\u003cbr\u003e\nLeg_IK_roll_B_R: Controls whether the right hind leg follows the movement and rotation;\u003cbr\u003e\nLeg_Stretch_B_L: Toggles stretch for the left hind leg;\u003cbr\u003e\nLeg_Stretch_B_R: Toggles stretch for the right hind leg;\u003cbr\u003e\nLeg_Stretch_F_L: Toggles stretch for the left foreleg;\u003cbr\u003e\nLeg_Stretch_F_R: Toggles stretch for the right foreleg.\u003cbr\u003e\n\nCTR_gravity controls the center of gravity, with 4 customized attributes:\u003cbr\u003e\nHead_follow: Controls whether the head follows the neck;\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck;\u003cbr\u003e\nNeck_follow: Controls whether the neck follows the spine;\u003cbr\u003e\nTail_follow: Controls whether the tail follows the spine.\u003cbr\u003e\nCTR_eye_blink.L: Controls left eye blinking.\u003cbr\u003e\nCTR_eye_blink.R: Controls right eye blinking.\u003cbr\u003e\nCTR_chew: Controls jaw rotation.\u003cbr\u003e\nCTR_nose: Controls nose rotation.\u003cbr\u003e\nAdditionally, the body has more controllers for better creating detailed animations.\u003cbr\u003e\n\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-184 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12 frames\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-100 frames\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-157 frames\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have baked data stored in the project. Dynamics are not enabled for static pose rendering in the 360 project and final rendering project.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Zebra Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/zebra-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dE42NiuMRuassYjaf4QV7t4H/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/zebra-animation-vfx-grace-rigging-blender-3d-model-cf53ee0fb6.jpg","gridUrl":"https://media.cgtrader.com/variants/dE42NiuMRuassYjaf4QV7t4H/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/zebra-animation-vfx-grace-rigging-blender-3d-model-cf53ee0fb6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/zebra-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5740661/cf53ee0fb6/zebra-animation-vfx-grace-3d-model-cf53ee0fb6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514758","type":"listingItem","attributes":{"id":5514758,"title":"White Pigeon Animation - VFX Grace","price":480.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality white pigeon character with model, 4K maps, rigging and 4 animations. It comes with realistic muscle structure, plenty of details on the head and claws, and highly detailed feathers which are arranged after real references. The feathers are created as feather cards for better effect and faster rendering, as well as smooth operations. The rigging is created with reference to real bones, which makes the animation more lifelike and natural. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,968; polygons: 29,854\u003cbr\u003e\nEyes: vertices: 2,570; polygons: 2,688\u003cbr\u003e\nFeathers: vertices: 354,543; polygons: 242,595\u003cbr\u003e\nTotal: vertices: 387,081; polygons: 275,137\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BackFeather_Height.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BellyFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_BigFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Height_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1001.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Body_SSS_1002.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_Eye_BaseColor.png(2048* 2048)\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_SmallFeather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_TailFeather_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O4V0C_WhitePigeon_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_roll: Controls the entire model.\u003cbr\u003e\nCTR_spine_root: Controls the rear center of gravity.\u003cbr\u003e\nCTR_spine_root_F: Controls the front center of gravity.\u003cbr\u003e\nCTR_spine_roll_B, CTR_spine_roll_B.001: FK controllers for tail.\u003cbr\u003e\nCTR_neck_roll: Controller for neck root, with a customized attribute:\u003cbr\u003e\nNeckFollow: Controls whether the neck follows body movement.\u003cbr\u003e\nCTR_neck_stretch.002: Controls the movement of the middle neck, with one customized attribute:\u003cbr\u003e\nNeckStretch controls whether the neck is stretched.\u003cbr\u003e\nCTR_head_root: Head controller, with two customized attributes:\u003cbr\u003e\nEyelidRoll: Controls the rotation of eyelids;\u003cbr\u003e\nHeadFollow: Controls whether the head follows neck movement.\u003cbr\u003e\nCTR_shoulder.R, CTR_shoulder.L: Comes with two customized attributes:\u003cbr\u003e\nFeatherFollow Controls whether the feather follows wing rotation;\u003cbr\u003e\nWingFollow Controls whether the wing follows body rotation.\u003cbr\u003e\nCTR_leg_root.R, CTR_leg_root.L: IK controllers for legs, with one customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs.\u003cbr\u003e\nCTR_Wing.L, CTR_Wing.R: Controllers for folding wings.\u003cbr\u003e\nCTR_mouth_roll: Controller for lower jaw.\u003cbr\u003e\nCTR_Tail: Controller for folding tail.\u003cbr\u003e\nCTR_eye: Controller for eyes.\u003cbr\u003e\nAdditionally, there are complex wing controllers, each feather can be bent or changed direction individually, which can create fine and rich feather animations. The body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"White Pigeon Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-pigeon-animation-vfx-grace-3d-model-566e508b97.jpg","gridUrl":"https://media.cgtrader.com/variants/4WonpNisCqgU9rvwZRxTjbk6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/white-pigeon-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514758/566e508b97/white-pigeon-animation-vfx-grace-3d-model-566e508b97.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855385","type":"listingItem","attributes":{"id":5855385,"title":"Realistic Cormorant Animation 3D Model Rigged for Blender","price":324.0,"description":"**Introduction**\u003cbr\u003e\nThis realistic rigged cormorant 3D model is designed for professional animation, rendering, and VFX projects. Fully rigged for smooth and lifelike movements, it’s perfect for wildlife animations, CGI films, and architectural visualizations. Built with high-quality details and textures, this model ensures outstanding results in both real-time workflows and high-quality renders.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyelids, third eyelids, pupils, eyeballs, oral cavity and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 19,485; polygons: 19,454\u003cbr\u003e\nEyelids: vertices: 3,910; polygons: 3,680\u003cbr\u003e\nThird eyelids: vertices: 578; polygons: 576\u003cbr\u003e\nPupils: vertices: 1,028 ; polygons: 1,088\u003cbr\u003e\nEyeballs: vertices: 1,220; polygons: 1,280\u003cbr\u003e\nOral cavity: vertices: 417; polygons: 390\u003cbr\u003e\nFeathers: vertices: 438,713; polygons: 334,954\u003cbr\u003e\nTotal: vertices: 465,351; polygons: 361,422\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body2_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMIV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Hair_Head_Mask.png, 1024* 1024\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Scapulars_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsLight_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsRandom01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Dark_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_a controls the entire model, with 12 customized attributes:\u003cbr\u003e\na_IKFK_leg.L switches between IK/FK for the left leg;\u003cbr\u003e\nb_IKFK_leg.R switches between IK/FK for the right leg;\u003cbr\u003e\nc_IK_Stretch_leg.L controls the IK stretch for the left leg;\u003cbr\u003e\nd_IK_Stretch_leg.R controls the IK stretch for the right leg;\u003cbr\u003e\ne_IKFK_neck switches between IK/FK for the neck;\u003cbr\u003e\nf_IK_Stretch_neck controls the IK stretch for the neck;\u003cbr\u003e\ng_head_follow controls whether the head follows rotation;\u003cbr\u003e\nh_head_independent controls whether the head follows location in IK mode;\u003cbr\u003e\ni_IK_neck_seldom controls the visibility of neck IK controller;\u003cbr\u003e\nj_wing_follow controls whether the wings follow rotation;\u003cbr\u003e\nk_neck_follow controls whether the neck follows rotation;\u003cbr\u003e\nl_tail_follow controls whether the nose follows rotation.\u003cbr\u003e\n\nCTR_BackGravity controls the rear center of gravity for the body.\u003cbr\u003e\nCTR_FrontGravity controls the front center of gravity for the body..\u003cbr\u003e\nCTR_IK_Root_neck_a, CTR_IK_Root_neck_c, CTR_FK_head_a and CTR_FK_head_b control the head.\u003cbr\u003e\nCTR_FK_mouth controls the mouth.\u003cbr\u003e\nCTR_eye_blink.L controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_eye_blink.R controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_left_wing_fold controls the folding and spreading of the left wing, which makes it more convenient to fold the wings and improve efficiency.\nCTR_left_wing_SurfaceDeform toggles the surface deformation for the left side.\u003cbr\u003e\nCTR_right_wing_fold controls the folding and spreading of the right wing, which makes it more convenient to fold the wings and improve efficiency.\u003cbr\u003e\nCTR_right_wing_SurfaceDeform toggles the surface deformation for the right side.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding and spreading of the tail.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers for the body, making it easier to create more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-12\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-144\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Realistic Cormorant Animation 3D Model Rigged for animated","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.jpg","gridUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855385/2b26868df6/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4507203","type":"listingItem","attributes":{"id":4507203,"title":"Female Canadian Deer Animation VFX Grace","price":210.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nLacrimal Caruncles: vertices 432; polygons 408\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nLacrimal glands: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 49,227; polygons 48,438\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, it comes with multiple customized attribute:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nIKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.\u003cbr\u003e\nCTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_chin controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.\u003cbr\u003e\nCTR_eye.L.001 and CTR_eye.R.001 control the winkling.\u003cbr\u003e\nThere are complex facial controllers and a UI, which can create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-400\u003cbr\u003e\nLoopable jogging animation at 30 fps, frame range 0-15\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-18\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-264\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Canadian Deer Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N00_CanadianDeer_Female_Display_See_02.jpg","gridUrl":"https://media.cgtrader.com/variants/YZMC8PeYdvZ3Kb5Hx7HZEaVd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N00_CanadianDeer_Female_Display_See_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-canadian-deer-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4507203/4aa1150c52/female-canadian-deer-animation-vfx-grace-3d-model-4aa1150c52.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514772","type":"listingItem","attributes":{"id":5514772,"title":"Holstein Female Animation - VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality holstein cow model, featuring textures, fur, rigging, and animations. The textures come in both yellow and black sets. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eye sockets, eyes, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,353; polygons: 29,352\u003cbr\u003e\nEye Sockets: vertices: 116; polygons: 112\u003cbr\u003e\nEyes: vertices: 1,670; polygons: 1,728\u003cbr\u003e\nTongue: vertices: 1,524; polygons: 1,522\u003cbr\u003e\nTeeth: vertices: 11,133; polygons: 10,900\u003cbr\u003e\nTotal: vertices: 43,796; polygons: 43,614\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_ID_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_ID_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body01_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_ID_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_ID_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Body02_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye_Roughness.png , 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye01_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_Eye02_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity01_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0E_Holstein_Female_OralCavity02_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_Hind controls the posterior spine.\u003cbr\u003e\nCTR_spine_Mid controls the middle spine.\u003cbr\u003e\nCTR_spine_Front controls the anterior spine, with three customized properties:\u003cbr\u003e\nHead_Follow controls head following;\u003cbr\u003e\nNeck_Follow controls neck following;\u003cbr\u003e\nTail_Follow controls tail following.\u003cbr\u003e\nCTR_FK_head controls head rotation.\u003cbr\u003e\nCTR_IK_head controls head IK stretching.\u003cbr\u003e\nCTR_chin_b controls the chin.\u003cbr\u003e\nCTR_FK_tail_a to CTR_FK_tail_i control tail rotation.\u003cbr\u003e\nCTR_foot_F.L controls the front left leg, with three customized properties:\u003cbr\u003e\nIK_stretch_F_L controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_F.R controls the front right leg, with three customized properties:\u003cbr\u003e\nIK_stretch_F_R controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_H.L controls the hind left leg, with three customized properties:\u003cbr\u003e\nIK_stretch_B_L controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\nCTR_foot_H.R controls the hind right leg, with three customized properties:\u003cbr\u003e\nIK_stretch_B_R controls whether the leg can be stretched;\u003cbr\u003e\nLeg_IK/FK switches between IK and FK of the legs;\u003cbr\u003e\nPoleVector Follow Foot controls whether the pole vector follows foot movement.\u003cbr\u003e\n\nAdditionally, the model comes with facial UI and more auxiliary controllers for the body, facilitating the creation of more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-155\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-147\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-175\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTail hair dynamics is baked, and the data is saved within the project. For rendering static poses, dynamics are turned off in the 360 project and the final rendering project.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n\n","imageAlt":"3D Holstein Female Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/holstein-female-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oKMgCC5wZk9bEBbuscZYXPjF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/holstein-female-animation-vfx-grace-3d-model-a924878ec0.jpg","gridUrl":"https://media.cgtrader.com/variants/oKMgCC5wZk9bEBbuscZYXPjF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/holstein-female-animation-vfx-grace-3d-model-a924878ec0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/holstein-female-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514772/a924878ec0/holstein-female-animation-vfx-grace-3d-model-a924878ec0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5290620","type":"listingItem","attributes":{"id":5290620,"title":"fresnel light","price":5.0,"description":"File formats:\n\nfresnel light.mtl OBJ (.obj, .mtl) 2020\n\nfresnel light animation.bip KeyShot (.bip, .ksp) 10.0\n\nfresnel light texture.bip KeyShot (.bip, .ksp) 10.0\n\nfresnel light.fbx Autodesk FBX (.fbx) 2020\n\nNative fresnel light fr game.ma Autodesk Maya (.ma, .mb)2020 Default 2020\n\nfresnel light animation.3073.mov KeyShot (.bip, .ksp) 10.0\n\nNative fresnel light.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative fresnel light texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nNative untitled.blend Blender (.blend) 3.3Default 3.3\n\nfresnel light.obj OBJ (.obj, .mtl) 2020\n\nlambert1_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts : 36220\n\nEdges : 71789\n\nFaces : 35601\n\nTris : 71246\n\nUvs : 43331\n\nThis model can be used for video and game assets","imageAlt":"fresnel light 3D model","url":"https://www.cgtrader.com/3d-models/various/various-models/fresnel-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Qr26gVmiGb1vaQL6YRwduq7r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fresnel%20light%20texture.3074.jpg","gridUrl":"https://media.cgtrader.com/variants/Qr26gVmiGb1vaQL6YRwduq7r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fresnel%20light%20texture.3074.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/fresnel-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":149,"name":".bip","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/5290620/742b02f0e9/fresnel-light-3d-model-742b02f0e9.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5377724","type":"listingItem","attributes":{"id":5377724,"title":"Red Fox","price":90.0,"description":"**Introduction **\n\nThis is a high-quality fox model with fur, rigging and 13 realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale. It consists of the body, eyes, eyelids, oral cavity, tongue, paws.\n\n**Formats** \n\nThere is a Blender project, fbx, maya.\n\n**Features **\n\nThe model is in meter units at real-world scale. To run faster, the fur is hidden, with Render enabled. Except for the above, The model can be rendered in the current project directly.\n\n**Animations**\n\n Digging, Shaking, Blink, LookSite, Crouch, Run, Trot, Lie idle, Sit, Sleep,...","imageAlt":"3D animated Red Fox","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XcYtaLwYsBVTDEairCihcWiX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/photo_2024-08-08_22-19-16.jpg","gridUrl":"https://media.cgtrader.com/variants/XcYtaLwYsBVTDEairCihcWiX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/photo_2024-08-08_22-19-16.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5377724/166184fe64/red-fox-3d-model-166184fe64.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4720498","type":"listingItem","attributes":{"id":4720498,"title":"Sci-fi Drone","price":10.0,"description":"Scifi-drone model from my imagination is modeled with Blender 3.6.1 LTS version. The drone has animated and rigged legs, 360 degree camera and propellers. All pictures were rendered with Cycles engine.\n\n-Legs have open-close animations.\n\n-Rotating animation for propellers\n\n-Up-down animation for camera.\n\n-360 degree rotation animation for the camera holder.\n\n-All textures are made from materials.\n\nFile Format:\n\nThere are 3 file formats included with the model.\n\n.blend file (You can modify and improve the model)\n\n.fbx file with rig and all animations\n\nobj file with rig and all animations\n\nBest Regards\n\nOguzhan","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/electronics/other/sci-fi-drone-f3b68e7d-66da-4004-8f30-61b2c539e783","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xXvJfzb3wZWod8kDjxu1WToM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Search%20image.jpg","gridUrl":"https://media.cgtrader.com/variants/xXvJfzb3wZWod8kDjxu1WToM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Search%20image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/sci-fi-drone-f3b68e7d-66da-4004-8f30-61b2c539e783","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4720498/9a94e0e129/sci-fi-drone-3d-model-9a94e0e129.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5514763","type":"listingItem","attributes":{"id":5514763,"title":"Pygoscelis Animated - VFX Grace","price":299.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality pygoscelis model with multiple UDIM 4K maps, realistic fur, detailed rigging, 4 vivid and cute animations and realistic muscle structures. The resolution of some feather maps are 5000*5000, which is high enough for a realistic effect; and there are complex feather models and maps created in Blender, as well as some fine rigging which controls the movement of the body flexibly. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, pupils, sclerae, lacrimal caruncles, oral cavity, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,831; polygons 13,830\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nLacrimal caruncles: vertices 832; polygons 768\u003cbr\u003e\nOral cavity: vertices 1,657; polygons 1,599\u003cbr\u003e\nTongue: vertices 7,613; polygons 7,598\u003cbr\u003e\nFeathers: vertices 1351,354; polygons 919,061\u003cbr\u003e\nTotal: vertices 1377,599; polygons 945,288\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_BaseColor.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_Normal.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_Specular.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Eye_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Hair_ID.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_ID.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailSmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailSmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nThe model is equipped with detailed controllers for easier posing and animation. The functionalities are as follows:\u003cbr\u003e\n\nCTR_root controls the overall model and comes with four customized attributes:\u003cbr\u003e\nBackFeather_D controls the spreading effect of the \"Pygoscelis_BodyBack_Feather_Skin\" tail feathers. This effect cannot be used when \"Pygoscelis_BodyBack_Feather_Skin\" feathers are in \"SurfaceDeform\" pose mode.\u003cbr\u003e\nBackFeather_Skin switches between two binding methods for \"Pygoscelis_BodyBack_Feather_Skin\" feathers: \"Armature\" and \"SurfaceDeform\".\u003cbr\u003e\nBackFeather_U controls the spreading effect of the \"Pygoscelis_BodyBack_Feather_Skin\" head feathers. This effect cannot be used when \"Pygoscelis_BodyBack_Feather_Skin\" feathers are in \"SurfaceDeform\" pose mode.\u003cbr\u003e\nBellyFeather_Skin switches between two binding methods for \"Pygoscelis_Belly_Feather_Skin\" feathers: \"Armature\" and \"SurfaceDeform\".\u003cbr\u003e\n\nCTR_gravity is the controller of the center of gravity, it comes with four customized attributes:\u003cbr\u003e\nClavicle_Follow_L controls whether the character's left shoulder rotates following the body.\u003cbr\u003e\nClavicle_Follow_R controls whether the character's right shoulder rotates following the body.\u003cbr\u003e\nHead_Follow controls whether the character's head rotates following the body.\u003cbr\u003e\nNeck_Follow controls whether the character's neck rotates following the body.\u003cbr\u003e\n\nCTR_head is the head controller.\u003cbr\u003e\nCTR_eye_b.L, CTR_eye_a.L, CTR_eye_b.R, and CTR_eye_a.R are the eye controllers.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the blinking effect through Location.\u003cbr\u003e\nCTR_chin_a and CTR_chin_b are the chin controllers.\u003cbr\u003e\n\nCTR_foot.L and CTR_foot.R are the left and right IK controllers of the leg, each comes with one customized attribute:\u003cbr\u003e\nFK_IK switches between FK and IK for the legs.\u003cbr\u003e\n\nCTR_FK_thigh_a.L, CTR_FK_shin_b.L, CTR_FK_foot.L, CTR_FK_thigh_a.R, CTR_FK_shin_b.R, and CTR_FK_foot.R are the left and right FK leg controllers.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_tail controls the opening and closing of the tail feathers through Location.\u003cbr\u003e\n\nAdditional auxiliary controllers are present on the body to facilitate more detailed animation work.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable sliding animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped out-of-the-water animation at 30 fps, frame range 0-151\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, Display of the fur is disabled, with Render enabled. Display and Render of the feather instance objects are all disabled, these feathers are reserved in case of later modification.\u003cbr\u003e\nExcept for the above, the model can be rendered in the current project directly.\u003cbr\u003e\n\n**Note: **\u003cbr\u003e\n\"Pygoscelis_Belly_Feather_Skin, Pygoscelis_BodyBack_Feather_Skin, Pygoscelis_ChestSide_Feather_Skin, Pygoscelis_Head_Feather_Skin, Pygoscelis_Wing_Feather01_Skin, Pygoscelis_Wing_Feather02_Skin, Pygoscelis_Wing_Feather03_Skin, Pygoscelis_Wing_Feather04_Skin\" are feathers on the body, and use both \"Armature\" and \"SurfaceDeform\" binding methods, allowing for flexible switching between various poses and animations to achieve a more natural silhouette of the model. However, it is recommended that, only \"Pygoscelis_Belly_Feather_Skin\" and \"Pygoscelis_BodyBack_Feather_Skin\" should be switched in such way, aside from them, other parts should predominantly use the \"SurfaceDeform\" binding method for closer feather-to-body alignment. Due to limitations with \"SurfaceDeform\", using \"CTR_root\" to scale the feathers on body in \"SurfaceDeform\" mode can cause improper scaling, but a solution has been found. You can switch to \"Armature\" binding mode for scaling while in a default pose, turning off the \"CorrectiveSmooth\" modifier attribute for \"Pygoscelis_Belly_Feather_Skin\" and \"Pygoscelis_BodyBack_Feather_Skin\". Then scale it, after that, select the relevant feathers, go to \"Modifier Properties\", turn on \"SurfaceDeform\", click \"Unbind\" and then \"Bind\", and switch back to \"SurfaceDeform\" to resolve the issue. For \"Pygoscelis_Head_Feather_Skin\" feathers, when re-binding in \"SurfaceDeform\", you should slightly rotate \"CTR_chin_a\" downwards to achieve better deformation effects around the mouth.\u003cbr\u003e","imageAlt":"3D model Pygoscelis Animated - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pygoscelis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4G77vU7zu1UoBcdhYNHht1xz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pygoscelis-animated-vfx-grace-3d-model-05702918b9.jpg","gridUrl":"https://media.cgtrader.com/variants/4G77vU7zu1UoBcdhYNHht1xz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pygoscelis-animated-vfx-grace-3d-model-05702918b9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pygoscelis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514763/05702918b9/pygoscelis-animated-vfx-grace-3d-model-05702918b9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4430320","type":"listingItem","attributes":{"id":4430320,"title":"Female Kangaroo Animation VFX Grace","price":400.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the body, tongue, oral cavity, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 69,823; polygons 69,792\u003cbr\u003e\nEyes: vertices 2,120; polygons 2,240\u003cbr\u003e\nOral cavity: vertices 70,971; polygons 69,694\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 148,195; polygons 146,974\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT and CTR_ROOT.001 control the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:\u003cbr\u003e\nn controls whether the forelegs moves following the body in IK mode;\u003cbr\u003e\nTail_Follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.\u003cbr\u003e\nCTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_Head and CTR_Neck_c are head controllers.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.\u003cbr\u003e\nCTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nCTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_abdomen controls the size of the marsupium by Location.\u003cbr\u003e\nDetailed facial controllers are available for more varying facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-15 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Kangaroo Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N0V00_Kangaroo_Female_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N0V00_Kangaroo_Female_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4430320/99a92efafb/female-kangaroo-animation-vfx-grace-3d-model-99a92efafb.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4429603","type":"listingItem","attributes":{"id":4429603,"title":"Duck Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic duck model with complete textures, fur, rigging and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, eyelids, legs, pupils, scleras,tears, tongue, wings and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,562; polygons 10,540\u003cbr\u003e\nEyelids: vertices 258; polygons 240\u003cbr\u003e\nLeg: vertices 6,598; polygons 6,582\u003cbr\u003e\nPupils: vertices 2,660; polygons 2,656\u003cbr\u003e\nScleras: vertices 548; polygons 544\u003cbr\u003e\nTears: vertices 144; polygons 112\u003cbr\u003e\nTongue: vertices 6,578; polygons 6,576\u003cbr\u003e\nWings: vertices 18,140; polygons 13,536\u003cbr\u003e\nTail feathers: vertices 1,030; polygons 748\u003cbr\u003e\nTotal: vertices 46,518; polygons 41,534\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219B0_SquirrelMonkey_ToothTongue_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers and facial rigging, it's easier for the artist to handle.\u003cbr\u003e\nCTR_gravity_b comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck;\u003cbr\u003e\nTail_Follow controls whether the tail moves following ROLL_spine_a controller.\u003cbr\u003e\nCTR_featail.L controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_wing.L/R control the folding and unfolding of the wings.\u003cbr\u003e\nCTR_blink.L/R control the winkling.\u003cbr\u003e\nCTR_toe.L/R control the flexion and extension of the flippers.\u003cbr\u003e\nCTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped swimming01 animation at 30 fps, frame range 0-440\u003cbr\u003e\nUnlooped swimming02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped swimming03 animation at 30 fps, frame range 0-580\u003cbr\u003e\nUnlooped swimming04 animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe texture is optimized, you can change ShaderQuality of body to 0 to apply the optimized texture, and 1 for the high-quality texture.\u003cbr\u003e\nAn add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.\u003cbr\u003e\nThe demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nYou can customize the quality of the feathers. Below are the methods:\u003cbr\u003e\n1. Change hair segments\u003cbr\u003e\n2. Disable or enable Simplify in Render Properties\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Duck Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219B0_DomesticDuck_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219B0_DomesticDuck_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4429603/a798896766/duck-animated-vfx-grace-3d-model-a798896766.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5586487","type":"listingItem","attributes":{"id":5586487,"title":"Fresnel ARRI Compact","price":7.0,"description":"File formats:\n \nFresne animation.5041.mov KeyShot (.bip, .ksp) 10.0\n\nNative untitled.blend Blender (.blend) 3.3 Default 3.3\n\nFresnel ARRI Compact.obj OBJ (.obj, .mtl) 2020\n\nFresnel ARRI Compact.fbx Autodesk FBX (.fbx) 2020\n\nFresne animation.bip KeyShot (.bip, .ksp) 10.0\n\nNative Fresnel ARRI Compact texture.ma Autodesk Maya (.ma, .mb) 2020 Arnold 2020\n\nFresnel ARRI Compact.mtl OBJ (.obj, .mtl) 2020\n\nFresne texture.bip KeyShot (.bip, .ksp) 10.0\n\nNative Fresnel ARRI Compact.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nNative Fresnel ARRI Compact fr game.ma Autodesk Maya (.ma, .mb) 2020 Default 2020\n\nlambert1_basecolor.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_roughness.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_normal.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_metallic.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nlambert1_height.tx Substance Painter (.spp, .sbsar, .spsm) 7.2.0 Iray 7.2.0\n\nUnits: Centimeters\n\nVerts : 45709\n\nEdges : 90751\n\nFaces : 45136\n\nTris : 90089\n\nUvs : 54719\n\nThis model can be used for video and game assets","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/industrial/industrial-part/fresnel-arri-compact","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QqSKeJdvUrYkYW6pKYY88iZE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Fresne%20texture.5043.jpg","gridUrl":"https://media.cgtrader.com/variants/QqSKeJdvUrYkYW6pKYY88iZE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Fresne%20texture.5043.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/industrial/industrial-part/fresnel-arri-compact","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":149,"name":".bip","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"industrial","subcategorySlug":"industrial-part","categoryTitle":"Industrial","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/5586487/0677e3fc0a/fresnel-arri-compact-3d-model-0677e3fc0a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5391739","type":"listingItem","attributes":{"id":5391739,"title":"Death Angel ","price":45.0,"description":"Detailed low poly 3D character Death Angel from movie A Quiet Place\n\nAnimated Face Opening\n\nThe animation of the closing and opening of the face was done using morph 3D Max.\n\n\nModel made of Polygon mesh\n\nRigging: Yes\n\nRigged \u0026 Skinned Death Angel 3Ds max 2024\n\nNumber of textures including PBR textures: 6\n\nModel has 4k textures with PBR maps (BaseColor, Dispace, Normal, AO, Roughness, Metallnes)\n\nPolys: 38 942\n\nVerts: 39 215\n\nThe model includes formats(Max, Fbx, Obj, 3Ds, Blend)","imageAlt":"3D model Death Angel","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/death-angel-553d2012-bc69-45bc-886e-1b3cd4fc8087","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fnRxeF9f7DGFuvvYggPPpCCX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/fnRxeF9f7DGFuvvYggPPpCCX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/death-angel-553d2012-bc69-45bc-886e-1b3cd4fc8087","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5391739/039b51b66a/death-angel-3d-model-039b51b66a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4430289","type":"listingItem","attributes":{"id":4430289,"title":"Little Goose Animation VFX Grace","price":230.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis little goose model has multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 6 objects: Body, irises, pupils, lacrimal caruncles, third eyelidss, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 38,731; polygons 38,680\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal caruncles: vertices 276; polygons 272\u003cbr\u003e\nThird eyelidss: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal glands: vertices 2,160; polygons 2,112\u003cbr\u003e\nTotal: vertices 44,443; polygons 44,520\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L506A4_Little Goose_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_ID.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head01_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head02_Skin_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it has multiple customized attributes:\u003cbr\u003e\nIFFK_Leg_L and IFFK_Leg_R control the IK/FK of the legs.\u003cbr\u003e\nIFFK_Neck controls the IK/FK of the neck.\u003cbr\u003e\nIFFK_Follow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the center of gravity of the body.\u003cbr\u003e\nEach toe has a separate controller to control the extension and flexion.\u003cbr\u003e\nCTR_eye, CTR_eye.R and CTR_eye.L control the movement of the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle..\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped Swimming01 animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped Swimming02 animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf used in the background, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Little Goose Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/little-goose-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kMse4dYBi8PA5SAmsqn53Yky/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L506A4_Little%20Goose_Display_Swim_01.jpg","gridUrl":"https://media.cgtrader.com/variants/kMse4dYBi8PA5SAmsqn53Yky/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L506A4_Little%20Goose_Display_Swim_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/little-goose-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4430289/25963167ce/little-goose-animation-vfx-grace-3d-model-25963167ce.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855393","type":"listingItem","attributes":{"id":5855393,"title":"Cattle Egret Animation","price":286.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality cattle egret character with a model, textures, feather cards, rigging, and four lifelike animations. The model features accurate muscle structures; both the body and feather textures are created in 4K resolution. To enhance realism, the decorative feathers on the back are simulated with hair dynamics according to the animation. The rigging is highly detailed, allowing for flexible control over body movement. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, legs, third eyelids, pupils, eyeballs, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,066; polygons: 7,032\u003cbr\u003e\nLegs: vertices: 36,050; polygons: 36,072\u003cbr\u003e\nThird eyelids: vertices: 514; polygons: 512\u003cbr\u003e\nPupils: vertices: 258; polygons: 240\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nTongue: vertices: 169; polygons: 160\u003cbr\u003e\nFeathers: vertices: 89,279; polygons: 61,848\u003cbr\u003e\nTotal: vertices: 134,300; polygons: 106,888\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJC0O4X00_CattleEgret_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_BaseColor.png, 1024* 1024\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_Mask.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, with 12 customized attributes:\u003cbr\u003e\nFeatherDynamics_Amplitude: Enables feather swing.\u003cbr\u003e\nFeatherDynamics_LeftAndRight: Controls the left and right amplitude of feather movement.\u003cbr\u003e\nFeatherDynamics_UpAndDown: Controls the up and down amplitude of feather movement.\u003cbr\u003e\nHead_follow_location: Controls whether the head follows location.\u003cbr\u003e\nHead_follow_rotation: Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IKFK_L: Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IKFK_R: Switches between IK and FK for the right leg.\u003cbr\u003e\nLeg_stretch_L: Controls IK stretching for the left leg.\u003cbr\u003e\nLeg_stretch_R: Controls IK stretching for the right leg.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_follow_rotation: Controls whether the neck follows rotation.\u003cbr\u003e\nTail_follow_rotation: Controls whether the tail follows rotation.\u003cbr\u003e\n\nCTR_gravity_body_a: Controls the rear center of gravity of the body.\u003cbr\u003e\nCTR_gravity_body_b: Controls the front center of gravity of the body.\u003cbr\u003e\nCTR_roll_neck: Controls the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_chin_b: Controls mouth opening.\u003cbr\u003e\nCTR_NictitatingMembrane.L, CTR_NictitatingMembrane.R: Control the opening and closing of the third eyelids.\u003cbr\u003e\nCTR_blink.L, CTR_blink.R: Control the blinking of the eyes.\u003cbr\u003e\nCTR_WingFold_Shrinkwrap: Enables wing shrinkwrap.\u003cbr\u003e\nCTR_WingFold_Shape: Enables surface deformation.\u003cbr\u003e\nCTR_WingFold.L, CTR_WingFold.R: Control the folding and unfolding of the wings, enabling quick and efficient wing retraction to improve efficiency.\u003cbr\u003e\nCTR_TailWingFold: Controls the tail feathers' folding and unfolding.\u003cbr\u003e\nCTR_hair_Head: Controls the expansion of head feathers.\u003cbr\u003e\nCTR_hair_Chest: Controls the expansion of chest feathers.\u003cbr\u003e\n\nAdditionally, the body includes more controllers to facilitate the creation of detailed animations. And much more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-157\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cattle-egret-animation-3d-model-04eed64d8a.jpg","gridUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cattle-egret-animation-3d-model-04eed64d8a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855393/04eed64d8a/cattle-egret-animation-3d-model-04eed64d8a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4425981","type":"listingItem","attributes":{"id":4425981,"title":"Bird Coracias Caudatus VFX Grace","price":220.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality coracias caudatus model with high-quality 4K maps, fur, riggings and 5 realistic animations. The feathers are all made and layered after real reference, and the body feathers are made as facets. Each piece of feather has a separate controller and can be controlled separately, and there is also a preset wing-folding controller. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes and all feathers(multiple objects).\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,291; polygons 32,232\u003cbr\u003e\nEyes: vertices 3,144; polygons 3,136\u003cbr\u003e\nFeathers: vertices 239,637; polygons 164,471\u003cbr\u003e\nTotal: vertices 275,072; polygons 199,839\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an Fbx file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BackFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChinFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_EarFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1005.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1006.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1007.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1008.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1005.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1006.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1007.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1008.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1009.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_HeadFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U02_BaseColor.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nROOT controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller;\u003cbr\u003e\nIK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode;\u003cbr\u003e\nLeg_IK/FK.Land Leg_IK/FK.R switch between IK/FK of the legs non-seamlessly.\u003cbr\u003e\nCTR_gravity_a and CTR_gravity_b control the front and rear center of gravity of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.\u003cbr\u003e\nCTR_FK_neck_d, CTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.\u003cbr\u003e\nCTR_Head is the controller of the head.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b are controllers of the jaw.\u003cbr\u003e\nCTR_pupil.L and CTR_pupil.Rare controllers of the eyes.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the winkling.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the wing-folding effect by Location, which improves productivity.\u003cbr\u003e\nCTR_Tail controls the folding and unfolding of the tail feathers by Location.\u003cbr\u003e\nThere are more detailed controllers of the body and talons.\u003cbr\u003e\nEach feather comes with a separate controller, which enables the feathers to be controlled both individually or entirely.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped looking-around animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped taking-off animation at 30 fps, frame range 0-265\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"Bird Coracias Caudatus VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4425981/ef98745399/bird-coracias-caudatus-vfx-grace-3d-model-ef98745399.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1940511","type":"listingItem","attributes":{"id":1940511,"title":"Roman Gladiator Warrior ","price":39.0,"description":"This is an high quality realistic character 3D model of an Ancient Roman Warrior Gladiator, inspired by the character Maximus from the movie \"The Gladiator\". \n\nThis man ancient warrior character is fully rigged, ready for animation, low poly, 4K textures, PBR materials and textures. Compatible with any 3d software and render engine (it is all poly and no plug-in required). UE4 .FBX 3d model included.\n\nThe character is complete of Sword (Gladius), decorated cuirass, armor, sandals, gambals, gauntlet, bracelets and helm. Realistic Skin and Beard. Ready to render as shown in the preview (Maya and 3dsmax). \n\nANIMATION FEATURES: the model is made using the UE4/Mixamo standard, that make you able to use any animation coming from Epic Store or Mixamo website. In the archive you will find a walk animation cycle.\n\nThis 3d model recived awards and has been featured in many websites as top 3d model of the week or of the month.\n\n3D model for print here:\nhttps://www.cgtrader.com/3d-print-models/miniatures/figurines/roman-gladiator-warrior-maximus-for-3d-print-and-z-brush","imageAlt":"Roman Gladiator Warrior 3D model","url":"https://www.cgtrader.com/3d-models/character/man/roman-gladiator-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rw2fDx1CLVtNdLjRnYheXbZ4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ancient3dwarriors_Roman_Gladiator_Warrior_Maximus.PREVIEW.jpg","gridUrl":"https://media.cgtrader.com/variants/rw2fDx1CLVtNdLjRnYheXbZ4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ancient3dwarriors_Roman_Gladiator_Warrior_Maximus.PREVIEW.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/roman-gladiator-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1940511/0cb633f9d4/roman-gladiator-warrior-3d-model-0cb633f9d4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4398039","type":"listingItem","attributes":{"id":4398039,"title":"Concert Hall - Environment","price":29.0,"description":"Concert Hall Environment to be used in VR, visualizations \u0026 games\n\nContains the scene and various decorative meshes.\n\nIncludes both open and closed seat meshes. The total amount of seats is almost 2000.\n\nComes also with various props to spice up the scene. PBR textures come included with assets, not assigned to the scene due to file format limitations.","imageAlt":"Concert Hall - Environment 3D model animated","url":"https://www.cgtrader.com/3d-models/interior/other/concert-hall-environment","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/91GGkTMo7ZMSwFdFNotVN2Gj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00001_1920.jpg","gridUrl":"https://media.cgtrader.com/variants/91GGkTMo7ZMSwFdFNotVN2Gj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00001_1920.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/concert-hall-environment","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4398039/6c6173a482/concert-hall-environment-3d-model-6c6173a482.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5799475","type":"listingItem","attributes":{"id":5799475,"title":"Spider-Armor MK I Rigged Animated","price":80.0,"description":"Spider-Armor MK I\n\nPhotorealistic\n\nLow-poly\n\nPBR/Gameready\n\n4K High Quality Texture Maps\n\nAnimation Include\n\nWALK loop , Idle\n\nWhen the New Enforcers attacked New York using high caliber fire-arms, Spider-Man created a suit of \"Spider-Armor\". Composed of a pseudo-metallic compound Peter Parker developed at Empire State University, the suit slowed him down and made him less agile, but allowed him to be bullet proof. During the battle, the suit was shattered by a cold blast from Thermite\n\nThe Iron Spider armor first appeared in The Amazing Spider-Man #529 and was designed by Joe Quesada, based on a sketch by Chris Bachalo.\n\nPeter Parker wore this gold and red suit as Spider-Man's official costume until writer J. Michael Straczynski chose to revert to the older costume. It was used symbolically to show the character's divided loyalties during the 2006–2007 \"Civil War\" storyline\n\n\n","imageAlt":"3D asset VR / AR ready Spider-Armor MK I Rigged Animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/spider-armor-mk-i","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QFEm241GNXzMrrHaJsmxFz3p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/QFEm241GNXzMrrHaJsmxFz3p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/spider-armor-mk-i","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5799475/a1476f1bbb/spider-armor-mk-i-rigged-animated-3d-model-a1476f1bbb.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4948755","type":"listingItem","attributes":{"id":4948755,"title":"Baby Wildebeest UE Character Asset","price":219.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic baby wildebeest character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 78,226 and polygon count is 78,004, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the baby wildebeest's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L811A7_BabyWildebeest_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Pupil_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_Normal.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nBabyWildebeest_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_Neck_001_ctrl and DEF_Neck_002_ctrl: Control different segments of the neck.\u003cbr\u003e\nDEF_Head_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_Head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_Pupil_L_ctrl and DEF_Pupil_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl, DEF_Ear_004_L_ctrl and DEF_Ear_005_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl, DEF_Ear_004_R_ctrl and DEF_Ear_005_R_ctrl: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_Scapular_F_001_L_ctrl and DEF_Scapular_F_001_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_Crotch_B_003_L_ctrl and DEF_Crotch_B_003_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_Wrist_F_001_L_ctrl_2, DEF_Wrist_F_001_R_ctrl_2, DEF_Wrist_B_003_L_ctrl_3_2 and DEF_Wrist_B_003_R_ctrl_3_2: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the baby wildebeest.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped jumping animation at 30 fps, frame range 0-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-25\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nSince the project's textures utilize virtual texturing, ensure the \"Virtual Texturing\" option is enabled in UE prior to use.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"Baby Wildebeest UE Character Asset 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-ue-character-asset","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mStCwnUaa5XXeHbNdVeaA2Ru/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A7_BabyWildebeest_Run_Display_1K%2BUE.jpg","gridUrl":"https://media.cgtrader.com/variants/mStCwnUaa5XXeHbNdVeaA2Ru/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A7_BabyWildebeest_Run_Display_1K%2BUE.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-ue-character-asset","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4948755/2892a144d6/baby-wildebeest-ue-character-asset-3d-model-2892a144d6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5369393","type":"listingItem","attributes":{"id":5369393,"title":"Rooster","price":90.0,"description":"**Introduction.**\nThis is a high-quality wolf model with 4 realistic animations. The model has a realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Formats. **\nThere is a Blender project, fbx, maya.\n\n**Features **\nThe model is in meter units at real-world scale.\n\n**Animations.**\nCrowing, Eat, Idle, RandomWalk.","imageAlt":"Chicken Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uwFXczKjwphTcDbmqFYaMa3R/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bia.jpg","gridUrl":"https://media.cgtrader.com/variants/uwFXczKjwphTcDbmqFYaMa3R/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5369393/c15c503f47/rooster-3d-model-c15c503f47.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5019683","type":"listingItem","attributes":{"id":5019683,"title":"Arabian Red Fox Animation - VFX Grace","price":459.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Arabian red fox model with multiple 4K UDIM maps, fur, rigging, a realistic muscle structure and an oral cavity. It comes with a complex hair system which presents a realistic hair effect, as well as a detailed facial expression system. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, paws, eyelids, eyes, tongue and teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N6T00_ArabianRedFox_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the centers of gravity of the body.\u003cbr\u003e\nCTR_gravity_b comes with two customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the front spine;\u003cbr\u003e\nCTR_neck_a controls the root of the neck;\u003cbr\u003e\nCTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following it.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rocates following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck rocates following the parent controller;\u003cbr\u003e\nWhen the center of gravity is rotating, Head_Follow only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the abdomen.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.Ris the IK controller of the right hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master contrals the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R control the facial expression of the eyebrows.\u003cbr\u003e\nThere are complex controllers of face and tongue for creating plenty of facial expressions, and more detailed controllers of the body for subtle actions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Arabian Red Fox Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6T00_ArabianRedFox_Display_Predation_01.jpg","gridUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5019683/01a87ea2c5/arabian-red-fox-animation-vfx-grace-3d-model-01a87ea2c5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4795736","type":"listingItem","attributes":{"id":4795736,"title":"Young Lion Cup","price":149.0,"description":"Unleash the raw power and untamed beauty of the young Lion with our meticulously crafted 3D model. Created with utmost precision and attention to detail.\nKey Features:\nRealistic Scale in Blender: Our young lion cup model is painstakingly designed to match real-world proportions, ensuring seamless integration into your projects.\n\nHigh-Resolution UDIM Textures: Experience stunning visual fidelity with multiple 4K textures in UDIM format, bringing out every intricate detail of the tiger's majestic coat.\n\nFur Dynamics: The model boasts meticulously simulated fur, enhancing the level of realism and adding an extra layer of authenticity to your renders and animations.\n\nRigging for Dynamic Poses: With a sophisticated rigging system, you can effortlessly pose the lion in a wide range of dynamic and expressive stances, enabling you to tell your visual story with unmatched versatility.\n\nFacial UI Control: Take full control of the lion's cup expressions and emotions with an intuitive user interface, allowing you to convey a wide array of moods and feelings.\n\nAnimations Included: Elevate your projects with a selection of captivating animations that showcase the lion in its natural habitat. From prowling to roaring, these animations add a dynamic element to your visual narratives.\nIdeal for:\nCGI Productions\nGame Development\nEducational Content\n","imageAlt":"Young Lion Cup 3D animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-cup","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3dmZxfQvaru3KvSFJxSe95Fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/LIon%20young%202.jpg","gridUrl":"https://media.cgtrader.com/variants/3dmZxfQvaru3KvSFJxSe95Fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/LIon%20young%202.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-cup","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4795736/13664b5862/young-lion-cup-3d-model-13664b5862.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3733360","type":"listingItem","attributes":{"id":3733360,"title":"Black Cock Animated VFX Grace","price":297.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black cock model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L629A1_BlackCock_Display_Foraging_01.jpg","gridUrl":"https://media.cgtrader.com/variants/FVBsgCs564ozqREc4eHw5hbW/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L629A1_BlackCock_Display_Foraging_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-cock-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3733360/0a9a5d20b2/black-cock-animated-vfx-grace-3d-model-0a9a5d20b2.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3594010","type":"listingItem","attributes":{"id":3594010,"title":"1989 Batwing","price":199.0,"description":"High quality 1989 Batwing 3D model, with fully detailed interior.\n\nThis model was done using as a base the original prop blueprint, which was created for designing the Batwing as seen on the Tim Burton's first Batman movie.\n\nThe model includes two fuselage versions, a mid-poly one (100.000 faces), and a hi-poly one (560.000 faces) which is ideal for close ups. It also features custom controls to easy manipulate the different moving parts of the model, including the canopy, gatling gun and landing gear. The usage of the custom controls is shown in the video below.\n\nMaterials are applied and working great in both Cycles and Eevee renderers. 4K textures are packed within the blend file, including base color, AO, roughness, metalness and normal maps. AO, roughness and metalness maps ara packed in a single file for saving space and echa one uses a different RGB channel:\n\n- AO: Red channel\n- Roughness: Green channel\n- Metalness: Blue channel\n\nThe example renders on this product page have been done in Cycles.\n\nThis model contains poles (more than 5 edges that converge to a single vertex.)\n\nReal world scale scene.\nScene units: meters\n\nThanks and have fun! :)","imageAlt":"3D model 1989 Batwing","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batwing","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gPQwET4qG46bn2Xr6rF9MeYQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/gPQwET4qG46bn2Xr6rF9MeYQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batwing","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3594010/262f54bf00/1989-batwing-3d-model-262f54bf00.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4136076","type":"listingItem","attributes":{"id":4136076,"title":"pikachu in pokemon movie","price":15.0,"description":"Thank you for your interest in my model (All textures are in textures.rar). \n\n- Render using blender cycle with samples: 1000.\n\n- If something isn't right with the model/textures, or the texture format doesn't suit you, please contact: thuanle2803le@gmail.com.\n\n- For Blender Unpacked Textures files. Once the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.\n\n- Pikachu was designed around the concept of electricity. They are creatures that have short, yellow fur with brown markings covering their backs and parts of their lightning bolt-shaped tails. They have black-tipped, pointed ears and red circular pouches on their cheeks, which can spark with electricity. They attack primarily by projecting electricity from their bodies at their targets. Within the context of the franchise, Pikachu can transform, or \"evolve,\" into a Raichu when exposed to a \"Thunder Stone.\" Pikachu was originally planned to have a second evolution called Gorochu, which was intended to be the evolved form of Raichu. In Pokémon Gold and Silver, \"Pichu\" was introduced as an evolutionary predecessor to Pikachu. In Pokémon Diamond and Pearl, gender differences were introduced; since those games, female Pikachu have an indent at the end of their tails, giving the tail a heart-shaped appearance.","imageAlt":"pikachu in pokemon movie 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/pikachu-e7f06fa9-2aae-474e-95b2-0e1f3e5123f9","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n2YkAJcxnPy6nSxkd7ccbXMy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/6.jpg","gridUrl":"https://media.cgtrader.com/variants/n2YkAJcxnPy6nSxkd7ccbXMy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/pikachu-e7f06fa9-2aae-474e-95b2-0e1f3e5123f9","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4136076/13b8ba94d3/pikachu-in-pokemon-movie-3d-model-13b8ba94d3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4746068","type":"listingItem","attributes":{"id":4746068,"title":"Gladiator Arena Fighter","price":47.4,"description":"Low poly, game ready, rigged(Epic Skeleton), modular, PBR textures, different color options, ARKit\\Apple Blendshapes(Morph Targets). Include body mesh without cloth.\n\nAll accessories are available! Model has 2 body shapes - without clothes \\ with clothes (both are rigged and with blendshapes) faces - 19298, tris - 36770, verts - 20588 Rigged with Epic Skeleton\\Humanoid rig. Easy animations retarget! Has Morph Targets, Blendshapes, Apple\\ARKit Face Blendshapes(can be used for face mocap (live stream)) 4K Textures - normal, metallic, roughness, albedo, opacity, emissive(PBR Textures Metal/Roughness). Has many hair\\eyes\\cloth\\body\\face colors. Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair, Weapon Model has different texture colors.\n\nArchive includes:\n\n- fbx.\n- all textures (png. and tga. mix)\n- Maya scene (2019)\n- UE4 project 4.26 v. (rigged with Epic Skeleton!)\n- Unity Scene\n\n","imageAlt":"Gladiator Arena Fighter 3D model","url":"https://www.cgtrader.com/3d-models/character/man/gladiator-arena-fighter","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bKQ2jGoCgWhxBcJ22CmLn239/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Frame%2013%20%281%29.jpg","gridUrl":"https://media.cgtrader.com/variants/bKQ2jGoCgWhxBcJ22CmLn239/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Frame%2013%20%281%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/gladiator-arena-fighter","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":212,"name":".svg","is_native":false},{"id":100,"name":".pdf","is_native":false},{"id":217,"name":".psd","is_native":false},{"id":213,"name":".ai","is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4746068/2c132d67b0/gladiator-arena-fighter-3d-model-2c132d67b0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5740731","type":"listingItem","attributes":{"id":5740731,"title":"Oriental Magpie Animation - Blender","price":385.0,"description":"**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, third eyelids, eyelids, feet, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 7,762; polygons: 7,714\u003cbr\u003e\nPupils: vertices: 4,228; polygons: 4,224\u003cbr\u003e\nEyeballs: vertices: 3,972; polygons: 3,968\u003cbr\u003e\nThird eyelids: vertices: 2,050; polygons: 1,984\u003cbr\u003e\nEyelids: vertices: 2,792; polygons: 2,592\u003cbr\u003e\nFeet: vertices: 18,924; polygons: 18,922\u003cbr\u003e\nTongue: vertices: 354; polygons: 352\u003cbr\u003e\nFeathers: vertices: 231,060; polygons: 150,714\u003cbr\u003e\nTotal: vertices: 271,142; polygons: 190,470\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Pupil_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot_a controls the rear center of gravity. It comes with 7 customized attributes:\u003cbr\u003e\nHead_Loc_Follow controls whether the head follows the parent location;\u003cbr\u003e\nHead_Rot_Follow controls whether the head follows the parent rotation;\u003cbr\u003e\nLeg_IK-FK_L switches between IK/FK for the left leg;\u003cbr\u003e\nLeg_IK-FK_R switches between IK/FK for the right leg;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK for the neck;\u003cbr\u003e\nNeck_Root_Follow controls whether the neck follows the body;\u003cbr\u003e\nTail_Root_Follow controls whether the tail follows the body;\u003cbr\u003e\nCTR_SpineRoot_b controls the front center of gravity.\u003cbr\u003e\nCTR_FeaFold is the root controller for folding wings.\u003cbr\u003e\nCTR_FeaFold_Shape controls the shape keys for folding wings.\u003cbr\u003e\nCTR_WingFold.L is the root controller for folding the left wing.\u003cbr\u003e\nCTR_WingFold_Shape.L controls the shape keys for folding the left wing.\u003cbr\u003e\nCTR_WingFold.R is the root controller for folding the right wing.\u003cbr\u003e\nCTR_WingFold_Shape.R controls the shape keys for folding the right wing.\u003cbr\u003e\nCTR_TailFeaFold controls the folding and extension for the tail.\u003cbr\u003e\nCTR_NictitatingMembrane.L controls the opening and closing of the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R controls the opening and closing of the right third eyelid.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the rotation of the jaw.\u003cbr\u003e\nCTR_openclaw_F.L controls the bending of the left claws.\u003cbr\u003e\nCTR_openclaw_F.R controls the bending of the right claws.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers for creating more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-259\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-296\u003cbr\u003e\nUnlooped look-for-food animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-332\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-126\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden, with Render enabled. To display hair, simply click the display button.\u003cbr\u003e\nThe feathers on the ears are replaced with \"OrientalMagpie_Ear_Feather\", please do not remove or disable it, which will cause rendering to fail to be displayed.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Oriental Magpie Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.jpg","gridUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5740731/ce197d7f7c/oriental-magpie-animation-blender-3d-model-ce197d7f7c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5396809","type":"listingItem","attributes":{"id":5396809,"title":"Baby Groot","price":45.0,"description":"**Baby Groot 3d Model**\nGroot is a character appearing in American comic books published by Marvel Comics. Created by Stan Lee, Larry Lieber, and Jack Kirby, the character first appeared in Tales to Astonish #13.\n\n- Rigged\n\n- With texture\n\n**Please give a Positive Review**","imageAlt":"3D model animated Baby Groot","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-groot-4373395b-4ae8-4a35-a94a-3670bd0fb8e0","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NvkKN5dGkSvMbAt7DBPL2cBu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10001.jpg","gridUrl":"https://media.cgtrader.com/variants/NvkKN5dGkSvMbAt7DBPL2cBu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/baby-groot-4373395b-4ae8-4a35-a94a-3670bd0fb8e0","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":25,"name":".dae","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5396809/9315017a92/baby-groot-3d-model-9315017a92.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4429532","type":"listingItem","attributes":{"id":4429532,"title":"Mule Deer VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 12,569; polygons 12,565\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\nTotal: vertices 49,123; polygons 49,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Hoof_Mask.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Displace.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Normal.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Nose_ID.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Other_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model, it comes with multiple customized attributes:\u003cbr\u003e\nfoot_B_IK_to_FK.L and foot_B_IK_to_FK.R switches between IK/FK of the hind legs non-seamlessly;\u003cbr\u003e\nfoot_F_IK_to_FK.L and foot_F_IK_to_FK.R switches between IK/FK of the forelegs non-seamlessly.\u003cbr\u003e\nCTR_back controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d and CTR_spine_e are controllers of the spine.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.\u003cbr\u003e\nCTR_head is the controller of the head.\u003cbr\u003e\nCTR_mouth and CTR_lip_D control the opening and closing of the mouth.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.\u003cbr\u003e\nDetailed facial riggings are available to create more facial expressions.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 1-14\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-220\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 1-19\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\n","imageAlt":"Mule Deer VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/98dG1Xj32tyjHohAaNZhcHHZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N0900_MuleDeer_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/98dG1Xj32tyjHohAaNZhcHHZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N0900_MuleDeer_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4429532/903e00859f/mule-deer-vfx-grace-3d-model-903e00859f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5084441","type":"listingItem","attributes":{"id":5084441,"title":"Ara Macao Animation - VFX Grace","price":318.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality scarlet macaw model with multiple 4K maps, hair cards, rigging and 4 realistic animations. It comes with complex feather cards and maps, with 130,000 faces in total which makes it more realistic. The detailed rigging allows you to control each piece of feather and fine-tune the animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, head, eyes, tongue and feathers.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 28,752; polygons 28,714\u003cbr\u003e\nHead: vertices 3,921; polygons 3,784\u003cbr\u003e\nEyes: vertices 3,338; polygons 3,456\u003cbr\u003e\nTongue: vertices 1,602; polygons 1,600\u003cbr\u003e\nFeathers: vertices 187,884; polygons 130,783\u003cbr\u003e\nTotal: vertices 225,503; polygons 168,337\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0F_AraMacao_Body_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_BaseColor.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Normal.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Roughness.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1003.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Body_Specular.1004.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather01_U_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather02_U_Specular.png, 4096 4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_D_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Feather_U01_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_FirstFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_B_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_SecondFeather_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_Shoulder_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather02_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_B_BaseColor.png, 409 64096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_F_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0F_AraMacao_TailFeather_Specular.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model. It comes with a customized attribute:\u003cbr\u003e\nFeatherSmooth prevents interspersed feathers.\u003cbr\u003e\nCTR_gravity_a controls the movement of the center of gravity of the body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs. It comes with three customized attributes:\u003cbr\u003e\nFK-IK switches between IK/FK of the legs.\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched.\u003cbr\u003e\nIK_StretchStrength controls the strength of leg stretching.\u003cbr\u003e\nFK_thigh_b.L, FK_shin.L, CTR_ROLL_foot.L, FK_thigh_b.R, FK_shin.R and CTR_ROLL_foot.R are FK controllers of the legs.\u003cbr\u003e\nCTR_gravity_b controls the chest. It comes with two customized attributes:\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the chest;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_chin opens the mouth.\u003cbr\u003e\nCTR_feather controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_feather.L and CTR_feather.R fold the wings by Location, which makes it quick and easy.\u003cbr\u003e\nEach feather comes with a skinned bone and a separate FK controller, detailed controller and bending controller, which makes it possible to control every feather. Besides, there are controllers which are to rotate, fold and unfold multiple feathers overall.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-14\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped takeoff animation at 30 fps, frame range 150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nMask modifier is applied, causing the cached vertex, edges and faces in the OBJ file to be different from that in Blender. This doesn't affect anything.\u003cbr\u003e\n\n","imageAlt":"Ara Macao Animation - VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0F_AraMacao_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LQbMgphbKAJ5j6LVeT55NqMX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0F_AraMacao_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/ara-macao-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5084441/03bebb04a5/ara-macao-animation-vfx-grace-3d-model-03bebb04a5.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4953738","type":"listingItem","attributes":{"id":4953738,"title":"Wolf UE Character Asset","price":519.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic Wolf character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 52,689 and polygon count is 52,450, ensuring the model's intricacy and realism.\u003cbr\u003e\n\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\n\nGroom Fur: A complex fur system was created in Blender, and the wolf's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0G_Wolf_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair02_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair03_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair04_Basecolor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Hair_Head_A_ID.uasset, 1024 *1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Skin_Mask.uasset, 1024 *1024\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0N2N0G_Wolf_Head_Specular.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nWolf_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_neck_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl, DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_neck_a_ctrl_2, DEF_neck_b_ctrl_2, DEF_neck_c_ctrl_2 and DEF_neck_d_ctrl_2: Control different segments of the neck.\u003cbr\u003e\nDEF_head_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_eye_R_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl...: Controllers for the left ear.\u003cbr\u003e\nDEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl...: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_hip_L_ctrl and DEF_hip_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_heel_F_R_ctrl_3, DEF_heel_F_L_ctrl_3, DEF_heel_H_L_ctrl_3 and DEF_heel_H_R_ctrl_3: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the Wolf.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-225\u003cbr\u003e\nUnlooped howling animation at 30 fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-182\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nSince the project's textures utilize virtual texturing, ensure the \"\"Virtual Texturing\"\" option is enabled in UE prior to use.\u003cbr\u003e\nGiven the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"3D 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3D","url":"https://www.cgtrader.com/3d-models/car/racing-car/realistic-black-muscle-car-high-poly-cinematic-vehicle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/orjb524lk5zvjfo4y24kabgcz77b/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/orjb524lk5zvjfo4y24kabgcz77b/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/racing-car/realistic-black-muscle-car-high-poly-cinematic-vehicle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"racing-car","categoryTitle":"Car","subcategoryTitle":"Racing","schemaImageUrl":"https://img-new.cgtrader.com/items/6790423/6b3e36e7a2/realistic-black-muscle-car-high-poly-cinematic-vehicle-3d-model-6b3e36e7a2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6405708","type":"listingItem","attributes":{"id":6405708,"title":"The futuristic city for a Avengers movie ","price":15.0,"description":"Hi This city is presented by Printbotics. It is less in price but, it is highly valuable for each who is seeing it. with our model you can make AAA game cinematic shots or Avengers cinematic city shots or Short film background and city shots \n\nIn shot our model can help in every digital shorts video. You will never find this valuable model in thiss less price ","imageAlt":"3D model The futuristic city for a Avengers movie","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/the-futuristic-city-for-a-avengers-movie","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1jtzoubdgbtrbsx7ry75mpk4v1p2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/12.jpg","gridUrl":"https://media.cgtrader.com/variants/1jtzoubdgbtrbsx7ry75mpk4v1p2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/12.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/the-futuristic-city-for-a-avengers-movie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6405708/08de0dfe2b/the-futuristic-city-for-a-avengers-movie-3d-model-08de0dfe2b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5327316","type":"listingItem","attributes":{"id":5327316,"title":"Jinn Genie","price":9.0,"description":"The mid poly, render-ready, and game-ready, PBR textured model of a genie. Real-world size - height is about 1m 90cm. The model uses 1 opaque PBR material and 1 alpha blend PBR material.\n\nMade in Blender 3.3, renders are made from the actual file using the Eevee renderer. PBR metallic workflow textures are packed into the file. PBR Specular / PBR Metallic / Unreal Engine / Unity / C4D Physical textures are available as separate archive.\n\nFBX / OBJ / GLB were exported from Blender.\n\nAlso available are 3ds Max and Cinema 4D versions, please look at the attached screenshots. Also, on the screenshots, you can see how the model looks in Unity and Unreal Engine.\n\n39 848 faces, 75 190 triangles, 38 518 vertices. 4096 PBR textures in PNG file format.\n\nUnits: cm\n\nNOTE: This model contains poles (more than 5 edges that converge to a single vertex.)","imageAlt":"3D model Jinn Genie","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/jinn-genie","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Jnw4Q318assNRRtuKicUuw6s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dfs0012.jpg","gridUrl":"https://media.cgtrader.com/variants/Jnw4Q318assNRRtuKicUuw6s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dfs0012.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/jinn-genie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5327316/53480a1973/jinn-genie-3d-model-53480a1973.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4984890","type":"listingItem","attributes":{"id":4984890,"title":"Ovis Ammon Male Animated - VFX Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,904; polygons 36,838\u003cbr\u003e\nEyes: vertices 1,782; polygons 1,862\u003cbr\u003e\nTongue: vertices 1,380; polygons 1,378\u003cbr\u003e\nHorns: vertices 14,708; polygons 14,704\u003cbr\u003e\nTotal: vertices 54,774; polygons 54,782\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_back controls the center of gravity.\u003cbr\u003e\nCTR_gravity controls the rear spine.\u003cbr\u003e\nCTR_spine_c_pivot controls the middle spine.\u003cbr\u003e\nCTR_spine_d controls the front spine, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_IK_FK swiches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.\u003cbr\u003e\nthigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\nIK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.\u003cbr\u003e\nhip_b_parent.L and hip_b_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_Chain_Length switches the chain length of the hind legs in IK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_mouth controls the jaw.\u003cbr\u003e\nCTR_roll_lip_D controls the lower lip.\u003cbr\u003e\nCTR_mouth_U controls the upper lip.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_belly controls the abdomen and the breath animation.\u003cbr\u003e\nThere are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-70\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Ovis Ammon Male Animated - VFX Grace 3D 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Fox Animation VFX Grace","price":462.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high quality red fox model with UDIM 4K maps, fur, riggings and three realistic animations. The model also has realistic muscle structure and an oral cavity, and a complex fur system is created in Blender to make it realistic. There is also a detailed facial expression control system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, paws, eyelid01, eyelid02, eyes, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Head_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the front, middle and rear center of gravity.\u003cbr\u003e\nCTR_gravity_b comes with customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity of the body;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the front spine; CTR_neck_a controls the root of neck; CTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following CTR_spine_f.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller, it only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the belly.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.R is the IK controller of the right hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nThere are complex controllers of the face and tongue, which can create plenty of facial expressions.\u003cbr\u003e\nThe body comes with more detailed controllers which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-242\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Snow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Snow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4436799/31a7bcf570/red-fox-animation-vfx-grace-3d-model-31a7bcf570.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514774","type":"listingItem","attributes":{"id":5514774,"title":"European Mouflon Female Animation - VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality female mouflon model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, pupils, sclerae, teeth and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 29,761; polygons: 29,759\u003cbr\u003e\nPupils: vertices: 818; polygons: 838\u003cbr\u003e\nSclera: vertices: 964; polygons: 1,024\u003cbr\u003e\nTeeth: vertices: 8,034; polygons: 7,970\u003cbr\u003e\nTongue: vertices: 1,380; polygons: 1,378\u003cbr\u003e\nTotal: vertices: 40,957; polygons: 40,969\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation..\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_MouflonFemale_Body_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Hair_Clump_1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Hair_Clump_1002.png, 1024* 1024\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Hair_Noise_1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Hair_Noise_1002.png, 1024* 1024\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Roughness_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Roughness_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Body_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Pupil_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Pupil_Normal.png, 2048* 2048\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Tongue_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0O0A0E_Mouflon_Female_Tongue_Normal.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_spine_d controls the anterior spine, with two customized properties:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows.\u003cbr\u003e\nCTR_thigh_F_parent.L and CTR_thigh_F_parent.R control the front legs, each with seven customized properties:\u003cbr\u003e\nFK_limb_follow controls whether the FK controller follows;\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch controls the stretch of the IK of legs;\u003cbr\u003e\nIK_follow controls whether the IK of legs follows CTR_Root;\u003cbr\u003e\npole_follow controls whether pole vector follows;\u003cbr\u003e\npole_vector switches between two pole vectors;\u003cbr\u003e\nroot/parent controls whether the IK of legs follows the center of gravity.\u003cbr\u003e\nCTR_hip_b_parent.L and CTR_hip_b_parent.R control the hind legs, each with seven customized properties:\u003cbr\u003e\nFK_limb_follow controls whether the FK controller of thighs follows;\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\nIK_Stretch controls the stretch of the IK of legs;\u003cbr\u003e\nIK_follow controls whether the IK of legs follows CTR_Root;\u003cbr\u003e\npole_follow controls whether pole vector follows;\u003cbr\u003e\npole_vector switches between two pole vectors;\u003cbr\u003e\nroot/parent controls whether the IK of legs follows the center of gravity.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers for the hind feet, each with one customized property:\u003cbr\u003e\nIK_Leg_2/3 switches between two weight-bearings of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers for detailed animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-108\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"3D model European Mouflon Female Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/european-mouflon-female-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PrPYxeHCWx1ayyq4SH8t4mmg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/european-mouflon-female-animation-vfx-grace-3d-model-a526ce1a45.jpg","gridUrl":"https://media.cgtrader.com/variants/PrPYxeHCWx1ayyq4SH8t4mmg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/european-mouflon-female-animation-vfx-grace-3d-model-a526ce1a45.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/european-mouflon-female-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514774/a526ce1a45/european-mouflon-female-animation-vfx-grace-3d-model-a526ce1a45.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5238796","type":"listingItem","attributes":{"id":5238796,"title":"Starlight Rebecca Anne","price":14.0,"description":"\nmodel is sculpted in z brush and modified in cc4 its for sale on mall my accounts https://linktr.ee/Boudy.Arts there is animations with the rig face by me on my instgram character is a base cc4 character with uvs and wrinkles , head made through face tools in cc4 and imported for cc4 texturing and makeup clothes geometry is all cc4 geometry compresed with uvs zip file contains ( iavatar + low poly character + high quality character +blend file that contains character) .\nU can see opmized texture ;ow ploy character in my other accounts in my profile \nRebecca Anne \"Annie\" January is a fictional superheroine in the comic book series The Boys, created by Garth Ennis and Darick Robertson. As Starlight, she is a member of the Seven, a group of superheroes funded by Vought-American, and the love interest of Hughie Campbell.\n","imageAlt":"Starlight Rebecca Anne 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/starlight-rebecca-anne","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Du3FYi3JVcwxfqnssjHTvexc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/kjvhgjfgek.jpg","gridUrl":"https://media.cgtrader.com/variants/Du3FYi3JVcwxfqnssjHTvexc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/kjvhgjfgek.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/starlight-rebecca-anne","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5238796/a6d41d9982/starlight-rebecca-anne-3d-model-a6d41d9982.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5003102","type":"listingItem","attributes":{"id":5003102,"title":"Gamora ","price":50.0,"description":"Presenting an exceptional 3D model of Zoe Saldana as Gamora, meticulously crafted and fully rigged with Blender's Rigify for seamless animation. This highly detailed and lifelike digital creation opens the door to a myriad of creative possibilities, ready to be featured in animation, gaming, commercials, movies, and social media.\n----------------------------------------------------------------\nThe Zoe Saldana as Gamora 3D model is a testament to precision and artistry, capturing the essence of the iconic character with remarkable attention to detail. From Gamora's distinctive features to her fierce and dynamic presence, every nuance has been painstakingly recreated, ensuring an unparalleled level of realism.\n--------------------------------------------------------\nDesigned with Blender's Rigify, this model comes fully rigged with intuitive controls, offering animators a versatile range of movements. Whether it's Gamora engaging in intense battle sequences or conveying a spectrum of emotions in a cinematic moment, this model provides the flexibility needed to bring the character to life with fluidity and authenticity.\n-----------------------------------------------------------------------------------------\nThis 3D model is a perfect fit for various multimedia projects. From animated movies that demand nuanced performances to gaming experiences that thrive on lifelike characters, and from captivating commercials to the immersive world of social media, the Zoe Saldana as Gamora model promises to elevate the visual storytelling experience.\n-------------------------------------------------------------------------\nThe hyper-realistic features and meticulous rigging ensure effortless integration into virtual environments and platforms. Whether it's for a high-stakes gaming scenario, a cinematic movie sequence, or a dynamic social media post, this model brings an authentic and captivating presence, making it an invaluable asset for professionals in the entertainment, gaming, and digital content creation industries.\n-------------------------------------------------------------------------------------------------------------------------------------------------------------\nBy incorporating this fully rigged and highly detailed Zoe Saldana as Gamora model into your projects, you not only pay homage to the beloved character but also elevate your creations to new heights of quality and authenticity. Prepare to immerse audiences in the dynamic and expressive world of Gamora, portrayed by Zoe Saldana, with a 3D model that adds a touch of cinematic magic to every animation, game, or commercial it graces.","imageAlt":"3D asset animated Gamora","url":"https://www.cgtrader.com/3d-models/character/woman/gamora-1d10fe76-1dc3-46cb-8429-52bca10d7293","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7LARkN27QEncqqhSmz5m24gQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/7LARkN27QEncqqhSmz5m24gQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/gamora-1d10fe76-1dc3-46cb-8429-52bca10d7293","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/5003102/b92ab6a69e/gamora-3d-model-b92ab6a69e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6168798","type":"listingItem","attributes":{"id":6168798,"title":"Secret level 4 - Zanen Remake","price":19.9,"description":"Secret level 4 - Zanen Remake,With skeleton binding and walking animations.","imageAlt":"Secret level 4 - Zanen Remake 3D","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/secret-level-4-zanen-remake","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5clizda8u7gjsnl73che65v0bltn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/4.jpg","gridUrl":"https://media.cgtrader.com/variants/5clizda8u7gjsnl73che65v0bltn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/secret-level-4-zanen-remake","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6168798/f68d733e2b/secret-level-4-zanen-remake-3d-model-f68d733e2b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4021032","type":"listingItem","attributes":{"id":4021032,"title":"Male Elk Animated VFX Grace","price":286.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a male elk model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, horns, oral cavity, tongue, irises, sclerae, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 432; polygons 408\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 56,425‬; polygons 55,632\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_follow controls whether the head moves following it; Neck_follow controls whether the head moves following the parent controller; Tail_follow controls whether the head moves following the parent controller; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless IK/FK switch of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R control the limbs.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the former, middle and latter spine.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_neck_root controls the root of the neck.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b... control the FK of the neck.\u003cbr\u003e\nCTR_eye.R.001 and CTR_eye.L.001 control the winkle.\u003cbr\u003e\nCTR_chin controls the opening of the mouth.\u003cbr\u003e\nThere is a facial UI which makes it easier to control the face.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-44\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-18\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-15\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Male Elk Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cWRHx3yejc3qTZJ699m72EWk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_02.jpg","gridUrl":"https://media.cgtrader.com/variants/cWRHx3yejc3qTZJ699m72EWk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4021032/c2bac30ee3/male-elk-animated-vfx-grace-3d-model-c2bac30ee3.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6057253","type":"listingItem","attributes":{"id":6057253,"title":"Peace Maker from suicide squad 2 movie high quality FBX model","price":15.0,"description":" PEACE MAKER AKA JOHN CENA\nHigh quality model in FBX. format ready for in game appearences ,ingame action , animated shows ,dramas etc\nsome of the things may vary from the original character but it is in good quality","imageAlt":"animated Peace Maker from suicide squad 2 movie high 2","url":"https://www.cgtrader.com/3d-models/character/man/peace-maker-from-suicide-squad-2-movie-high-quality-fbx-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/euldfad6zt2u3l6o49veg3jdr4ho/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/model.jpg","gridUrl":"https://media.cgtrader.com/variants/euldfad6zt2u3l6o49veg3jdr4ho/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/model.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/peace-maker-from-suicide-squad-2-movie-high-quality-fbx-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6057253/2880f6c863/peace-maker-from-suicide-squad-2-movie-high-quality-fbx-model-3d-model-2880f6c863.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4981735","type":"listingItem","attributes":{"id":4981735,"title":"Young Giraffe VFX Grace","price":274.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality young giraffe model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, lacrimal gland, tears, pupils, sclerae, alveolar ridge, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 35,572; polygons 35,582\u003cbr\u003e\nLacrimal gland: vertices 436; polygons 432\u003cbr\u003e\nTears: vertices 548; polygons 544\u003cbr\u003e\nPupils: vertices 2,500; polygons 2,496\u003cbr\u003e\nSclerae: vertices 1,396; polygons 1,408\u003cbr\u003e\nTongue: vertices 2,241; polygons 2,200\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nTeeth: vertices 1,356; polygons 1,344\u003cbr\u003e\nTotal: vertices 44,859; polygons 44,814\u003cbr\u003e\n\n**Project**\u003cbr\u003e\n\nFormat There is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0N2N0P_Giraffe_Young_Body_BaseColor.png, 40964096\u003cbr\u003e\nJF0N2N0P_Giraffe_Young_Part_BaseColor.png, 40964096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_Spine controls the rear spine.\u003cbr\u003e\nCTR_middle_spine controls the middle spine.\u003cbr\u003e\nCTR_end_spinen controls the front spine.\u003cbr\u003e\nCTR_tail.001, CTR_tail.002, CTR_tail.003, CTR_tail.004... are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck, CTR_neck.000, CTR_neck.001, CTR_neck.002... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_FT_footRoll_L and CTR_FT_footRoll_R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_BK_footRoll_L and CTR_BK_footRoll_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_jaw and CTR_jaw.001 control the jaw.\u003cbr\u003e\nCTR_eyeball_L and CTR_eyeball_R control the eyes.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Neck.001 is the IK controller of the neck.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable running animation at 30 fps, frame range 0-200\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-545\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-640\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-244\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.","imageAlt":"3D Young Giraffe VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-giraffe-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9sSSsyAxNR1eEWU1cy3KXiym/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0P_Giraffe_Young_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/9sSSsyAxNR1eEWU1cy3KXiym/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0P_Giraffe_Young_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-giraffe-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4981735/c613724ad7/young-giraffe-vfx-grace-3d-model-c613724ad7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6222398","type":"listingItem","attributes":{"id":6222398,"title":"Nikon Camera","price":15.0,"description":"CGT Model scaled to real world proportions, Exported from blender to FBX and OBJ formats. Textures exported from Substance Painter and includes maps exported for both Unity and Unreal.\n\nTextures:\n\nAll textures are made and exported from substance painter and are 2k resolution. The model comes with four color schemes.\n\nAll normals are OpenGL with the exception of the Unreal Engine export, which containsa directX normal map.\n\nTextures included are diffuse, height, metalic, mixed_AO, Normal map and roughness. Also included in the '2' folder is the ID map used for texturing the model within Substance Painter.","imageAlt":"3D asset Nikon Camera","url":"https://www.cgtrader.com/3d-models/electronics/other/nikon-camera-7e809b3f-9383-4728-9b53-bb63470a9869","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/n3f6gb3k3ylleoq31hcnqi9crnzi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.png0002.jpg","gridUrl":"https://media.cgtrader.com/variants/n3f6gb3k3ylleoq31hcnqi9crnzi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.png0002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/nikon-camera-7e809b3f-9383-4728-9b53-bb63470a9869","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6222398/b88c7c845a/nikon-camera-3d-model-b88c7c845a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6173388","type":"listingItem","attributes":{"id":6173388,"title":"T-800 3D Model Pack 3 High Detail Terminator Variants","price":60.0,"description":"A powerful collection of three detailed T-800 Terminator models, perfect for sci-fi and cyberpunk-themed projects. 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Also included in the '2' folder is the ID map used for texturing the model within Substance Painter.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/electronics/other/cannon-camera-1de31b53-5d0d-4285-b645-e042694a990c","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kr6eub975n86vycmfn6no46yrexq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.png0001.jpg","gridUrl":"https://media.cgtrader.com/variants/kr6eub975n86vycmfn6no46yrexq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.png0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/cannon-camera-1de31b53-5d0d-4285-b645-e042694a990c","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6222447/5350b35299/cannon-camera-3d-model-5350b35299.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4989155","type":"listingItem","attributes":{"id":4989155,"title":"Silverback Gorilla Animation VFX Grace","price":389.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,759; polygons 36,634\u003cbr\u003e\nLens: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 964; polygons 1,024\u003cbr\u003e\nUpper teeth: vertices 8,720; polygons 8,688\u003cbr\u003e\nLower teeth: vertices 8,016; polygons 7,984\u003cbr\u003e\nOral cavity: vertices 24,129; polygons 23,920\u003cbr\u003e\nTotal: vertices 79,552; polygons 79,274\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048\u003cbr\u003e\nJF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows.\u003cbr\u003e\nCTR_spine_a controls the rear spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c and CTR_spine_c.001 control the front spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nFK_follow controls whether the forelegs rotates following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_parent controls whether the forelegs moves following the movement of the center of gravity;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_stretch controls whether the legs can be stretched.\u003cbr\u003e\nCTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.\u003cbr\u003e\nCTR_jaw_a controls the jaw.\u003cbr\u003e\nCTR_lip_U controls the upper lip.\u003cbr\u003e\nCTR_lip_D controls the lower lip.\u003cbr\u003e\nCTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped watching animation at 30 fps, frame range 0-279\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-13\u003cbr\u003e\nUnlooped running animation at 30 fps, frame range 0-153\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-125\u003cbr\u003e\nUnlooped BeatChest animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Silverback Gorilla Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0R_SilverbackGorilla_Effect%20map00000.jpg","gridUrl":"https://media.cgtrader.com/variants/d5nZxUVF6n46ijLgpiu5SPJy/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0R_SilverbackGorilla_Effect%20map00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/silverback-gorilla-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989155/2ea1c299c7/silverback-gorilla-animation-vfx-grace-3d-model-2ea1c299c7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2188200","type":"listingItem","attributes":{"id":2188200,"title":"1982 2019 Blade Runner Ground Police Car","price":17.99,"description":"This is a lowpoly model of the police car from the original Blade Runner movie, ready for use in games or projects.\n\nModel information:\n\n14.9K Vertices\n\n25.8K Polygons\n\nThe archive includes the model and textures.\n\nThe model is in the .fbx (ver. 2014/2015) and .obj format. ONLY the .fbx format contains the animation of opening gullwing doors.\n\nThe textures were made using the PBR Metallic Roughness workflow. \n\nThe texture types included in the archive are: normal textures, base color textures, opacity textures, roughness textures, metallic textures and ambient occlusion textures + emissive textures, all in 2048x2048 resolution, except for the chassis texture set - that one is in 1K.\n\nIf you'd like to have custom textures made for this model, or a custom variant of it, please message me.","imageAlt":"1982 2019 Blade Runner Ground Police Car 3D asset","url":"https://www.cgtrader.com/3d-models/car/concept-car/1982-2019-blade-runner-ground-police-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wTkBHeFSyeb8ZE8aAk6t3u8V/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot015.jpg","gridUrl":"https://media.cgtrader.com/variants/wTkBHeFSyeb8ZE8aAk6t3u8V/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot015.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/1982-2019-blade-runner-ground-police-car","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/2188200/c284f2a8cf/1982-2019-blade-runner-ground-police-car-3d-model-c284f2a8cf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3490653","type":"listingItem","attributes":{"id":3490653,"title":"Emperor Penguin Animated VFX Grace","price":338.0,"description":"**This package contains only adult emperor penguin models, and does not contain baby penguins. The display image is for viewing purposes only and is not included in the download file.\n\n**Introduction**\u003cbr\u003e\nThis is an Emperor Penguin model with multiple 4K UDIM PBR maps, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the Body, pupils, corneas, dark corneas, teeth, tongue, multiple feathers.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 11,845; polygons 11,818\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nCorneas: vertices 1,156; polygons 1,216\u003cbr\u003e\nDark corneas: vertices 898; polygons 896\u003cbr\u003e\nTeeth: vertices 4,992; polygons 4,368\u003cbr\u003e\nTongue: vertices 3,760; polygons 3,748\u003cbr\u003e\nFeathers: vertices 920; polygons 644\u003cbr\u003e\nTotal: vertices 24,855; polygons 24,034\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Hair_Mask.png, 2048*2048\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Pupil_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Roughness.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Specular.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the body, and its customized attribute Belly_FollowMulti controls whether the whole spine moves together; Foot_IK_FK_L and Foot_IK_FK_R control the non-seamless switch of IK/FK of legs; Wing_IK_FK_L and Wing_IK_FK_R control the non-seamless switch of IK/FK of wings.\u003cbr\u003e\nThe Location of CTR_Foot_Fold_Stretch.L and CTR_Foot_Fold_Stretch.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_Body_U controls the upper body, and its customized attribute Neck_Follow/NoFollow controls whether the neck moves following the parent controller.\u003cbr\u003e\nCTR_Head and CTR_Root_Head control the head; CTR_Root_Head controls whether the head rotates following the parent controller by customized attribute Head_Follow/NoFollow.\u003cbr\u003e\nCTR_EyeBall.L/R control the movement of the eyes, and the Scale controls winkle.\u003cbr\u003e\nThere are fine controllers of the toes and the tail feathers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-35\u003cbr\u003e\nLoopable gliding animation at 30 fps, frame range 0-24\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Emperor Penguin Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/emperor-penguin-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YTkv9Xmzy8czvz9cAnd6SwZQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A7_EmperorPenguin_Display_Protect_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YTkv9Xmzy8czvz9cAnd6SwZQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A7_EmperorPenguin_Display_Protect_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/emperor-penguin-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3490653/b992f103e9/emperor-penguin-animated-vfx-grace-3d-model-b992f103e9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5547830","type":"listingItem","attributes":{"id":5547830,"title":"Daniel Radcliffe","price":8.0,"description":"Bring the magic, charm and captivating presence of beloved actor Daniel Radcliffe to life with this highly detailed and realistic 3D model. From his iconic portrayal of Harry Potter to his diverse range of roles, every key aspect of Radcliffe's acting career is meticulously captured in this model. Perfect for animation, video games, and VR projects, this 3D representation brings the essence of Radcliffe's talent and appeal to life. With every element from the iconic lightning bolt scar on his forehead to his intense emotional range, this 3D model captures the heart and soul of one of the most well-loved actors in the industry. Whether you're a fan of the Harry Potter series or have enjoyed Radcliffe's other projects, this 3D model is sure to bring the magic and charm of his performances to life. With its realistic features and attention to detail, this model is ideal for any project looking to incorporate the talent and allure of Daniel Radcliffe into their work. ","imageAlt":"3D asset Daniel Radcliffe","url":"https://www.cgtrader.com/3d-models/character/man/daniel-radcliffe-63c60a6d-5fcd-489a-b7e5-d35233cc9b6e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e59FXvA5fUTpUZHdaz4HgGNT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/e59FXvA5fUTpUZHdaz4HgGNT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/daniel-radcliffe-63c60a6d-5fcd-489a-b7e5-d35233cc9b6e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/5547830/f391217361/daniel-radcliffe-3d-model-f391217361.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4526566","type":"listingItem","attributes":{"id":4526566,"title":"Wolf Animation VFX Grace","price":439.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0G_Wolf_Head_Specular.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024\u003cbr\u003e\nJF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nRoot controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_hind controls the rear spine.\u003cbr\u003e\nCTR_spine_mid controls the middle spine.\u003cbr\u003e\nCTR_spine_front controls the front spine. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head follows;\u003cbr\u003e\nNeck_Follow controls whether the neck follows;\u003cbr\u003e\nTail_Follow controls whether the tail follows.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_head controls the head.\u003cbr\u003e\nCTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the forelegs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:\u003cbr\u003e\nIK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;\u003cbr\u003e\nLeg_IK/FK switches between IK/FK of the hind legs;\u003cbr\u003e\npole_vector switches between different display modes of the pole vector controllers.\u003cbr\u003e\nCTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.\u003cbr\u003e\nCTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.\u003cbr\u003e\nCTR_chin_D controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_breathe is the abdomen controller, which controls the action of breath.\u003cbr\u003e\nComplex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-225\u003cbr\u003e\nUnlooped howling animation at 30 fps, frame range 0-230\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-182\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nExcept for the above, The model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Wolf Animation VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0G_Wolf_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/zpmG7zi1CiSASxMve23dkBvi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0G_Wolf_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4526566/bd345dd30a/wolf-animation-vfx-grace-3d-model-bd345dd30a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6342083","type":"listingItem","attributes":{"id":6342083,"title":"Indominus Rex Movie Accurate Blender Rig","price":20.0,"description":"This Movie Accurate Blender JWE2 remodeled and retextured rig of the Indominus Rex is the best movie accurate Indominus Rex rig you can buy ON THE MARKET!","imageAlt":"Indominus Rex Movie Accurate Blender Rig 3D","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/indominus-rex-movie-accurate-blender-rig","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hwwc9jvdpkd0k5fe4bfg1d61dy8r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-07-17%20132952.jpg","gridUrl":"https://media.cgtrader.com/variants/hwwc9jvdpkd0k5fe4bfg1d61dy8r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-07-17%20132952.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/indominus-rex-movie-accurate-blender-rig","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/6342083/042015f026/indominus-rex-movie-accurate-blender-rig-3d-model-042015f026.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6222417","type":"listingItem","attributes":{"id":6222417,"title":"Cannon Camera","price":10.0,"description":"CGT Model scaled to real world proportions, Exported from blender to FBX and OBJ formats. 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Also included in the '2' folder is the ID map used for texturing the model within Substance Painter.","imageAlt":"Cannon Camera 3D asset","url":"https://www.cgtrader.com/3d-models/electronics/other/cannon-camera-3e89bcf2-de37-48e4-8fd6-6e4419ef7e32","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jtcqvp1qszz6yyf64ove5r7va6jk/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0001.png0003.jpg","gridUrl":"https://media.cgtrader.com/variants/jtcqvp1qszz6yyf64ove5r7va6jk/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0001.png0003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/cannon-camera-3e89bcf2-de37-48e4-8fd6-6e4419ef7e32","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6222417/bca0a1a95b/cannon-camera-3d-model-bca0a1a95b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6114122","type":"listingItem","attributes":{"id":6114122,"title":"pickup truck ","price":5.0,"description":"The image showcases a Ram Ford pickup truck, a custom 3D model crafted in Blender, exuding a rugged and modern aesthetic. The truck features a lifted suspension, giving it an imposing stance with large, aggressive off-road tires mounted on sleek black rims with red brake calipers peeking through. The body is painted in a matte beige finish, complemented by black accents on the lower panels, grille, and trim, enhancing its tough, utilitarian look. The front fascia is dominated by a bold grille with the \"RAM\" logo prominently displayed, flanked by sharp, angular headlights and amber marker lights. A heavy-duty front bumper with a winch and tow hooks adds to its off-road capability. The cabin is a crew cab design with tinted windows, and the bed features a minimalist, functional layout with side rails. The overall design, rendered in Blender, emphasizes durability and style, with clean lines and detailed textures that highlight the truck's robust character against a neutral gray background.","imageAlt":"luxury pickup truck 3D asset animated","url":"https://www.cgtrader.com/3d-models/car/luxury-car/luxury-pickup-truck","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e7ft6jfernm5d4zp0kgvk5q0w0bl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/r0002.jpg","gridUrl":"https://media.cgtrader.com/variants/e7ft6jfernm5d4zp0kgvk5q0w0bl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/r0002.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/luxury-car/luxury-pickup-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"car","subcategorySlug":"luxury-car","categoryTitle":"Car","subcategoryTitle":"Luxury","schemaImageUrl":"https://img-new.cgtrader.com/items/6114122/dd6c70244d/pickup-truck-3d-model-dd6c70244d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6466536","type":"listingItem","attributes":{"id":6466536,"title":"Vintage Slide Projector","price":18.0,"description":"Faces : 2983\nVertices : 3724\nPolycount: 3000\n\nA meticulously crafted 3D model of a vintage slide projector, complete with metallic body, focusing knob, and textured glass lens. 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Great as a background prop in retro scenes or a hero asset in cinematic storytelling.","imageAlt":"Vintage Slide Projector 3D asset","url":"https://www.cgtrader.com/3d-models/engineering-parts/erni/vintage-slide-projector","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/0r2qy9w7hvp4bygiqwsfkk4zw29v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1000212784.jpg","gridUrl":"https://media.cgtrader.com/variants/0r2qy9w7hvp4bygiqwsfkk4zw29v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1000212784.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/engineering-parts/erni/vintage-slide-projector","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":129,"name":".3mf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"engineering-parts","subcategorySlug":"erni","categoryTitle":"Engineering Parts","subcategoryTitle":"Erni Electronics","schemaImageUrl":"https://img-new.cgtrader.com/items/6466536/725bc2dcd4/vintage-slide-projector-3d-model-725bc2dcd4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4433968","type":"listingItem","attributes":{"id":4433968,"title":"ET 3D Model with Rig and Scene","price":79.0,"description":"- The Exquisite E.T. 3D Model is meticulously designed with precision and attention to detail, making it perfect for fans of iconic movies, collectors, or anyone looking for high-quality 3D assets for their projects.\n- The model is 3D printing STL ready to print if you want to repose it and then print it by yourself, or you can reach out to the seller for the reposing then send you the correct files.\n- The 3D model includes a fully-rigged E.T. character that is ready to be posed, animated, and textured with details to create a stunningly realistic appearance. The UV map is also included, allowing for customization and flexibility in future projects.\n- To bring E.T. to life, the model includes a 3D scene in Blender, complete with carefully crafted lighting that captures the essence of the character and brings out the detail in his features. This makes it easier for users to showcase the model in a variety of settings, such as movies, video games, animations, and more.\n- The model was created using ZBrush, a powerful 3D sculpting tool, to ensure that every detail is captured accurately and precisely. This guarantees that the final product is of the highest quality and looks just as impressive.\n- Overall, this E.T. 3D model is the perfect addition to any 3D artist's collection. It is ready for use in any project, and with the included scene and UV map, users can quickly and easily create custom looks and environments. The seller is confident that this model will meet and exceed the expectations of anyone looking for a high-quality 3D asset.","imageAlt":"animated ET 3D Model with Rig and Scene","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/et-3d-model-with-rig-and-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mKRyHfuFSq2pJ2AE32cXjiFh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/mKRyHfuFSq2pJ2AE32cXjiFh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/et-3d-model-with-rig-and-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4433968/145f60f61e/et-3d-model-with-rig-and-scene-3d-model-145f60f61e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5484093","type":"listingItem","attributes":{"id":5484093,"title":"Police SUV Vehicle","price":6.0,"description":"This Generic Police SUV Is amaizing! 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Feel free to contact me and I'll get back to you ASAP!!\n\n**Enjoy the animation files!**\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/exterior/landscape/blender-car-animation-short","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1bwh7rybtr7t2geefyg9qpv6cftw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/js3.jpg","gridUrl":"https://media.cgtrader.com/variants/1bwh7rybtr7t2geefyg9qpv6cftw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/js3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/blender-car-animation-short","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/6000531/fabbf2b7b9/blender-car-animation-short-3d-model-fabbf2b7b9.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"717182","type":"listingItem","attributes":{"id":717182,"title":"Catwoman Dark Knight Rises - Anne Hathaway","price":40.0,"description":"Catwoman Dark Knight Rises - Anne Hathaway\n\nCatwoman is a fictional character created by Bill Finger and Bob Kane who appears in American comic books published by DC Comics, commonly in association with the superhero Batman. 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Real Time water simulation, 4K and 8K 3D Models with textures.","imageAlt":"3D asset Desert Movie CGI","url":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-movie-cgi","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wu4tw1ix787sr1liniuiavg6nk7w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1662.jpg","gridUrl":"https://media.cgtrader.com/variants/wu4tw1ix787sr1liniuiavg6nk7w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1662.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/desert-movie-cgi","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/6245371/1ad597aabd/desert-movie-cgi-3d-model-1ad597aabd.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3516144","type":"listingItem","attributes":{"id":3516144,"title":"Woman 4 wearing pants and shirt","price":3.0,"description":"\n\n**FEATURES**\n\n- UNREAL ENGINE EPIC SKELETON RIG\n- PBR 4K TEXTURES\n- 36 MORPH CONTROLS (LISTED IN PREVIEW)\n- 30 ANIMATIONS (LISTED IN PREVIEW)\n- 04 LOD GROUPS\n- SINGLE MESH\n- UV MAPPED\n- SINGLE MATERIAL\n- LOWPOLY\n\n\n**_AVAILABLE FILE FORMATS_**\n\n- UNREAL ENGINE VERSION- 4.25\n- UNITY VERSION- 2019.4.32\n- 3DS MAX VERSION-2017\n- MAYA VERSION-2017\n- BLENDER VERSION- 2.9\n- CINEMA 4D VERSION- R21 \n- FBX BOTH Z-UP \u0026 Y-UP\n- OBJ\n\n \u003e SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ, FORMATS \n \n**_NOTES_**\n\n- CREATED WITH 3DS MAX SOFTWARE WITHOUT ANY ADDITIONAL PLUGIN\n- RIGGED TO THE EPIC SKELETON\n- CHARACTER IS A SINGLE MESH\n- LOWPOLY MODEL\n- ONLY HAVE A SINGLE MATERIAL FOR THE WHOLE BODY\n- SUPPORT ANIMATIONS FROM THE UNREAL MANNEQUIN\n\n**_POLY COUNT_**\n\n- LOD-0 HIGH QUALITY - 5220(POLY) 5220(TRI) 2692(VERT)\n- LOD-1 MEDIUM - 4146(POLY) 4146(TRI) 2153(VERT\n- LOD-2 LOW - 2563 (POLY) 2563(TRI) 1346(VERT)\n- LOD-3 VERY LOW - 1494(POLY) 1494(TRI) 807(VERT)\n \n\n**_TEXTURE RESOLUTION_**\n\n- DIFFUSE 4096X4096\n- NORMAL_MAP 4096X4096\n- SPECULAR 4096X4096\n- ROUGHNESS 4096X4096","imageAlt":"Woman 4 wearing pants and shirt 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/woman-4-fbe0cac8-2baf-4aa8-915b-1570be32b9cc","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/J6quaAGXzUgHoWTuU7YTEqqM/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/WOMAN_04_SQUARE_DP_COLOR.jpg","gridUrl":"https://media.cgtrader.com/variants/J6quaAGXzUgHoWTuU7YTEqqM/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/WOMAN_04_SQUARE_DP_COLOR.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/woman-4-fbe0cac8-2baf-4aa8-915b-1570be32b9cc","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3516144/8579631dc4/woman-4-wearing-pants-and-shirt-3d-model-8579631dc4.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4637044","type":"listingItem","attributes":{"id":4637044,"title":"Sleeping Pikachu","price":15.0,"description":"Thank you for your interest in my model (All textures are in textures.rar).\n\n- Render using blender cycle with samples: 1000.\n\n- If something isn't right with the model/textures, or the texture format doesn't suit you, please contact: thuanle2803le@gmail.com.\n\n- For Blender Unpacked Textures files. Once the textures.zip file is uncompressed, Open the Blend file and go to File \u003e External data \u003e find missing files \u003e and select the texture folder. Blender will reload automatically all textures.\n\nStyle:\n\n- Clean \u0026 Simple\n\nFeatures:\n\n• Exported with textures with no errors (Tested)\n\n• Lighting setup is included\n\n• All objects are completely unwrapped without overlapping\n\n• Fully textured, detailed design that allows for close-up renders\n\nFile Formats:\n\n- obj, fbx, blend, glb, stl\n\n\nRoyalty Free License ( Cf Cgtrader Terms and conditions ). Can be used in any type of projects : Image, render, vfx, commercial, Nft, video, film, games. Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed.","imageAlt":"3D asset Sleeping Pikachu","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/sleeping-pikachu","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gcjv9RJUjL5jqompUVK5jp8k/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/gcjv9RJUjL5jqompUVK5jp8k/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/sleeping-pikachu","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4637044/c8d18bb86b/sleeping-pikachu-3d-model-c8d18bb86b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6315048","type":"listingItem","attributes":{"id":6315048,"title":"Monster House","price":10.0,"description":"This my recreation of the monster house from the famous animated movie \"Monster House\". You can control the house getting angry using the shape keys in blender. You can switch between scenes by going to the top right corner in blender. No animation scene with House only is available in the \"No Animation\" scene. \n\nThe house itself has a polycount of only 60,000 Faces. But the whole scene altogether with all other assets has 3.3 million faces. ","imageAlt":"Monster House 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-house-c96a7fb2-d921-49e6-8fb8-2067b7f055a8","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jrmu889f41okn721bt18oqo7hy4q/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cycles%20Rendered%20Image.jpg","gridUrl":"https://media.cgtrader.com/variants/jrmu889f41okn721bt18oqo7hy4q/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cycles%20Rendered%20Image.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/monster-house-c96a7fb2-d921-49e6-8fb8-2067b7f055a8","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6315048/27ffeb997d/monster-house-3d-model-27ffeb997d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5855390","type":"listingItem","attributes":{"id":5855390,"title":"Polar Bear Animation","price":455.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality polar bear model with textures, hair, rigging, and animations. The body features detailed muscle structure and a realistic oral cavity, with most textures being 4K resolution. In the real world, polar bears have dense, fluffy fur, and to replicate this, our team employed extensive particle systems. This ensures that the fur achieves a highly realistic, film-grade quality suitable for close shots and close-ups. Additionally, the model comes with four realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, paws, eyes, lacrimal gland 1, lacrimal gland 2, mouth, and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 28,840; polygons 28,820\u003cbr\u003e\nPaws: vertices 9,420; polygons 9,041\u003cbr\u003e\nEyes: vertices 2,278; polygons 2,240\u003cbr\u003e\nLacrimal gland 1: vertices 388; polygons 384\u003cbr\u003e\nLacrimal gland 2: vertices 784; polygons 704\u003cbr\u003e\nOral cavity: vertices 30,158; polygons 30,032\u003cbr\u003e\nTeeth: vertices 35,334; polygons 34,608\u003cbr\u003e\nTotal: vertices 107,022; polygons 105,829\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair1_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair1_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair2_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair2_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Clump.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Clump.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Density.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Density.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Roughness.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Hair_Roughness.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Nose_Mask.1001.png, 1024* 1024\u003cbr\u003e\nJF0O8Z0B_PolarBear_Nose_Mask.1002.png, 1024* 1024\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_BaseColor.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_BaseColor.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_Normal.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_Normal.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_Specular.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_Specular.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_SSS.1001.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Other_SSS.1002.png, 2048* 2048\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O8Z0B_PolarBear_Skin_Specular.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity; it comes with three customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body rotation.\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body rotation.\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body rotation.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, and CTR_spine_c: Spine IK controllers.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b: Neck controllers.\u003cbr\u003e\nCTR_head: Head controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, ... CTR_FK_tail_f: Tail FK controllers.\u003cbr\u003e\nCTR_foot_fr_a.L and CTR_foot_fr_a.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Each comes with two customized attributes:\u003cbr\u003e\nIKFK_Switch: Switches between IK and FK modes for the legs.\u003cbr\u003e\nIK_stretch: Controls whether the legs stretch in IK mode.\u003cbr\u003e\nCTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R: Each comes with one customized attribute:\u003cbr\u003e\nFollow_ankle: Controls whether the ankle follows the foot rotation.\u003cbr\u003e\nCTR_foot_bk_a.L and CTR_foot_bk_a.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L and CTR_scapular_bk_a.L.001.R: Each comes with two customized attributes:\u003cbr\u003e\nIKFK_Switch: Switches between IK and FK modes for the legs.\u003cbr\u003e\nIK_stretch: Controls whether the legs stretch in IK mode.\u003cbr\u003e\nCTR_sole_roll_bk_a.L and CTR_sole_roll_bk_a.R: Each comes with one customized attribute:\u003cbr\u003e\nFollow_ankle: Controls whether the ankle follows the foot rotation.\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening.\u003cbr\u003e\nThe model comes with complex facial controllers that allow for the creation of rich facial expressions. It also comes with a UI panel for facial expressions, making it more convenient to create intricate facial details.\u003cbr\u003e\nAnd more detailed controllers...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped look-around animation at 30 fps, frame range 0-330\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-280\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-14\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nTo make the body fur better blend with the model, vertex color is used to control the colors in the project.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"Polar Bear Animation 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/polar-bear-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9Vw3UFCoQjWVhYZxesDFe1ux/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/polar-bear-animation-3d-model-721e27faad.jpg","gridUrl":"https://media.cgtrader.com/variants/9Vw3UFCoQjWVhYZxesDFe1ux/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/polar-bear-animation-3d-model-721e27faad.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/polar-bear-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5855390/721e27faad/polar-bear-animation-3d-model-721e27faad.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4995355","type":"listingItem","attributes":{"id":4995355,"title":"Tibetan Antelope Animation - VFX Grace","price":428.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Tibetan antelope model with multiple 4K UDIM maps, fur, rigging, 4 animations and a realistic muscle structure. It comes with a complex hair system which presents a realistic hair effect. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n**Description**\u003cbr\u003e\n\nIt consists of the body, left horn, right horn, oral cavity, upper teeth, lower teeth, tongue, corneas, pupils and lacrimal caruncles.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,637; polygons 25,546\u003cbr\u003e\nLeft horn: vertices 6,442; polygons 6,440\u003cbr\u003e\nRight horn: vertices 6,442; polygons 6,440\u003cbr\u003e\nOral cavity: vertices 18,083; polygons 18,082\u003cbr\u003e\nUpper teeth: vertices 2,412; polygons 2,388\u003cbr\u003e\nLower teeth: vertices 5,616; polygons 5,576\u003cbr\u003e\nTongue: vertices 1,517; polygons 1,504\u003cbr\u003e\nCorneas: vertices 2,180; polygons 2,176\u003cbr\u003e\nPupils: vertices 2,468; polygons 2,464\u003cbr\u003e\nLacrimal caruncles: vertices 270; polygons 224\u003cbr\u003e\nTotal: vertices 71,067; polygons 70,840\u003cbr\u003e\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0U_TibetanAntelope_Male_Body_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Body_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_Horn_Specular.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_OralCavity_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0N2N0U_TibetanAntelope_Male_OralCavity_Normal.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_root_b controls the center of gravity. It comes with 4 customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_FK_IK switches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;\u003cbr\u003e\ntail_follow controls whether the neck rotates following CTR_root_b.\u003cbr\u003e\nCTR_gravity_b controls the rear spine.\u003cbr\u003e\nCTR_stretch_spine controls the middle spine.\u003cbr\u003e\nCTR_gravity_a controls the front spine.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_front_foot.L and CTR_front_foot.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_front_shin_parent.L and CTR_front_shin_parent.R come with two customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.\u003cbr\u003e\nCTR_hind_foot.L and CTR_hind_foot.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_thigh_parent.L and CTR_thigh_parent.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nCTR_chin_a controls the jaw;\u003cbr\u003e\nCTR_chin_c.001 controls the upper lip;\u003cbr\u003e\nCTR_chin_c controls the lower lip;\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_eye_a.L and CTR_eye_a.R control the eyes.\u003cbr\u003e\nThere are detailed facial controllers for creating plenty of facial expressions, and more assistant controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-110\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-165\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Tibetan Antelope Animation - 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The model is fully rigged and textured, showcasing a white body with black accents, large all-terrain tires, and a detailed roof rack equipped with a yellow and black rooftop tent branded \"Adventure\" and \"Rooftec.\" Additional elements include a ladder, spare tire, and mounted gear, enhancing its off-road camping appeal. Ideal for CGTrader listings, this model is perfect for creating immersive outdoor adventure animations or gaming environments.","imageAlt":"3D model 6x6 Expedition camping truck","url":"https://www.cgtrader.com/3d-models/car/suv/6x6-expedition-camping-truck","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vahqmzk51gh7ddigjyev8cpyt2v0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cycle0003.jpg","gridUrl":"https://media.cgtrader.com/variants/vahqmzk51gh7ddigjyev8cpyt2v0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cycle0003.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/suv/6x6-expedition-camping-truck","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"car","subcategorySlug":"suv","categoryTitle":"Car","subcategoryTitle":"SUV","schemaImageUrl":"https://img-new.cgtrader.com/items/6380580/296df9d3bf/6x6-expedition-camping-truck-3d-model-296df9d3bf.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6050613","type":"listingItem","attributes":{"id":6050613,"title":"Optimus Prime","price":50.0,"description":"**Transformer Optimus Prime 3d Model**\n\nOptimus Prime, also known in Japan as Convoy, is a fictional character and the main protagonist of the Transformers franchise. Generally depicted as a brave and noble leader, Optimus Prime is the supreme commander of the Autobots in their fight against the Decepticons.\n\n- Rigged\n \n- With Texture\n\n**Please give a Positive Review**","imageAlt":"Optimus Prime 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/optimus-prime-6a995890-3102-43f2-8bbe-be536cb4c73f","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/djk3m4ghf4y6vc9oqm9qpygpdu30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10001.jpg","gridUrl":"https://media.cgtrader.com/variants/djk3m4ghf4y6vc9oqm9qpygpdu30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/optimus-prime-6a995890-3102-43f2-8bbe-be536cb4c73f","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6050613/c478f3cdf2/optimus-prime-3d-model-c478f3cdf2.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6187421","type":"listingItem","attributes":{"id":6187421,"title":"T-REX Dinosaur","price":54.0,"description":"T-Rex Dinosaur – Game Ready | Rigged | Animated | Unity \u0026 Unreal Engine Ready\nUnleash prehistoric power into your project with this fully rigged, animated, and game-ready Tyrannosaurus Rex (T-Rex) 3D model. Designed with high visual detail and clean, optimized geometry, this asset is perfect for real-time applications in games, VR/AR, simulations, or cinematic environments. With PBR textures and ready-to-use files for Unity and Unreal Engine, it’s ready to roar into your world.\nFeatures:\n• Game Ready: Optimized for real-time performance with clean topology and UVs\n• Rigged: Full skeletal rig with logical hierarchy and smooth weight painting\n• Animated: Includes essential animation clips: Idle, Walk, Run, Roar, Attack\n• PBR Textures: 4K texture set (Albedo, Normal, Roughness, Metallic, AO)\n• Engine Support:\n• Unity prefab package with materials and animations\n• Unreal Engine skeletal mesh and animation-ready files\n• Geometry Stats:\n• Vertices: 24,051\n• Faces: 26,229\n• File Formats: .blend, .fbx (with animations), Unity package, Unreal-compatible folder, .obj, texture maps\nPackage Includes:\n• Rigged \u0026 animated T-Rex dinosaur model\n• Blender file with full rig and animation setup\n• FBX files with baked animations\n• OBJ version (static)\n• 4K PBR texture maps\n• Unity \u0026 Unreal folders with engine-ready setup\n• 5 animation clips: Idle, Walk, Run, Roar, Attack\nPerfect For:\n• Dinosaur-themed games and simulations\n• Prehistoric or survival projects\n• VR/AR experiences\n• Educational or scientific visualization\n• Cinematics and trailers\nTerrifying, majestic, and fully optimized – this T-Rex is more than just a model. It’s a complete real-time asset, roaring with detail and ready to stomp into your game or cinematic world.","imageAlt":"T-REX Dinosaur 3D model animated 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Reno as Leon The Professional Fully Rigged for Unreal","price":50.99,"description":"This model is inspired by Jean Reno’s iconic portrayal of Léon in Léon: The Professional (1994).\n\nIt features his signature look — black round hat, long coat, green plant, and a pistol — faithfully recreated with cinematic realism.\n\nThe character is fully rigged, including detailed facial and body bindings, and is 100% compatible with Unreal Engine’s standard skeleton, allowing seamless use with UE’s motion library.\n\nIt comes with a set of pistol and tactical animations, ready for use in games, films, or cinematic projects.\n\nA perfect choice for those seeking to recreate the emotional depth and cool elegance of this legendary hitman.\n\nLéon: The Professional (1994), directed by Luc Besson, is one of the most iconic assassin films in cinema history.\n\nJean Reno’s portrayal of the quiet, disciplined hitman Léon, and his unexpected bond with Mathilda (played by Natalie Portman), left a lasting cultural impact.\n\nThe film’s visual style, emotional depth, and distinctive character design have inspired countless filmmakers, game developers, and digital artists worldwide.","imageAlt":"3D model Jean Reno as Leon The Professional Fully Rigged 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winter Animation VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600:Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a donkey model for winter, with multiple 4K PBR maps, fur, rigging, animations and baked hair dynamics. 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Display and Render are disabled by default.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\nNo lights or cameras.\u003cbr\u003e\nThe hair is optimized. 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