{"listingPage":true,"listingPagePreloaded":true,"params":{"animated":1,"locale":"zh-CN","controller":"listing_page","action":"index","parent_category_slug":"moovie","file_types":null},"browser_attributes":{"title":" 动画 Moovie 的 3D 模型","description":"探索完全动画化的Moovie 3D模型，加速你的工作流程，即刻让项目栩栩如生。\n","free_to_premium":{"prefix":"你需要特别的东西吗？你可以找到更高质量的","main":"moovie 3D模型","postfix":"在优质列表中。"},"thumbnails":null,"bottomDescription":false,"pathName":"/zh-cn/3d-models","breadcrumbs":"\u003cdiv class=\"container\"\u003e\u003cul class=\"breadcrumb\" itemtype=\"https://schema.org/BreadcrumbList\" itemscope=\"itemscope\"\u003e\u003cli itemprop=\"itemListElement\" itemscope=\"itemscope\" itemtype=\"http://schema.org/ListItem\" class=\"breadcrumb__item\"\u003e\u003ca itemtype=\"http://schema.org/Thing\" itemprop=\"item\" itemscope=\"itemscope\" title=\"3D模型\" id=\"622aa59c955b20d44f477d157898c5f2\" href=\"https://www.cgtrader.com/zh-cn/3d-models\"\u003e\u003cspan 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Elk Animated VFX Grace","price":286.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a male elk model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of body, horns, oral cavity, tongue, irises, sclerae, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 432; polygons 408\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 56,425‬; polygons 55,632\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Horn_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Head_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0L811A4_MaleElk_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Mask.png, 4096*4096\u003cbr\u003e\nJF0L811A4_MaleElk_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, and its customized attribute Head_follow controls whether the head moves following it; Neck_follow controls whether the head moves following the parent controller; Tail_follow controls whether the head moves following the parent controller; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless IK/FK switch of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R control the limbs.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the former, middle and latter spine.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_neck_root controls the root of the neck.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b... control the FK of the neck.\u003cbr\u003e\nCTR_eye.R.001 and CTR_eye.L.001 control the winkle.\u003cbr\u003e\nCTR_chin controls the opening of the mouth.\u003cbr\u003e\nThere is a facial UI which makes it easier to control the face.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-390\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-44\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-18\u003cbr\u003e\nLoopable trotting animation at 30 fps, 0-15\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. 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Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality and detailed black model with textures, fur, rigging and three animations. The head is more detailed, the wing feathers are placed after real reference, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones, and there is a controller for folding wings. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of body, claws, lacrimal glands, pupils, corneas, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 18,056; polygons 18,026\u003cbr\u003e\nClaws: vertices 1,064; polygons 992\u003cbr\u003e\nLacrimal glands: vertices 2,634; polygons 2,528\u003cbr\u003e\nPupils: vertices 1,220; polygons 1,280\u003cbr\u003e\nFeathers: vertices 210,064; polygons 112,255\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTotal: vertices 234,002; polygons 136,105\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Normal.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Roughness.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Foot_Specular.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather01_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather02_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_Alpha.png, 2048*2048\u003cbr\u003e\nJF0L629A1_BlackCock_Hair_BackFeather03_BaseColor.png, 2048*2048\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.\u003cbr\u003e\nctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.\u003cbr\u003e\nctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller.\u003cbr\u003e\nctr_shoulder.R comes with a customized attribute Shoulder_Follow_R which controls whether the right wing follows the parent controller.\u003cbr\u003e\nCTR_Neck_Spline_Curvature switches between different shapes of the neck by the Location.\u003cbr\u003e\nCTR_Head is the IK controller of the head, and its customized attribute Neck_IKFK controls the non-seamless switch of IK/FK of the neck.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle.\u003cbr\u003e\nCTR_Toe_bent.L and CTR_Toe_bent.R are detailed controllers of the toes, the Location controls the flexion and extension of the toes.\u003cbr\u003e\nctr_fold_tail controls the rotation, folding and unfolding of the tail feathers by the Location.\u003cbr\u003e\nctr_fold_wing.L and ctr_fold_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nThe wings come with FK controllers, and each feather comes with skinned bones and separate controllers, making it possible to control the overall shape of all feathers.\u003cbr\u003e\nThe body and the neck come with assistant controllers which fix the deformation of the body.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped crowing animation at 30 fps, frame range 0-450\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-500\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-450\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nSet Transparency under Light Paths to 20 or larger before rendering.\u003cbr\u003e\nA part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model Black Cock Animated VFX 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Movie  and Chills Skull Emoji","price":20.99,"description":"|| General Information ||\n\nThis a pre-animated model of Skull character/sticker/emoticon/reaction.\n\nThis animated skulls were created and animated in Blender.\n\nThis model is lowpoly based therefore is easy to import to scenes without breaking a sweat.\n\nThe Character is rigged and can be cotrolled via controllers, shape keys, bones.\n\nThe animation is done over 24fps over a timeline of 0 to 120 frames (5secs).\n\nAnimation can be easily tweaked since each keyframe is visible hence no addons used.\n\nNecessary tectures are included in the **textures.zip** file. \n\n\nIncluded file formats:\n\nBlender (.blend)\n\nAutodesk Fbx (.fbx)\n\nAlembic (.abc) \n\ntextures .zip\n\nOther formats can be exported from the native file .blend (Blender)\n\n||No external plugins are required for any of the included files.||\n\ncan be easily integrated to other softwares.\n\nKindly contact me if u have any questions or problems.\n\nCheers. :D","imageAlt":"3D asset Animated Movie and Chills Skull 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Penguin Animated  VFX Grace","price":338.0,"description":"**This package contains only adult emperor penguin models, and does not contain baby penguins. The display image is for viewing purposes only and is not included in the download file.\n\n**Introduction**\u003cbr\u003e\nThis is an Emperor Penguin model with multiple 4K UDIM PBR maps, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the Body, pupils, corneas, dark corneas, teeth, tongue, multiple feathers.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 11,845; polygons 11,818\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nCorneas: vertices 1,156; polygons 1,216\u003cbr\u003e\nDark corneas: vertices 898; polygons 896\u003cbr\u003e\nTeeth: vertices 4,992; polygons 4,368\u003cbr\u003e\nTongue: vertices 3,760; polygons 3,748\u003cbr\u003e\nFeathers: vertices 920; polygons 644\u003cbr\u003e\nTotal: vertices 24,855; polygons 24,034\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Hair_Mask.png, 2048*2048\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_Pupil_BaseColor.png, 1024*1024\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Alpha.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Roughness.png, 4096*4096\u003cbr\u003e\nJF0LA12A7_EmperorPenguin_WhiteTailFeather_Specular.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_Root controls the body, and its customized attribute Belly_FollowMulti controls whether the whole spine moves together; Foot_IK_FK_L and Foot_IK_FK_R control the non-seamless switch of IK/FK of legs; Wing_IK_FK_L and Wing_IK_FK_R control the non-seamless switch of IK/FK of wings.\u003cbr\u003e\nThe Location of CTR_Foot_Fold_Stretch.L and CTR_Foot_Fold_Stretch.R control the extension and flexion of the toes.\u003cbr\u003e\nCTR_Body_U controls the upper body, and its customized attribute Neck_Follow/NoFollow controls whether the neck moves following the parent controller.\u003cbr\u003e\nCTR_Head and CTR_Root_Head control the head; CTR_Root_Head controls whether the head rotates following the parent controller by customized attribute Head_Follow/NoFollow.\u003cbr\u003e\nCTR_EyeBall.L/R control the movement of the eyes, and the Scale controls winkle.\u003cbr\u003e\nThere are fine controllers of the toes and the tail feathers.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-35\u003cbr\u003e\nLoopable gliding animation at 30 fps, frame range 0-24\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, and with Render enabled.\u003cbr\u003e\nIf this high resolution is not necessary, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n","imageAlt":"Emperor Penguin Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/emperor-penguin-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YTkv9Xmzy8czvz9cAnd6SwZQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A7_EmperorPenguin_Display_Protect_01.jpg","gridUrl":"https://media.cgtrader.com/variants/YTkv9Xmzy8czvz9cAnd6SwZQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A7_EmperorPenguin_Display_Protect_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/emperor-penguin-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/3490653/b992f103e9/emperor-penguin-animated-vfx-grace-3d-model-b992f103e9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"731465","type":"listingItem","attributes":{"id":731465,"title":"Bumblebee Forever - 3d animated model","price":89.91,"description":"Unique Photorealistic Transformer Model. Ready to use.\n\nAll many objects named. \n\nLayer management.\n\n\nMany, many, many, many, many, many, many labor hours.\n\nNo plugins required.\n\nVery low price. \n\n\n\n\n(some preview images are 1200 x 1200; click to expand)\n\n(model has good animation speed, very realistic, but watching on the website may cause it to slow)\n\n\n\n\nDiffuse, bump, and reflection maps.\n\n\nTransformation and inverse transformation.\n\nLong walking and running sequence. \n\nNot visible in previews but he kneels and stands. \n\nUnusual rig but animatable.\n\n\n\nA frame takes some minutes to render due to raytrace materials, lights and hdri refelection maps, but all that can be changed.\n\n\n\nReady to render.\n\nApproved by VC Standards\n\n\n\n\n\n\nWhen opening or rendering the file, if it says \"missing external map\" just ignore it. It´s a bug.\n\n\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\", if asked.\n\n\n\nOnly .max format provided for now.\n\n\n\n\nIf you have any questions, feel free to contact the site administrator.\nThank you. \n\n\n\n\n\nIMPORTANT FBX WARNING: \n\n\nThe FBX file should be placed inside the max folder containing all maps. You really need to download the native max zip file. \n\nThe FBX exported file has the same animation, but most of the animation controllers disappear (IKs are lost), and all the bone´s animation frames are keyed. You can, however, rotate the bones and objects. Also, the materials are not applied to objects, but you can apply them manually and the map will show up correctly because all the mapping coordinates are saved. \n\nSome controllers seem to have been converted into objects, but I think you should not delete them because they still control objects, so just make them invisible or non-renderable, or delete most of their polygons. \n\nFinally, the export somehow pushed bumblebee´s lower door grabbers out a bit; you can delete the excess geometry or move them in a bit without affecting the lower door parts.","imageAlt":"Bumblebee Forever - 3d animated model animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/bumblebee-forever-3d-animated-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8E2QYia2L3YekMN7nr51QV2w/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bumblebee-forever-3d-animated-model-3d-model-animated-rigged-max-fbx-ma-mb.jpg","gridUrl":"https://media.cgtrader.com/variants/8E2QYia2L3YekMN7nr51QV2w/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bumblebee-forever-3d-animated-model-3d-model-animated-rigged-max-fbx-ma-mb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/bumblebee-forever-3d-animated-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/731465/7666d9c939/bumblebee-forever-3d-animated-model-3d-model-7666d9c939.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1940511","type":"listingItem","attributes":{"id":1940511,"title":"Roman Gladiator Warrior ","price":39.0,"description":"This is an high quality realistic character 3D model of an Ancient Roman Warrior Gladiator, inspired by the character Maximus from the movie \"The Gladiator\". \n\nThis man ancient warrior character is fully rigged, ready for animation, low poly, 4K textures, PBR materials and textures. Compatible with any 3d software and render engine (it is all poly and no plug-in required). UE4 .FBX 3d model included.\n\nThe character is complete of Sword (Gladius), decorated cuirass, armor, sandals, gambals, gauntlet, bracelets and helm. Realistic Skin and Beard. Ready to render as shown in the preview (Maya and 3dsmax). \n\nANIMATION FEATURES: the model is made using the UE4/Mixamo standard, that make you able to use any animation coming from Epic Store or Mixamo website. In the archive you will find a walk animation cycle.\n\nThis 3d model recived awards and has been featured in many websites as top 3d model of the week or of the month.\n\n3D model for print here:\nhttps://www.cgtrader.com/3d-print-models/miniatures/figurines/roman-gladiator-warrior-maximus-for-3d-print-and-z-brush","imageAlt":"Roman Gladiator Warrior 3D model","url":"https://www.cgtrader.com/3d-models/character/man/roman-gladiator-warrior","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rw2fDx1CLVtNdLjRnYheXbZ4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ancient3dwarriors_Roman_Gladiator_Warrior_Maximus.PREVIEW.jpg","gridUrl":"https://media.cgtrader.com/variants/rw2fDx1CLVtNdLjRnYheXbZ4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ancient3dwarriors_Roman_Gladiator_Warrior_Maximus.PREVIEW.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/roman-gladiator-warrior","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":120,"name":".mel","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1940511/0cb633f9d4/roman-gladiator-warrior-3d-model-0cb633f9d4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2760776","type":"listingItem","attributes":{"id":2760776,"title":"Golden Snub-nosed Monkey Animated","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality model of a golden snub-nosed monkey (Rhinopithecus Roxellana) with multiple 4K maps, rigging, animation, and hair. The skin map and the fur map of the body are made separately, which makes the character more realistic. The character is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of 7 objects: body, lacrimal glands, pupils, corneas, tongue, upper jaw, lower jaw\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 17,042, polygons 16,980\u003cbr\u003e\nLacrimal glands: vertices 196, polygons 192\u003cbr\u003e\nPupils: vertices 1,668, polygons 1,728\u003cbr\u003e\nCorneas: vertices 724, polygons 768\u003cbr\u003e\nTongue: vertices 895, polygons 874\u003cbr\u003e\nUpper jaw: vertices 7,711, polygons 7,487\u003cbr\u003e\nLower jaw: vertices 7,043, polygons 6,830\u003cbr\u003e\nTotal: vertices 34741; polygons 34357\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nRhinopithecus_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Body_Normal.png, 8192*8192\u003cbr\u003e\nRhinopithecus_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask01.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Mask02.png, 2048*2048\u003cbr\u003e\nRhinopithecus_Head_Normal.png, 4096*4096\u003cbr\u003e\nRhinopithecus_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nRhinopithecus_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nSimple facial expressions can be made with facial rigging\u003cbr\u003e\nSpine IK/FK, with squeeze and stretch controller\u003cbr\u003e\nLegs and arms stretch\u003cbr\u003e\nSwitch IK/FK chain of limbs through the custom attributes of Thigh_F_parent.L, which isn’t seamless.\u003cbr\u003e\nEach finger has a separate controller\u003cbr\u003e\nAnd more...\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nRunning animation with the action strip whose duration was scaled down to 0.727, frame range 0-160\u003cbr\u003e\nLoopable walking animation, frame range 0-380\u003cbr\u003e\nSomersault animation with the action strip whose duration was scaled down to 0.255, frame range 0-69\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the Display buttons of the fur are disabled. You can enable them if needed.\u003cbr\u003e\u003cbr\u003e","imageAlt":"Golden Snub-nosed Monkey Animated 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/rhinopithecus-roxellana","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kmT4r9w7aibQT6YBaeGRq965/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0K516A1_Rhinopithecus_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/kmT4r9w7aibQT6YBaeGRq965/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0K516A1_Rhinopithecus_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/rhinopithecus-roxellana","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2760776/9f4c43aa01/golden-snub-nosed-monkey-animated-3d-model-9f4c43aa01.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2047303","type":"listingItem","attributes":{"id":2047303,"title":"Joker Joaquin Phoenix","price":40.0,"description":"Joker Joaquin Phoenix\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 5 Animations In FBX Format: \nWalk Foward, Walk In Place, Idle, Dab \u0026 Dancing","imageAlt":"Joker Joaquin Phoenix 3D model animated","url":"https://www.cgtrader.com/3d-models/character/man/joker-joaquin-phoenix","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YuH3LWTNTwS27NY3RWdvz5te/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumnail_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/YuH3LWTNTwS27NY3RWdvz5te/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumnail_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/joker-joaquin-phoenix","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2047303/8deff8b944/joker-joaquin-phoenix-3d-model-8deff8b944.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1028088","type":"listingItem","attributes":{"id":1028088,"title":"SA-2 Samson","price":239.0,"description":"\u003cp\u003e Textured and animated model of the Aerospatiale SA-2 Samson helicopter from the movie Avatar. It is a moderate polygon count model but highly accurate properly scaled to realistic dimensions so it is perfect for games or for realtime 3D engine presentations and showcases. The panels, instruments and gauges are modeled authentically as it can be seen in the movie. But simplified low polygon panels are also included on separate layer for higher fidelity. Simplified extra low-polygon models are also included on a layer for building up mesh collides in game engines for fuselage, interior and doors. Collider mesh pivots matches with the position and orientation of the visual parts they represent.\u003cbr/\u003e\u003c/p\u003e\u003cp\u003e- Accurate model in 1:1 scale\u003cbr/\u003e- Highly detailed instrumentation and gauges\u003cbr/\u003e- Animated doors, instruments and gauges\u003cbr/\u003e- Organized into layers for easier management\u003cbr/\u003e- Both high detail and low detail panels are included on separate layers\u003cbr/\u003e- Extra-low poly silhouette meshes are included for building up mesh colliders in game engines\u003cbr/\u003e- Organized into selection groups as well\u003cbr/\u003e- 22 TGA textures none of which exceed 2048x2048, with related normal maps and opacity maps\u003cbr/\u003e- Uses only standard materials\u003cbr/\u003e- Every mesh has only 100% scales\u003cbr/\u003e- No any extra plugins or any 3rd party addons are necessary\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eSome of the features such as layers, selection groups, collider meshes and animations, correct pivots are not supported in OBJ format due to its limitations. \u003c/p\u003e","imageAlt":"3D model SA-2 Samson","url":"https://www.cgtrader.com/3d-models/aircraft/helicopter/sa-2-samson","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mVoZAb4PndSsJUUM1eKp9AGc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/sa-2-samson-3d-model-animated-max-obj-mtl-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/mVoZAb4PndSsJUUM1eKp9AGc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/sa-2-samson-3d-model-animated-max-obj-mtl-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/helicopter/sa-2-samson","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"helicopter","categoryTitle":"Aircraft","subcategoryTitle":"Helicopter","schemaImageUrl":"https://img-new.cgtrader.com/items/1028088/a1465a79ab/sa-2-samson-3d-model-a1465a79ab.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"747034","type":"listingItem","attributes":{"id":747034,"title":"Barricade decepticon transformer - 3d animated model","price":59.94,"description":"Unique Photorealistic Transformer Model. Ready to use.\n\nAll many objects named. \n\nLayer management.\n\nMany labour hours.\n\nNo plugins required.\n\nVery low price. \n\n\n\n\n(some preview images are 1200 x 1200; click to expand)\n\n(model has good animation speed, very realistic, but watching on the website may cause it to slow)\n\n\n\n\nDiffuse, and reflection maps.\n\n\nTransformation and inverse transformation.\n\nLong walking and running sequence. \n\nNot visible in previews but he kneels and stands. \n\nUnusual rig but animatable.\n\n\n\nA frame takes some minutes to render due to raytrace materials, lights and hdri refelection maps, but all that can be changed.\n\n\n\nReady to render.\n\nApproved by VC Standards\n\n\n\n\n\n\nWhen opening or rendering the file, if it says \"missing external map\" just ignore it. It´s a bug.\n\n\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\", if asked.\n\n\n\nMax and FBX format provided.\n\n\n\n\nIf you have any questions, feel free to contact the site administrator.\nThank you.\n\n\n \n\n\n\n\n\nIMPORTANT FBX WARNING: \n\n\nThe FBX files should be placed inside the max folder containing all maps. You really need to download the native max zip file.\n\nThe FBX exported file has the same animation, but most of the animation controllers disappear (IKs are lost), and all the bone´s animation frames are keyed. You can, however, rotate the bones and objects. Also, the materials are not applied to objects, but you can apply them manually and the map will show up correctly because all the mapping coordinates are saved. \n\nSome controllers seem to have been converted into objects, but I think you should not delete them because they still control objects, so just make them invisible or non-renderable, or delete most of their polygons.\n\n","imageAlt":"animated Barricade decepticon transformer - 3d animated","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/barricade-decepticon-transformer-3d-animated-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ayEd2hzgkc3vcsmzqAFTMzVp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/barricade-decepticon-transformer-3d-animated-model-3d-model-animated-rigged-max-fbx-stl.jpg","gridUrl":"https://media.cgtrader.com/variants/ayEd2hzgkc3vcsmzqAFTMzVp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/barricade-decepticon-transformer-3d-animated-model-3d-model-animated-rigged-max-fbx-stl.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/barricade-decepticon-transformer-3d-animated-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/747034/73cfe8166d/barricade-decepticon-transformer-3d-animated-model-3d-model-73cfe8166d.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4746068","type":"listingItem","attributes":{"id":4746068,"title":"Gladiator Arena Fighter","price":47.4,"description":"Low poly, game ready, rigged(Epic Skeleton), modular, PBR textures, different color options, ARKit\\Apple Blendshapes(Morph Targets). Include body mesh without cloth.\n\nAll accessories are available! Model has 2 body shapes - without clothes \\ with clothes (both are rigged and with blendshapes) faces - 19298, tris - 36770, verts - 20588 Rigged with Epic Skeleton\\Humanoid rig. Easy animations retarget! Has Morph Targets, Blendshapes, Apple\\ARKit Face Blendshapes(can be used for face mocap (live stream)) 4K Textures - normal, metallic, roughness, albedo, opacity, emissive(PBR Textures Metal/Roughness). Has many hair\\eyes\\cloth\\body\\face colors. Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair, Weapon Model has different texture colors.\n\nArchive includes:\n\n- fbx.\n- all textures (png. and tga. mix)\n- Maya scene (2019)\n- UE4 project 4.26 v. 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Debuting as \"the Cat\" in Batman #1 (spring 1940), she is one of the Dark Knight's most enduring enemies and belongs to the collective of adversaries that make up his rogues' gallery. However, the character has also been depicted as an antiheroine and become Batman's best known love interest, with many stories depicting their complex love–hate relationship.\nCatwoman is the alter ego of Selina Kyle, a Gotham City burglar who usually wears a tight, one-piece outfit and uses a bullwhip for a weapon. She was originally characterized as a supervillain and adversary of Batman, but has been featured in an eponymous series since the 1990s that portrays her as an antiheroine, often with a utilitarian moral philosophy. \nSelina Kyle is portrayed by Anne Hathaway in The Dark Knight Rises. Entertainment Weekly describes this version as an enigma, a wily and witty con artist, as well as a high society grifter. She is depicted as a femme fatale antiheroine whose actions often blur ethical lines, similar to her portrayal in the comics.\nShe is never referred to as \"Catwoman\" in the film, although she does receive the moniker in related The Dark Knight Rises merchandise. Instead, emphasis is made upon her profession as a \"cat\" burglar in headlines shown in the film; also, her safecracking goggles resemble cat ears when not in use.\n\nAll Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nFacial Rig Included\n\nIncludes 3 Walk Animations In FBX \u0026 C4D Formats\n","imageAlt":"3D model Catwoman Dark Knight Rises - Anne Hathaway","url":"https://www.cgtrader.com/3d-models/character/woman/catwoman-dark-knight-rises","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zxy4R7bnRzWvsH8JHtLon9uB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t.jpg","gridUrl":"https://media.cgtrader.com/variants/zxy4R7bnRzWvsH8JHtLon9uB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/catwoman-dark-knight-rises","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/717182/904e618f3e/catwoman-dark-knight-rises-anne-hathaway-3d-model-904e618f3e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4433968","type":"listingItem","attributes":{"id":4433968,"title":"ET 3D Model with Rig and Scene","price":79.0,"description":"- The Exquisite E.T. 3D Model is meticulously designed with precision and attention to detail, making it perfect for fans of iconic movies, collectors, or anyone looking for high-quality 3D assets for their projects.\n- The model is 3D printing STL ready to print if you want to repose it and then print it by yourself, or you can reach out to the seller for the reposing then send you the correct files.\n- The 3D model includes a fully-rigged E.T. character that is ready to be posed, animated, and textured with details to create a stunningly realistic appearance. The UV map is also included, allowing for customization and flexibility in future projects.\n- To bring E.T. to life, the model includes a 3D scene in Blender, complete with carefully crafted lighting that captures the essence of the character and brings out the detail in his features. This makes it easier for users to showcase the model in a variety of settings, such as movies, video games, animations, and more.\n- The model was created using ZBrush, a powerful 3D sculpting tool, to ensure that every detail is captured accurately and precisely. This guarantees that the final product is of the highest quality and looks just as impressive.\n- Overall, this E.T. 3D model is the perfect addition to any 3D artist's collection. It is ready for use in any project, and with the included scene and UV map, users can quickly and easily create custom looks and environments. The seller is confident that this model will meet and exceed the expectations of anyone looking for a high-quality 3D asset.","imageAlt":"animated ET 3D Model with Rig and Scene","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/et-3d-model-with-rig-and-scene","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/mKRyHfuFSq2pJ2AE32cXjiFh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/mKRyHfuFSq2pJ2AE32cXjiFh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/et-3d-model-with-rig-and-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4433968/145f60f61e/et-3d-model-with-rig-and-scene-3d-model-145f60f61e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2188200","type":"listingItem","attributes":{"id":2188200,"title":"1982 2019 Blade Runner Ground Police Car","price":17.99,"description":"This is a lowpoly model of the police car from the original Blade Runner movie, ready for use in games or projects.\n\nModel information:\n\n14.9K Vertices\n\n25.8K Polygons\n\nThe archive includes the model and textures.\n\nThe model is in the .fbx (ver. 2014/2015) and .obj format. ONLY the .fbx format contains the animation of opening gullwing doors.\n\nThe textures were made using the PBR Metallic Roughness workflow. \n\nThe texture types included in the archive are: normal textures, base color textures, opacity textures, roughness textures, metallic textures and ambient occlusion textures + emissive textures, all in 2048x2048 resolution, except for the chassis texture set - that one is in 1K.\n\nIf you'd like to have custom textures made for this model, or a custom variant of it, please message me.","imageAlt":"1982 2019 Blade Runner Ground Police Car 3D asset","url":"https://www.cgtrader.com/3d-models/car/concept-car/1982-2019-blade-runner-ground-police-car","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wTkBHeFSyeb8ZE8aAk6t3u8V/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot015.jpg","gridUrl":"https://media.cgtrader.com/variants/wTkBHeFSyeb8ZE8aAk6t3u8V/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot015.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/1982-2019-blade-runner-ground-police-car","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":137,"name":".tbscene","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/2188200/c284f2a8cf/1982-2019-blade-runner-ground-police-car-3d-model-c284f2a8cf.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3449929","type":"listingItem","attributes":{"id":3449929,"title":"Pennywise The Dancing Clown","price":6.0,"description":"IT (also commonly known as Pennywise) is an ancient alien/eldritch monster and the title character and the overall secondary antagonist of the Stephen King multiverse, serving as the titular main antagonist of the It Miniseries and it's two film adaptations IT and IT: Chapter Two.\n\nIT is a shape-shifting creature known as a Glamour who is billions of years old. Although It lived on planet Earth for many years, IT originated in a void/dimension outside the regions of space known as the Macroverse. Since ITs true identity is unclear, due to its shape-shifting abilities and being from another universe, ITs real name and species are called Deadlights, but few know this, which is why it is referred to as IT. The form of a female spider seems to be ITs true physical form on Earth (or at least that is the closest thing the human mind can comprehend), living deep below the fictional town of Derry, Maine. IT can morph into any other human animal, nonhuman animal or object (including combinations thereof). This ability is useful for, A) appearing as the target's loved ones or friends to manipulate them or lure them into a trap or B) appearing as the target's worst psychological fear. However, ITs favorite and most common form is that of a circus performer named \"Pennywise the Dancing Clown,\" as most small children love a clown[2] and generally, it seems that the people in Derry happily accepted the presence of a stray circus performer. At the same time, many people are afraid of clowns, making them an easy fear to exploit.\n\n\nLow-poly model of the character Clown made inspired by IT. Ready for different kind of games.\n\n+Low poly\n\n+Game ready\n\n+Rigged\n\n+Included body mesh\n\n+Included Marmoset files\n\n+Ready to import\n\n+Clean topology based on quads\n\n+All meshes are completely UV unwrapped\n\n+Rendered with Iclone","imageAlt":"3D asset Pennywise The Dancing Clown","url":"https://www.cgtrader.com/3d-models/character/man/pennywise-the-dancing-clown","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/G1b6gdYUHZePvoXxoA4Ra7LA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pennywise.jpg","gridUrl":"https://media.cgtrader.com/variants/G1b6gdYUHZePvoXxoA4Ra7LA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pennywise.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/pennywise-the-dancing-clown","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3449929/954f505021/pennywise-the-dancing-clown-3d-model-954f505021.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"1863532","type":"listingItem","attributes":{"id":1863532,"title":"3d Human Arch-Viz  Art Critic Architect  Rigged ","price":4.99,"description":"Rigged Human 3d model (3d scan with retopology) | please view on HD textures to enjoy best expirience.\n\nUse in: animations / 3d visuals / games / Unreal 4 / Unity / Architecture\n\nVersion 1.0\n\nWhat is planned: - Improvment of skin/face texture it will be rescaled\n\nSee full project at: Behance\n\nIf you need personalized 3d models, please contact: marcinlubecki@gmail.com\nIf you need personalized 3d models, interior and exterior visuals or interior design, feel free to contact: marcinlubecki@gmail.com\n\nTHANK YOU !\n\nbehance: **https://www.behance.net/gallery/74435611/Human-3d-Viz-Art-Critic-Architect-Rigged**","imageAlt":"animated Human 3d Viz Art Critic Architect Rigged 3d 1","url":"https://www.cgtrader.com/3d-models/character/man/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PwxQs48FGqXz2Lntss7uKL3D/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr-3d-model-animated-rigged-max-fbx-gltf-glb.jpg","gridUrl":"https://media.cgtrader.com/variants/PwxQs48FGqXz2Lntss7uKL3D/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr-3d-model-animated-rigged-max-fbx-gltf-glb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/human-3d-viz-art-critic-architect-rigged-3d-visual-pbr","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/1863532/019918ae84/3d-human-arch-viz-art-critic-architect-rigged-3d-model-019918ae84.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"2045316","type":"listingItem","attributes":{"id":2045316,"title":"Joker Jared Leto Coat Version","price":40.0,"description":"All Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 4 Animations In FBX Format: Walk Foward, Walk In Place, Shooting \u0026 Idle","imageAlt":"3D Joker Jared Leto Coat Version","url":"https://www.cgtrader.com/3d-models/character/man/joker-jared-leto-coat-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wSmeZETJdyCdApKFQ6yZamgP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/t2_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/wSmeZETJdyCdApKFQ6yZamgP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/t2_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/joker-jared-leto-coat-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/2045316/e93a6dc16c/joker-jared-leto-coat-version-3d-model-e93a6dc16c.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2719771","type":"listingItem","attributes":{"id":2719771,"title":"G1 DEVASTATOR - Fully Animated","price":69.93,"description":"The G1 DEVASTATOR\n\n\n\nUnique Photorealistic Devastator Transformer Model. Ready to use. \n\n(still renders are better than animation renders because of higher settings)\n\nComplex model with easy to use instructions within file. \n\nIK and none IK rig combined with link constraints.\n\nAll objects named. \n\nLayer management. \n\n1520 animation frames.\n\nMany labour hours.\n\n\n\n\n\n\nThe Constructicons, formerly known as the Constructobots, are the Decepticons' foremost designers, engineers and builders. They are also particularly notable for their status as the very first combining sub-group of Transformers. The individual members of the team are:\n\n\n\n\n\n\nScrapper, (usually) the leader, a modest but masterful designer - front-load loader.\n\nBonecrusher, a destructive berserker - bulldozer (and later front-end loader).\n\nScavenger, who has some major self-esteem issues - excavator.\n\nMixmaster, a manic and somewhat crazed chemist - cement mixer.\n\nHook, a snobbishly perfectionist engineer - crane.\n\nLong Haul, a hard-working transporter who longs to be on the battlefield - dump truck (and later crane).\n\n\n\n\n\n\n\nThey are able to merge their bodies and minds together to form the gigantic Devastator.\n\nIn several continuities, there are more Constructicons in addition to or in lieu of the primary six.\n\n\n(excerpt from web text)\n\n\n\n\n\n\n  \n\n\nTAKE ADVANTAGE OF THIS PRICE! \n\n\n\n\n\n\n(model has good animation speed, but watching on the website may cause it to slow. \nYou can wait for the webpage to load and then replay the video, or download videos)\n\n\n\n\nDiffuse, bump, and reflection maps.\n\n\nTransformation and inverse transformation.\n\nLong combining and uncombining sequence, plus walking, kneeling, throwing and side looking animations.\n\nLips animation.\n\n\n\n(click to expand images) \n\n\n\n\n\n\n\n\nReady to render.\n\nAproved by VC Standards\n\n\n\n\nNotes: When you open the file, choose \"adopt gamma and lut settings\", if asked. \n\nIf a missing file warning appears when opening max file, you should ignore it.\n\n\n\n\n\nOther formats note: \n\nIn the FBX file,  the excavator arm goes down too much, and the devastator right upper arm piece, \nwhich also belongs to the excavator, sticks out until it reaches the robot form. \nIt also sticks out after it leaves the robot form. 2 small export errors which can be corrected in a software. \nIt includes the entire animation, but the animation controllers could not be exported.\n\n\n\n\n\n\n\nIf you have any questions, feel free to contact the site administrator.\nThank you.","imageAlt":"megatron G1 DEVASTATOR - Fully Animated 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/g1-devastator-fully-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/C26saLneHjo5EhU8hrnR2t8t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/C26saLneHjo5EhU8hrnR2t8t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/g1-devastator-fully-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/2719771/cebe0a87d8/g1-devastator-fully-animated-3d-model-cebe0a87d8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3505654","type":"listingItem","attributes":{"id":3505654,"title":"Christan Bales Batman from The Dark Knight","price":7.0,"description":"+Low poly\n\n+Game ready\n\n+Rigged\n\n+Included body mesh\n\n+Included Marmoset files\n\n+Ready to import\n\n+Clean topology based on quads\n\n+All meshes are completely UV unwrapped\n\n+Rendered with Iclone\n\nThe Dark Knight is a 2008 superhero film directed, produced, and co-written by Christopher Nolan. Based on the DC Comics character Batman, the film is the second installment of Nolan's The Dark Knight Trilogy and a sequel to 2005's Batman Begins, starring Christian Bale and supported by Michael Caine, Heath Ledger, Gary Oldman, Aaron Eckhart, Maggie Gyllenhaal, and Morgan Freeman. In the film, Bruce Wayne / Batman (Bale), Police Lieutenant James Gordon (Oldman) and District Attorney Harvey Dent (Eckhart) form an alliance to dismantle organized crime in Gotham City, but are menaced by an anarchistic mastermind known as the Joker (Ledger), who seeks to undermine Batman's influence and throw the city into anarchy.\n\nNolan's inspiration for the film was the Joker's comic book debut in 1940, the 1988 graphic novel The Killing Joke, and the 1996 series The Long Halloween, which retold Harvey Dent's origin. The \"Dark Knight\" nickname was first applied to Batman in Batman #1 (1940), in a story written by Bill Finger.[4][5] The Dark Knight was filmed primarily in Chicago, as well as in several other locations in the United States, the United Kingdom, and Hong Kong. The film was the first mainstream feature to partially utilize IMAX 70 mm cameras, with Nolan using them for 28 minutes of the film, including the Joker's first appearance. Warner Bros. initially created a viral marketing campaign for The Dark Knight, developing promotional websites and trailers highlighting screenshots of Ledger as the Joker. Ledger died on January 22, 2008, some months after he completed filming and six months before the film's release from a toxic combination of prescription drugs, leading to intense attention from the press and movie-going public.\n\nConsidered one of the best films of its decade and one of the greatest and most influential films of all time, the film received critical acclaim for its screenplay, visual effects, musical score, mature themes, performances (particularly Ledger's), cinematography, action sequences and direction. The film also set numerous records during its theatrical run.[6] The Dark Knight appeared on 287 critics' top-ten lists, more than any other film of 2008 with the exception of WALL-E, and more critics (77) named The Dark Knight the best film released that year.[7] With over $1 billion in revenue worldwide, it became the fourth-highest-grossing film at the time, and highest-grossing film of 2008; it also set the record for highest-grossing domestic opening with $158 million, a record it held for three years.[8] At the 81st Academy Awards, the film received eight nominations; it won the award for Best Sound Editing and Ledger was posthumously awarded Best Supporting Actor.[9] In 2020, the film was selected for preservation in the United States National Film Registry by the Library of Congress for being \"culturally, historically, or aesthetically significant\",[10] becoming the second superhero film after 1978's Superman to earn the honor. The Dark Knight Rises, the final film in the trilogy, was released in 2012","imageAlt":"Christan Bales Batman from The Dark Knight 3D model","url":"https://www.cgtrader.com/3d-models/character/man/christan-bales-batman-from-the-dark-knight","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5cX4MKAW9nK8BiLLMmmpLstq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ChrisBat.jpg","gridUrl":"https://media.cgtrader.com/variants/5cX4MKAW9nK8BiLLMmmpLstq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChrisBat.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/christan-bales-batman-from-the-dark-knight","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3505654/6e56adac33/christan-bales-batman-from-the-dark-knight-3d-model-6e56adac33.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"255376","type":"listingItem","attributes":{"id":255376,"title":"Tars Robot - Interstellar","price":15.0,"description":"Tars the robot of the NASA in the movie Interstellar by Christopher Nolan . Texture for the logo and the screen, the rest is a materials, the rendering engine blender : cycles. The scene contains 5 tars robot with 5 different positions. Robot high quality by : Tweddum Studio\n\nContacte Tweddum Studio : tweddumstudio@gmail.com To make the payment with Paypal: tweddumstudio@gmail.com\n\nFR: Tars le robot de la Nasa vue dans le film: Interstellar de Christopher Nolan. Texture pour le logo et pour l'ecran, le reste est en matérials pour les reflets avec le moteur de rendu blender: cycles. La scéne contient 5 robot tars avec 5 position différentes. Robot garantie haute qualité par : Tweddum Studio\n\nContacte Tweddum Studio : tweddumstudio@gmail.com Pour effectuer le paiement avec Paypal: tweddumstudio@gmail.com\n\n","imageAlt":"3D animated Tars Robot - 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I will give away no spoilers about the movie as i want you to get to watch the whole thing for yourself. :)","imageAlt":"3D Bruno - From Boy In The Striped Pajamas The Movie","url":"https://www.cgtrader.com/3d-models/character/child/bruno-from-boy-in-the-striped-pajamas-the-movie","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MVQ51mvfayLS9AxFCvG3atUN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bruno-from-boy-in-the-striped-pajamas-the-movie-3d-model-animated-rigged-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/MVQ51mvfayLS9AxFCvG3atUN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bruno-from-boy-in-the-striped-pajamas-the-movie-3d-model-animated-rigged-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/child/bruno-from-boy-in-the-striped-pajamas-the-movie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"child","categoryTitle":"Character","subcategoryTitle":"Child","schemaImageUrl":"https://img-new.cgtrader.com/items/889313/99319ffb42/bruno-from-boy-in-the-striped-pajamas-the-movie-3d-model-99319ffb42.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3220963","type":"listingItem","attributes":{"id":3220963,"title":"MAN 1 TO 5","price":15.0,"description":"\u003e FOR FULL PREVIEWS  OF EACH CHARACTER PLEASE SELECT THE PRODUCT FROM CONTENT TAB OR GO TO MY PROFILE\n\n\n\n**MAN _ 01 TO MAN _ 05**\n\n_05 CHARACTERS WITH 250 ANIMATIONS_\n\n_THIS COLLECTION CONTAINING 05 LOW POLY MALE CHARACTERS _\n \n \n IN THIS PROJECT TOTAL 70 MALE CHARACTERS ARE INCLUDED\n  \n               \n YOU CAN DOWNLOAD ITS BY\n                                          \n                                          : SINGLE CHARACTERS \n\n                                          : COLLECTION OF 05 CHARACTERS      \n               \n                                          : COLLECTION OF 20 CHARACTERS     \n  \n                                          : COLLECTION OF 35 CHARACTERS  \n\n                                          : COLLECTION OF 70 CHARACTERS\n\n\n \n\u003e  PLEASE VISIT MY PROFILE TO VIEW AND DOWNLOAD CHARACTERS BY SINGLE WISE OR COLLECTION WISE. \n COLLECTION WISE DOWNLOAD WILL BE REDUCE THE COST\n LOW POLY, REALISTIC HIGH POLY CHARACTERS \u0026 BASE MESH CHARACTERS ARE AVAILABLE IN MY PROFILE PAGE\n\n\n\n\n**AVAILABLE FILE FORMATS**  \n\n\n- 3DS MAX   _     (MAX)   ____  VERSION- 2017  \n- MAYA          _ (.MA )    ____    VERSION- 2017  \n-  UNITY _  (.UNITYPACKAGE) _ VERSION -2018\n- CINEMA 4D  _   (.C4D)     ____VERSION- R19      \n- BLENDER    _ (.BLEND) ____VERSION- 2.9\n- FBX     _      (.FBX)      ____ VERSION- 7.4                  \n- COLLADA        (.DAE)  \n- OBJ    (.OBJ)\n     \n\n\n YOU CAN ALSO IMPORT IN \"UNREAL ENGINE\" AS BASE MESH WITH FBX FORMAT THEN NEEDED TO CREATE UNREAL RIG BASE\n     \n SUPPORT IN MAJOR 3D SOFTWARE'S WHICH SUPPORT FBX,OBJ,DAE FORMATS                                          \n\n\n\n\n**NOTES :-**\n\n\n    - CREATED WITH 3DS MAX SOFTWARE'S WITHOUT ANY PLUGINS\n   \n    - NO ADDITIONAL PLUGINS USED IN ANY SOFTWARE \n\n    - SINGLE MESH\n\n    - ITS A COLLECTION OF CHARACTERS, BUT EACH CHARACTERS IN SEPARATE SCENES\n   \n    - 8K TEXTURES , NORMAL MAP INCLUDED\n\n    - UV MAPPED\n    \n    - 250 ANIMATIONS INCLUDED WITH BOTH FBX 7.4, 7.5 VERSION\n  \n    - RIGGED USING ADOBE MIXAMO BONE RIGS\n   \n    - RELATIVE TEXTURE PATH USED\n\n    - FBX FILES HAVE BOTH Y-UP AND Z-UP AXIS MODE\n     \n    - SOME CHANGES MAY BE NEEDED IN MATERIALS VALUE AS PER YOUR RENDER PLUGIN \n\n    - PRODUCT QUALITY IS HIGHER THAN PREVIEW IMAGES (PREVIEWS WAS RENDERED IN  LOW QUALITY RENDER SETTINGS)             \n\n    - IF YOUR SOFTWARE VERSION IS OLDER YOU CAN IMPORT FBX, OBJ,3DS,DAE  FORMATS \n","imageAlt":"MAN 1 TO 5 3D model","url":"https://www.cgtrader.com/3d-model-packs/man-1-to-5","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nY8b6VDHrBq1ZzPwtzdg8JUi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/MAN%201-5.jpg","gridUrl":"https://media.cgtrader.com/variants/nY8b6VDHrBq1ZzPwtzdg8JUi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/MAN%201-5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-model-packs/man-1-to-5","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/3220963/64425b06f0/man-1-to-5-3d-model-64425b06f0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"520","type":"listingItem","attributes":{"id":520,"title":"City futuristic with lights","price":150.0,"description":"\u003cp\u003eThis is a very fast scanline rendering.\u003c/p\u003e","imageAlt":"City futuristic with lights 3D model","url":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/city","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tdRnnvp8szyTAJYaEtuk8Z8p/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/city-3d-model-animated-max.jpg","gridUrl":"https://media.cgtrader.com/variants/tdRnnvp8szyTAJYaEtuk8Z8p/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/city-3d-model-animated-max.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/city","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/520/7b02aea1e0/city-futuristic-with-lights-3d-model-7b02aea1e0.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"969858","type":"listingItem","attributes":{"id":969858,"title":"Spider Robot Minority Report","price":25.0,"description":"Modeled entirely in Houdini (non-commercial) and completed in 2012 (hence, with an older Houdini software version).\n\nIncludes textures, materials and shaders all applied and wrapped on surfaces (no ground plane). Animation of walk cycle (looped) applied. Your download includes both the original .hipnc (with all the modelled individual parts and components accessible), textures and images used in the file.\n\nAnimation walk cycle can be viewed here (at 0:37): [https://youtu.be/cAZy1-aEcYg?t=37s](https://youtu.be/cAZy1-aEcYg?t=37s)\n\n","imageAlt":"Spider Robot Minority Report 3D model","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/minority-report-spider-robot","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FEie85PjQuWq4pgANetfy4hL/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spider-robot-minority-report-3d-model-low-poly-animated-hda-hip-bgeo-geo-bclip-clip-hipnc.jpg","gridUrl":"https://media.cgtrader.com/variants/FEie85PjQuWq4pgANetfy4hL/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spider-robot-minority-report-3d-model-low-poly-animated-hda-hip-bgeo-geo-bclip-clip-hipnc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/minority-report-spider-robot","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":99,"name":".hda","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/969858/22c6715c4a/spider-robot-minority-report-3d-model-22c6715c4a.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4792018","type":"listingItem","attributes":{"id":4792018,"title":"EuropeanRoller VFX Grace ","price":220.0,"description":"**Introduction**\u003cbr\u003e\nThis is a European roller model with multiple 4K UDIM maps, fur, rigging and animations. The rigging is detailed enough to control each feather separately or multiple feathers in batches, and controllers that fold the wings are available. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of feathers, body, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nAll feathers: vertices 262,992; polygons 182,466\u003cbr\u003e\nBody: vertices 32,291; polygons 32,232\u003cbr\u003e\nEyes: vertices 3,144; polygons 3,136\u003cbr\u003e\nTotal: vertices 298,427; polygons 217,834\u003cbr\u003e\n\nProject Format\t**\u003cbr\u003e\nThere is a Blender project and an FBX file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_BodyFeathers_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_ChinFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_EarFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather01_BaseColor.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather01_Normal.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_Feather_BaseColor.1001-1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_HeadFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U1_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A2_EuropeanRoller_WingFeather_U_Normal.1003.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nROOT controls the entire model, and its customized attribute Head_Follow controls whether the head rotates following the parent controller; IK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode; Leg_IK/FK.L and Leg_IK/FK.R control the non-seamless IK/FK switch of the legs.\u003cbr\u003e\nCTR_gravity_a and CTR_gravity_b control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.\u003cbr\u003e\nCTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.\u003cbr\u003e\nCTR_Head is the controller of the head.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b are controllers of the jaw.\u003cbr\u003e\nCTR_pupil.L and CTR_pupil.R are controllers of the eyes.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the winkle.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the folding of the wings by their Location.\u003cbr\u003e\nCTR_Tail folds and unfolds the tail feathers by Location.\u003cbr\u003e\nThere are more detailed controllers of the body and the claws.\u003cbr\u003e\nEach feather comes with a separate controller, which makes it possible to control each feather separately or all feathers entirely.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-265\u003cbr\u003e\nUnlooped tweet animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Tag**\u003cbr\u003e\nEuropean roller, coraciidae, blue, bird, animal, feather, Blender, Cycles\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"3D model EuropeanRoller VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/europeanroller-vfx-grace-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3j5HHMKTxeYqvzWAaLAkM99T/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A2_EuropeanRoller_Display_Fly_01.jpg","gridUrl":"https://media.cgtrader.com/variants/3j5HHMKTxeYqvzWAaLAkM99T/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A2_EuropeanRoller_Display_Fly_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/europeanroller-vfx-grace-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4792018/1e239d42e9/europeanroller-vfx-grace-3d-model-1e239d42e9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4429603","type":"listingItem","attributes":{"id":4429603,"title":"Duck Animated VFX Grace","price":312.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a realistic duck model with complete textures, fur, rigging and animations. There are multiple 4K PBR maps. The model and fur are made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, eyelids, legs, pupils, scleras,tears, tongue, wings and tail feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 10,562; polygons 10,540\u003cbr\u003e\nEyelids: vertices 258; polygons 240\u003cbr\u003e\nLeg: vertices 6,598; polygons 6,582\u003cbr\u003e\nPupils: vertices 2,660; polygons 2,656\u003cbr\u003e\nScleras: vertices 548; polygons 544\u003cbr\u003e\nTears: vertices 144; polygons 112\u003cbr\u003e\nTongue: vertices 6,578; polygons 6,576\u003cbr\u003e\nWings: vertices 18,140; polygons 13,536\u003cbr\u003e\nTail feathers: vertices 1,030; polygons 748\u003cbr\u003e\nTotal: vertices 46,518; polygons 41,534\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_BaseColor.png, 4096*4096\u003cbr\u003e\nJC0L219B0_DomesticDuck_Tongue_Normal.png, 4096*4096\u003cbr\u003e\nJC0L219B0_SquirrelMonkey_ToothTongue_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers and facial rigging, it's easier for the artist to handle.\u003cbr\u003e\nCTR_gravity_b comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head moves following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck moves following the parent controller;\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck;\u003cbr\u003e\nTail_Follow controls whether the tail moves following ROLL_spine_a controller.\u003cbr\u003e\nCTR_featail.L controls the folding and unfolding of the tail feathers.\u003cbr\u003e\nCTR_wing.L/R control the folding and unfolding of the wings.\u003cbr\u003e\nCTR_blink.L/R control the winkling.\u003cbr\u003e\nCTR_toe.L/R control the flexion and extension of the flippers.\u003cbr\u003e\nCTR_foot.R/L come with a customized attribute, IKFK which switches between IK/FK of the legs.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped swimming01 animation at 30 fps, frame range 0-440\u003cbr\u003e\nUnlooped swimming02 animation at 30 fps, frame range 0-420\u003cbr\u003e\nUnlooped swimming03 animation at 30 fps, frame range 0-580\u003cbr\u003e\nUnlooped swimming04 animation at 30 fps, frame range 0-430\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe texture is optimized, you can change ShaderQuality of body to 0 to apply the optimized texture, and 1 for the high-quality texture.\u003cbr\u003e\nAn add-on, Hair Shape Key, is applied and included in the project for the correct effects of folding and unfolding wings.\u003cbr\u003e\nThe demo contains both optimized textures(L) and high-quality textures(H), the optimized textures significantly increase rendering speed and reduce noises, but the feathers will have shadows.\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nYou can customize the quality of the feathers. Below are the methods:\u003cbr\u003e\n1. Change hair segments\u003cbr\u003e\n2. Disable or enable Simplify in Render Properties\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Duck Animated VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JC0L219B0_DomesticDuck_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/6W15c79Vq5R93YR9ayBU8z3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JC0L219B0_DomesticDuck_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duck-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false},{"id":119,"name":".py","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4429603/a798896766/duck-animated-vfx-grace-3d-model-a798896766.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4425981","type":"listingItem","attributes":{"id":4425981,"title":"Bird Coracias Caudatus VFX Grace","price":220.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality coracias caudatus model with high-quality 4K maps, fur, riggings and 5 realistic animations. The feathers are all made and layered after real reference, and the body feathers are made as facets. Each piece of feather has a separate controller and can be controlled separately, and there is also a preset wing-folding controller. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes and all feathers(multiple objects).\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 32,291; polygons 32,232\u003cbr\u003e\nEyes: vertices 3,144; polygons 3,136\u003cbr\u003e\nFeathers: vertices 239,637; polygons 164,471\u003cbr\u003e\nTotal: vertices 275,072; polygons 199,839\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an Fbx file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BackFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChestFeathers02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_ChinFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_EarFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1004.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1005.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1006.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1007.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1008.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1009.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1003.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1004.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1005.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1006.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1007.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1008.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_Feathers_Normal.1009.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_HeadFeathers_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_D_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U01_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0LA25A3_CoraciasCaudatus_WingFeather_U02_BaseColor.png, 4096*4096\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nROOT controls the entire model. It comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller;\u003cbr\u003e\nIK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode;\u003cbr\u003e\nLeg_IK/FK.Land Leg_IK/FK.R switch between IK/FK of the legs non-seamlessly.\u003cbr\u003e\nCTR_gravity_a and CTR_gravity_b control the front and rear center of gravity of the body.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.\u003cbr\u003e\nCTR_FK_neck_d, CTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.\u003cbr\u003e\nCTR_Head is the controller of the head.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b are controllers of the jaw.\u003cbr\u003e\nCTR_pupil.L and CTR_pupil.Rare controllers of the eyes.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the winkling.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs.\u003cbr\u003e\nCTR_wing.L and CTR_wing.R control the wing-folding effect by Location, which improves productivity.\u003cbr\u003e\nCTR_Tail controls the folding and unfolding of the tail feathers by Location.\u003cbr\u003e\nThere are more detailed controllers of the body and talons.\u003cbr\u003e\nEach feather comes with a separate controller, which enables the feathers to be controlled both individually or entirely.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-8\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped looking-around animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped taking-off animation at 30 fps, frame range 0-265\u003cbr\u003e\nUnlooped tweeting animation at 30 fps, frame range 0-330\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e\n","imageAlt":"Bird Coracias Caudatus VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.jpg","gridUrl":"https://media.cgtrader.com/variants/c6Tf7i1z6oXESFLrzJ1G5b28/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA25A3_CoraciasCaudatus_Display_Stand_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/bird-coracias-caudatus-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/4425981/ef98745399/bird-coracias-caudatus-vfx-grace-3d-model-ef98745399.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4430320","type":"listingItem","attributes":{"id":4430320,"title":"Female Kangaroo Animation VFX Grace","price":400.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of the body, tongue, oral cavity, eyes.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 69,823; polygons 69,792\u003cbr\u003e\nEyes: vertices 2,120; polygons 2,240\u003cbr\u003e\nOral cavity: vertices 70,971; polygons 69,694\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 148,195; polygons 146,974\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT and CTR_ROOT.001 control the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:\u003cbr\u003e\nn controls whether the forelegs moves following the body in IK mode;\u003cbr\u003e\nTail_Follow controls whether the tail follows;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.\u003cbr\u003e\nCTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.\u003cbr\u003e\nCTR_Neck comes with multiple customized attributes:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_Head and CTR_Neck_c are head controllers.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.\u003cbr\u003e\nCTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nCTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:\u003cbr\u003e\nIKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.\u003cbr\u003e\nCTR_abdomen controls the size of the marsupium by Location.\u003cbr\u003e\nDetailed facial controllers are available for more varying facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable jumping animation at 30 fps, frame range 0-15 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Kangaroo Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N0V00_Kangaroo_Female_Display_Stand_02.jpg","gridUrl":"https://media.cgtrader.com/variants/uodCVKsBUvb4wmScW8D8zxoV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N0V00_Kangaroo_Female_Display_Stand_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/female-kangaroo-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4430320/99a92efafb/female-kangaroo-animation-vfx-grace-3d-model-99a92efafb.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5049145","type":"listingItem","attributes":{"id":5049145,"title":"White Sifaka Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white sifaka model with maps, riggings and animations. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\u003cbr\u003e\nIt consists of the body, oral cavity, tongue, upper teeth, lower teeth, sclerae, irises, lacrimal caruncle, lacrimal gland.\n\n**Polygons**\u003cbr\u003e\nBody: vertices 19,746; polygons 19,668\nOral cavity: vertices 6,212; polygons 6,056\nTongue: vertices 1,922; polygons 1,920\nUpper teeth: vertices 2,904; polygons 2,752\nLower teeth: vertices 2,904; polygons 2,752\nSclerae: vertices 1,156; polygons 1,216\nIrises: vertices 1,540; polygons 1,600\nLacrimal caruncle: vertices 1,480; polygons 1,472\nLacrimal gland: vertices 360; polygons 336\nTotal: vertices 38,224; polygons 37,772\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\u003cbr\u003e\nJF0L913A0_WhiteSifaka_Oralcavity_Normal.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096\nJF0L913A0_WhiteSifaka_Head_Normal.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask3.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask2.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Head_Mask1.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Eye_BaseColor.png, 2048 *2048\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1001.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1002.png, 6000 *6000\nJF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1001.png, 6000 *6000\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\nroot controls the entire model.\ntorso controls the center of gravity of the body. It comes with two customized attributes:\nhead_follow controls whether the head rotates following the center of gravity of the body;\ntail_follow controls whether the tail rotates following the center of gravity of the body.\njaw_master controls the jaw, its customized attribute mouth_lock locks the mouth when it's closed or opened.\nThigh_F_parent.L and Thigh_F_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the arms rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the arms non-seamlessly;\npole_vector switches between different display modes of the arm pole vectors in IK mode;\npole_follow controls whether the arm pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\nThigh_B_parent.L and Thigh_B_parent.R come with multiple customized attributes:\nFK_Limb_follow controls whether the legs rotates following the spine in FK mode;\nIK_FK switches between IK/FK of the legs non-seamlessly;\nIK_follow controls whether the IK controller of the legs follows the root controller, 1 indicates following, 0 indicates not following;\npole_vector switches between different display modes of the leg pole vectors in IK mode;\npole_follow controls whether the leg pole vectors follow the IK controller in IK mode when pole_vector is 1;\nroot/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.\neyes control the eyes, its customized attribute eyes_follow controls whether the eyes change their focus following the rotation of the spine.\nCTR_wink.L and CTR_wink.R control the winkling.\nDetailed facial riggings are available for more facial expressions.\nAnd more...\n\n**Animation**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-150\nLoopable running animation at 30 fps, frame range 0-12\nUnlooped eating animation at 30 fps, frame range 0-150\nUnlooped climbing-tree animation at 30 fps, frame range 0-160\nUnlooped run-and-stop animation at 30 fps, frame range 0-160\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nWhiteSifaka_Tree in project JF0L913A0_WhiteSifaka_​ClimbTree_2.83 is not included in the OBJ file.\nWhiteSifaka_Vine and WhiteSifaka_Leaf in project JF0L913A0_WhiteSifaka_​Eat_2.83 are not included in the OBJ file.","imageAlt":"White Sifaka Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L913A0_WhiteSifaka_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/4uVsndhhceNeSN4Kkp97RHQb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L913A0_WhiteSifaka_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-sifaka-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5049145/e8fab78b26/white-sifaka-animation-vfx-grace-3d-model-e8fab78b26.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4984890","type":"listingItem","attributes":{"id":4984890,"title":"Ovis Ammon Male Animated - VFX Grace","price":439.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 36,904; polygons 36,838\u003cbr\u003e\nEyes: vertices 1,782; polygons 1,862\u003cbr\u003e\nTongue: vertices 1,380; polygons 1,378\u003cbr\u003e\nHorns: vertices 14,708; polygons 14,704\u003cbr\u003e\nTotal: vertices 54,774; polygons 54,782\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096\u003cbr\u003e\nJF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_back controls the center of gravity.\u003cbr\u003e\nCTR_gravity controls the rear spine.\u003cbr\u003e\nCTR_spine_c_pivot controls the middle spine.\u003cbr\u003e\nCTR_spine_d controls the front spine, it comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_IK_FK swiches between IK/FK of the neck;\u003cbr\u003e\nneck_follow controls whether the neck follows;.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.\u003cbr\u003e\nthigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\nIK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.\u003cbr\u003e\nhip_b_parent.L and hip_b_parent.R come with multiple customized attributes:\u003cbr\u003e\nFK_limb_follow controls whether the legs rotate following the body in FK mode;\u003cbr\u003e\nIK_Chain_Length switches the chain length of the hind legs in IK mode;\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs;\u003cbr\u003e\nIK_Stretch controls whether the legs can be stretched;\u003cbr\u003e\nIK_follow controls whether the IK controllers of the legs move following the root controller;\u003cbr\u003e\npole_follow controls whether the pole vector moves following the leg controllers;\u003cbr\u003e\npole_vector controls whether the pole vector controls the legs;\u003cbr\u003e\nroot/parent controls whether the IK controllers of the legs move following CTR_back.\u003cbr\u003e\nCTR_mouth controls the jaw.\u003cbr\u003e\nCTR_roll_lip_D controls the lower lip.\u003cbr\u003e\nCTR_mouth_U controls the upper lip.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkling.\u003cbr\u003e\nCTR_belly controls the abdomen and the breath animation.\u003cbr\u003e\nThere are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-144\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-70\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"Ovis Ammon Male Animated - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0J_OvisAmmon_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/5oNweTpmR4ME2wmGDzVw3Fhe/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0J_OvisAmmon_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ovis-ammon-male-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4984890/c090a256aa/ovis-ammon-male-animated-vfx-grace-3d-model-c090a256aa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4507203","type":"listingItem","attributes":{"id":4507203,"title":"Female Canadian Deer Animation VFX Grace","price":210.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nLacrimal Caruncles: vertices 432; polygons 408\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nLacrimal glands: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 49,227; polygons 48,438\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model, it comes with multiple customized attribute:\u003cbr\u003e\nHead_follow controls whether the head follows;\u003cbr\u003e\nNeck_follow controls whether the neck follows;\u003cbr\u003e\nTail_follow controls whether the tail follows;\u003cbr\u003e\nIKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.\u003cbr\u003e\nCTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.\u003cbr\u003e\nCTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.\u003cbr\u003e\nCTR_chin controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.\u003cbr\u003e\nCTR_eye.L.001 and CTR_eye.R.001 control the winkling.\u003cbr\u003e\nThere are complex facial controllers and a UI, which can create plenty of facial expressions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-400\u003cbr\u003e\nLoopable jogging animation at 30 fps, frame range 0-15\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-18\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-264\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-380\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Female Canadian Deer Animation VFX 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Rex Movie Accurate Blender Rig","price":20.0,"description":"This Movie Accurate Blender JWE2 remodeled and retextured rig of the Indominus Rex is the best movie accurate Indominus Rex rig you can buy ON THE MARKET!","imageAlt":"Indominus Rex Movie Accurate Blender Rig 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Lemurs Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a young lemurs model with multiple 4K UDIM maps, fur, rigging and 3 animations. The skin maps and fur maps are made separately, and there is facial rigging with UI. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of body, lacrimal glands, sclerae, irises, lacrimal caruncles, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 47,075; polygons 46,950\u003cbr\u003e\nLacrimal glands: vertices 88; polygons 84\u003cbr\u003e\nSclerae: vertices 386; polygons 384\u003cbr\u003e\nIrises: vertices 964; polygons 1024\u003cbr\u003e\nLacrimal caruncles: vertices 292; polygons 288\u003cbr\u003e\nTongue: vertices 532; polygons 516\u003cbr\u003e\nTeeth: vertices 4,144; polygons 3,880\u003cbr\u003e\nTotal: vertices 53,481; polygons 53,126\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodyHair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_BodySkin_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Normal.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Eye_Specular.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Mouth_Mask.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_BaseColor.png, 4096 *4096\u003cbr\u003e\nJF0LA12A2_YoungLemurs_Tooth_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations. The features are as follows:\u003cbr\u003e\nCTR_FK_AllBody_Root controls the entire model.\u003cbr\u003e\nCTR_FK_Body_root.001 and CTR_FK_Body_root.002 control the center of gravity of the body.\u003cbr\u003e\nStretch_Spine_F, Stretch_Spine_M and Stretch_Spine_B control the former, middle and latter center of gravity of the body.\u003cbr\u003e\nStretch_Spine_B comes with a customized attribute Inherit_Rotation which controls whether the tail moves following the parent controller.\u003cbr\u003e\nCTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.\u003cbr\u003e\nCTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003, CTR_FK_Tail.004... are FK controllers of the tail.\u003cbr\u003e\nCTR_FK_Neck.001, CTR_FK_Neck.002, CTR_FK_Neck.003 and CTR_FK_Neck.004 are FK controllers of the neck.\u003cbr\u003e\nCTR_FK_Head is the controller of the head, and its customized attribute Inherit_Rotation controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_IK_Foot_F.R, CTR_IK_Foot_F.L, CTR_IK_Foot_B.R and CTR_IK_Foot_B.L are IK controllers of the limbs, and its customized attribute IK_FK_Switch control the non-seamless switch of IK/FK of the legs.\u003cbr\u003e\nCTR_Twich_F.R, CTR_Twich_F.L, CTR_Twich_B.R and CTR_Twich_B.L are detailed controllers of the toes that control the extension, flexion and bending.\u003cbr\u003e\nThere is detailed facial rigging and UI panel which support detailed facial expressions creation.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped eating animation at 30 fps, frame range 0-210\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped playing animation at 30 fps, frame range 0-180\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.\u003cbr\u003e\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0LA12A2_YoungLemurs_Effect%20map02.jpg","gridUrl":"https://media.cgtrader.com/variants/Gh3HxwPpXn3Am7nwthhGtG3m/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0LA12A2_YoungLemurs_Effect%20map02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lemurs-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5033929/64016d34f4/young-lemurs-animation-vfx-grace-3d-model-64016d34f4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4904168","type":"listingItem","attributes":{"id":4904168,"title":"Humpback Whale VFX Grace","price":163.0,"description":"**Introduction\t**\u003cbr\u003e\nThis is a high-quality humpback whale model with multiple 4K maps, riggings and 2 animations. It comes with realistic material effects created in Blender, muscle structure and oral cavity. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, baleen, pupils, sclerae, jaw and parasites.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 46,292; polygons 46,256\u003cbr\u003e\nBaleen: vertices 1,229; polygons 1,072\u003cbr\u003e\nPupils: vertices 1,092; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nJaw: vertices 2,658; polygons 2,656\u003cbr\u003e\nParasites: vertices 76,183; polygons 75,400\u003cbr\u003e\nTotal: vertices 128,418; polygons 127,560\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Normal.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Roughness.png, 4096*4096\u003cbr\u003e\nJW0N7O0A_Megaptera_Body_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model.\u003cbr\u003e\nCTR_torso controls the center of gravity.\u003cbr\u003e\nCTR_hip controls the rear spine.\u003cbr\u003e\nCTR_spine.006, CTR_spine.005, CTR_spine.004, CTR_spine.003… are FK controllers of the rear body.\u003cbr\u003e\nCTR_chest controls the front spine.\u003cbr\u003e\nCTR_spine.007, CTR_spine.008, CTR_spine.008… are FK controllers of the front body.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ROT_tail controls the tail.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_nose_open_close controls the expulsion of air through the blowhole.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_chin.002, CTR_chin.001, CTR_chin… control the abdomen.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\nUnlooped Diving animation at 30 fps, frame range 0-200 frames\u003cbr\u003e\nUnlooped Swimming animation at 30 fps, frame range 0-220 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D animated Humpback Whale VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7O0A_Megaptera_Display_A_01.jpg","gridUrl":"https://media.cgtrader.com/variants/MMbcUCeuNVh7o85kmWVToRZt/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7O0A_Megaptera_Display_A_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/humpback-whale-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4904168/27a0de891f/humpback-whale-vfx-grace-3d-model-27a0de891f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6362926","type":"listingItem","attributes":{"id":6362926,"title":"Baboon Animation  Blender 3D Model","price":377.0,"description":"**Introduction**\u003cbr\u003e\nThis highly detailed guinea baboon character features an accurate muscle structure and 4K textures, with a realistic hair system created in Blender to meet film-quality animation standards. The model comes with a set of highly detailed rigging and a rich facial control system for expressive performances. It includes four meticulously designed realistic animations, showcasing natural baboon behaviors such as walking, running, and feeding. The model is ideal for use in documentaries, films, and other professional productions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, corneas, pupils, oral cavity, lower teeth and upper teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 81,613; polygons: 81,502\u003cbr\u003e\nLacrimal glands: vertices: 3,796; polygons: 3,768\u003cbr\u003e\nCorneas: vertices: 964; polygons: 1,024\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nOral cavity: vertices: 8,034; polygons: 7,926\u003cbr\u003e\nLower teeth: vertices: 8,016; polygons: 7,984\u003cbr\u003e\nUpper teeth: vertices: 8,720; polygons: 8,688\u003cbr\u003e\nTotal: vertices: 112,491; polygons: 112,300\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Hair_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Skin_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Body_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1001.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_OralCavity_SSS.1002.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_D_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0D_Baboon_Tooth_U_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire character\u003cbr\u003e\nCTR_gravity: Center of gravity controller for the body with multiple customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the body\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the body\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the body\u003cbr\u003e\nTail_IKFK: Switches tail IK/FK mode\u003cbr\u003e\nCTR_spine_c/b/a: Controllers for rear, middle, and front spine\u003cbr\u003e\nCTR_FK_tail_c–f: FK tail controllers\u003cbr\u003e\nCTR_IK_tail_a–d: IK tail controllers\u003cbr\u003e\nCTR_neck_a/b: Neck controllers\u003cbr\u003e\nCTR_head: Head controller\u003cbr\u003e\nCTR_eye.L/R/eye: Eye controllers\u003cbr\u003e\nCTR_jaw_a/b: Jaw controllers\u003cbr\u003e\nCTR_NoseBridge.001/002: Nose bridge controllers\u003cbr\u003e\nCTR_Eyebrow.L/R/M: Eyebrow controllers\u003cbr\u003e\nCTR_eyelid_u_root.L/R: Upper eyelid controllers\u003cbr\u003e\nCTR_eyelid_d_root.L/R: Lower eyelid controllers\u003cbr\u003e\nCTR_cheekbone.L/R: Cheek controllers\u003cbr\u003e\nCTR_maxilla/mandible: Lip controllers for upper/lower jaw—especially useful during mouth opening\u003cbr\u003e\nCTR_scapular_bk_a.L.001.L, CTR_scapular_bk_a.L.001.R, CTR_scapular_fr_a.L.001.L and CTR_scapular_fr_a.L.001.R: Limb controllers with customized attributes:\u003cbr\u003e\nIKFK_Switch: Switch between IK and FK\u003cbr\u003e\nIK_stretch: Enable/disable IK stretching\u003cbr\u003e\nCTR_foot_F/B.L/R: Front and rear IK foot controllers\u003cbr\u003e\nCTR_paw_root_fr/bk_a.L/R: Toe detail controllers:\u003cbr\u003e\nX-axis location: Toe abduction and adduction\u003cbr\u003e\nZ-axis location: Toe bending\u003cbr\u003e\nCTR_foot_F/B_rool.L/R: Custom IK foot pivot rotation axes, with its rotation controlling the foot pivoting. It allows users to define their own pivot points for IK\u003cbr\u003e\nThere are more detailed controllers for the foot: Each toe has its own FK controller, and the feet come with reversed rotation controllers—very helpful during locomotion.\u003cbr\u003e\nAdditional secondary controllers for limbs, abdomen, and spine enable even more detail control\u003cbr\u003e\nThe comprehensive facial rigging comes with with expression controls and a UI panel, allowing users to create plentiful expressions both through direct control and user-friendly UI panel\u003cbr\u003e\nAnd many more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-280\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-216\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-268\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden with Render enabled. You can enable display if necessary.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered.\u003cbr\u003e","imageAlt":"animated omnivorous Baboon Animation Blender 3D Model","url":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.jpg","gridUrl":"https://media.cgtrader.com/variants/chfintqls0sdehc9wl3p3fwdydty/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baboon-animation-blender-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6362926/a9bb4a3127/baboon-animation-blender-3d-model-3d-model-a9bb4a3127.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4436799","type":"listingItem","attributes":{"id":4436799,"title":"Red Fox Animation VFX Grace","price":462.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high quality red fox model with UDIM 4K maps, fur, riggings and three realistic animations. The model also has realistic muscle structure and an oral cavity, and a complex fur system is created in Blender to make it realistic. There is also a detailed facial expression control system. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, paws, eyelid01, eyelid02, eyes, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_ID.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Body_Normal.1003.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1001.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Hair_Mask.1002.png, 2048*2048\u003cbr\u003e\nJF0N1400_RedFox_Head_Specular.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the front, middle and rear center of gravity.\u003cbr\u003e\nCTR_gravity_b comes with customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity of the body;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the front spine; CTR_neck_a controls the root of neck; CTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following CTR_spine_f.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rotates following the parent controller, it only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_Follow controls whether the neck rotates following the parent controller;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the belly.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.R is the IK controller of the right hind foot, its customized attribute L_B_IK_FK switches between IK/FK of the legs non-seamlessly; Leg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master controls the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.\u003cbr\u003e\nThere are complex controllers of the face and tongue, which can create plenty of facial expressions.\u003cbr\u003e\nThe body comes with more detailed controllers which can create subtle movements.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-242\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-12\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Snow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/kHA9ng8HFjWSwj6NAEL3dcb2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Snow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4436799/31a7bcf570/red-fox-animation-vfx-grace-3d-model-31a7bcf570.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4429532","type":"listingItem","attributes":{"id":4429532,"title":"Mule Deer VFX Grace","price":240.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, eyes, horns and tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 12,569; polygons 12,565\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\nTotal: vertices 49,123; polygons 49,130\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Hoof_Mask.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Displace.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Horn_Normal.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.1001.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_ID.1002.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Nose_ID.png, 4096*4096\u003cbr\u003e\nJW0N0900_MuleDeer_Male_Other_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nroot controls the entire model, it comes with multiple customized attributes:\u003cbr\u003e\nfoot_B_IK_to_FK.L and foot_B_IK_to_FK.R switches between IK/FK of the hind legs non-seamlessly;\u003cbr\u003e\nfoot_F_IK_to_FK.L and foot_F_IK_to_FK.R switches between IK/FK of the forelegs non-seamlessly.\u003cbr\u003e\nCTR_back controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d and CTR_spine_e are controllers of the spine.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.\u003cbr\u003e\nCTR_head is the controller of the head.\u003cbr\u003e\nCTR_mouth and CTR_lip_D control the opening and closing of the mouth.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.\u003cbr\u003e\nDetailed facial riggings are available to create more facial expressions.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 1-14\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 1-220\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 1-19\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project without cleaning up.\u003cbr\u003e\n","imageAlt":"Mule Deer VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/98dG1Xj32tyjHohAaNZhcHHZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N0900_MuleDeer_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/98dG1Xj32tyjHohAaNZhcHHZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N0900_MuleDeer_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4429532/903e00859f/mule-deer-vfx-grace-3d-model-903e00859f.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741169","type":"listingItem","attributes":{"id":5741169,"title":"Hyacinth Macaw Character Animation - Blender","price":296.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality Hyacinth Macaw character, featuring a detailed model, textures, hair cards, rigging, and four vivid animations. The model has a realistic muscle structure, and the textures are created in 4K resolution. Complex feather cards and textures were crafted in Blender, with the total feather polygon counts reaching 190,000 for a highly realistic effect. The rigging includes precise controls to allow for flexible body and feather movement, and four lifelike animations add dynamic realism. Created in Blender and rendered with Cycles, the model is scaled to true proportions.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body(including tongue), pupils, eyeballs, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody (including tongue): vertices: 36,549; polygons: 36,516\u003cbr\u003e\nPupils: vertices: 532; polygons: 544\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nFeathers: vertices: 282,398; polygons: 195,524\u003cbr\u003e\nTotal: vertices: 320,443; polygons: 233,608\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Roughness.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Roughness.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Displacement.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Displacement.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_SubsurfaceColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Body_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Head_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Head_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Normal.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Feathers01_BaseColor.1005.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingBack_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_WingFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Scapulars_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0B_HyacinthMacaw_Scapulars_Feather_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model, with four customized attributes:\u003cbr\u003e\nLeg_IKFK_L: Switches between IK and FK for the left legs.\u003cbr\u003e\nLeg_IKFK_R: Switches between IK and FK for the right legs.\u003cbr\u003e\nLeg_Stretch_L: Controls stretching for the left legs.\u003cbr\u003e\nLeg_Stretch_R: Controls stretching for the right legs.\u003cbr\u003e\n\nCTR_gravity: Controls the center of gravity with six customized attributes:\u003cbr\u003e\nHead_Follow_Location: Controls whether the head follows position.\u003cbr\u003e\nHead_Follow_Rotation: Controls whether the head follows rotation.\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nTail_Follow: Controls whether the tail follows.\u003cbr\u003e\nWing_Follow: Controls whether the wing follows.\u003cbr\u003e\n\nCTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_TailWingFold: Controls the folding of the tail feathers.\u003cbr\u003e\nCTR_blink.L: Controls the opening and closing of the left eye.\u003cbr\u003e\nCTR_blink.R: Controls the opening and closing of the right eye.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\n\nAdditionally, the body has more controllers. Each feather comes with skinned bone and separate FK controllers, linked controllers, and bending controllers, allowing for detailed adjustments. These controllers are designed for easy creation of detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-24\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-153\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-155\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Hyacinth Macaw Character Animation - Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/bird/hyacinth-macaw-character-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/je297MaQMcSb4ms4wmvyR6j2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/hyacinth-macaw-character-animation-3d-model-rigging-blender-model-3d-model-b524caf704.jpg","gridUrl":"https://media.cgtrader.com/variants/je297MaQMcSb4ms4wmvyR6j2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/hyacinth-macaw-character-animation-3d-model-rigging-blender-model-3d-model-b524caf704.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/hyacinth-macaw-character-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5741169/b524caf704/hyacinth-macaw-character-animation-blender-3d-model-b524caf704.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6024461","type":"listingItem","attributes":{"id":6024461,"title":"Minecraft Movie Bee","price":25.0,"description":"Minecraft Movie Bee for some animation.\n","imageAlt":"Minecraft Movie Bee 3D model animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/minecraft-movie-bee","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1rc6icqkn2y1q6zxsliwt27d76we/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1_0001.jpg","gridUrl":"https://media.cgtrader.com/variants/1rc6icqkn2y1q6zxsliwt27d76we/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1_0001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/minecraft-movie-bee","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6024461/d36d4d3720/minecraft-movie-bee-3d-model-d36d4d3720.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4188990","type":"listingItem","attributes":{"id":4188990,"title":"Lion Cub Animated VFX Grace","price":290.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a high-quality young lion with maps, fur, rigging and three realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available, along with a UI to control the facial expression. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nIt consists of the body, lens, tongue, nails, corneas, pupils, teeth and oral cavity.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nCorneas: vertices 4,228; polygons 4,224\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nSize of maps\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_ID.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Paw_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_OralCavity_Normal.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Eye_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_SubsurfaceAmount.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_SubsurfaceAmount.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Specular.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Specular.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Roughness.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Roughness.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Normal.1002.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_Normal.1001.jpg, 4096*4096\u003cbr\u003e\nJF0M111A0_Lion_Young_Body_ID.1002.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith detailed controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity of the body.\u003cbr\u003e\nCTR_spine_c, CTR_spine_b and CTR_spine_a control the front, middle and hind spine.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b and CTR_neck_c are the FK controllers of the neck.\u003cbr\u003e\nCTR_head_a is the head controller.\u003cbr\u003e\nsquirrel_con_Eyelid_IK_t.R and squirrel_con_Eyelid_IK_t.L control the movement of the eyes.\u003cbr\u003e\nsquirrel_con_Eyelid_IK.L and squirrel_con_Eyelid_IK.R control the winkling.\u003cbr\u003e\nsquirrel_con_Jaw.001, squirrel_con_Jaw.002 and squirrel_con_Jaw.003 control the jaw.\u003cbr\u003e\nCTR_hand_a.L, CTR_hand_a.R, CTR_foot_a.L and CTR_foot_a.R are the IK controllers of the limbs.\u003cbr\u003e\nThe ears and toes have more detailed controllers.\u003cbr\u003e\nA detailed facial controller is available to create more facial expressions, along with a UI to make it easier.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped WalkAndLook animation at 30 fps, frame range 1-360\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-238\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-320\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n\n**Notice Before Purchase**\u003cbr\u003e\nPlease take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D software such as Maya, 3DsMax, C4D, and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those software. You can contact the website to consult the result of format conversion before deciding whether to purchase.\u003cbr\u003e\n","imageAlt":"Lion Cub Animated VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-cub-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gyH3MCxXVjrtdjaaMtSNJXee/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A0_Lion_Young_Display_Watching_02.jpg","gridUrl":"https://media.cgtrader.com/variants/gyH3MCxXVjrtdjaaMtSNJXee/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A0_Lion_Young_Display_Watching_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-cub-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4188990/2b9bb386dd/lion-cub-animated-vfx-grace-3d-model-2b9bb386dd.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855393","type":"listingItem","attributes":{"id":5855393,"title":"Cattle Egret Animation","price":286.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality cattle egret character with a model, textures, feather cards, rigging, and four lifelike animations. The model features accurate muscle structures; both the body and feather textures are created in 4K resolution. To enhance realism, the decorative feathers on the back are simulated with hair dynamics according to the animation. The rigging is highly detailed, allowing for flexible control over body movement. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, legs, third eyelids, pupils, eyeballs, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,066; polygons: 7,032\u003cbr\u003e\nLegs: vertices: 36,050; polygons: 36,072\u003cbr\u003e\nThird eyelids: vertices: 514; polygons: 512\u003cbr\u003e\nPupils: vertices: 258; polygons: 240\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nTongue: vertices: 169; polygons: 160\u003cbr\u003e\nFeathers: vertices: 89,279; polygons: 61,848\u003cbr\u003e\nTotal: vertices: 134,300; polygons: 106,888\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJC0O4X00_CattleEgret_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsDS_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_BaseColor.png, 1024* 1024\u003cbr\u003e\nJC0O4X00_CattleEgret_Eyeball_Mask.png, 2048* 2048\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Feather01_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Hair_Feather02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X00_CattleEgret_RemigesSE_Normal.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, with 12 customized attributes:\u003cbr\u003e\nFeatherDynamics_Amplitude: Enables feather swing.\u003cbr\u003e\nFeatherDynamics_LeftAndRight: Controls the left and right amplitude of feather movement.\u003cbr\u003e\nFeatherDynamics_UpAndDown: Controls the up and down amplitude of feather movement.\u003cbr\u003e\nHead_follow_location: Controls whether the head follows location.\u003cbr\u003e\nHead_follow_rotation: Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IKFK_L: Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IKFK_R: Switches between IK and FK for the right leg.\u003cbr\u003e\nLeg_stretch_L: Controls IK stretching for the left leg.\u003cbr\u003e\nLeg_stretch_R: Controls IK stretching for the right leg.\u003cbr\u003e\nNeck_IKFK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_follow_rotation: Controls whether the neck follows rotation.\u003cbr\u003e\nTail_follow_rotation: Controls whether the tail follows rotation.\u003cbr\u003e\n\nCTR_gravity_body_a: Controls the rear center of gravity of the body.\u003cbr\u003e\nCTR_gravity_body_b: Controls the front center of gravity of the body.\u003cbr\u003e\nCTR_roll_neck: Controls the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_chin_b: Controls mouth opening.\u003cbr\u003e\nCTR_NictitatingMembrane.L, CTR_NictitatingMembrane.R: Control the opening and closing of the third eyelids.\u003cbr\u003e\nCTR_blink.L, CTR_blink.R: Control the blinking of the eyes.\u003cbr\u003e\nCTR_WingFold_Shrinkwrap: Enables wing shrinkwrap.\u003cbr\u003e\nCTR_WingFold_Shape: Enables surface deformation.\u003cbr\u003e\nCTR_WingFold.L, CTR_WingFold.R: Control the folding and unfolding of the wings, enabling quick and efficient wing retraction to improve efficiency.\u003cbr\u003e\nCTR_TailWingFold: Controls the tail feathers' folding and unfolding.\u003cbr\u003e\nCTR_hair_Head: Controls the expansion of head feathers.\u003cbr\u003e\nCTR_hair_Chest: Controls the expansion of chest feathers.\u003cbr\u003e\n\nAdditionally, the body includes more controllers to facilitate the creation of detailed animations. And much more.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-11\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-157\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cattle-egret-animation-3d-model-04eed64d8a.jpg","gridUrl":"https://media.cgtrader.com/variants/5UB1bsTvbHp6FL7hUESQia8x/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cattle-egret-animation-3d-model-04eed64d8a.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/cattle-egret-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855393/04eed64d8a/cattle-egret-animation-3d-model-04eed64d8a.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1919803","type":"listingItem","attributes":{"id":1919803,"title":"Clapperboard Low-poly movie clapper board","price":2.5,"description":"Format:\n Cinema 4d\nfbx","imageAlt":"Clapperboard Low-poly movie clapper board 3D model","url":"https://www.cgtrader.com/3d-models/electronics/video/clapperboard-low-poly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DYm2cdavVopQW1sQ6x6hTS8J/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/clapperboard-low-poly-3d-model-low-poly-animated-fbx-c4d.jpg","gridUrl":"https://media.cgtrader.com/variants/DYm2cdavVopQW1sQ6x6hTS8J/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/clapperboard-low-poly-3d-model-low-poly-animated-fbx-c4d.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/video/clapperboard-low-poly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"electronics","subcategorySlug":"video","categoryTitle":"Electronics","subcategoryTitle":"Video","schemaImageUrl":"https://img-new.cgtrader.com/items/1919803/b60cb4c08e/clapperboard-low-poly-movie-clapper-board-3d-model-b60cb4c08e.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5741181","type":"listingItem","attributes":{"id":5741181,"title":"Great White Shark Animation - VFX Grace","price":164.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality great white shark model with multiple 4K UDIM textures, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 92,886; polygons: 92,812\u003cbr\u003e\nEyes: vertices: 772; polygons: 768\u003cbr\u003e\nTeeth: vertices: 20,700; polygons: 20,608\u003cbr\u003e\nTotal: vertices: 114,358; polygons: 114,188\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Eye_BaseColor.png, 512* 512\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1001.png, 1024* 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Roughness.1002.png, 1024 1024\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1001.png, 4096 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Mask.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Noraml.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular01.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_Specular02.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_root: Controls the whole body.\u003cbr\u003e\nCTR_gravity, CTR_gravity02: Controllers for the center of gravity of body.\u003cbr\u003e\nCTR_spine_a, CTR_spine_b, CTR_spine_c...: FK controllers for the body.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_Chest: Controls the chest cavity.\u003cbr\u003e\nCTR_UpperJaw_a: Controls the upper jaw.\u003cbr\u003e\nCTR_jaw.003: Controls the lower jaw.\u003cbr\u003e\nCTR_teeth: Controls the upper teeth.\u003cbr\u003e\nCTR_gill.L, CTR_gill.R: Control the opening and closing of the gills.\u003cbr\u003e\neye.L, eye.R: Control the movement of the eyeballs.\u003cbr\u003e\nCTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Controls the pectoral fins.\u003cbr\u003e\nCTR_FK_PectoralFin_a.L, CTR_FK_PectoralFin_b.L, CTR_FK_PectoralFin_c.L,...CTR_FK_PectoralFin_a.R, CTR_FK_PectoralFin_b.R, CTR_FK_PectoralFin_c.R: FK controllers for the pectoral fins.\u003cbr\u003e\nCTR_DorsalFin_a, CTR_root_DorsalFin, CTR_DorsalFin_b: Controls the dorsal fin.\u003cbr\u003e\nCTR_FK_TailFin_a, CTR_FK_TailFin_b, CTR_FK_TailFin_c...CTR_FK_TailFin_w, CTR_FK_TailFin_x...: FK controllers for the tail.\u003cbr\u003e\nAdditionally, there are complex facial controllers for creating rich facial expressions, as well as a UI control designed for animators to make animation creation more convenient. The pectoral, dorsal, and tail fins come with more detailed controllers.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-248\u003cbr\u003e\nUnlooped preying animation at 30 fps, frame range 0-145\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have been baked and saved in the project. Dynamics are disabled in the 360 project and still images rendering project for static pose rendering.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.jpg","gridUrl":"https://media.cgtrader.com/variants/kBgDnuMoTjeqyt7hjCgq5smc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/great-white-shark-animation-vfx-grace-rigging-blender-3d-model-c1fe981ade.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/great-white-shark-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/5741181/c1fe981ade/great-white-shark-animation-vfx-grace-3d-model-c1fe981ade.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514763","type":"listingItem","attributes":{"id":5514763,"title":"Pygoscelis Animated - VFX Grace","price":299.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality pygoscelis model with multiple UDIM 4K maps, realistic fur, detailed rigging, 4 vivid and cute animations and realistic muscle structures. The resolution of some feather maps are 5000*5000, which is high enough for a realistic effect; and there are complex feather models and maps created in Blender, as well as some fine rigging which controls the movement of the body flexibly. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, pupils, sclerae, lacrimal caruncles, oral cavity, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 13,831; polygons 13,830\u003cbr\u003e\nPupils: vertices 1,348; polygons 1,408\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nLacrimal caruncles: vertices 832; polygons 768\u003cbr\u003e\nOral cavity: vertices 1,657; polygons 1,599\u003cbr\u003e\nTongue: vertices 7,613; polygons 7,598\u003cbr\u003e\nFeathers: vertices 1351,354; polygons 919,061\u003cbr\u003e\nTotal: vertices 1377,599; polygons 945,288\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_BaseColor.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_Normal.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_BellyFeather_Specular.png, 5000* 5000\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Eye_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_Hair_ID.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_ID.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_SmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailSmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJF0O0A0H_Pygoscelis_TailSmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nThe model is equipped with detailed controllers for easier posing and animation. The functionalities are as follows:\u003cbr\u003e\n\nCTR_root controls the overall model and comes with four customized attributes:\u003cbr\u003e\nBackFeather_D controls the spreading effect of the \"Pygoscelis_BodyBack_Feather_Skin\" tail feathers. This effect cannot be used when \"Pygoscelis_BodyBack_Feather_Skin\" feathers are in \"SurfaceDeform\" pose mode.\u003cbr\u003e\nBackFeather_Skin switches between two binding methods for \"Pygoscelis_BodyBack_Feather_Skin\" feathers: \"Armature\" and \"SurfaceDeform\".\u003cbr\u003e\nBackFeather_U controls the spreading effect of the \"Pygoscelis_BodyBack_Feather_Skin\" head feathers. This effect cannot be used when \"Pygoscelis_BodyBack_Feather_Skin\" feathers are in \"SurfaceDeform\" pose mode.\u003cbr\u003e\nBellyFeather_Skin switches between two binding methods for \"Pygoscelis_Belly_Feather_Skin\" feathers: \"Armature\" and \"SurfaceDeform\".\u003cbr\u003e\n\nCTR_gravity is the controller of the center of gravity, it comes with four customized attributes:\u003cbr\u003e\nClavicle_Follow_L controls whether the character's left shoulder rotates following the body.\u003cbr\u003e\nClavicle_Follow_R controls whether the character's right shoulder rotates following the body.\u003cbr\u003e\nHead_Follow controls whether the character's head rotates following the body.\u003cbr\u003e\nNeck_Follow controls whether the character's neck rotates following the body.\u003cbr\u003e\n\nCTR_head is the head controller.\u003cbr\u003e\nCTR_eye_b.L, CTR_eye_a.L, CTR_eye_b.R, and CTR_eye_a.R are the eye controllers.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the blinking effect through Location.\u003cbr\u003e\nCTR_chin_a and CTR_chin_b are the chin controllers.\u003cbr\u003e\n\nCTR_foot.L and CTR_foot.R are the left and right IK controllers of the leg, each comes with one customized attribute:\u003cbr\u003e\nFK_IK switches between FK and IK for the legs.\u003cbr\u003e\n\nCTR_FK_thigh_a.L, CTR_FK_shin_b.L, CTR_FK_foot.L, CTR_FK_thigh_a.R, CTR_FK_shin_b.R, and CTR_FK_foot.R are the left and right FK leg controllers.\u003cbr\u003e\nCTR_foot_a.L and CTR_foot_a.R control the abduction and adduction of the toes.\u003cbr\u003e\nCTR_tail controls the opening and closing of the tail feathers through Location.\u003cbr\u003e\n\nAdditional auxiliary controllers are present on the body to facilitate more detailed animation work.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-40\u003cbr\u003e\nLoopable sliding animation at 30 fps, frame range 0-126\u003cbr\u003e\nUnlooped out-of-the-water animation at 30 fps, frame range 0-151\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, Display of the fur is disabled, with Render enabled. Display and Render of the feather instance objects are all disabled, these feathers are reserved in case of later modification.\u003cbr\u003e\nExcept for the above, the model can be rendered in the current project directly.\u003cbr\u003e\n\n**Note: **\u003cbr\u003e\n\"Pygoscelis_Belly_Feather_Skin, Pygoscelis_BodyBack_Feather_Skin, Pygoscelis_ChestSide_Feather_Skin, Pygoscelis_Head_Feather_Skin, Pygoscelis_Wing_Feather01_Skin, Pygoscelis_Wing_Feather02_Skin, Pygoscelis_Wing_Feather03_Skin, Pygoscelis_Wing_Feather04_Skin\" are feathers on the body, and use both \"Armature\" and \"SurfaceDeform\" binding methods, allowing for flexible switching between various poses and animations to achieve a more natural silhouette of the model. However, it is recommended that, only \"Pygoscelis_Belly_Feather_Skin\" and \"Pygoscelis_BodyBack_Feather_Skin\" should be switched in such way, aside from them, other parts should predominantly use the \"SurfaceDeform\" binding method for closer feather-to-body alignment. Due to limitations with \"SurfaceDeform\", using \"CTR_root\" to scale the feathers on body in \"SurfaceDeform\" mode can cause improper scaling, but a solution has been found. You can switch to \"Armature\" binding mode for scaling while in a default pose, turning off the \"CorrectiveSmooth\" modifier attribute for \"Pygoscelis_Belly_Feather_Skin\" and \"Pygoscelis_BodyBack_Feather_Skin\". Then scale it, after that, select the relevant feathers, go to \"Modifier Properties\", turn on \"SurfaceDeform\", click \"Unbind\" and then \"Bind\", and switch back to \"SurfaceDeform\" to resolve the issue. For \"Pygoscelis_Head_Feather_Skin\" feathers, when re-binding in \"SurfaceDeform\", you should slightly rotate \"CTR_chin_a\" downwards to achieve better deformation effects around the mouth.\u003cbr\u003e","imageAlt":"3D model Pygoscelis Animated - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/pygoscelis-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4G77vU7zu1UoBcdhYNHht1xz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/pygoscelis-animated-vfx-grace-3d-model-05702918b9.jpg","gridUrl":"https://media.cgtrader.com/variants/4G77vU7zu1UoBcdhYNHht1xz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/pygoscelis-animated-vfx-grace-3d-model-05702918b9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/pygoscelis-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514763/05702918b9/pygoscelis-animated-vfx-grace-3d-model-05702918b9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5740731","type":"listingItem","attributes":{"id":5740731,"title":"Oriental Magpie Animation - Blender","price":385.0,"description":"**Description**\u003cbr\u003e\nIt consists of the body, pupils, eyeballs, third eyelids, eyelids, feet, tongue and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 7,762; polygons: 7,714\u003cbr\u003e\nPupils: vertices: 4,228; polygons: 4,224\u003cbr\u003e\nEyeballs: vertices: 3,972; polygons: 3,968\u003cbr\u003e\nThird eyelids: vertices: 2,050; polygons: 1,984\u003cbr\u003e\nEyelids: vertices: 2,792; polygons: 2,592\u003cbr\u003e\nFeet: vertices: 18,924; polygons: 18,922\u003cbr\u003e\nTongue: vertices: 354; polygons: 352\u003cbr\u003e\nFeathers: vertices: 231,060; polygons: 150,714\u003cbr\u003e\nTotal: vertices: 271,142; polygons: 190,470\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CoversMIN_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_BaseColor.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDP_Normal.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsDS_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_CovertsMAV_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Normal.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Foot_Roughness.png, 4096 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_HairFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Pupil_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesPR_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_BaseColor.png, 4096 *4096\u003cbr\u003e\nJC0O4X0C_OrientalMagpie_RemigesSE_Normal.png, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot_a controls the rear center of gravity. It comes with 7 customized attributes:\u003cbr\u003e\nHead_Loc_Follow controls whether the head follows the parent location;\u003cbr\u003e\nHead_Rot_Follow controls whether the head follows the parent rotation;\u003cbr\u003e\nLeg_IK-FK_L switches between IK/FK for the left leg;\u003cbr\u003e\nLeg_IK-FK_R switches between IK/FK for the right leg;\u003cbr\u003e\nNeck_IK-FK switches between IK/FK for the neck;\u003cbr\u003e\nNeck_Root_Follow controls whether the neck follows the body;\u003cbr\u003e\nTail_Root_Follow controls whether the tail follows the body;\u003cbr\u003e\nCTR_SpineRoot_b controls the front center of gravity.\u003cbr\u003e\nCTR_FeaFold is the root controller for folding wings.\u003cbr\u003e\nCTR_FeaFold_Shape controls the shape keys for folding wings.\u003cbr\u003e\nCTR_WingFold.L is the root controller for folding the left wing.\u003cbr\u003e\nCTR_WingFold_Shape.L controls the shape keys for folding the left wing.\u003cbr\u003e\nCTR_WingFold.R is the root controller for folding the right wing.\u003cbr\u003e\nCTR_WingFold_Shape.R controls the shape keys for folding the right wing.\u003cbr\u003e\nCTR_TailFeaFold controls the folding and extension for the tail.\u003cbr\u003e\nCTR_NictitatingMembrane.L controls the opening and closing of the left third eyelid.\u003cbr\u003e\nCTR_NictitatingMembrane.R controls the opening and closing of the right third eyelid.\u003cbr\u003e\nCTR_jaw_a and CTR_jaw_b control the rotation of the jaw.\u003cbr\u003e\nCTR_openclaw_F.L controls the bending of the left claws.\u003cbr\u003e\nCTR_openclaw_F.R controls the bending of the right claws.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers for creating more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-259\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-296\u003cbr\u003e\nUnlooped look-for-food animation at 30 fps, frame range 0-170\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-332\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-126\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the hair is hidden, with Render enabled. To display hair, simply click the display button.\u003cbr\u003e\nThe feathers on the ears are replaced with \"OrientalMagpie_Ear_Feather\", please do not remove or disable it, which will cause rendering to fail to be displayed.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D model Oriental Magpie Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.jpg","gridUrl":"https://media.cgtrader.com/variants/RSvgNozW4brWwfvcjrSwC6K6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/oriental-magpie-animation-vfx-grace-rigging-blender-3d-model-ce197d7f7c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/oriental-magpie-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5740731/ce197d7f7c/oriental-magpie-animation-blender-3d-model-ce197d7f7c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5033915","type":"listingItem","attributes":{"id":5033915,"title":"Dhub Lizard Animation - VFX Grace","price":219.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Dhub lizard model with multiple 4K UDIM maps, rigging, animations and a realistic muscle structure. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, oral cavity, tongue, corneas, pupils and third eyelids.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 20,018; polygons 19,992\u003cbr\u003e\nOral cavity: vertices 16,550; polygons 16,334\u003cbr\u003e\nTongue: vertices 413; polygons 390\u003cbr\u003e\nCorneas: vertices 2,340; polygons 2,336\u003cbr\u003e\nPupils: vertices 2,692; polygons 2,688\u003cbr\u003e\nThird eyelids: vertices 1,394; polygons 1,344\u003cbr\u003e\nTotal: vertices 43,407; polygons 43,084\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Basecolor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1001.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Body_SubsurfaceAmount.1002.png, 4096 *4096\u003cbr\u003e\nJW0N7R00_Dhub_Lizard_Eye_Bacecolor.png, 1024 *1024\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_Gravity controls the center of gravity. It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head follows;\u003cbr\u003e\nneck_follow controls whether the neck follows;\u003cbr\u003e\ntail_IK_FK switches between IK/FK of the tail;\u003cbr\u003e\ntail_follow controls whether the tail follows.\u003cbr\u003e\nCTR_IK_Spine_B controls the rear spine\u003cbr\u003e\nCTR_IK_Spine_M controls the middle spine;\u003cbr\u003e\nCTR_IK_Spine_F controls the front spine.\u003cbr\u003e\nCTR_FK_Spine_a and CTR_FK_Spine_b are FK controllers of the body.\u003cbr\u003e\nCTR_IK_tail_a, CTR_IK_tail_b, CTR_IK_tail_c and CTR_IK_tail_d are IK controllers of the tail.\u003cbr\u003e\nCTR_Tail, CTR_Tail.001, CTR_Tail.002, CTR_Tail.003……CTR_Tail.010 are FK controllers of the tail.\u003cbr\u003e\nCTR_Neck_a and CTR_Neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_F_Palm_root.L and CTR_F_Palm_root.R are IK controllers of the forelegs.\u003cbr\u003e\nCTR_F_setting.L and CTR_F_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the forelegs.\u003cbr\u003e\nCTR_B_Palm_root.L and CTR_B_Palm_root.R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_setting.L and CTR_B_setting.R come with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_jaw controls the jaw.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nThere are more assistant controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nLoopable walking animation at 30 fps, frame range 0-72\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-7\u003cbr\u003e\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.","imageAlt":"3D model animated Dhub Lizard Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/reptile/dhub-lizard-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LTGjZkMa8J7K8kCf47Sp2x8d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N7R00_Dhub_Lizard_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/LTGjZkMa8J7K8kCf47Sp2x8d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N7R00_Dhub_Lizard_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/dhub-lizard-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/5033915/0654997374/dhub-lizard-animation-vfx-grace-3d-model-0654997374.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3593930","type":"listingItem","attributes":{"id":3593930,"title":"1989 Batmobile","price":259.0,"description":"High quality 1989 Batmobile 3D model, with fully detailed interior. The batcave is included!\n\nThis Batmobile has been modeled using pictures of the original one as reference. There are many blueprints out there, but the proportions in these are pretty stylized and doesn't match with the real vehicle's ones. This modeling method was more time consuming, but I wanted to model the most true to life 3D 1989 Batmobile, so this was the way to go. This is probably the most accurate 3D model depicting a 1989 Batmobile that you will be able to find on any 3D website.\n\nThis model is provided with a very low subdivision level, so you can use the one which fits your project best. It also features custom controls to easy manipulate the different moving parts of the model, including the canopy, Machine guns and trunk. The usage of the custom controls is shown in the video below.\n\nMaterials are applied and working great in both Cycles and Eevee renderers. 4K textures are packed within the blend file, including base color, AO, roughness, metalness and normal maps. AO, roughness and metalness maps ara packed in a single file for saving space and echa one uses a different RGB channel:\n\n- AO: Red channel\n- Roughness: Green channel\n- Metalness: Blue channel\n\nThe example renders on this product page have been done in Cycles.\n\nThis model contains poles (more than 5 edges that converge to a single vertex.)\n\nReal world scale scene.\nScene units: meters\n\nThanks and have fun! :)","imageAlt":"3D asset 1989 Batmobile","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batmobile-b0c161e6-c31b-4659-aa47-71138919bb95","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/neMJQpYtCv9FvohmhXy68no7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/01.jpg","gridUrl":"https://media.cgtrader.com/variants/neMJQpYtCv9FvohmhXy68no7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batmobile-b0c161e6-c31b-4659-aa47-71138919bb95","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3593930/2134e9aae6/1989-batmobile-3d-model-2134e9aae6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4990953","type":"listingItem","attributes":{"id":4990953,"title":"Brown Bear Young VFX Grace","price":274.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young ursus arctos model with multiple 4K UDIM maps, fur, riggings and 3 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, as well as a fine facial control system. This model is made with Blender3.3.9 and Cycles renderer at real-world scale.\u003cbr\u003e\n**Description**\u003cbr\u003e\nIt consists of the body, claws, lacrimal glands, pupils, irises, teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 28,095; polygons 27,942\u003cbr\u003e\nClaws: vertices 7,872; polygons 7,672\u003cbr\u003e\nLacrimal gland 01: vertices 1,000; polygons 920\u003cbr\u003e\nLacrimal gland 02: vertices 340; polygons 336\u003cbr\u003e\nPupils: vertices 2,184; polygons 2,240\u003cbr\u003e\nIrises: vertices 1,220; polygons 1,280\u003cbr\u003e\nTeeth: vertices 3,104; polygons 3,072\u003cbr\u003e\nTotal: vertices 42,723; polygons 42,374\u003cbr\u003e\n**Project Format**\t\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Eye_BaseColor.jpg, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Normal_1003.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1001.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1002.png, 4096*4096\u003cbr\u003e\nJW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1003.png, 4096*4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model. It comes with 8 customized attributes:\u003cbr\u003e\n    IK-FK_Leg_B.L, IK-FK_Leg_B.R, IK-FK_Leg_F.L, IK-FK_Leg_F.R toggle the display of IK/FK controllers of the limbs.\u003cbr\u003e\n    Stretch_Leg_B.L, Stretch_Leg_B.R, Stretch_Leg_F.L and Stretch_Leg_F.R limit the stretch of the limbs in IK mode.\u003cbr\u003e\nCTR_SpineRoot controls the center of gravity. It comes with 3 customized attributes:\u003cbr\u003e\n    Head_Follow controls whether the head rotates following the neck;\u003cbr\u003e\n    Neck_Follow controls whether the neck rotates following the spine;\u003cbr\u003e\n    Tail_Follow controls whether the tail rotates following the spine.\u003cbr\u003e\nCTR_B_Spine controls the rear spine.\u003cbr\u003e\nCTR_M_Spine controls the middle spine.\u003cbr\u003e\nCTR_F_Spine controls the front spine.\u003cbr\u003e\nCTR_Neck, CTR_Neck.001 and CTR_Neck.002 control the neck.\u003cbr\u003e\nCTR_Head controls the head.\u003cbr\u003e\nCTR_LegRoot_IK_F.L and CTR_LegRoot_IK_F.R are IK controllers of the forelegs; its customized attributes LegRoot_L_F_IK_FK and LegRoot_R_F_IK_FK switch between IK/FK of the forelegs.\u003cbr\u003e\nCTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R are IK controllers of the hind legs; its customized attributes LegRoot_L_B_IK_FK and LegRoot_R_B_IK_FK switch between IK/FK of the hind legs.\u003cbr\u003e\njaw_master controls the jaw.\u003cbr\u003e\neyes,eye.R and eye.L control the eyes.\u003cbr\u003e\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n**Animation**\u003cbr\u003e\nUnlooped jogging animation at 30 fps, frame range 0-160\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-240\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-305\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D Brown Bear Young VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6W0A_UrsusArctos_Young_Display_Play_01.jpg","gridUrl":"https://media.cgtrader.com/variants/jBZiMRVkxUyvb9ApSLKAX7f6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6W0A_UrsusArctos_Young_Display_Play_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-bear-young-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4990953/0867012c8c/brown-bear-young-vfx-grace-3d-model-0867012c8c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5328762","type":"listingItem","attributes":{"id":5328762,"title":"Air Balloons CGI Movie Scene","price":29.0,"description":"Air Balloons CGI Movie Scene, Ready for Blender 4.2+ PBR Materials, Textures in 4K. All Settings included. Flight Animation.","imageAlt":"Air Balloons CGI Movie Scene 3D asset","url":"https://www.cgtrader.com/3d-models/exterior/landscape/air-balloons-cgi-movie-scene","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HTjmzdBFnGcmKdFUGiz4h6Mo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AirBallons%20CGI%20Movie.jpg","gridUrl":"https://media.cgtrader.com/variants/HTjmzdBFnGcmKdFUGiz4h6Mo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AirBallons%20CGI%20Movie.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/landscape/air-balloons-cgi-movie-scene","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":197,"name":".vdb","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"exterior","subcategorySlug":"landscape","categoryTitle":"Exterior","subcategoryTitle":"Landscape","schemaImageUrl":"https://img-new.cgtrader.com/items/5328762/fd0280c6ad/air-balloons-cgi-movie-scene-3d-model-fd0280c6ad.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5019683","type":"listingItem","attributes":{"id":5019683,"title":"Arabian Red Fox Animation - VFX Grace","price":459.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality Arabian red fox model with multiple 4K UDIM maps, fur, rigging, a realistic muscle structure and an oral cavity. It comes with a complex hair system which presents a realistic hair effect, as well as a detailed facial expression system. This model is made with Blender 3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, paws, eyelids, eyes, tongue and teeth.\u003cbr\u003e\n**Polygons**\u003cbr\u003e\n\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid01: vertices 452; polygons 448\u003cbr\u003e\nEyelid02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJW0N6T00_ArabianRedFox_Body_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Body_Normal.1003.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Fur_ID.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJW0N6T00_ArabianRedFox_Skin_BaseColor.1003.png, 4096 *4096\u003cbr\u003e\n**Rigging**\u003cbr\u003e\n\nWith full controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity_f, CTR_gravity_m and CTR_gravity_b control the centers of gravity of the body.\u003cbr\u003e\nCTR_gravity_b comes with two customized attributes:\u003cbr\u003e\nTail_Follow controls whether the tail rotates following the center of gravity;\u003cbr\u003e\nTail_IKFK switches between IK/FK of the tail non-seamlessly.\u003cbr\u003e\nCTR_Spine_B controls the rear spine;\u003cbr\u003e\nCTR_spine_m controls the middle spine;\u003cbr\u003e\nCTR_spine_f controls the front spine;\u003cbr\u003e\nCTR_neck_a controls the root of the neck;\u003cbr\u003e\nCTR_neck_c controls the head.\u003cbr\u003e\nWhen CTR_spine_f is rotating, its customized attribute Shoulder_Follow_L controls whether the shoulders rotate following it.\u003cbr\u003e\nCTR_neck comes with multiple customized attributes:\u003cbr\u003e\nHead_Follow controls whether the head rocates following the parent controller;\u003cbr\u003e\nNeck_Follow controls whether the neck rocates following the parent controller;\u003cbr\u003e\nWhen the center of gravity is rotating, Head_Follow only works when Neck_Follow is 1;\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck non-seamlessly.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c…… are FK controllers of the tail.\u003cbr\u003e\nCTR_SplineIK_tail_a, CTR_SplineIK_tail_d, CTR_SplineIK_tail_g…… are IK controllers of the tail.\u003cbr\u003e\nCTR_venter.001 controls the abdomen.\u003cbr\u003e\nCTR_Foot_F.L is the IK controller of the left forefoot. It comes with multiple customized attributes:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_F.R is the IK controller of the right forefoot:\u003cbr\u003e\nL_F_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode;\u003cbr\u003e\nWrist_IK switches between different IK modes of the legs, when it's 2, the ankle does not rotate following the IK controller; when it's 3, the ankle rotates following the IK controller.\u003cbr\u003e\nCTR_Foot_B.L is the IK controller of the left hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Foot_B.Ris the IK controller of the right hind foot. It comes with two customized attributes:\u003cbr\u003e\nL_B_IK_FK switches between IK/FK of the legs non-seamlessly;\u003cbr\u003e\nLeg_stretch controls whether the legs can be stretched in IK mode.\u003cbr\u003e\nCTR_Toe_F_motion.L, CTR_Toe_F_motion.R, CTR_Toe_B_motion.L and CTR_Toe_B_motion.R are detailed controllers of the toes. Location on the Y axis controls the extension and flexion of the toes; Location on the Z axis squeezes the paw pad; Rotation over the X axis controls the plantar flexion and dorsiflexion of the paws; Rotation over the Z axis controls the abduction and adduction of the toes.\u003cbr\u003e\nCTR_jaw_master contrals the jaw.\u003cbr\u003e\nCTR_eyes, CTR_eye.L and CTR_eye.R control the movement of the eyes.\u003cbr\u003e\nCTR_eye.L.002 and CTR_eye.R.002 control the winkling.\u003cbr\u003e\nCTR_eyebrow_b.L, CTR_eyebrow_b.R, CTR_eyebrow_a.L and CTR_eyebrow_a.R control the facial expression of the eyebrows.\u003cbr\u003e\nThere are complex controllers of face and tongue for creating plenty of facial expressions, and more detailed controllers of the body for subtle actions.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped trotting animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nThe model can be rendered in the current project directly.\u003cbr\u003e","imageAlt":"3D model Arabian Red Fox Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N6T00_ArabianRedFox_Display_Predation_01.jpg","gridUrl":"https://media.cgtrader.com/variants/GNQ6gTYJMT1keyfrB66Cgxh4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N6T00_ArabianRedFox_Display_Predation_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/3d-animal-arabian-red-fox-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5019683/01a87ea2c5/arabian-red-fox-animation-vfx-grace-3d-model-01a87ea2c5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6672856","type":"listingItem","attributes":{"id":6672856,"title":"Animal movie Bobby Deol Rings","price":7.5,"description":"However, based on its design, it would be categorized using the following descriptive terms:\nGemstone: Emerald-Cut (for the shape) Green Gemstone (likely an Emerald or a green-colored substitute like a Cubic Zirconia or a lab-created stone).\nSetting Style: Solitaire Ring (it features one main stone) with a Four-Claw Prong Setting. The prongs themselves are a distinctive style, sometimes referred to as Tiger Claw or Double Claw prongs.\nRing Style: A Statement Ring, Solitaire Ring, or a men's/women's Emerald Solitaire Ring.\nIf you have more information about where you found the image (e.g., a specific jewelry brand, website, or store), I might be able to search for the exact name and price for you.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/scanned/various/animal-movie-bobby-deol-rings","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/16iu94p0xv8rqq2q02b88peggktc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SOBAR-00148B-.jpg","gridUrl":"https://media.cgtrader.com/variants/16iu94p0xv8rqq2q02b88peggktc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SOBAR-00148B-.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/animal-movie-bobby-deol-rings","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":13,"name":".3dm","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/6672856/c68d92f097/animal-movie-bobby-deol-rings-3d-model-c68d92f097.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4989135","type":"listingItem","attributes":{"id":4989135,"title":"Prairie Dog Animation  VFX Grace","price":329.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality prairie dog model with multiple 4K UDIM maps, fur, riggings and 4 realistic animations. It comes with a complex hair system created in Blender and realistic muscle structure. This model is made with Blender3.4 and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eyes, teeth, claws, lacrimal caruncles, and lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices 25,150; polygons 25,102\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,978\u003cbr\u003e\nTeeth01: vertices 2,736; polygons 2,528\u003cbr\u003e\nTeeth02: vertices 377; polygons 346\u003cbr\u003e\nClaws: vertices 2,506; polygons 2,340\u003cbr\u003e\nUpper lacrimal caruncles: vertices 624; polygons 608\u003cbr\u003e\nLacrimal caruncles: vertices 448; polygons 444\u003cbr\u003e\nLacrimal glands: vertices 252; polygons 248\u003cbr\u003e\nTotal: vertices 35,141; polygons 34,594\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n**Size of Maps**\u003cbr\u003e\n\nJF0N2N0I_PrairieDog_Specular.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Specular.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Skin_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Roughness.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Normal.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1002.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Hair_BaseColor.1001.png, 4096 *4096\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_Mask.png, 2048 *2048\u003cbr\u003e\nJF0N2N0I_PrairieDog_Eyes_BaseColor.png, 2048 *2048\u003cbr\u003e\n\n**Rigging**\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCTR_ROOT controls the entire model. It comes with multiple customized attributes:\nArm_IK-FK_L and Arm_IK-FK_R switches between IK/FK of the forelegs;\nArm_IK-stretch_L and Arm_IK-stretch_R controls whether the forelegs can be stretched in IK mode;\nHead_follow controls whether the head rotates following the body;\nLeg_IK-FK_L and Leg_IK-FK_R switches between IK/FK of the hind legs;\nLeg_IK-stretch_L and Leg_IK-stretch_R controls whether the hind legs can be stretched in IK mode;\nSpine_link controls whether the middle spine moves following the front and rear spine;\nTail_follow controls whether the tail rotates following the body.\nROOT_gravity controls the center of gravity.\nCTR_gravity_b controls the rear spine.\nSTRETCH_spine_m controls the middle spine.\nCTR_gravity_f controls the front spine.\nCTR_spine_a, CTR_spine_b, CTR_spine_c and CTR_spine_d are FK controllers of the body.\nCTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are FK controllers of the tail.\nCTR_neck_a, CTR_neck_b, CTR_neck_c are FK controllers of the neck.\nCTR_head controls the head.\nRoot_hoof_F.L and Root_hoof_F.R are IK controllers of the forelegs.\nRoot_hoof_B.L and Root_hoof_B.R are IK controllers of the hind legs.\nCTR_lower_jaw_a, CTR_lower_jaw_b controls the jaw.\nROOT_eye, CTR_eye.L and CTR_eye.R control the eyes.\nCTR_breath controls the abdomen and the breathing action.\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\nAnd more ...\n\n**Animation**\n\nLoopable running animation at 30 fps, frame range 0-8\nLoopable walking animation at 30 fps, frame range 0-80\nUnlooped watching animation at 30 fps, frame range 0-240\nUnlooped shouting animation at 30 fps, frame range 0-240\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project directly.\n","imageAlt":"3D model animated Prairie Dog Animation VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N2N0I_PrairieDog_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/thTTqNV5xs2zpTKLsNynNDBc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N2N0I_PrairieDog_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/prairie-dog-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4989135/4df51468bf/prairie-dog-animation-vfx-grace-3d-model-4df51468bf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514779","type":"listingItem","attributes":{"id":5514779,"title":"Big White Goose Male Animation - VFX Grace","price":276.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a beautiful and realistic male white goose model, featuring a model, textures, fur, rigging, and animations. The model has realistic muscle structure and uses multiple 4K resolution textures; complex feather models and textures were created in Blender, with a total of 360,000 polygons, making the effect very realistic. Very detailed rigging is available, allowing fine control of each feather for more precise animation adjustments. Additionally, it includes three realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\n\nIt consists of the body, eye sockets, claws, beak, teeth, eye corners, eyeballs, and feather models.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\n\nBody: vertices: 7,031; polygons: 6,960\u003cbr\u003e\nEye sockets: vertices: 684; polygons: 608\u003cbr\u003e\nClaws: vertices: 7,256; polygons: 7,252\u003cbr\u003e\nBeak: vertices: 5,713; polygons: 5,650\u003cbr\u003e\nTeeth: vertices: 10,266; polygons: 9,440\u003cbr\u003e\nEye corners: vertices: 772; polygons: 768\u003cbr\u003e\nEyeballs: vertices: 3,252; polygons: 3,430\u003cbr\u003e\nFeather models: vertices: 510,116; polygons: 328,562\u003cbr\u003e\nTotal: vertices: 545,090; polygons: 362,670\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Body_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Eye_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Foot_Roughness.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Bump.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_Mouth_Specular.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Male_WingSpot_BaseColor.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing01_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing02_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing03_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Alpha.jpg, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing04_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_Alpha.png, 2048* 2048\u003cbr\u003e\nJW0N9Z0H_BigWhiteGoose_Wing05_BaseColor.png, 2048* 2048\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nROOT controls the overall model.\u003cbr\u003e\nCTR_gravity is the center of gravity controller with several customized properties:\u003cbr\u003e\nFoot.L repairs the left foot shape;\u003cbr\u003e\nFoot.R repairs the right foot shape;\u003cbr\u003e\nhead_IK_follow controls whether the head follows body rotation;\u003cbr\u003e\nneck_FK switches between IK and FK controllers for the neck;\u003cbr\u003e\nneck_IK_IKSpline switches between overall IK control of the neck and segmented IK control of the neck with the spline;\u003cbr\u003e\nneck_IK_Stretch controls whether the neck can be stretched in IK mode;\u003cbr\u003e\nneck_follow controls whether the neck follows body rotation.\u003cbr\u003e\nCTR_FK_spine_a to CTR_FK_spine_d control the spine.\u003cbr\u003e\nCTR_FK_tail_a to CTR_FK_tail_c are FK controllers of the tail.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R control the feet.\u003cbr\u003e\nIKFK_leg.L and IKFK_leg.R switch between IK/FK of the legs, with two customized properties:\u003cbr\u003e\nIK_FK switches between IK/FK of the feet;\u003cbr\u003e\nIK_stretch controls whether the lower feet can be stretched.\u003cbr\u003e\nCTR_IK_target.L and CTR_IK_target.R control the direction of the knees.\u003cbr\u003e\nCTR_foldwing.L and CTR_foldwing.R control the folding of the wings.\u003cbr\u003e\nCTR_mouth_D controls the lower jaw.\u003cbr\u003e\nFK_tongue_a to FK_tongue_f control the tongue.\u003cbr\u003e\nCTR_eye_b controls the eyes.\u003cbr\u003e\nCTR_Roll_eyelid_u.L, CTR_Roll_eyelid_d.L, CTR_Roll_eyelid_u.R and CTR_Roll_eyelid_d.R control the eyelids.\u003cbr\u003e\nFK_belly controls the abdomen, used for breathing motion\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped swimming animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e\n","imageAlt":"Big White Goose Male Animation - VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.jpg","gridUrl":"https://media.cgtrader.com/variants/xfZiba7psV1hVHed8Qjv2Nny/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/big-white-goose-male-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5514779/398211a3be/big-white-goose-male-animation-vfx-grace-3d-model-398211a3be.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6530028","type":"listingItem","attributes":{"id":6530028,"title":"Predator Dek from Badlands","price":45.0,"description":"Detailed low poly 3D character Predator Dek\n\nThe facial animation is done using morphing.\n\nModel made of Polygon mesh\n\nRender made using 3D max Vray (background is not included)\n\nRigging: Yes\n\nRigged \u0026 Skinned Predator Dek in 3Ds max 2024\n\nNumber of textures including PBR textures: 28\n\nModel has 4k textures with PBR maps (BaseColor, Dispace, Normal, Ambient Occlusion, Roughness, Metaliness, Emission, Opacity)\n\nPolys: 67 012\n\nVerts: 69 811\n\nThe model includes formats(Max,Fbx,Obj,3Ds, Blend)","imageAlt":"Predator Dek from Badlands 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/predator-dek-from-badlands","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8ummonz22n53sjxrf81bup4b03c2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/2.jpg","gridUrl":"https://media.cgtrader.com/variants/8ummonz22n53sjxrf81bup4b03c2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/predator-dek-from-badlands","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":2,"name":".3ds","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6530028/dea351d646/predator-dek-from-badlands-3d-model-dea351d646.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5855385","type":"listingItem","attributes":{"id":5855385,"title":"Realistic Cormorant Animation 3D Model Rigged for Blender","price":324.0,"description":"**Introduction**\u003cbr\u003e\nThis realistic rigged cormorant 3D model is designed for professional animation, rendering, and VFX projects. Fully rigged for smooth and lifelike movements, it’s perfect for wildlife animations, CGI films, and architectural visualizations. Built with high-quality details and textures, this model ensures outstanding results in both real-time workflows and high-quality renders.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyelids, third eyelids, pupils, eyeballs, oral cavity and feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 19,485; polygons: 19,454\u003cbr\u003e\nEyelids: vertices: 3,910; polygons: 3,680\u003cbr\u003e\nThird eyelids: vertices: 578; polygons: 576\u003cbr\u003e\nPupils: vertices: 1,028 ; polygons: 1,088\u003cbr\u003e\nEyeballs: vertices: 1,220; polygons: 1,280\u003cbr\u003e\nOral cavity: vertices: 417; polygons: 390\u003cbr\u003e\nFeathers: vertices: 438,713; polygons: 334,954\u003cbr\u003e\nTotal: vertices: 465,351; polygons: 361,422\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BackFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body_SubsurfaceAmount.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Body2_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Roughness.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_BodyFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS01_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsDS02_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMAV_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_CovertsMIV_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_AO.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Height.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Eyelid_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_B_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Feather_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Hair_Head_Mask.png, 1024* 1024\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Rectrices_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_Scapulars_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsLight_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_ScapularsRandom01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Alpha.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01_Metallic.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts01Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Dark_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts02Light_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0A_Cormorant_WingCoverts03_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_a controls the entire model, with 12 customized attributes:\u003cbr\u003e\na_IKFK_leg.L switches between IK/FK for the left leg;\u003cbr\u003e\nb_IKFK_leg.R switches between IK/FK for the right leg;\u003cbr\u003e\nc_IK_Stretch_leg.L controls the IK stretch for the left leg;\u003cbr\u003e\nd_IK_Stretch_leg.R controls the IK stretch for the right leg;\u003cbr\u003e\ne_IKFK_neck switches between IK/FK for the neck;\u003cbr\u003e\nf_IK_Stretch_neck controls the IK stretch for the neck;\u003cbr\u003e\ng_head_follow controls whether the head follows rotation;\u003cbr\u003e\nh_head_independent controls whether the head follows location in IK mode;\u003cbr\u003e\ni_IK_neck_seldom controls the visibility of neck IK controller;\u003cbr\u003e\nj_wing_follow controls whether the wings follow rotation;\u003cbr\u003e\nk_neck_follow controls whether the neck follows rotation;\u003cbr\u003e\nl_tail_follow controls whether the nose follows rotation.\u003cbr\u003e\n\nCTR_BackGravity controls the rear center of gravity for the body.\u003cbr\u003e\nCTR_FrontGravity controls the front center of gravity for the body..\u003cbr\u003e\nCTR_IK_Root_neck_a, CTR_IK_Root_neck_c, CTR_FK_head_a and CTR_FK_head_b control the head.\u003cbr\u003e\nCTR_FK_mouth controls the mouth.\u003cbr\u003e\nCTR_eye_blink.L controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_eye_blink.R controls the opening and closing of the eyes, with the scale controlling the third eyelids.\u003cbr\u003e\nCTR_left_wing_fold controls the folding and spreading of the left wing, which makes it more convenient to fold the wings and improve efficiency.\nCTR_left_wing_SurfaceDeform toggles the surface deformation for the left side.\u003cbr\u003e\nCTR_right_wing_fold controls the folding and spreading of the right wing, which makes it more convenient to fold the wings and improve efficiency.\u003cbr\u003e\nCTR_right_wing_SurfaceDeform toggles the surface deformation for the right side.\u003cbr\u003e\nCTR_FeaTail_fold controls the folding and spreading of the tail.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers for the body, making it easier to create more detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-12\u003cbr\u003e\nUnlooped take-off animation at 30 fps, frame range 0-150\u003cbr\u003e\nLoopable swimming animation at 30 fps, frame range 0-144\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Realistic Cormorant Animation 3D Model Rigged for animated","url":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.jpg","gridUrl":"https://media.cgtrader.com/variants/QPrUVUWHBzXnNVc4P1xiDjaK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/realistic-cormorant-animation-3d-model-rigged-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5855385/2b26868df6/realistic-cormorant-animation-3d-model-rigged-for-blender-3d-model-2b26868df6.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5514765","type":"listingItem","attributes":{"id":5514765,"title":"Porcupine Animation - VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality porcupine character featuring a model, textures, fur, rigging, and three animations. The model has a realistic muscle structure, with all textures created in 4K resolution. A complex hair system was created in Blender, along with realistic and detailed material, which makes the hair effects lifelike. A refined facial expression control system is also available. In addition, the model also supports the animation of porcupine quill erection. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, eyes, oral cavity, tongue, paws, and quills.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 26,428; polygons: 26,248\u003cbr\u003e\nEyes: vertices: 2,760; polygons: 2,880\u003cbr\u003e\nOral cavity: vertices: 5,046; polygons: 5,006\u003cbr\u003e\nTongue: vertices: 358; polygons: 356\u003cbr\u003e\nPaws: vertices: 420; polygons: 416\u003cbr\u003e\nQuills: vertices: 5,545; polygons: 5,501\u003cbr\u003e\nTotal: vertices: 40,557; polygons: 40,407\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodyHair_ID.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Displacement.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_BodySkin_Normal.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Eye_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Teeth_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_BaseColor.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn01_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn02_Roughness.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Normal.png, 4096 4096\u003cbr\u003e\nJW0N9Z00_Porcupine_Thorn_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root: Controls the entire model, and comes with multiple customized attributes:\u003cbr\u003e\nBodyThorn: Controls the quill erection effect on the body;\u003cbr\u003e\nTailThorn: Controls the quill erection effect on the tail;\u003cbr\u003e\nneck_follow: Controls whether the neck follows the body.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_B: Posterior spine controller.\u003cbr\u003e\nCTR_IK_spine_M: Middle spine controller.\u003cbr\u003e\nCTR_IK_spine_F: Anterior spine controller.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c: FK controllers for the tail.\u003cbr\u003e\nCTR_FK_neck_a and CTR_FK_neck_b: FK controllers for the neck.\u003cbr\u003e\nCTR_FK_head: Head controller with a customized attribute:\u003cbr\u003e\nneck_root_follow_head: Controls whether the neck root follows the head.\u003cbr\u003e\nCTR_IK_foot_F.L and CTR_IK_foot_F.R: IK controllers for the front legs.\u003cbr\u003e\nCTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the front legs;\u003cbr\u003e\nIK_stretch: Controls whether the front legs can stretch.\u003cbr\u003e\nCTR_IK_foot_B.L and CTR_IK_foot_B.R: IK controllers for the hind legs.\u003cbr\u003e\nCTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes:\u003cbr\u003e\nIK_FK: Switches between IK and FK of the hind legs;\u003cbr\u003e\nIK_stretch: Controls whether the hind legs can stretch.\u003cbr\u003e\nCTR_jaw: Jaw controller.\u003cbr\u003e\nCTR_eyeball_b.R and CTR_eyeball_b.L: Eye controllers.\u003cbr\u003e\nCTR_blink.R and CTR_blink.L: Blinking controllers.\u003cbr\u003e\nAdditionally, there are complex facial controllers and a flexible facial UI control for creating a wide range of facial expressions. The body also has numerous auxiliary controllers.\u003cbr\u003e\n\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-240\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped defending animation at 30 fps, frame range 0-240\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe porcupine's quills are created using a particle system in Blender. To facilitate importing the character into other software, the quills have been converted to a mesh and exported in OBJ format. As a result, the vertices, edges and faces in the Blender project may differ from those in the OBJ file.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.....\u003cbr\u003e\n","imageAlt":"3D Porcupine Animation - VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/porcupine-animation-vfx-grace-3d-model-1bb8975696.jpg","gridUrl":"https://media.cgtrader.com/variants/jkC1UibWsCiCHLhsomLBhdVU/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/porcupine-animation-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5514765/1bb8975696/porcupine-animation-vfx-grace-3d-model-1bb8975696.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2518166","type":"listingItem","attributes":{"id":2518166,"title":"20th Century Fox Movie Logo Replica","price":25.0,"description":"A Replica Of A Twentieth Century Fox Logo All Redone In Blender Render.\n\nIf Using This In A Commercial Or Advert,Please Contact Me On Deviantart.\n\nI Do Not Own TCF,All Rights Reserved.\n\nMade With Blender 2.79 (blender render).","imageAlt":"20th Century Fox Movie Logo Replica 3D","url":"https://www.cgtrader.com/3d-models/architectural/other/20th-century-fox-movie-logo-replica","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9MbUTd6pAJCR86U3okKpkmrp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/20th%20Century%20Fox%202009%20Replica.jpg","gridUrl":"https://media.cgtrader.com/variants/9MbUTd6pAJCR86U3okKpkmrp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/20th%20Century%20Fox%202009%20Replica.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/other/20th-century-fox-movie-logo-replica","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"architectural","subcategorySlug":"other","categoryTitle":"Architectural","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2518166/c013034259/20th-century-fox-movie-logo-replica-3d-model-c013034259.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4430289","type":"listingItem","attributes":{"id":4430289,"title":"Little Goose Animation VFX Grace","price":230.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$200-900：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. \u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis little goose model has multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\nThe model consists of 6 objects: Body, irises, pupils, lacrimal caruncles, third eyelidss, lacrimal glands.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 38,731; polygons 38,680\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal caruncles: vertices 276; polygons 272\u003cbr\u003e\nThird eyelidss: vertices 1,028; polygons 1,088\u003cbr\u003e\nLacrimal glands: vertices 2,160; polygons 2,112\u003cbr\u003e\nTotal: vertices 44,443; polygons 44,520\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L506A4_Little Goose_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Foot_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Hair_BaseColor.1003.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_ID.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Roughness.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_Specular.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head_Skin_SubsurfaceAmount.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head01_Skin_Normal.png, 4096*4096\u003cbr\u003e\nJF0L506A4_Little Goose_Head02_Skin_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create, the features are as follows:\u003cbr\u003e\nCTR_ROOT controls the entire model, and it has multiple customized attributes:\u003cbr\u003e\nIFFK_Leg_L and IFFK_Leg_R control the IK/FK of the legs.\u003cbr\u003e\nIFFK_Neck controls the IK/FK of the neck.\u003cbr\u003e\nIFFK_Follow controls whether the tail moves following the body.\u003cbr\u003e\nCTR_gravity and CTR_gravity.001 control the center of gravity of the body.\u003cbr\u003e\nEach toe has a separate controller to control the extension and flexion.\u003cbr\u003e\nCTR_eye, CTR_eye.R and CTR_eye.L control the movement of the eyes.\u003cbr\u003e\nCTR_blink.L and CTR_blink.R control the winkle..\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped walking animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped eating animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped Swimming01 animation at 30 fps, frame range 0-300\u003cbr\u003e\nUnlooped Swimming02 animation at 30 fps, frame range 0-300\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled.\u003cbr\u003e\nIf used in the background, here are some optimization methods:\u003cbr\u003e\nDecrease the number of hair children, and increase the thickness of hair\u003cbr\u003e\nDecrease the steps of the interpolated spine.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e\n","imageAlt":"3D model Little Goose Animation VFX 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Batwing","price":199.0,"description":"High quality 1989 Batwing 3D model, with fully detailed interior.\n\nThis model was done using as a base the original prop blueprint, which was created for designing the Batwing as seen on the Tim Burton's first Batman movie.\n\nThe model includes two fuselage versions, a mid-poly one (100.000 faces), and a hi-poly one (560.000 faces) which is ideal for close ups. It also features custom controls to easy manipulate the different moving parts of the model, including the canopy, gatling gun and landing gear. The usage of the custom controls is shown in the video below.\n\nMaterials are applied and working great in both Cycles and Eevee renderers. 4K textures are packed within the blend file, including base color, AO, roughness, metalness and normal maps. AO, roughness and metalness maps ara packed in a single file for saving space and echa one uses a different RGB channel:\n\n- AO: Red channel\n- Roughness: Green channel\n- Metalness: Blue channel\n\nThe example renders on this product page have been done in Cycles.\n\nThis model contains poles (more than 5 edges that converge to a single vertex.)\n\nReal world scale scene.\nScene units: meters\n\nThanks and have fun! :)","imageAlt":"3D model 1989 Batwing","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batwing","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gPQwET4qG46bn2Xr6rF9MeYQ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/03.jpg","gridUrl":"https://media.cgtrader.com/variants/gPQwET4qG46bn2Xr6rF9MeYQ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/03.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/1989-batwing","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/3594010/262f54bf00/1989-batwing-3d-model-262f54bf00.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3894437","type":"listingItem","attributes":{"id":3894437,"title":"Daywalkers Blade from the Movie Blade","price":5.0,"description":"Based on the Blade movie from 1998 with Wesley Snipes as “Daywalker” a Half Vampire that kills all those sparkly Vampires.\nHis Blade got a hidden spring mechanism that will cut off your Hand if you are not careful.\n\nThe Model Features 2 Texture Sets (one with blood and dust, one without) and i also added a basic Animation with the FBX version to open and close on the Handle.\n\n","imageAlt":"3D model Daywalkers Blade from the Movie Blade","url":"https://www.cgtrader.com/3d-models/military/melee/daywalkers-blade-from-the-movie-blade","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gvhkkrw5pk14JEP9tCQzVw98/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Daywalker_1.jpg","gridUrl":"https://media.cgtrader.com/variants/gvhkkrw5pk14JEP9tCQzVw98/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Daywalker_1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/melee/daywalkers-blade-from-the-movie-blade","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"military","subcategorySlug":"melee","categoryTitle":"Military","subcategoryTitle":"Melee","schemaImageUrl":"https://img-new.cgtrader.com/items/3894437/be43d2548c/daywalkers-blade-from-the-movie-blade-3d-model-be43d2548c.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3966939","type":"listingItem","attributes":{"id":3966939,"title":"FPV Drone DJI Avata 3D model","price":74.25,"description":"**High Detailed and realistic 3d model of DJI FPV Drone Avata.**\n\n**Materials and Textures:**\n\n- all materials are procedural\n- all textures paths are cleaned\n\n**Organization of scene:**\n\n- to all objects and materials names in scene are appropriated\n- real world size (system units - cm)\n- coordinates of location of the model in space (x0, y0, z0)\n- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)\n\n**File Formats:**\n\n- original file format - Blender 3.2 EEVEE, Cycles\n- dae, obj, fbx (Multi Format)\n\n_this file is not for 3D printing (the dimensions may differ from the real one)_\n\n\n**Renders:**\n\n- all previews rendered Blender EEVEE\n- the model is completely ready for use visualization in Blender EEVEE\n- realistic render (*.png format with alpha channel) included","imageAlt":"pro FPV Drone DJI Avata 3D model animated","url":"https://www.cgtrader.com/3d-models/aircraft/other/fpv-drone-dji-avata-3d-model","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Ux82LvcmVc55vewDyQ4kF1NA/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/Ux82LvcmVc55vewDyQ4kF1NA/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/other/fpv-drone-dji-avata-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"other","categoryTitle":"Aircraft","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3966939/e446cc3bc4/fpv-drone-dji-avata-3d-model-3d-model-e446cc3bc4.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5606505","type":"listingItem","attributes":{"id":5606505,"title":"Arabian Horse rig with Animation","price":99.0,"description":"The Arabian Horse rig was created using Maya.\n\nThis is a very advanced rig you can use for your game or Movie.\n\nI've used xgen for the groom \n\nYou'll get my full support regarding the Hair Simulation. \n\nUsed Redshift for the material and rendering. ","imageAlt":"3D model Arabian Horse rig with Animation","url":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-horse-rig-with-animation","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/BH9mtNmAewyUSsbf1LisiC2v/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/BH9mtNmAewyUSsbf1LisiC2v/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/arabian-horse-rig-with-animation","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5606505/7b56220ffc/arabian-horse-rig-with-animation-3d-model-7b56220ffc.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741111","type":"listingItem","attributes":{"id":5741111,"title":"Mellivora Animation - Blender","price":269.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality honey badger model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, claws, eyes, lacrimal glands, oral cavity (including tongue), sclerae, lacrimal caruncles and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 22,848; polygons: 22,802\u003cbr\u003e\nClaws: vertices: 980; polygons: 880\u003cbr\u003e\nEyes: vertices: 1,220; polygons: 1,280\u003cbr\u003e\nLacrimal glands: vertices: 160; polygons: 160\u003cbr\u003e\nOral cavity (including tongue): vertices: 6,008; polygons: 5,920\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal caruncles: vertices: 180; polygons: 176\u003cbr\u003e\nTeeth: vertices: 3,405; polygons: 3,124\u003cbr\u003e\nTotal: vertices: 35,765; polygons: 35,366\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJW0N7O0C_Mellivora_Eye_BaseColor.png , 1024* 1024\u003cbr\u003e\nJW0N7O0C_Mellivora_OralCavity_BaseColor.png, 3000* 3000\u003cbr\u003e\nJW0N7O0C_Mellivora_OralCavity_Normal.png, 3000* 3000\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Normal_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Normal_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Specular_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_Specular_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_Mask_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora01_Hair_Mask_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_BaseColor_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_BaseColor_1002.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_Mask_1001.png, 4096* 4096\u003cbr\u003e\nJW0N7O0C_Mellivora02_Hair_Mask_1002.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity, with four customized properties:\u003cbr\u003e\nHead_Follow controls head following;\u003cbr\u003e\nNeck_FK_IK switches between FK and IK of the neck;\u003cbr\u003e\nNeck_Follow controls neck following;\u003cbr\u003e\nand Tail_Follow controls tail following.\u003cbr\u003e\nCTR_closeye.L and CTR_closeye.R control the opening and closing of the eyes by Location.\u003cbr\u003e\nCTR_leg_F_properties.L is the front left leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_F_properties.R is the front right leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_B_properties.L is the hind left leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_leg_B_properties.R is the hind right leg property switching controller, with three customized properties:\u003cbr\u003e\nFK_IK switches between FK and IK for the leg;\u003cbr\u003e\nIK_Stretch controls the leg stretching;\u003cbr\u003e\nPoleVector_Follow controls whether the pole vector follows leg movement.\u003cbr\u003e\nCTR_openclaw_F.L and CTR_openclaw_F.R control the opening and closing of the front claws by Location.\u003cbr\u003e\nCTR_openclaw_B.L and CTR_openclaw_B.R control the opening and closing of the hind claws by Location.\u003cbr\u003e\n\nAdditionally, the body comes with more controllers, facilitating the creation of more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-168\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-9\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-152\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-150\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Mellivora Animation - Blender 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/mellivora-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/XtSqSfaW1voW188Jps1G5Z9o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mellivora-animation-vfx-grace-rigging-blender-3d-model-b4abacee87.jpg","gridUrl":"https://media.cgtrader.com/variants/XtSqSfaW1voW188Jps1G5Z9o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mellivora-animation-vfx-grace-rigging-blender-3d-model-b4abacee87.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mellivora-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741111/b4abacee87/mellivora-animation-blender-3d-model-b4abacee87.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5368226","type":"listingItem","attributes":{"id":5368226,"title":"Wolf Animation ","price":90.0,"description":"Introduction\n\nThis is a high-quality wolf model with fur, rigging and 16 realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.\nIt consists of the body, eyes, eyelids, oral cavity, tongue, paws.\n\nFormats\n\nThere is a Blender project, fbx, maya.\n\nFeatures\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nExcept for the above, The model can be rendered in the current project directly.\n\nAnimations\n\nDigging, Howling, Breathe, Idle, Stretching, Move Crouch, Run, Swim, Trot, Walk, Lie idle, Sit, Sleep,...","imageAlt":"Wolf Animation 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-realistic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f1MRiB93esQ22uQGL3tJLM6M/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled-1.jpg","gridUrl":"https://media.cgtrader.com/variants/f1MRiB93esQ22uQGL3tJLM6M/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled-1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-animation-realistic","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5368226/b120564917/wolf-animation-3d-model-b120564917.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4984876","type":"listingItem","attributes":{"id":4984876,"title":"Buselaphus  VFX Grace","price":362.0,"description":"**Introduction**\n\nThis is a high-quality buselaphus model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.\n\n**Description**\n\nIt consists of the body, horns, upper alveolar ridge, lower alveolar ridge, lacrimal glands, pupils, sclera, tongue, teeth.\n\n**Polygons**\n\nBody: vertices 48,924; polygons 48,922\nHorn: vertices 13,550; polygons 13,516\nUpper alveolar ridge: vertices 21,258; polygons 21,264\nLower alveolar ridge,: vertices 16,698; polygons 16,696\nLacrimal glands: vertices 668; polygons 598\nPupils: vertices 1,956; polygons 1,952\nSclerae: vertices 2,714; polygons 2,712\nTongue: vertices 1,989; polygons 1,952\nTeeth: vertices 8,240; polygons 8,192\nTotal: vertices 115,015; polygons 114,820\n\n**Project Format**\n\nThere is a Blender project and an OBJ file without rigging or animation.\n\n**Size of Maps**\n\nJF0N2N0O_Buselaphus_Body_BaseColor.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_BaseColor.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Normal.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Normal.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Roughness.1001.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Body_Roughness.1002.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_BaseColor.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_Normal.png, 4096 * 4096\nJF0N2N0O_Buselaphus_Horn_Roughness.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_BaseColor.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_Height.png, 4096 * 4096\nJF0N2N0O_Buselaphus_OralCavity_Normal.png, 4096 * 4096\n\n**Rigging**\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\nCRV_Total controls the entire body.\nCRV_Weight controls the center of gravity.\nCRV_Spine.002 controls the rear spine.\nCRV_Spine_M_Single controls the middle spine.\nCRV_Spine.004 controls the front spine.\nCTR_Neck and CRV_Neck.004 control the neck.\nCRV_Head.001 controls the head.\nCRV_Front_Leg.L and CRV_Front_Leg.R are IK controllers of the forelegs.\nCRV_Leg.R and CRV_Leg.L are IK controllers of the hind legs.\nCRV_Chin.005, CRV_Chin and CRV_-Chin.004 control the jaw.\nCRV_Eye.L and CRV_Eye.R control the eyes.\nThere are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.\nAnd more ...\n\n**Animation**\n\nLoopable walking animation at 30 fps, frame range 0-200\nUnlooped running animation at 30 fps, frame range 0-450\nUnlooped eating01 animation at 30 fps, frame range 0-260\nUnlooped eating02 animation at 30 fps, frame range 0-240\nUnlooped eating03 animation at 30 fps, frame range 0-245\nUnlooped watching01 animation at 30 fps, frame range 0-300\nUnlooped watching02 animation at 30 fps, frame range 0-245\nUnlooped watching03 animation at 30 fps, frame range 0-300\nUnlooped walking animation at 30 fps, frame range 0-240\n\n**Features**\n\nThe model is in meter units at real-world scale.\nTo run faster, the fur is hidden, with Render enabled.\nThe model can be rendered in the current project 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It is less in price but, it is highly valuable for each who is seeing it. with our model you can make AAA game cinematic shots or Avengers cinematic city shots or Short film background and city shots \n\nIn shot our model can help in every digital shorts video. You will never find this valuable model in thiss less price ","imageAlt":"3D model The futuristic city for a Avengers movie","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/the-futuristic-city-for-a-avengers-movie","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1jtzoubdgbtrbsx7ry75mpk4v1p2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/12.jpg","gridUrl":"https://media.cgtrader.com/variants/1jtzoubdgbtrbsx7ry75mpk4v1p2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/12.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/the-futuristic-city-for-a-avengers-movie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6405708/08de0dfe2b/the-futuristic-city-for-a-avengers-movie-3d-model-08de0dfe2b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4721468","type":"listingItem","attributes":{"id":4721468,"title":"Godzilla Heisei 1994","price":99.0,"description":"- Highly detailed and super precise 3d model.\n- Created using 3DS Max. The rar archives comprises two sets of scenes: one with a complex muscle system (CAT muscles and strands) and another without it. The CAT muscles enhance overall quality but cannot be directly converted to other applications. Conversely, the version without muscles allows for conversion, export, etc.\n- The entire 3DS Max scene has been successfully converted to Blender. However, you might consider removing unnecessary helper objects that serve no purpose in Blender, such as control objects and targets.\n- Additionally, there are clean model conversions available without rigging and animation.\n- Several sets of textures in varying resolutions are included. PBR, UE4 and fully baked.\n- Within the 3DS Max scene, objects are organized into layers: godzilla_mesh, bones, control_objects, helpers_hidden, and muscles.\n- Initially, the 3DS Max viewports are set to performance mode to help working on slower computers. Switch these settings to standard or high quality (located at the top of the viewport) as needed.\n- The rig for the dorsal plates includes spring controllers intended for a basic physics simulation on these plates. They are located within the helpers_hidden layer. By default, their physics set at 4 iterations. Set them to 0 to deactivate or in case of poor viewport performance/glitches. You can adjust the settings of these dorsal points in the motion tab - parameters - forces, limits, and precision - iterations.\n- Skin have 8 bone affect limit.\n- The hand's IK targets feature custom-made sliders designed to manipulate digits without the need to search for individual bones.\n- The head helper includes custom-made spinners to manage mouth movements and small facial muscles.\n- The 3DS Max scene (and a few conversions) includes a simple test animation, showcasing the model's and rig's capabilities.\n- The poses in the previews demonstrate what can be easily accomplished with the rig in a relatively short time.\n- The model, along with its rig and skin were made aiming to closely resemble a real-world costume as much as possible. Considerations were made, such as the man's shoulders in the costume being lower than Godzilla's, and these were accounted for.\n- The texture \"Dorsal_plates_mask\" can be utilized as an emission mask.\n- To achieve 3DS Max viewport results similar to the previews, refer to an attachment named \"3DS_Max_viewport_settings,\" which includes instructions for settings adjustment.\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/godzilla-heisei-1994","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PgxfE5hbtVnXq37aWQYMfXwo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/PgxfE5hbtVnXq37aWQYMfXwo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/godzilla-heisei-1994","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4721468/7defb6c305/godzilla-heisei-1994-3d-model-7defb6c305.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"7026689","type":"listingItem","attributes":{"id":7026689,"title":"Dr Octopus X 3D model Full Rigged","price":5.0,"description":"Highly detailed 3D character inspired by a unique interpretation of Doctor Octavius, created in Blender 4.5.5. 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Special attention has been given to the tentacles, which are richly detailed and optimised for high-quality rendering.\n\nTopology: 346,838 faces / 351,740 vertices.\nSuitable for both high-end rendering and animation workflows.","imageAlt":"animated Dr Octopus X 3D model Full Rigged","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dr-octopus-x-3d-moddel-full-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f12kp76ms1x899m6s7imq8tynmkv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/IMG_0336.jpg","gridUrl":"https://media.cgtrader.com/variants/f12kp76ms1x899m6s7imq8tynmkv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/IMG_0336.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dr-octopus-x-3d-moddel-full-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/7026689/93bd28227e/dr-octopus-x-3d-model-full-rigged-3d-model-93bd28227e.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4919617","type":"listingItem","attributes":{"id":4919617,"title":"Futuristic Concept Car from 90s movie","price":55.0,"description":"**Futuristic Concept Car model from 90's movie**\n\n**The model has:**\n- design from 90s movies\n- smooth drop-shaped shapes\n- lighting on wheels\n- LED headlights and tail lights\n- large panoramic windows\n- opening trunk\n- opening main door, opened upwards on a telescopic lift\n\n**The model also has a simple interior which contains:**\n- three seats, driver and two rear passengers\n- central panel with on-board computers for passengers\n- on-board computers for the driver on both sides of him, also the main dashboard where there are four touch screens, steering wheel, pedals\n- the dashboard rises up with the main door\n\n**The model has a chassis, namely:**\n- shock absorbers, suspension arms, steering knuckles\n\n**Also model has:**\n- the model has materials and textures for touch screens. Textures are included in the archive with the 3dMax file\n- the model also has a 200-frame animation, where the opening of the main door and trunk are animated","imageAlt":"3D model Futuristic Concept Car from 90s movie","url":"https://www.cgtrader.com/3d-models/car/concept-car/futuristic-concept-car-from-90s-movie","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/jRvXem7dYYxnATJ5P5YqyTxK/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview%20%282%29.jpg","gridUrl":"https://media.cgtrader.com/variants/jRvXem7dYYxnATJ5P5YqyTxK/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview%20%282%29.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/car/concept-car/futuristic-concept-car-from-90s-movie","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":51,"name":".stl","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"car","subcategorySlug":"concept-car","categoryTitle":"Car","subcategoryTitle":"Concept","schemaImageUrl":"https://img-new.cgtrader.com/items/4919617/beb4ae8d6f/futuristic-concept-car-from-90s-movie-3d-model-beb4ae8d6f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6270516","type":"listingItem","attributes":{"id":6270516,"title":"Fire Ant Animal","price":20.0,"description":"animal - 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The model has a realistic muscle structure, and 4K resolution textures are used. Complex feather cards and textures are created in Blender, with the total feather polygons reaching 240,000 faces for a highly realistic effect. The rigging is meticulously crafted to enable flexible body movement control. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n \n**Description**\u003cbr\u003e\nIt consists of the body, lacrimal glands, nictitating membrane, pupils, eyeballs, tongue, feathers.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 33,452; polygons: 33,198\u003cbr\u003e\nLacrimal glands: vertices: 420; polygons: 416\u003cbr\u003e\nNictitating membrane: vertices: 1,092; polygons: 1,152\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nTongue: vertices: 246; polygons: 236\u003cbr\u003e\nFeathers: vertices: 340,993; polygons: 244,736\u003cbr\u003e\nTotal: vertices: 378,515; polygons: 282,170\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Belly_Feather02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Body_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Eye_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_B_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_BaseColor.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_D_B_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Normal.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1003.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_Specular.1004.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_F_BaseColor.1001.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_F_BaseColor.1002.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Feather_U_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_F_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_FingerFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Sclera_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Mask01_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Mask02_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_Shoulder_Feather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_SmallFeather_Specular.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_B_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_F_BaseColor.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_Normal.png, 4096* 4096\u003cbr\u003e\nJC0O4X0E_BlackKite_TailFeather_Specular.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root: Controls the entire model, with three customized attributes:\u003cbr\u003e\nFeatherDynamics_Amplitude: Switches the feather sway on/off.\u003cbr\u003e\nFeatherDynamics_LeftAndRight: Controls the amplitude for the feather swaying from side to side.\u003cbr\u003e\nFeatherDynamics_UpAndDown: Controls the amplitude for the feather swaying from up to down.\u003cbr\u003e\n\nCTR_SpineRoot_a: Controls the body’s rear center of gravity with seven customized attributes:\u003cbr\u003e\nHead_Location_Follow: Controls whether the head follows position.\u003cbr\u003e\nHead_Root_Follow: Controls whether the head follows rotation.\u003cbr\u003e\nLeg_IK-FK_L: Switches between IK and FK for the left leg.\u003cbr\u003e\nLeg_IK-FK_R: Switches between IK and FK for the right leg.\u003cbr\u003e\nNeck_IK-FK: Switches between IK and FK for the neck.\u003cbr\u003e\nNeck_Root_Follow: Controls whether the neck follows rotation.\u003cbr\u003e\nTail_Root_Follow: Controls whether the tail follows rotation.\u003cbr\u003e\n\nCTR_SpineRoot_b: Controls the body’s front center of gravity.\u003cbr\u003e\nCTR_Head: Controls the head.\u003cbr\u003e\nCTR_jaw_b: Controls mouth opening.\u003cbr\u003e\nCTR_WingFold.L: Controls the folding of the left wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_WingFold.R: Controls the folding of the right wing for quick wing retraction, improving efficiency.\u003cbr\u003e\nCTR_TailFeaFold: Controls the tail feather folding.\u003cbr\u003e\nThe body has additional controllers to allow for more detailed animations.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable flying animation at 30 fps, frame range 0-250\u003cbr\u003e\nUnlooped catch-fish animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-160\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-155\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D Black Kite Animation - Blender","url":"https://www.cgtrader.com/3d-models/animal/bird/black-kite-animation-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7mbZnqt6qPHNYoGELBFK4pCT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-kite-animation-3d-model-rigging-blender-3d-model-e3e6d4b816.jpg","gridUrl":"https://media.cgtrader.com/variants/7mbZnqt6qPHNYoGELBFK4pCT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-kite-animation-3d-model-rigging-blender-3d-model-e3e6d4b816.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/black-kite-animation-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/5741338/e3e6d4b816/black-kite-animation-blender-3d-model-e3e6d4b816.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2859189","type":"listingItem","attributes":{"id":2859189,"title":"Theater curtain","price":120.0,"description":"30 Fps\nStart Frame: 0\nAnd Frame: 440\nUsed tutorials\n\nAnd format : Stage_curtain_back.pc2","imageAlt":"Theater curtain 3D animated interior-design","url":"https://www.cgtrader.com/3d-models/interior/other/theater-curtain-396e022b-f25a-48e3-ae38-39498571de1d","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dgN2HecoMR4bBGDQJeuVRoAu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/dgN2HecoMR4bBGDQJeuVRoAu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/interior/other/theater-curtain-396e022b-f25a-48e3-ae38-39498571de1d","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2859189/c9c33454c7/theater-curtain-3d-model-c9c33454c7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4717968","type":"listingItem","attributes":{"id":4717968,"title":"OriolusTraillii Animation VFX Grace","price":242.0,"description":"Introduction\u003cbr\u003e\n\nThis is a oriolus traillii model with 4K UDIM body maps, 4K feather maps, realistic feathers, detailed rigging and animations. It's made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\nDescription\u003cbr\u003e\n\nIt consists of body, eyelids*2, third eyelids, pupils, sclerae, tongue, feathers.\u003cbr\u003e\n\nPolygons\u003cbr\u003e\n\nBody: vertices 23,833; polygons 23,786\u003cbr\u003e\nEyelids*2: vertices 990; polygons 891\u003cbr\u003e\nThird eyelids: vertices 514; polygons 512\u003cbr\u003e\nPupils: vertices 1,284; polygons 1,344\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nTongue: vertices 102; polygons 100\u003cbr\u003e\nFeathers: vertices 211,108; polygons 140,004\u003cbr\u003e\nTotal: vertices 239,977; polygons 168,744\u003cbr\u003e\n\nProject Format\u003cbr\u003e\n\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\nSize of Maps\u003cbr\u003e\n\nJF0L913A2_OriolusTraillii_BigWingFeather_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_BigWingFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_BigWingFeatherBack_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_Roughness.1001.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_Roughness.1002.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1001.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Body_SubsurfaceAmount.1002.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Coverts01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Coverts02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Coverts_Normal.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather03_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather_ID.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Feather_Specular.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Tongue_BaseColor.png,2048*2048\u003cbr\u003e\nJF0L913A2_OriolusTraillii_Tongue_Normal.png,2048*2048\u003cbr\u003e\nJF0L913A2_OriolusTraillii_WingFeather01_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_WingFeather02_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_WingFeather_Normal.png, 4096*4096\u003cbr\u003e\nJF0L913A2_OriolusTraillii_WingFeather_Specular.png, 4096*4096\u003cbr\u003e\n\nRigging\u003cbr\u003e\n\nWith fine controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_Repair has multiple customized attributes to fix the wing and shoulder feather intersection: RepairCoverts_a, RepairCoverts_b, RepairCoverts_c, RepairCoverts_d, RepairWing, RepairWing.L, RepairWing.R, RepairWingFeather_a, RepairWingFeather_b, RepairWingFeather_c and RepairWingFeather_d .\u003cbr\u003e\nCTR_gravity and CTR_gravity_b control the former and latter center of gravity of the body.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b and CTR_tail_c control the tail.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b control the spine.\u003cbr\u003e\nCTR_neck_a and CTR_neck_b control the neck.\u003cbr\u003e\nCTR_head controls the head, and its customized attribute FllowNeck controls whether the head moves following the parent controller; FllowRoll controls whether the head rotates following the parent controller.\u003cbr\u003e\nCTR_haw.R and CTR_haw.L control the third eyelids.\u003cbr\u003e\nCTR_haw.L.001 and CTR_haw.R.001 control the winkle.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the location, rotation and scale of the eyes.\u003cbr\u003e\nCTR_eyeRoot, CTR_eyeball.L and CTR_eyeball.R control the orientation of the eyes.\u003cbr\u003e\nCTR_mouth_c, CTR_belly and CTR_belly_b control the breath of the bird body when it tweets.\u003cbr\u003e\nCTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute controls the non-seamless IK-FK switch of the legs. Please reset their Locations when switching to FK mode to avoid errors.\u003cbr\u003e\nCTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location.\u003cbr\u003e\nCTR_FoldTail controls tail feather folding by Location.\u003cbr\u003e\nEach feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, and fold multiple feathers overall.\u003cbr\u003e\nOriolusTraillii_Body_SurfaceDeform, OriolusTraillii_BodyHarness, OriolusTraillii_Coverts_Rig_L, OriolusTraillii_Coverts_Rig_R, OriolusTraillii_Scapulars_Rig_L, OriolusTraillii_Scapulars_Rig_R and OriolusTraillii_WingFeather_Rig are used to rig, and are not rendered.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n\nAnimation\u003cbr\u003e\n\nLoopable flying animation at 30 fps, frame range 0-12\u003cbr\u003e\nUnlooped landing animation at 30 fps, frame range 0-258\u003cbr\u003e\nUnlooped TakeOff animation at 30 fps, frame range 0-184\u003cbr\u003e\nUnlooped tweek01 animation at 30 fps, frame range 0-248\u003cbr\u003e\nUnlooped tweet02 animation at 30 fps, frame range 0-346\u003cbr\u003e\n\nTag\u003cbr\u003e\n\noriolus traillii, bird, wild, fly, animal, red, realistic, fur, feather, movie, Blender, Cycles\u003cbr\u003e\n\nFeatures\u003cbr\u003e\n\nThe model is in meter units at real-world scale. \u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThis model cannot be scaled by controller ROOT. 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It comes with multiple customized attributes:\u003cbr\u003e\nhead_follow controls whether the head is following;\u003cbr\u003e\nneck_follow controls whether the neck is following;\u003cbr\u003e\ntail_follow controls whether the tail is following;\u003cbr\u003e\nspine_IK_FK switches between IK/FK of the spine;\u003cbr\u003e\nlimit_belly_location controls the location of the abdomen controller.\u003cbr\u003e\nCTR_gravity_F controls the center of gravity for the body.\u003cbr\u003e\nCTR_IK_spine_F, CTR_IK_spine_M and CTR_IK_spine_B are front, middle and rear spine controllers.\u003cbr\u003e\nCTR_FK_spine_a, CTR_FK_spine_b, CTR_FK_spine_c... are FK controllers for the spine.\u003cbr\u003e\nCTR_neck is the root neck controller.\u003cbr\u003e\nCTR_IK_neck_M controls the middle neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_mouth and CTR_mouth.001 control the mouth.\u003cbr\u003e\nCTR_eye.L and CTR_eye.R control the eyes.\u003cbr\u003e\nCTR_eye_blink.L and CTR_eye_blink.R control the blinking of eyes.\u003cbr\u003e\nCTR_scapular.L and CTR_scapular.R control the shoulder blades.\u003cbr\u003e\nCTR_hip.L and CTR_hip.R control the hip bones.\u003cbr\u003e\nCTR_IK_root_foot_F.L, CTR_IK_root_foot_F.R, CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers for the limbs.\u003cbr\u003e\nCTR_setting_F.L, CTR_setting_F.R, CTR_setting_B.L and CTR_setting_B.R are attribute controllers for the limbs. 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