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Equipped with PBR (Physically-Based Rendering) textures and a clean topology, this model is perfect for a variety of applications including 3D simulations, military training, and flight development projects. Its detailed design ensures a realistic representation of this iconic jet fighter, making it an excellent choice for enhancing airforce simulations, aviation development, and interactive flight experiences.\n\n**Features:**\n\nReal-Time Ready: Optimized for smooth performance in interactive applications.\nPBR Textures: Includes Physically-Based Rendering textures for realistic visual quality.\nClean Topology: High-quality mesh with a clean, efficient topology for easy integration.\nDetailed Design: Accurate depiction of the F-16 Fighting Falcon for immersive simulations.\nApplications:\n\n3D Airforce Simulations: Ideal for military and airforce training environments.\nAircraft Development: Suitable for aviation and aircraft design projects.\nFlight Simulators: Perfect for realistic flight simulation experiences.\nGame Engines: Compatible with major game engines for interactive use.","imageAlt":"3D F-16 Fighting Falcon Fighter Jet","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/f-16-fighting-falcon-fighter-jet","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/S59sVY3XQ1nYeeo9nS7abHy2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/S59sVY3XQ1nYeeo9nS7abHy2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/f-16-fighting-falcon-fighter-jet","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/5488272/8838329039/f-16-fighting-falcon-fighter-jet-3d-model-8838329039.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5132202","type":"listingItem","attributes":{"id":5132202,"title":"Irithel Hellfire","price":7.0,"description":"“\tForest hunter with a Smilodon\t”\nA jungle orphan raised by a smilodon, was rescued by Leonin Nana when she was almost caught by a human slave trader. With the help of Nana, she learned the human language and fighting skills, but she still didn't trust humans and only trusted her friend, a little tiger named Leo.\n\nLore\nIrithel was abandoned in the jungle by her parents when she was a little girl. Under the guidance of the God of Jungle, a female smilodon that had just given birth adopted her. Being protected by the mother smilodon, the little smilodon Leo and Irithel learned to hunt, survive, and grew up like an animal. During a territory fight, the mother smilodon was badly injured. When Irithel and her \"brother\" Leo went to a town for help, they were captured as \"smilodon children\" by a slaveholder. When the cat elf mage - Nana - passed by and couldn't watch them get beaten to death, she suddenly had the super power inside her that allowed her to save these two poor children. With the help of Nana, Irithel was able to understand human languages and combat skills while Leo grew up to become a strong adult smilodon. But Irithel still hates humans and trusts her only friend - Leo.","imageAlt":"Irithel Hellfire 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/irithel-hellfire","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HQ8XkJGffaRFBUdaRZ9KdHT9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/HQ8XkJGffaRFBUdaRZ9KdHT9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/irithel-hellfire","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5132202/28afa930f8/irithel-hellfire-3d-model-28afa930f8.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"726887","type":"listingItem","attributes":{"id":726887,"title":"WonderGirl Cassie Sandsmark","price":40.0,"description":"All Diffuse, Normal Bump, Ambient Oclussion, Roughness \u0026 Height Maps Included\n\nIncludes 7 Animations In FBX Fromat:\n\nWalk In Place, Walk Foward, Run In Place, Run Foward, Idle, Kick, Punch\n\nThis design represents the character of Wonder Girl´s ourfit designed by artist Phil Jimenez, who had Cassie Sandsmark ditch the jacket for his \"Gods of Gotham\" story arc in WW, and changed the shirt. He also changed Cassie's hair. Cassie would have to reveal her identity during a battle where it would take too long for her to change so she had to fight in street clothes. From here on Cassie would just let do away with the wig of her younger years. The casual look Cassie generally wears remains, but is now dominated by a black tank top more in keeping with some of Donna's past costumes. The gold Wonder Woman crest Cassie usually wears is also present.","imageAlt":"WonderGirl Cassie Sandsmark 3D","url":"https://www.cgtrader.com/3d-models/character/woman/wondergirl-cassie-sandsmark","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pJ7mBVBHTWAPKq2fQ1MPVUvT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbn_00000.jpg","gridUrl":"https://media.cgtrader.com/variants/pJ7mBVBHTWAPKq2fQ1MPVUvT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbn_00000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/wondergirl-cassie-sandsmark","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/726887/86181eebc1/wondergirl-cassie-sandsmark-3d-model-86181eebc1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4618275","type":"listingItem","attributes":{"id":4618275,"title":"PLA ZBD-05 amphibious fighting vehicle","price":12.0,"description":"\nThe Type 05 amphibious armored vehicle (Chinese: 05式两栖装甲车) is a family of amphibious tracked armored fighting vehicles developed by Norinco for the People’s Liberation Army Navy Marine Corps, consisting of two main combat variants — the ZBD-05 infantry fighting vehicle and the ZTD-05 assault vehicle, as well as several support variants based on the ZBD-05. The Type 05s could be launched at sea from an amphibious assault ship over the horizon and features a hydroplane, a design concept that has been compared to the canceled United States Expeditionary Fighting Vehicle (EFV) program.\n\nAs a dedicated amphibious combat vehicle, the Type 05 is aiming to provide a unique amphibious capability that emphasizes speedy landing operations. China is the only country to produce such unique high-speed amphibious fighting vehicles.","imageAlt":"PLA ZBD-05 amphibious fighting vehicle 3D","url":"https://www.cgtrader.com/3d-models/military/military-vehicle/pla-zbd-05-amphibious-fighting-vehicle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/WMpN33jXqvBKGtdPyTH48FKJ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ZBD-05.jpg","gridUrl":"https://media.cgtrader.com/variants/WMpN33jXqvBKGtdPyTH48FKJ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ZBD-05.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-vehicle/pla-zbd-05-amphibious-fighting-vehicle","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"military","subcategorySlug":"military-vehicle","categoryTitle":"Military","subcategoryTitle":"Vehicle","schemaImageUrl":"https://img-new.cgtrader.com/items/4618275/c1235c0da6/pla-zbd-05-amphibious-fighting-vehicle-3d-model-c1235c0da6.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6041757","type":"listingItem","attributes":{"id":6041757,"title":"Ruby Mecha Maiden","price":8.0,"description":"“\tA girl who grew up with Roger's help\t”\nThe village where Ruby lived was attacked by werewolves. At the time of crisis, Roger appeared to help them repel the werewolves. Roger taught Ruby how to fight and gave her a sickle so that she could protect herself and the village.\n\nLore\nIt could have been just another peaceful night in a remote village, near the outskirts of the Dark Forest, but they were interrupted by the vicious howling of the wolves from afar. In a small cabin, a little girl was kneeling beside her bed, praying. Next to her stood a disproportionately giant scythes. Indeed, she was praying for the return of the legendary Hunter - Roger. Only he could save the village from being vandalized by the wolves.","imageAlt":"Ruby Mecha Maiden 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ruby-mecha-maiden","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6w17e6nakt1lfb7cwz57on52elhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-04-13%2013-17-19-861.jpg","gridUrl":"https://media.cgtrader.com/variants/6w17e6nakt1lfb7cwz57on52elhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-04-13%2013-17-19-861.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ruby-mecha-maiden","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6041757/1003703b5d/ruby-mecha-maiden-3d-model-1003703b5d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6224508","type":"listingItem","attributes":{"id":6224508,"title":"VRChat Original character 3D model Plue Dian Mirage Black alone","price":9.0,"description":"■Files to import after installing Unity\n\n■Installing VCC and creating a project\n\n・Get a VRChat account and install VRChat_CreatorCompanion_Setup_2.4.1.exe (VCC) from the \"Download\" section of your account page.\n\n・Import lilToon (shader) *For weapon effects\n\nhttps://lilxyzw.github.io/lilToon/ja_JP/\n\nClick \"Add to VCC\" on this site\n\n・Import Modular Avatar *For avatar gimmicks\n\nhttps://modular-avatar.nadena.dev/ja\n\nClick \"Download (via VCC)\" on this site\n\n・Import AAO: Avatar Optimizer *For avatar weight reduction\n\nhttps://vpm.anatawa12.com/avatar-optimizer/ja/\n\nClick \"1. Click this link\" on this site\n\n・Once the above is complete, start VCC and click \"Create New Project\" in the upper right corner of the window.\n\nClick \"2022Avatar\" and the \"Create Project\" button will be highlighted, so click it.\n\nOnce the project creation is complete, the SDK will be automatically incorporated.\n\nAfter the project is created, click \"Project Management\" to the right of \"Open Project\" in the VCC project list, click the circle and cross icon in the project itself, and add the three packages \"lilToon\", \"Modular Avatar\", and \"AAO: Avatar Optimizer\".\n\nOnce the above is completed, double-click the Pulluwe_Diean.unitypackage or drag and drop it into Unity to import it.\n\nOpen the scene file Scene_Pulluwe_Diean_Color_Black.unity directly under the PulluweDiean_VRC_Bleck folder, and the avatar will be installed and you can proceed with the upload operation.\n\n■ Contents of Unity package file\n\nPow-MODEL_Studio: TOP folder\n\nPulluweDiean_VRC: Avatar TOP folder\n\nAnimation: Animation data folder\n\nGimmick: VRChat gimmick folder\n\nItem: Sword and gun model folder\n\nMenu: VRChat menu mechanism folder\n\nVRC_Materials: Material folder\n\nVRC_Model: FBX and prefab folder\n\nVRC_Texture: Texture folder\n\nToon: UTS2 shader (used for character weapons)\n\n■ This avatar uses UTS2.\n\nPlease access the following URL in your browser and check the license.\n\nLicense details:\n\nhttp://unity-chan.com/contents/guideline/\n\n■VRChat avatar rank\n\n-Overall rating: Medium (AAO used)\n\n■VRChat facial expressions\n\n-13 facial expressions available in the facial expression menu\n\n-6 hand gestures (default and no facial expressions)\n\n-Lip sync supported\n\n■Facial expression shape keys in FBX data\n\n48 original expressions\n\n52 expressions for full synchronization\n\n■Number of polygons\n\nCharacter + gun + sword 35598△polygons (VRChat: Medium)\n\nCharacter alone 33324△polygons\n\n■Number of materials\n\nCharacter: 5 (3 when VRC starts due to AAO)\n\nGun: 1, Sword: 1\n\nUses UTS2v.2.0.9 shader in VRChat\n\n△▼Terms of Use▼△\n\nThe following terms of use were created by Hiroko Ashiyama (@hiorko_TB)\n\nUses VN3 license template.\n\nhttps://www.vn3.org/\n\nFull Terms of Use (Japanese)\n\nhttps://drive.google.com/file/d/1Or2OQapCYDwbLtLWpqsEKcxFE1xBJreB/view?usp=drive_link\n\nTerms of Use (English)\n\nhttps://drive.google.com/file/d/1FEIPZLRxsaASNNAb-IEzN1hjP3jKsFeG/view?usp=drive_link\n\n△▼Update History▼△\n\n◆2025/06/16 ver1.00\n\n・Sales Start\n\n■Characters \u0026 Settings\n\nThe year is 4025, and one of the Japanese colonies on a certain planet is the JP00:HKD Colony.\n\nPulluwe and Power Udon once lived as members of a huge vigilante group called the \"Guardies.\"\n\nThe HKD Colony is at odds with the evil organization \"LDP (Liberal Dominant Pain)\" that refuses their unreasonable demands.\n\nThe Guardians fight against attacks every day, including attacks by militants and saboteurs.\n\n＿＿＿＿＿\n\n■Please note that due to the nature of this downloadable product, returns and refunds are not possible.\n\nThe creator, Power Udon, is not responsible for any trouble, loss, or damage caused by the use of this character model.\n＿＿＿＿＿\n◆2025/09/24 ver1.10\n-Fixed an issue where facial expressions would not change with hand gestures\n-Material adjustments\n-Updated thumbnails","imageAlt":"VRChat Original character 3D model Plue Dian animated 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Warrior Light","price":40.0,"description":"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \n\nUnity Asset included.\n\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet, Skirt, Belt, Boots, Shirt, Collar armor.\nWeapons: Shield, Axe\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (2 axes and 2 shields): 3,518 polygons, 6,772 triangles and 3,564 vertexes. \nArmor (with feather helmet): 6,374 polygons, 12,677 triangles and 6,824 vertexes. \nModel with armors and weapons (2 axes, 2 shields) : 19,349 polygons, 38,255 triangles and 20,303 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior combats and general moves. 93 \"on place\" animations. And 30 animations with root motion data used by Unity Mecanim.\n\nRig has 92 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nFeathers\n\n3 different colors scheme for armor and weapons included.\n5 Hair textures included.\nFBX animated file included.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\n","imageAlt":"3D asset Adam Warrior Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/PKEjx4WzGCSWGpb6mDP67Hwf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-warrior-light-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-warrior-light","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/819717/17a758b467/adam-warrior-light-3d-model-17a758b467.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5900083","type":"listingItem","attributes":{"id":5900083,"title":"CAMEL RIGGED ANIMATED 10","price":90.0,"description":"3D Camel Realistic Character fully rigged and motions pack\n\n**PACKAGE INCLUDE**\n\n- High quality model, correctly scaled for an accurate representation of the original object\n- High Detailed Photorealistic Deer, completely UVmapped and smoothable\n- Model is built to real-world scale.\n- High Quality materials and textures.\n- Completly Rigged.\n- Seperated layers.\n- Many different format like Blender, Fbx, Gltb, Iclone, Dae, Obj, Stl, Ply etc\n- Separate Loopable Animations\n- Ready for animation\n- High Quality materials and textures\n- Triangles = 8648\n- Vertices = 4362\n- Edges = 13000\n- Faces = 8648\n\n**ANIMATIONS**\n\n1. Idle\n2. Idle Sit\n2. Walk\n4. Run\n5. Sit Down\n6. Eat\n7. Fight Head\n8. Fight Leg\n9. Grunt\n10. Bite\n(+ some others iclone motions)\n\n\n**3D PRINTING (OBJ | STL | PLY)**\n\n1. Idle\n2. Idle Sit\n2. Walk\n4. Run\n5. Sit Down\n6. Eat\n7. Fight Head\n8. Fight Leg\n9. Grunt\n10. Bite","imageAlt":"3D asset game-ready CAMEL RIGGED ANIMATED 10","url":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animated-ff08b534-5b2c-43b3-b85b-99d59ecc5547","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/f0sfuq0g806ypaytjbjpd48u4cmf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/CAMEL.jpg","gridUrl":"https://media.cgtrader.com/variants/f0sfuq0g806ypaytjbjpd48u4cmf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/CAMEL.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/camel-animated-ff08b534-5b2c-43b3-b85b-99d59ecc5547","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":189,"name":".ply","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5900083/fc0636d3a4/camel-rigged-animated-10-3d-model-fc0636d3a4.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4896381","type":"listingItem","attributes":{"id":4896381,"title":"Demon Troll - Stylized Devils Warrior RPG Character Monster - 22","price":39.99,"description":"**Features:**\n\n- Custom animations (x55) / Root\u0026Inplace Type\n- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) - Example tutorial switch RP (Unity)\n- Attack Bot AI system (UE)\n- Fully equipped under blueprint control ready to play, you can play with this model! (UE)\n- Module System (UE) | Separate meshes\n- Change Settings instance Material (UE)\n- Fully rigged (3DsMax, Maya, Cinema 4D, Blender)\n- PBR material, 4k Textures\n \n_Wield the might of the \"Demon Troll,\" a titan from the \"Stylized Devils\" series, ready to conquer game worlds with his barbaric hammer and ancient magic. A guardian in RPGs and a centerpiece for collectors, this animated, battle-ready colossus brings fantasy to life._\n\n**Overview**\n \n_Experience the fierce \"Demon Troll\" from our \"Stylized Devils\" line, a legendary creature steeped in the lore of RPGs and fantasy, and a mythical giant wielding a hammer that echoes with the power of ancient magic. This brutal barbarian, with its monstrous horns and mythical aura, is designed to captivate the imagination of gamers and collectors alike._\n\n_Our enchanted Demon Troll stands as a savage guardian, rigged and ready for animation, embodying the dark magic of dungeon crawlers and the intensity of a boss fight. Its stylized form captures the essence of an ogre with a barbarian's heart._\n\n_For game developers and storytelling, this model merges the lines between a humanoid warrior and a mythical beast, ready to bring horror and enchantment to any narrative. Part of the \"Stylized Devils\" series, it's a creature that transforms any game environment or collection into a realm of legendary adventure._\n\n_Embrace the power of the Demon Troll, a character that's more than just a model—it's an animated, magical, and mythical presence that will dominate any scene, whether in a game, a roleplay, or as part of your enchanted collection._\n \n**Technical Info:**\n \n - Polycount: \nDemon Troll - 22 244 Tris | 11 172 Points\nHammer - 1 784 Tris | 1 006 Points\n- Version Unity - 2019, 2021.3.18f1 ang higher support\n- Version UnrealEngine - 4.18 and 5.0 higher support\n- Video\u0026Photo preview render make in another software - background and other content except for the model is not included in the asset\n \n**AnimationsPack consists of custom 55 animations:**\n\n- attack - inplace x3\n- weapon_equip - inplace x2\n- death - inplace x2\n- get_hit - inplace x2\n- idle (with and without weapon) - inplace x6 \n- jump (start, loop, end, with and without weapon) - inplace x8\n- walk (f, b, l, r with and without weapon) - inplace x8 | root x8\n- run (f, b, l, r with and without weapon) - inplace x8 | root x8\n\n**Successful development to you!**","imageAlt":"Demon Troll - Stylized Devils Warrior RPG 3D asset 3","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-troll-stylized-devils-warrior-rpg-character-monster-22","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/TGmxWArSSPDHzg84tbrtziqg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AlienCGtraderWhite.jpg","gridUrl":"https://media.cgtrader.com/variants/TGmxWArSSPDHzg84tbrtziqg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AlienCGtraderWhite.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/demon-troll-stylized-devils-warrior-rpg-character-monster-22","isCgtVerified":true,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":null,"name":null,"is_native":false},{"id":51,"name":".stl","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/4896381/c077739818/demon-troll-stylized-devils-warrior-rpg-character-monster-22-3d-model-c077739818.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5559178","type":"listingItem","attributes":{"id":5559178,"title":"Solo leveling - Arise from The shadow Rigged","price":55.0,"description":"Igris From Solo leveling 3d model\n\nTexture : 2K PBR\n\nFormats : C4D, OBJ, FBX, 3DS, USDC.\n\nAnimated - Idle\n\n\n\n\nPolygons - Verices\nBody\n25182 vertices, 25156 polygons, 138 bones, 50312 triangles, SubD Cage \nIgris Outfit\n1785 vertices, 3502 polygons, 54 bones, 3502 triangles \n Igris Pauldron\n10066 vertices, 19720 polygons, 138 bones\n Igris Armour\n1854 vertices, 3636 polygons, 12 bones\nIgris Cape\n1510 vertices, 2996 polygons, 30 bones\n\n\n\nIgris is a large knight with a light purple glow, jet-black armor covering him from head to toe, a tattered black cape, and a long red hair-like ornament extending out of the back of his helmet. His left eye still bares the scar from Jinwoo during their battle.\nIgris is loyal, respectful, and chivalrous, to the point that he tends to kneel to his master every time he finishes a battle for him. A running gag with his character is that he always brings the head of his kills back to Jinwoo, which ultimately became a problem when Iron started to copy him. Much like Jinwoo, Igris also does not approve of Iron's dumb antics and typically gets irritated whenever Iron goes overboard in battle.\n\nIn addition, despite his love for battle, Igris believes in the importance of education, as displayed by how he argued with Bellion that Suho would be better off studying in school instead of learning how to fight. Likewise, he is also fond of Suho, as he is pleased thoughtfully when the boy surpassed and defeated him during Suho's training.\nIgris once served the Shadow Monarch Ashborn during his war with the Rulers eons ago. After Ashborn decided to retire and find a human successor, he tasked Igris with testing his successor in battle when the time was right.\n\nAfter obtaining the Shadow Extraction skill, Jinwoo successfully used it on BRCI by appealing to his loyal personality. However, as he thought the knight's original name was too long, Jinwoo decided to simply name the shadow Igris instead.\n\nAlthough he was the first major shadow that Jinwoo ever extracted, Igris initially played a minor role in the storyline and his position as Jinwoo's strongest shadow was eventually taken over first by Tusk and then by Beru. 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Endgame","price":60.0,"description":"Thor from Avengers Infinity War / Endgame 3D Model\n\nThis Blender file contains:\n\n- Thor - Rigged and Highly Textured\n\n- Infinity War version - Rigged and Highly Textured\n\n- Endgame version - Rigged and Highly Textured\n\n- Face Rig with controllers panel\n\n- 4 Body Pose Assets\n\n- Sliders to control the variants and suit parts\n\n**Model is available in .blend file so it probably won't work in other software.**\n\n**THE RIG MAY HAVE SOME BUGS**\n","imageAlt":"3D model Thor from Avengers Infinity War - Endgame","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/thor-from-avengers-infinity-war-endgame","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9iuyokeq79frxstn8f1ln87l5tn4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview0.jpg","gridUrl":"https://media.cgtrader.com/variants/9iuyokeq79frxstn8f1ln87l5tn4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/thor-from-avengers-infinity-war-endgame","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/5879981/f0220c6dad/thor-from-avengers-infinity-war-endgame-3d-model-f0220c6dad.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3474278","type":"listingItem","attributes":{"id":3474278,"title":"Snowman with Animation","price":30.0,"description":"Snowman Christmas Character RIGGED with 10+ Animations for Christmas\n\n**PACKAGE INCLUDE**\n\n- High quality character\n- Many different format like blender, fbx, obj, iclone, dae\n- Body and face complete rig\n- Ready for animation\n- High Quality materials and textures\n- 10 different type of animation\n\n\n**ANIMATION PACK**\n\n- walk\n- Funny walk\n- Run\n- Depressed Walk\n- Dance\n- Fight\n- Taunt\n- Cheers\n- Surprise\n- Look Around\n\n","imageAlt":"Snowman Christmas 3D","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/snowman-christmas-6fd87dc2-aaa9-41fe-b0a4-ceb813fa8f50","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/H6K99Ki7pbLPzGpMpFjvpeiw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/THUMBNAIL.jpg","gridUrl":"https://media.cgtrader.com/variants/H6K99Ki7pbLPzGpMpFjvpeiw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/THUMBNAIL.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/snowman-christmas-6fd87dc2-aaa9-41fe-b0a4-ceb813fa8f50","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3474278/ad53bd3a5e/snowman-with-animation-3d-model-ad53bd3a5e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6086757","type":"listingItem","attributes":{"id":6086757,"title":"Dystopia Warrior Bear Rigged for Post Apocalyptic Games and More","price":2.0,"description":"In a world ravaged by chaos, a hero emerges from the depths of the dystopia - the Dystopia Warrior Bear! This formidable hybrid of man and animal is a symbol of resilience, courage, and the unwavering fight for freedom, justice, and liberty against the forces threatening to disrupt the natural order.\n\n**More Than Just a Character – An Inspiration:**\nThis is more than just a 3D model; it's a story brought to life! The Warrior Bear stands as a beacon of hope in a broken world, ready to inspire players and viewers alike. His unique design, combining the raw power of a bear with the strategic intellect of a warrior, offers endless possibilities for engaging narratives and compelling visuals.\n\n**Why Choose the Dystopia Warrior Bear?**\nA Heroic Narrative: The Warrior Bear's backstory provides a rich foundation for your games, animations, or other projects. His fight against evil resonates with audiences seeking tales of hope and resistance.\n\nVisually Striking Design: The character's bright yellow suit, battle-ready combat gear, and fierce expression create an unforgettable visual presence. He commands attention and exudes power.\n\nFully Rigged for Action: The Warrior Bear's body and hands are meticulously rigged, enabling a wide range of dynamic poses and animations. Bring him to life with fluid movements and compelling expressions. Note: The face is not rigged.\n\n**Versatile Applications:**\nGame Development: Perfect for post-apocalyptic RPGs, action games, and strategy titles where players fight for survival against oppressive forces. He could be a playable character, a powerful NPC, or a formidable boss.\n\nAnimation and Film: Create compelling stories and visuals with a character who embodies courage and determination.\nAdvertising and Marketing: Use the Warrior Bear to promote your brand or product with a message of strength and resilience.\nCollectibles: The uniquely designed Warrior Bear has the potential to be a very appealing choice for buyers.\n\n**Extensive File Format Support: **\nThe model is available in a wide range of formats for maximum compatibility with your workflow:\n3ds Max\nBlender\nCinema 4D R18 AND BEFORE\nCinema 4D R19\nMaya\nMotionBuilder\nUnity\nUnreal Engine\n.abc\n.dae\n.mtl\n.obj\n.usdc\n.usdz\nFiles Included :\nIMAGES\nMaterials\nMotions\nMOVE\nTextures\nAnd other files in formats listed previously.\nThe .mp4 and .gif files showing the Warrior Bear in motion allow for immediate visual reference and promotional use.\nTechnical Details:\nVertices: 249,688\nFaces: 499,631\nTriangles: 499,631\nObjects: 4\nSoftware Used: Blender","imageAlt":"Dystopia Warrior Bear Rigged for Post Apocalyptic 3D 2","url":"https://www.cgtrader.com/3d-models/character/other/dystopia-warrior-bear-rigged-for-post-apocalyptic-games-and-more","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/rck55socg4ak4k0nvd7k2imk4xp9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/rck55socg4ak4k0nvd7k2imk4xp9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/dystopia-warrior-bear-rigged-for-post-apocalyptic-games-and-more","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":null,"name":null,"is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":228,"name":".json","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6086757/946f035934/dystopia-warrior-bear-rigged-for-post-apocalyptic-games-and-more-3d-model-946f035934.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"701224","type":"listingItem","attributes":{"id":701224,"title":"Adam Knight Horseman  Light","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clip in the pack as well. \nBut animated FBX file is included. \nDAE (Collada) files included.\n\nUnity Asset included.\nUnreal Asset included.\n\nNotes\n\nLow polygonal game ready animated model of Medieval Horseman Knight in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game.  May fight as warrior, knight, adventurer...\n\nUnreal Technical Details:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 2 character blueprints, 31 \"skeletal meshes\" including bodies, body parts, hair, clothes...\nVertex counts of characters: 32,472 for Adam with all weapons and parts and 15,652 (7,7714 LOD) for Horse\nNumber of Textures: 58 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 12 Materials and 22 Instances\nNumber of Animations: Adam 163 animations for warrior, horseman combats and general moves. 36 horse animations.\nAnimation types: 136 \"on place\" animations, and 30 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\n\nKNIGHT\n\nParts\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.\nArmor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.\nWeapons: 2 Shields (2 variants)), 2 Swords (Big and medium.\n\nModels\n\nBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. \nWeapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. \nArmor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. \nModel with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes. \n\nAnimations\n\n123 Animation for sword and shield warrior and general moves. 93 \"on place\" animations. And 30 animations with root motion data.\nAlso there are 40 on place animation for horseman set.\n\nRig has 74 bones.\n\nTextures\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nFeathers\n\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n5 Hair textures included.\n2 variants of helmet included (with feather and without) Visors can be opened.\n\n2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.\n\nFBX animated file included.\nDAE (Collada) animated file included.\n\nHORSE\nnotes\n\n.FBX files are included.\n.DAE (Collada) files are included.\n5 different color textures for the horse body, 4 colors for hair.\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.\nLOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.\n\nskeleton\n\nHorse rig has 41 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nOpacity, normals and specular maps included  \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nAnimations\n\n General\n\n 0. MECHANIM: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 768 - 828 fr.,\n 10. S_sit_down: 829 - 854 fr.,\n 11. S_Sitinhg_Talking_A: 855 - 990 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\n2 Handed Weapon\n\n 78. 2H_PutWeapon_Back: 3972 - 4012 fr.,\n 79. 2H_TookWeaponOut: 4013 - 4053 fr.,\n 80. 2H_3_Swings_Combo: 4054 - 4134 fr.,\n 81. 2H_COMBAT_mode_B: 4135 - 4185 fr.,\n 82. 2H_dodge_backwards: 4186 - 4221 fr.,\n 83. 2H_Dodge_Jump_Backward: 4222 - 4247 fr.,\n 84. 2H_Dodge_Jump_Left: 4248 - 4273 fr.,\n 85. 2H_Dodge_Jump_Right: 4274 - 4299 fr.,\n 86. 2H_duck_below_high_swing: 4300 - 4335 fr.,\n 87. 2H_Heavy Smash: 4336 - 4377 fr.,\n 88. 2H_Hit_from_back: 4378 - 4413 fr.,\n 89. 2H_Hit_from_front: 4414 - 4449 fr.,\n 90. 2H_moveTOblock: 4450 - 4456 fr.,\n 91. 2H_block: 4457 - 4507 fr.,\n 92. 2H_moveFROMblock: 4508 - 4514 fr.,\n 93. 2H_parry_high_front: 4515 - 4550 fr.,\n 94. 2H_parry_high_right: 4551 - 4586 fr.,\n 95. 2H_parry_low_front: 4587 - 4622 fr.,\n 96. 2H_parry_low_left: 4623 - 4658 fr.,\n 97. 2H_Power_Trust: 4659 - 4694 fr.,\n 98. 2H_swing_high_straight_down: 4695 - 4730 fr.,\n 99. 2H_swing_mid_left: 4731 - 4766 fr.,\n 100. 2H_swing_mid_right: 4767 - 4802 fr.,\n 101. 2H_thrust_mid: 4803 - 4838 fr.,\n 102. 2H_Die_fall_backward: 4843 - 4976 fr.,\n 103. 2H_Die_fall_forward: 4981 - 5121 fr.,\n 104. 2H_Die_knocked_backward: 5126 - 5143 fr.,\n 105. 2H_Die_knocked_forward: 5148 - 5165 fr.,\n 106. 2H_Casual_walk: 5170 - 5206 fr.,\n 107. 2H_Cautious_walk: 5211 - 5251 fr.,\n 108. 2H_Walk_swing_high_stright: 5252 - 5292 fr.,\n 109. 2H_Walk_swing_left: 5293 - 5333 fr.,\n 110. 2H_Walk_swing_right: 5334 - 5374 fr.,\n 111. 2H_combat_run: 5379 - 5401 fr.,\n\n 112. RM_2H_3_Swings_Combo: 5406 - 5486 fr.,\n 113. RM_2H_Casual_walk: 5491 - 5527 fr.,\n 114. RM_2H_Cautious_walk: 5532 - 5572 fr.,\n 115. RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,\n 116. RM_2H_Walk_swing_left: 5622 - 5662 fr.,\n 117. RM_2H_Walk_swing_right: 5667 - 5707 fr.,\n 118. RM_2H_combat_run: 5712 - 5734 fr.,\n 119. RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,\n 120. RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,\n 121. RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,\n 122. RM_2H_Die_knocked_backward: 5830 - 5847 fr.,\n 123. RM_2H_Die_knocked_forward: 5851 - 5868 fr.,\n\nHorseman Animations\n\n 1. Horseman_G_Explanation: 0 - 45 fr.,\n 2. Horseman_G_Idle: 46 - 146 fr.,\n 3. Horseman_G_looking_around: 147 - 323 fr.,\n 4. Horseman_G_Say_No: 324 - 374 fr.,\n 5. Horseman_G_Talking: 375 - 420 fr.,\n 6. Horseman_G_War_Cry: 421 - 471 fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510 fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539 fr.,\n 9. Horseman_G_Riding_Galloping_Horse: 544 - 559 fr.,\n 10. Horseman_G_Jumping_on_Horse: 560 - 595 fr.,\n 11. Horseman_Sword_TakeOut_1H: 596 - 626 fr.,\n 12. Horseman_Sword_PutBack_1H: 627 - 657 fr.,\n 13. Horseman_Sword_TakeOut_2H: 658 - 688 fr.,\n 14. Horseman_Sword_Galloping: 689 - 704 fr.,\n 15. Horseman_G_Taking_Hit: 705 - 740 fr.,\n 16. Horseman_Sword_Left_blow: 741 - 776 fr.,\n 17. Horseman_Sword_Left_UP_blow: 777 - 812 fr.,\n 18. Horseman_Sword_Right_blow: 813 - 848 fr.,\n 19. Horseman_Sword_Right_UP_blow: 849 - 884 fr.,\n 20. Horseman_Sword_PutBack_2H: 885 - 915 fr.,\n 21. Horseman_Lance_Take_Out: 916 - 951 fr.,\n 22. Horseman_Lance_Galloping: 952 - 967 fr.,\n 23. Horseman_Lance_Trust_high: 968 - 983 fr.,\n 24. Horseman_Lance_Trust_low: 984 - 999 fr.,\n 25. Horseman_Lance_Getting_Hit: 1000 - 1015 fr.,\n 26. Horseman_LancePoint_Left: 1020 - 1035 fr.,\n 27. Horseman_LancePoint_right: 1040 - 1055 fr.,\n 28. Horseman_Lance_Put_Back: 1060 - 1095 fr.,\n 29. Horseman_Spear_Take_Out: 1100 - 1135 fr.,\n 30. Horseman_Spear_Galloping: 1136 - 1151 fr.,\n 31. Horseman_Spear_Hit_right: 1152 - 1187 fr.,\n 32. Horseman_Spear_Hit_left: 1188 - 1223 fr.,\n 33. Horseman_Spear_throw_left: 1224 - 1259 fr.,\n 34. Horseman_Spear_throw_right: 1260 - 1295 fr.,\n 35. Horseman_Spear_throw_stright: 1296 - 1331 fr.,\n 36. Horseman_Spear_throw_Up: 1332 - 1367 fr.,\n 37. Horseman_Spear_Put_Back: 1368 - 1403 fr.,\n 38. Horseman_G_Death_A: 1408 - 1437 fr.,\n 39. Horseman_G_Death_B: 1442 - 1477 fr.,\n 40. Horseman_G_Death_with_Horse: 1482 - 1506 fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 1 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,\n","imageAlt":"3D asset Adam Knight Horseman Light","url":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/uEWgiGn7CREMtASDtec7wZsV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/adam-knight-horseman-light-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/adam-knight-horseman-l","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/701224/ba4d9c6831/adam-knight-horseman-light-3d-model-ba4d9c6831.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5986912","type":"listingItem","attributes":{"id":5986912,"title":"Lapu lapu Imperial Champion","price":5.0,"description":"“\tHero who defends the Vonetis Islands from outsiders\t”\nLapu-Lapu lives with other Doricans on the Vonetis Islands, living a life outside of worldly strife. But the arrival of a warlord who had defected from the Moniyan Empire broke this silence brought about endless killing. Lapu-Lapu gathered all the tribes together to fight back against the warlord's invasion and finally won, turning the Vonetis Islands into a paradise of freedom again.\n\nLore\nFrom up on the peak, Lapu-Lapu looked down at the flames of the Moniyan camp at the foot of the mountain. He never thought he would once again step on to a battlefield, the kind of place he hated the most. But he knew that in order to protect that which was most important, he could no longer run away.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/character/fantasy-character/lapu-lapu-imperial-champion","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xwk4jf73ig9t3g2g4zk0jtrilpjv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-03-16%2022-06-05-647.jpg","gridUrl":"https://media.cgtrader.com/variants/xwk4jf73ig9t3g2g4zk0jtrilpjv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-03-16%2022-06-05-647.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/lapu-lapu-imperial-champion","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5986912/3c5cceaaa5/lapu-lapu-imperial-champion-3d-model-3c5cceaaa5.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"4291441","type":"listingItem","attributes":{"id":4291441,"title":"soldier chinese","price":18.0,"description":"solider characters with moderate faces\n- Model file format:\n- 1. MAX2016 project folder.\n- Texture map:\n- Map size 2048 ( color map, normal map, roughness map, matlic map)\n- The material is vray.\n- Render:\n","imageAlt":"3D model soldier chinese","url":"https://www.cgtrader.com/3d-models/character/man/soldier-85dbfc90-06d7-40a1-9b2b-27529e3709c3","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/LbXs3tSfZFUC6MQvi7n1moo8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Select%20a%20file%20name%20for%20output%20files_Viewport.jpg","gridUrl":"https://media.cgtrader.com/variants/LbXs3tSfZFUC6MQvi7n1moo8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Select%20a%20file%20name%20for%20output%20files_Viewport.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/soldier-85dbfc90-06d7-40a1-9b2b-27529e3709c3","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/4291441/348b273a0b/soldier-chinese-3d-model-348b273a0b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6793599","type":"listingItem","attributes":{"id":6793599,"title":"Marder 1A3 Game Ready Rigged LODs","price":350.0,"description":"E-mail for collaboration: koznov.sergey@gmail.com\n\nFeatures:\n\n- Photorealistic model;\n- Real world size;\n- Original file format - Blender;\n- To all objects and materials in a scene names are appropriated;\n- Coordinates of the location of the model in space (x0, y0, z0);\n- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);\n- Model ready for animation.\n- LODs Added\n- Rigged\n\n+++++++++++++++ \nThis model is extrimly high quality, photo real model that will enhance detail and realism to any of your rendering projects. Fidelity is optimal up to a 8k render. Renders have no postprocessing.This model is ready to be animated. You can easily position it the way you need or animate.\n+++++++++++++++ \nFeatures:\n\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n- Models resolutions are optimized for polygon efficiency.\n- All colors can be easily modified.\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- Blender models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n+++++++++++++++\n\n File Formats:\n\n- 3ds Max 2015 + V-Ray 3.6\n- 3ds Max 2012 with standard materials\n- OBJ 2012 (Multi Format)\n- 3DS 2012 (Multi Format)\n- FBX 2012 (Multi Format)\n- Maya 2012 with standard materials\n- Cinema 4D R12 with standard materials\n- Blender (Rigged)\n\n+++++++++++++++ \nTextures: \n( just for the models have textures )\nHigh resolution PBR textures ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts )\n+++++++++++++++ \nWHAT YOU GET:\n\n- Next gen, AAA quality, game-ready model.\n- Rigged Model\n- LODs Included if needed (5 LEVELS)\n- Perfect for games and rendering.\n- Pivot for building is set correctly, so you don’t need to worry about anything with rotation or scaling.\n- No hidden mess inside the mesh. Every part is neat and polished.\n- Clean wireframe.\n- Blender rigged file\n\nYou wont be disappointed! Enjoy :)","imageAlt":"3D model Marder 1A3 Game Ready Rigged LODs","url":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/marder-1a3-game-ready-rigged-lods","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9cc4d8x7q8p4culo6gdlr98ydwh2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/photo_2026-01-31%2000.45.58.jpg","gridUrl":"https://media.cgtrader.com/variants/9cc4d8x7q8p4culo6gdlr98ydwh2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/photo_2026-01-31%2000.45.58.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/military-vehicle/marder-1a3-game-ready-rigged-lods","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"military-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/6793599/1406cdd56a/marder-1a3-game-ready-rigged-lods-3d-model-1406cdd56a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"659411","type":"listingItem","attributes":{"id":659411,"title":"Eva Adventurer Unreal Asset","price":40.0,"description":"\u003cp\u003eCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\nThere are 2 blueprints:\u003c/p\u003e\u003cp\u003eBP_EvaCombined: Has all body pats, weapons and clothes. Please pay attention that some of parts ar hided to give character at the scene presentable look.\nBP_EvaOneMesh: Has only pats need to represent clothed female character and all weapons. Some of weapons was hided.\u003c/p\u003e\u003cp\u003eModel with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.\u003c/p\u003e\u003cp\u003e2 Body materials ( and with underclothes) included.\n4 Hairs materials included.\u003c/p\u003e\u003cp\u003e115 Animation for warrior, mage, archer combats and general moves. 98 \"on place\" animations. And 26 animations with root motion data.\u003c/p\u003e\u003cp\u003eTechnical Dilates:\u003c/p\u003e\u003cp\u003eScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes\nAnimated: Yes\nLods: No\nNumber of characters: 2 character blueprints, 16 \"characters\" including body, body parts, hair, clothes and animated bow.\nVertex counts of characters: 21,936\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 10 Materials and 4 Instances\nNumber of Animations: 115 animations for warrior, mage, archer combats and general moves\nAnimation types: 98 \"on place\" animations, and 26 animations with root motion data.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (\"made by hand\")\u003c/p\u003e\u003cp\u003eParts\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.\nArmor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.\nWeapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.\u003c/p\u003e\u003cp\u003eAnimations\n general\u003c/p\u003e\u003cp\u003e 0. Mecanim pose: 0 - 0 fr.,\n 1. Anim_S_Drinking: 2 - 55 fr.,\n 2. Anim_S_Eating: 56 - 176 fr.,\n 3. Anim_S_Explanation: 177 - 222 fr.,\n 4. Anim_S_IDLE: 223 - 323 fr.,\n 5. Anim_S_Kiss: 324 - 409 fr.,\n 6. Anim_S_Looking_around: 410 - 586 fr.,\n 7. Anim_S_making_item: 587 - 617 fr.,\n 8. Anim_S_Reject: 618 - 718 fr.,\n 9. Anim_S_Talking_B: 719 - 854 fr.,\n 10. Anim_S_Use_object: 855 - 895 fr.,\n 11. Anim_M_run: 900 - 926 fr.,\n 12. Anim_M_Run_Jump: 927 - 960 fr.,\n 13. Anim_M_Sneaking: 965 - 1015 fr.,\n 14. Anim_M_strafe_run_left: 1020 - 1046 fr.,\n 15. Anim_M_strafe_run_right: 1051 - 1077 fr.,\n 16. Anim_M_Strife_left: 1082 - 1117 fr.,\n 17. Anim_M_Strife_right: 1122 - 1157 fr.,\n 18. Anim_M_Walk: 1162 - 1198 fr.,\n 19. Anim_M_Jump_Walking: 1199 - 1229 fr.,\n 20. Anim_M_Walking_back_B: 1234 - 1269 fr.,\n 21. Anim_M_Walking_With_Tourch: 1274 - 1377 fr.,\u003c/p\u003e\u003cp\u003emagic\n 22. Anim_M_combat_mode_C: 1382 - 1457 fr.,\n 23. Anim_M_buff_spell_A: 1458 - 1508 fr.,\n 24. Anim_M_buff_spell_B: 1509 - 1599 fr.,\n 25. Anim_M_Drinking_potion: 1600 - 1655 fr.,\n 26. Anim_M_fire_ball_strong_spell: 1656 - 1731 fr.,\n 27. Anim_M_speil_fast_loop: 1732 - 1762 fr.,\n 28. Anim_M_speil_magic_trap: 1763 - 1863 fr.,\n 29. Anim_M_speil_summoning: 1864 - 1899 fr.,\n 30. Anim_M_spell_Barier_start: 1900 - 1918 fr.,\n 31. Anim_M_spell_Barier_keep: 1919 - 1954 fr.,\n 32. Anim_M_spell_Barier_end: 1955 - 1970 fr.,\n 33. Anim_M_spell_cast_A: 1972 - 2042 fr.,\n 34. Anim_M_spell_curse: 2043 - 2103 fr.,\n 35. Anim_M_spell_sleep: 2104 - 2144 fr.,\n 36. Anim_M_Dying_A: 2145 - 2185 fr.,\u003c/p\u003e\u003cp\u003eweapon and shield\n 37. Anim_1H_PutWeapon_Back: 2190 - 2230 fr.,\n 38. Anim_1H_TookWeaponOut: 2231 - 2271 fr.,\n 39. Anim_1H_5X_Combo: 2272 - 2367 fr.,\n 40. Anim_1H_COMBAT_mode: 2368 - 2418 fr.,\n 41. Anim_1H_Hit_from_back: 2419 - 2454 fr.,\n 42. Anim_1H_Hit_from_front: 2455 - 2490 fr.,\n 43. Anim_1H_moveTOblock: 2491 - 2497 fr.,\n 44. Anim_1H_shield_block_keeping: 2498 - 2528 fr.,\n 45. Anim_1H_moveFROMblock: 2529 - 2535 fr.,\n 46. Anim_1H_shield_block_high_left: 2536 - 2571 fr.,\n 47. Anim_1H_shield_block_high_right: 2572 - 2607 fr.,\n 48. Anim_1H_sword_parry_high_left: 2608 - 2643 fr.,\n 49. Anim_1H_sword_parry_high_right: 2644 - 2679 fr.,\n 50. Anim_1H_sword_shield_blow: 2680 - 2715 fr.,\n 51. Anim_1H_sword_swing_high_left: 2716 - 2751 fr.,\n 52. Anim_1H_sword_swing_high_right: 2752 - 2787 fr.,\n 53. Anim_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,\n 54. Anim_1H_sword_swing_low_left: 2824 - 2859 fr.,\n 55. Anim_1H_sword_swing_low_right: 2860 - 2895 fr.,\n 56. Anim_1H_sword_thrust_mid: 2896 - 2931 fr.,\n 57. Anim_1H_Die_fall_backward: 2932 - 3065 fr.,\n 58. Anim_1H_Die_fall_forward: 3070 - 3210 fr.,\n 59. Anim_1H_banging_shield: 3215 - 3235 fr.,\n 60. Anim_1H_Casual_walk: 3240 - 3276 fr.,\n 61. Anim_1H_walk_left_swing: 3277 - 3312 fr.,\n 62. Anim_1H_walk_right_swing: 3313 - 3348 fr.,\n 63. Anim_1H_walk_trust: 3349 - 3384 fr.,\n 64. Anim_1H_Cautious_walk: 3389 - 3429 fr.,\n 65. Anim_1H_combat_run: 3434 - 3456 fr.,\u003c/p\u003e\u003cp\u003earcher's\n 66. Anim_Archer_putBow_back: 3461 - 3496 fr.,\n 67. Anim_Archer_takeBow_out: 3497 - 3537 fr.,\n 68. Anim_Archer_COMBAT_mode: 3538 - 3588 fr.,\n 69. Anim_Archer_dodge_backwards: 3589 - 3624 fr.,\n 70. Anim_Archer_Hit_from_back: 3625 - 3660 fr.,\n 71. Anim_Archer_Hit_from_front: 3661 - 3696 fr.,\n 72. Anim_Archer_get_arrow_fromBack: 3697 - 3737 fr.,\n 73. Anim_Archer_charging: 3738 - 3778 fr.,\n 74. Anim_Archer_aim: 3779 - 3879 fr.,\n 75. Anim_Archer_shot_loop: 3880 - 3950 fr.,\n 76. Anim_Archer_aim_fromLeft_toRight: 3955 - 4045 fr.,\n 77. Anim_Archer_aim_fromUp_toDown: 4051 - 4141 fr.,\n 78. Anim_Archer_aiming_up_45_d: 4142 - 4242 fr.,\n 79. Anim_Archer_shot_loop_45up: 4243 - 4308 fr.,\n 80. Anim_Archer_Dying: 4313 - 4378 fr.,\n 81. Anim_Archer_run_combat: 4383 - 4409 fr.,\n 82. Anim_Archer_walk_Combat: 4414 - 4459 fr.,\n 83. Anim_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr.,\n 84. Anim_Archer_walk_charging: 4506 - 4551 fr.,\n 85. Anim_Archer_walk_Aim: 4552 - 4597 fr.,\n 86. Anim_Archer_walk_shot_Loop: 4598 - 4653 fr.,\n 87. Anim_Archer_strife_left_Aim: 4658 - 4693 fr.,\n 88. Anim_Archer_strife_right_Aim: 4698 - 4733 fr.,\n 89. Anim_Archer_walking_back: 4738 - 4773 fr.,\u003c/p\u003e\u003cp\u003eV.2.1\n 90. Anim_RM_1H_Casual_walk: 4778 - 4814 fr.,\n 91. Anim_RM_1H_Cautious_walk: 4819 - 4859 fr.,\n 92. Anim_RM_1H_walk_left_swing: 4864 - 4899 fr.,\n 93. Anim_RM_1H_walk_right_swing: 4904 - 4939 fr.,\n 94. Anim_RM_1H_walk_trust: 4944 - 4979 fr.,\n 95. Anim_RM_1H_combat_run: 4984 - 5006 fr.,\n 96. Anim_RM_run: 5011 - 5037 fr.,\n 97. Anim_RM_Run_Jump: 5042 - 5075 fr.,\n 98. Anim_RM_Sneaking: 5080 - 5130 fr.,\n 99. Anim_RM_strafe_run_left: 5135 - 5161 fr.,\n 100. Anim_RM_strafe_run_right: 5166 - 5192 fr.,\n 101. Anim_RM_Strife_left: 5197 - 5232 fr.,\n 102. Anim_RM_Strife_right: 5237 - 5272 fr.,\n 103. Anim_RM_Walk: 5277 - 5313 fr.,\n 104. Anim_RM_Jump_Walking: 5318 - 5348 fr.,\n 105. Anim_RM_Walking_back_B: 5353 - 5388 fr.,\n 106. Anim_RM_Walking_With_Tourch: 5393 - 5496 fr.,\n 107. Anim_RM_Archer_run_combat: 5501 - 5527 fr.,\n 108. Anim_RM_Archer_walking_back: 5532 - 5567 fr.,\n 109. Anim_RM_Archer_strife_left_Aim: 5572 - 5607 fr.,\n 110. Anim_RM_Archer_strife_right_Aim: 5612 - 5647 fr.,\n 111. Anim_RM_Archer_walk_Combat: 5652 - 5697 fr.,\n 112. Anim_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr.,\n 113. Anim_RM_Archer_walk_charging: 5752 - 5797 fr.,\n 114. Anim_RM_Archer_walk_Aim: 5802 - 5847 fr.,\n 115. 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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol.  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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol. ","imageAlt":"Beechcraft T-34 Mentor V30 CAP Tex 3D","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/beechcraft-t-34-mentor-v30-cap-tex","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tW2B9ZYw4S42ARrLJZqqQzJo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/beechcraft-t-34-mentor-v30-cap-tex-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.jpg","gridUrl":"https://media.cgtrader.com/variants/tW2B9ZYw4S42ARrLJZqqQzJo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/beechcraft-t-34-mentor-v30-cap-tex-3d-model-animated-rigged-max-obj-3ds-lwo-lw-lws-dxf-dwg.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/beechcraft-t-34-mentor-v30-cap-tex","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":2,"name":".3ds","is_native":false},{"id":17,"name":".max","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":7,"name":".dxf","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":null,"name":null,"is_native":false},{"id":8,"name":".lwo","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/796093/12abc5906b/beechcraft-t-34-mentor-v30-cap-tex-3d-model-12abc5906b.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3921184","type":"listingItem","attributes":{"id":3921184,"title":"175 STANDARD ANIMATIONS","price":58.0,"description":"\u003e **175 STANDARD ANIMATIONS**\n\n\n\n_**THIS PRODUCT INCLUDED**_\n\n1. ONE RIGGED WOMAN CHARACTER\n2. 175 STANDARD ANIMATIONS  \n3. 20 POSES\n\n\n_**NOTES**_\n\n- ANIMATIONS ARE AVAILABLE IN BOTH ROOT MOTION,IN PLACE\n- PROVIDED CHARACTER IN THIS PROJECT IS NOT FOR RESALE THEREFORE THE TEXTURE OF THE CHARACTER IS WATERMARKED. \n- ANIMATIONS ARE PROVIDED IN ONLY FBX  FORMAT ITS SUPPORT IN ALL MAJOR 3D SOFTWARES.\n- CHECK MY PROFILE FOR MORE ANIMATIONS,CHARACTERS\n- YOU CAN ALSO DOWNLOAD THE LINKED SAMPLE  PRODUCT BEFORE PURCHASING. CHECK ITS WORK FOR YOU OR NOT ---https://www.cgtrader.com/3d-models/character/woman/sample-animations\n \n\n_**SIMILAR RELATED PRODUCTS**_\n\n- 35 ARCHER ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/35-archer-animations\n- 25 CATWALK ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/25-catwalk-animations\n- 30 DANCE ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/30-dance-animations\n- 50 FIGHT ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/50-fight-animations\n- 90 GUN ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/90-gun-animations\n- 175 STANDARD ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/175-standard-animations\n- 60 SWORD ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/60-sword-and-shield-animations\n- 10 VEHICLE ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/10-vehicle-animations\n- 25 ZOMBIE ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/25-zombie-animations\n- 500 TOTAL ANIMATIONS --- https://www.cgtrader.com/3d-models/character/woman/500-animations\n            \n\n\n**_FEATURES_**\n\n\n- UNREAL ENGINE EPIC SKELETON RIG (SKELETON TREE SHOWED IN PREVIEW)SUPPORT IN UNREAL, UNITY GAME ENGINE\n- BONE RIG EXTRA BONES INCLUDED\n- UNREAL MANNEQUIN, UNITY DEFAULT CHARACTER SUPPORT THIS ANIMATIONS\n- SKELETON WAS CREATED IN  T_POSE ALSO AVAILABLE IN A_POSE,UNREAL_POSE\n \n\n\n**_ AVAILABLE FILE FORMATS  _**\n\n\n- UNREAL ENGINE     VERSION- 4.25\n- UNITY                          VERSION- 2019.4.4\n- 3DS MAX                    VERSION-2017\n- MAYA                           VERSION-2017\n- BLENDER                   VERSION- 3.2\n- CINEMA 4D                VERSION- R21\n- FBX                               BOTH Z-UP \u0026 Y-UP\n\n  ","imageAlt":"3D model 175 STANDARD ANIMATIONS","url":"https://www.cgtrader.com/3d-models/character/woman/175-standard-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1bQiNrUWmFH4w53YoTp6uytZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/STANDARD_DP.jpg","gridUrl":"https://media.cgtrader.com/variants/1bQiNrUWmFH4w53YoTp6uytZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/STANDARD_DP.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/175-standard-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":null,"name":null,"is_native":false},{"id":11,"name":".ma","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/3921184/090301e728/175-standard-animations-3d-model-090301e728.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6381218","type":"listingItem","attributes":{"id":6381218,"title":"Character vs Giant Spider Combat Animation Pack","price":9.19,"description":"A cinematic battle animation featuring a stylized character wielding a glaive against a giant black widow spider. Perfect for cinematic shots, game cutscenes, or as a base for your own action sequences.\n\n What’s Included:\n\nAnimation:\n\n.blend file with 500 frames of combat animation\n\nSpider contains hair simulation\n\nSpecial hit-curve, particle VFX included\n\nInteractive animated environment (tiles, trees, decorations)\n\nFormat: .blend\n\nCharacter:\n\nShader variations: Toon + PBR + Procedural\n\nOptimized with seamless base color textures\n\nFormats: .blend, .fbx, .obj\n\nBonus Assets:\n\nRigged Black Widow Spider with walk cycle animation (Toon + PBR, fully textured)\nFormats: .blend, .fbx, .obj\nGlaive weapon model (Toon + PBR, fully textured)\nFormats: .blend, .fbx, .obj\n\nStyle\n\nStylized semi-realistic with toon-shader \u0026 PBR support\n\nDynamic combat VFX (slash trails, sparks, glowing hit effects)\n\nThis pack is ideal for:\n\nGame developers needing ready-to-use combat sequences\n\nAnimators looking for stylized fight choreography\n\n3D artists wanting quality rigged assets with animation","imageAlt":"3D asset Character vs Giant Spider Combat Animation Pack","url":"https://www.cgtrader.com/3d-models/character/other/character-vs-giant-spider-combat-animation-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/t0ozniu0toa3ll1sy1smc539rxxs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/a%20Character%20vs%20Giant%20Spider%20%20Combat%20Animation%20Pack%20Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/t0ozniu0toa3ll1sy1smc539rxxs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/a%20Character%20vs%20Giant%20Spider%20%20Combat%20Animation%20Pack%20Cover.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/character-vs-giant-spider-combat-animation-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6381218/791b0b278d/character-vs-giant-spider-combat-animation-pack-3d-model-791b0b278d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4624730","type":"listingItem","attributes":{"id":4624730,"title":"Scarlett Johansson as Black Widow","price":10.0,"description":"Introducing an exceptional 3D model of Scarlett Johansson as Black Widow, meticulously crafted to capture the essence of this iconic character from the Marvel Cinematic Universe. This hyper-realistic digital creation is not only visually stunning but also comes fully rigged and ready to be used in a variety of applications, including games, animations, commercials, and social media content.\n-------------------------------------------------------------------------------------------------------------------------------------------\nThe Scarlett Johansson as Black Widow 3D model flawlessly replicates her distinct facial features, captivating eyes, and fierce presence. Every detail, from her sleek Black Widow suit to her iconic hairstyle, has been meticulously recreated, ensuring an astonishingly lifelike representation of this beloved character.\n-------------------------------\nWith advanced rigging, this model allows for seamless integration into popular software such as Autodesk Maya, Blender, Cinema4D, 3ds Max, Unity, Unreal Engine, and MotionBuilder. The rigging ensures smooth and natural movements, enabling animators to bring Black Widow to life with precision and authenticity. Whether it's showcasing her acrobatic combat skills, evoking her enigmatic personality, or capturing her unwavering determination, the model provides animators with the flexibility to recreate Scarlett Johansson's captivating performances as Black Widow with unparalleled realism.\n----------------------------------------------\nThe versatility of this rigged 3D model opens up a world of creative possibilities. In games, developers can immerse players in thrilling action sequences, allowing them to control Black Widow's movements and abilities. For animations, filmmakers can utilize this model to create captivating fight scenes and dynamic storytelling moments. Commercials and social media content creators can leverage the striking visual appeal of this model to enhance brand campaigns and engage audiences across various platforms.\n---------------------------------------------------------------------------------------------------------------------------\nWith its exceptional quality and rigging, the Scarlett Johansson as Black Widow 3D model seamlessly integrates into different workflows, providing a user-friendly experience for designers, animators, and content creators. The flexibility and compatibility of this model empower creators to bring their visions to life with ease and efficiency.\n------------------------------------------------------------\nUnlock the potential of your projects with the hyper-realistic Scarlett Johansson as Black Widow 3D model. 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S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1388 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1503 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1687 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\u003c/p\u003e\u003cp\u003e 30. RM_Run: 1907 - 1933 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1975 - 2024 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2173 - 2208 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\u003c/p\u003e\u003cp\u003eWeapon and Shield\u003c/p\u003e\u003cp\u003e 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\u003c/p\u003e\u003cp\u003e 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\u003c/p\u003e\u003cp\u003eArcher\u003c/p\u003e\u003cp\u003e 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\u003c/p\u003e\u003cp\u003e 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. 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The mesh is optimized for real time and keeps a strong, readable silhouette at boss scale.\n\nThis pack focuses on encounter-ready animations: burrow in/out, multiple attack variations, strong hit reactions, two posture states (upright and snake/ground), plus grab and throw and a clear death animation for finishing the fight.\n\nLength: approximately 30 meters (3000 cm) - perfect scale for a giant boss encounter.\nIncluded Animations (26)\nAttacks and actions:\n- DWorm_AttackA\n- DWorm_Attack_Left\n- DWorm_Attack_Right\n- DWorm_Attack_Air\n- DWorm_AttackD_AOE\n- DWorm_SnakeAttack\n- DWorm_GrabNThrow\n\nBurrow:\n- DWorm_Burrow_In\n- DWorm_Burrow_Out\n\nReactions and death:\n\n- DWorm_HitReact_Front\n- DWorm_HitReact_Back\n- DWorm_HitReact_L\n- DWorm_HitReact_R\n- DWorm_Death\n\nIdles and roars:\n\n- DWorm_IdleA\n- DWorm_IdleB\n- DWorm_Low_Idle\n- DWorm_Low_Idle_In\n- DWorm_Low_Idle_Out\n- DWorm_SnakeIdle\n- DWorm_Roar\n- DWorm_SnakeRoar\n\nCrawl variations (animation clips included as movement variations, not a full locomotion system):\n\n- DWorm_Crawl\n- DWorm_CrawlSmallAmp\n- DWorm_CrawlSmallAmpSnake\n- DWorm_CrawlSnake","imageAlt":"Dragon Worm Snake 3D 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Warrior Pug Rigged for Post Apocalyptic Games and More","price":2.0,"description":"In a world ravaged by chaos, a hero emerges from the depths of the dystopia - the Pug Warrior ! This formidable hybrid of man and animal is a symbol of resilience, courage, and the unwavering fight for freedom, justice, and liberty against the forces threatening to disrupt the natural order.\n\nMore Than Just a Character – An Inspiration:This is more than just a 3D model; it's a story brought to life! The Pug Warrior stands as a beacon of hope in a broken world, ready to inspire players and viewers alike. His unique design, combining the raw power of a bear with the strategic intellect of a warrior, offers endless possibilities for engaging narratives and compelling visuals.\n\n**Why Choose the Dystopia Warrior Bear?A Heroic Narrative: **\nThe Pug Warrior's backstory provides a rich foundation for your games, animations, or other projects. His fight against evil resonates with audiences seeking tales of hope and resistance.\n\n**Visually Striking Design:**\n The character's bright yellow suit, battle-ready combat gear, and fierce expression create an unforgettable visual presence. He commands attention and exudes power.\n\n**Fully Rigged for Action: **\nThe Pug Warrior's body and hands are meticulously rigged, enabling a wide range of dynamic poses and animations. Bring him to life with fluid movements and compelling expressions. Note: The face is not rigged.\n\n**Versatile Applications:Game Development: **\nPerfect for post-apocalyptic RPGs, action games, and strategy titles where players fight for survival against oppressive forces. He could be a playable character, a powerful NPC, or a formidable boss.\n\nAnimation and Film: Create compelling stories and visuals with a character who embodies courage and determination.Advertising and Marketing: Use the Warrior Bear to promote your brand or product with a message of strength and resilience.Collectibles: The uniquely designed Pug Warrior has the potential to be a very appealing choice for buyers.\n\n***Extensive File Format Support:**\n *The model is available in a wide range of formats for maximum compatibility with your workflow:3ds MaxBlenderCinema 4D R18 AND BEFORECinema 4D R19MayaMotionBuilderUnityUnreal Engine.abc.dae.mtl.obj.usdc.usdzFiles Included :IMAGESMaterialsMotionsMOVETexturesAnd other files in formats listed previously.The .mp4 and .gif files showing the Pug Warrior in motion allow for immediate visual reference and promotional use.Technical Details:Vertices: 249,958 Faces: 499,993Triangles: 499,631Objects: 4Software Used: Blender","imageAlt":"3D Warrior Pug Rigged for Post Apocalyptic Games and More","url":"https://www.cgtrader.com/3d-models/character/man/warrior-pug-rigged-for-post-apocalyptic-games-and-more","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ovgcf4yg3qltd13mingv3oscomno/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/ovgcf4yg3qltd13mingv3oscomno/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/warrior-pug-rigged-for-post-apocalyptic-games-and-more","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":103,"name":".iprop","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":108,"name":".mdl","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":212,"name":".svg","is_native":false},{"id":207,"name":".usd","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6088283/861b99c540/warrior-pug-rigged-for-post-apocalyptic-games-and-more-3d-model-861b99c540.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"5712091","type":"listingItem","attributes":{"id":5712091,"title":"Forest Animals - Stylized Fantasy Characters","price":9.99,"description":"**Forest Animals - Stylized Fantasy Characters** made by **Holotna**.\n\nThis is a collection of stylized animals with the most essential animations. Make them roam the forests of your game world and fight anyone who crosses their path.\n\n**Features**\n- 15 game-ready assets\n- 7 animations per model\n- PBR textures\n- 4 LOD versions per model\n\n**Assets**\n- characters: badgers, bears, boars, foxes and wolves\n\n**Shaders** (Unity Shader Graph)\n- anime facial expressions for animals\n\n**Compatibility**\n- works in Unity 2022.3.16f1 and above\n- supports Built-in, URP and HDRP\n- suitable for games with a first-person, third-person or top-down perspective\n\n**Models** (the triangle count is for the first LOD version)\n- badger (2542 tris)\n- bear (2856 tris)\n- boar (2272 tris)\n- fox (2666 tris)\n- wolf (2626 tris)\n\n**Textures** (2048x2048)\n- 15 albedo maps\n- 15 specular maps\n- 5 normal maps\n\n**Animations**\n- idle\n- walk\n- run\n- attack 1\n- attack 2\n- suffer\n- die\n\n**Files**\n- Forest Animals (Blender 4.2.2).zip 7.59 MB\n- Forest Animals (FBX).zip 2.62 MB\n- Forest Animals (Textures).zip 59.1 MB\n- Forest Animals - Built-in (Unity 2022.3.16f1).unitypackage 69.5 MB\n- Forest Animals - URP (Unity 2022.3.16f1).unitypackage 69.5 MB\n- Forest Animals - HDRP (Unity 2022.3.16f1).unitypackage 69.5 MB\n\nIf you're using these assets in Unity, make sure to install Shader Graph and Post Processing from the Package Manager.\n\nThis asset pack fits in perfectly with all of our other packs.","imageAlt":"3D model Forest Animals - Stylized Fantasy Characters","url":"https://www.cgtrader.com/3d-models/animal/mammal/forest-animals-stylized-fantasy-characters","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7DKrVaLmxch9DuYZsZAdkVeV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Thumbnail.jpg","gridUrl":"https://media.cgtrader.com/variants/7DKrVaLmxch9DuYZsZAdkVeV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Thumbnail.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/forest-animals-stylized-fantasy-characters","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5712091/c7c350183b/forest-animals-stylized-fantasy-characters-3d-model-c7c350183b.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"5960039","type":"listingItem","attributes":{"id":5960039,"title":"Little Boy Ryan - Young Medieval Warrior with Wooden Sword -  61","price":34.99,"description":"**Features:**\n\n- Epic Skeleton Mannequin 4.0 and 5.0 (UE)\n- Custom Gameready Controller (UE, Unity)\n- Compatible Advanced Locomotion System V4 (UE)\n- Compatible Game Animation Sample (UE)\n- Custom Animations (x22)\n- Setup Projects (Maya, Cinema 4d, 3dsMax, blender)\n- PBR Materials, 4K Textures\n- Support SRP, URP, HDRP (Unity)\n- System Modules (x18)\n\n**Control Settings (Unreal Engine 4.27, 5.0 and higher):**\n\n- W, A, S, D - Move\n- Shift - Speed\n- LBC/RBC - Attack\n- E - equip/unequip sword\n- Space - Jump\n- Q - Dead\n- 1-9 keys - Cloth’ modules\n\n**Technical Info:**\n\n- Warning: The key configuration file is located in the source folder. 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","price":12.0,"description":"ready game and rigged                                                                                 \nformats: blend fbx obj stl.            \nworked on blender.           \nfor more model visit my account.\n                                                                                   ","imageAlt":"3D 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You can browse through everything and choose even more animations that are most suitable for your project. Links:\n\n!) UE4 and UE5  Mega Pack Animations for monsters and Horrors ( 7 packs, 183 pcs animations) \n https://www.unrealengine.com/marketplace/en-US/product/6daefd2be87a407fb4c555c06a58262b\n\n1) UE4 and UE5 Attack Horror Animations https://redirect.epicgames.com/?redirectTo=https://www.unrealengine.com/marketplace/en-US/product/ce1e4b51c4cd49a3b13a4a2b0c5192c5\n\n2) UE4 and UE5 Attack2 Horror Animations https://redirect.epicgames.com/?redirectTo=https://www.unrealengine.com/marketplace/en-US/product/f3db2948e99c444ab2e73aaa359ebff9\n\n3) UE4 and UE5 Attack3 Horror Animations https://www.unrealengine.com/marketplace/en-US/product/fe18823bd8b44eb1a1719795be9c9b10\n\n4) UE4 and UE5 Search Horror Animations https://redirect.epicgames.com/?redirectTo=https://www.unrealengine.com/marketplace/en-US/product/66cabdfc8c4d42d3916e0e188f874a3a\n\nAs the series continues, please check back for updates:  https://redirect.epicgames.com/?redirectTo=https://www.unrealengine.com/marketplace/en-US/profile/Pavel+Rodygin?count=20\u0026sortBy=effectiveDate\u0026sortDir=DESC\u0026start=0\n\n\nVideo: Animation presentation:\nhttps://youtu.be/-hFKwy14tFA\n\nHello\nI made unique animations for creatures or monsters. You can safely use these animations for your projects: games, videos, cinema, advertising, photos, magazines, creating virtual universes, holographic presentations and so on...\n\nDisclaimer: Only UE4 and UE5 models included.\n\nTechnical details\n\nAnimations are created only for Unreal Engine.\n\nUE4 animations for UE versions starting from UE4.18 and higher.\n\nUE5 animations for UE versions starting from 5.3 and higher.\n\n\nIf you liked the monster from the video playlist, you can purchase it (but it’s worth noting that it was made on UE 4 skeleton, but in the near future I will add a UE5 skeleton for this character):\nhttps://www.unrealengine.com/marketplace/en-US/product/8f1489330b7d41dbbcaae3b32d80fb07\n\n25 animations for skeletons UE4 and UE5 :\n\nBite (2)\n\nGesture (1)\n\nKick (4)\n\nJump (1)\n\nPunches (5)\n\nPulls (1)\n\nRun (1)\n\nScream (4)\n\nSneaked (2)\n\nSuperpower Fly (1)\n\nSwears (1)\n\nWalk (2)\n\nWrestling (1)","imageAlt":"3D Attack3 Horror Animations","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/attack3-horror-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AeHpBXQv2jzcvDNFjGq12bK2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/16.jpg","gridUrl":"https://media.cgtrader.com/variants/AeHpBXQv2jzcvDNFjGq12bK2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/16.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/attack3-horror-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4987329/1731952a9e/attack3-horror-animations-3d-model-1731952a9e.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"129117","type":"listingItem","attributes":{"id":129117,"title":"3DRT - Fantasy Ghouls ","price":148.09,"description":"Fantasy Ghouls characters pack.\r Rigged and animated ready for implementation in games.\n\n- 2 LODs 500/5036 tris.\r - 20 texture style alternatives.\r - 2048x2048 maximum texture resolution included. Can be downsized without losing much details for optimal performance\r -.PSD source file included. \r - 30 cool animations, check video above.\r Low/High LODs \r 500/5036 triangles.\n\nFormats included:\n\n.b3d (Blitz3D) \r .blend (Blender3D) \r .c4d (Cinema4D) \r .dae (Autodesk) \r .dae (Collada) \r .fbx \r .max (3dsmax 9.0) \r .mb (Maya) \r .ms3d (Milkshape3D) \r .unitypackage \r .x (DirectX) \r .x (XNA)\n\nAnimations:\n\n001 - 004 T-pose \r 005 - 035 walk\\_01 \r 040 - 070 walk\\_02 \r 075 - 095 run\\_01 \r 100 - 120 run\\_02 \r 125 - 144 jump \r 145 - 175 strafe\\_right \r 180 - 210 strafe\\_left \r 215 - 235 walk\\_back \r 240 - 260 fight\\_01 \r 260 - 285 fight\\_02 \r 285 - 305 fight\\_03 \r 305 - 380 scream \r 380 - 450 scaring/drooling\r 450 - 505 casting spell \r 510 - 550 digging \r 555 - 655 eating \r 660 - 700 jumping happy \r 710 - 800 scared \r 805 - 900 tired \r 900 - 1040 laughing \r 1040 - 1160 crying \r 1160 - 1200 death\\_01 \r 1210 - 1245 death\\_02 \r 1250 - 1325 suicide \r 1330 - 1430 idle\\_01 \r 1430 - 1630 idle\\_02 \r 1630 - 1830 idle\\_03 \r 1840 - 1940 Idle\\_sitting \r 1950 - 2050 idle\\_sleeping\n\n","imageAlt":"animated 3DRT - Fantasy Ghouls","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-ghouls","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RtoybpH4AUpazeZcPEFgkTFo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3drt-fantasy-ghouls-3d-model-low-poly-animated-rigged.jpg","gridUrl":"https://media.cgtrader.com/variants/RtoybpH4AUpazeZcPEFgkTFo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3drt-fantasy-ghouls-3d-model-low-poly-animated-rigged.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/3drt-fantasy-ghouls","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":67,"name":".ms3d","is_native":false},{"id":17,"name":".max","is_native":false},{"id":83,"name":".unitypackage","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":68,"name":".b3d","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":6,"name":".c4d","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/129117/34b1d0d1d1/3drt-fantasy-ghouls-3d-model-34b1d0d1d1.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3660071","type":"listingItem","attributes":{"id":3660071,"title":"Triceratops Tribute - 8K","price":59.44,"description":"Triceratops Tribute - 8K\n\n\n\nThe Triceratops is one of the most famous dinosaurs, \na dangerous herbivour that could attack if threatened. \nIt was a three horned animal, and could weigh up to 5 tons.\nThis one really resembles the ones in the movies.\n\n \n\n\n\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\n\n\nClean topology; \n\nMesh subdivision; \n\nReal World Scale - around 2.3 m height; \n\nLarge 8192 pixel diffuse, normal and bump maps; \n\n(ambient occlusion map included)\n\n1958 animation frames; \n\nComplete Rig; \n\nForward and Spot on long loop walking animation provided, as well as: \n\nloop iddle, loop attack, fight, demise, run.\n \nNaming convention; \n\nLayer management; \n\nReference objects for better animation experience;\n\n3ds max 2020 and 2017 native files; \n\nMAX, FBX, OBJ and ABC formats provided.\n\n\n\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\n\n\nBody, eyes, tongue, nails and hornes have a total of \n74953 faces and 67815 vertices without mesh subdivision. \n\n\n\n\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\" \n\n\nThe model has maps for 5 different parts: \n\n\nbody; \n\nhorns, spikes and nails; \n\neyes; \n\neye-lids; \n\ntongue\n\n\n \n\n\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\n\n\nFBX, ABC and OBJ format NOTES:\n\n\nThe OBJ format only has the meshes and mapping coordinates - applied maps will appear in place. \nIt has no functioning rig, or animation or deformation.\n\nThe FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very \nlimited - controllers lose their use, but bones can be rotated.\n\n\nThe ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones \nor rig or keyframes, but the meshes are completely skin animated, as if they had bones. The horns and nails are not saved here \nbecause they got wacky and out of place, since they are separate objects. You will need to import them from the other format files \nand then link them to your bone system.\n\n\nMaps for obj, fbx and ABC model are inside max folder. \n\n\n\n\n\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\n\n\n\n\n\n\nFINAL NOTES: \n\n\nRendered and Mapped according to Default Scanline Renderer. \nFor even greater realism and image motion improvement another Renderer can be used.\n\nMap Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:\n\nBody mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine. \n\nOther value adjustments in each map will depend on each software used, but I would recommend not to exagerate. \n\nIn 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with \"override 1\" option and not \"automatic\". \n\nIn the color (diffuse) map I use no material blur.\n\nPlus a few simple instructions when file is opened. \n\n\n\n\nYou can download and watch full animations. \n\nSupport is always available should you have any question or complaint. \n\n\n\n\n\ntriceratops stegosaur brachiosaur brachiosaurus REX rex trex Trex TREX dinosaur animal reptile jurassic park raptor Tyrannosaurus Tyrannosaur sauropod carnotaur character        \n\n\nAlien history historic beast ancient creature monster mesozoic cretaceous carnotaur character","imageAlt":"3D Triceratops Tribute - 8K","url":"https://www.cgtrader.com/3d-models/animal/dinosaur/triceratops-tribute-8k","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aQvxrDXY2fbxqpyV2cDam2u1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000.jpg","gridUrl":"https://media.cgtrader.com/variants/aQvxrDXY2fbxqpyV2cDam2u1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/dinosaur/triceratops-tribute-8k","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"dinosaur","categoryTitle":"Animals","subcategoryTitle":"Dinosaur","schemaImageUrl":"https://img-new.cgtrader.com/items/3660071/59ffa72869/triceratops-tribute-8k-3d-model-59ffa72869.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6115052","type":"listingItem","attributes":{"id":6115052,"title":"Harley Referee football","price":7.0,"description":"“\tThe young mage whose powers awakened once thrust into danger and who now arrives at the Magic Academy to study\t”\nHeir to Castle Grandrock, Harley was of average talent and not considered with any importance by the Duke of Vance, his father. Yet he was always very close with his sister Lesley. To get his father's attention, he practiced conjuring to make it seem like he had magical abilities. Yet this had the unexpected result of getting him kidnapped. Lesley rushed to his rescue, and in the midst of his crisis his mighty magical powers were awakened. The two of them then proceeding to fight their way out. Ultimately, Leslie sent Harley to live and study at the Academy of Magic.","imageAlt":"Harley Referee football 3D asset","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/harley-referee-football","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sml2dn5o8iteepke27rze70wi30i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-05-10%2011-15-15-954.jpg","gridUrl":"https://media.cgtrader.com/variants/sml2dn5o8iteepke27rze70wi30i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-05-10%2011-15-15-954.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/harley-referee-football","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6115052/432a5d5684/harley-referee-football-3d-model-432a5d5684.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6115047","type":"listingItem","attributes":{"id":6115047,"title":"Harley Royal Magister","price":7.0,"description":"“\tThe young mage whose powers awakened once thrust into danger and who now arrives at the Magic Academy to study\t”\nHeir to Castle Grandrock, Harley was of average talent and not considered with any importance by the Duke of Vance, his father. 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Ultimately, Leslie sent Harley to live and study at the Academy of Magic.","imageAlt":"Harley Royal Magister 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/harley-royal-magister","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ud50un4v8r96ufyc9lqoz91kci9u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202025-05-10%2011-13-23-486.jpg","gridUrl":"https://media.cgtrader.com/variants/ud50un4v8r96ufyc9lqoz91kci9u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202025-05-10%2011-13-23-486.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/harley-royal-magister","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6115047/4f4f7b76f5/harley-royal-magister-3d-model-4f4f7b76f5.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6240213","type":"listingItem","attributes":{"id":6240213,"title":"Ferocious Anime Warrior Character - Game-Ready 3D Model - Rigged","price":99.99,"description":"Unleash power and intensity with this stylized anime warrior 3D character, designed for action-packed gameplay, cutscenes, and cinematic renders. With a bold, ferocious design and detailed features, this character brings attitude and high-energy presence into any anime-inspired world.\n\nPerfect for fighting games, RPGs, cinematic trailers, or stylized VR/AR experiences, this model is game-ready and built with clean, professional topology.\n\nFeatures:\nStylized Anime Design: Sharp features, expressive proportions, bold silhouette\nGame Ready Mesh: Clean topology with non-overlapping UV\nPBR Textures Included: Base Color, Normal, Roughness, Metallic (2K or 4K)\nRigged for Animation: Fully rigged skeleton, ready for posing or animation\nDetailed Hair, Clothing, and Expression: Captures anime aesthetic\nFormats Included: .fbx, .obj, .blend (or others on request)\nSubdivision Ready: For high-res rendering if needed\n\nPerfect For:\nAnime-style game development\nStylized cinematics or motion graphics\nMobile or PC fighting games\nManga-inspired animation shorts\nMetaverse avatars and collectibles\nVR/AR anime experiences","imageAlt":"animated Ferocious Anime Warrior Character - Game-Ready 3","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/ferocious-anime-warrior-character-game-ready-3d-model-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/exik3dnf3dr4zuthbza4bm1ih1y7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Anime4.jpg","gridUrl":"https://media.cgtrader.com/variants/exik3dnf3dr4zuthbza4bm1ih1y7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Anime4.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/ferocious-anime-warrior-character-game-ready-3d-model-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":127,"name":".usdz","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6240213/fa693f68c0/ferocious-anime-warrior-character-game-ready-3d-model-rigged-3d-model-fa693f68c0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3575656","type":"listingItem","attributes":{"id":3575656,"title":"Oriental Fantasy Monster - Parkon 2","price":30.0,"description":"Polys: 2938\nVerts: 2294\nTexture: 512X512-1\n\nAnimations(x10) :\n(Animation Type_Generic)\nhench_parkon_attack_02\nhench_parkon_die_01\nhench_parkon_down_01\nhench_parkon_hit_01\nhench_parkon_idle_01\nhench_parkon_joke_01\nhench_parkon_skill_21\nhench_parkon_skill_22\nhench_parkon_stun_01\nhench_parkon_walk_01\n","imageAlt":"Oriental Fantasy Monster - Parkon 2 3D asset animated","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/oriental-fantasy-monster-parkon-2","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/SHxZ3jFL9SGa1Y1GSWndnVUj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/AS16.9-Mon21.jpg","gridUrl":"https://media.cgtrader.com/variants/SHxZ3jFL9SGa1Y1GSWndnVUj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/AS16.9-Mon21.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/oriental-fantasy-monster-parkon-2","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":83,"name":".unitypackage","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/3575656/d58275ae44/oriental-fantasy-monster-parkon-2-3d-model-d58275ae44.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6097277","type":"listingItem","attributes":{"id":6097277,"title":"Molten Warden Infernal Sentinel 3D Model","price":5.0,"description":"The Molten Warden is a premium, game-ready 3D character asset designed for creators, animators, and developers seeking a fierce, high-impact mechanical warrior infused with molten core aesthetics. This bio-mechanical flame sentinel features a molten-forged armor shell, glowing energy vents, and a uniquely aggressive silhouette—perfect for sci-fi, post-apocalyptic, or infernal-themed environments.\n\n\nThis model is fully textured and comes in both quad-based and triangulated mesh formats for maximum compatibility across engines and pipelines.\n\nIMPORTANT - Check my Twitter for Character Animation = SkyEcoAiArt or SkyEco\n\n\nIncluded Files \u0026 Formats:\n\nQuad Mesh (FBX + Blender + 5 other file formats ) – Clean, animation-ready topology with optimal deformation.\nTriangulated Mesh (Blender Only) – Ideal for game engines or optimized real-time performance.\nT-Pose File Quads ( Fbx + obj + 4 ) – For rigging, custom animation, or Mixamo re-targeting.\nTexture Files – Pre-mapped, in fbx and blender but not in T - Pose and animiation files.\nMixamo Animation File – Several fun, animated sequence is included for quick look on how the characters moves. (Note: Base mesh in animation file is untextured; simply apply the included texture map.)\n\nModel Stats:\n\nFaces: 10,726\nVertices: 10,803\nRig: T-Pose provided\nTextures: Included\nFormats: .fbx, .blend, .obj, etc textures in standard image format (PBR-ready)\n\nUse Cases:\n\nPerfect for:\n\n\nGame development (AAA or indie titles)\nConcept art \u0026 cinematics\nVR/AR experiences\nDigital collectibles or metaverse avatars\nSci-fi, fantasy, or dystopian environments\n\nIncluded Animations (via Mixamo):\n\nWalking\nRunning\nFist fight\nDeath action\nArrow shooting\nStanding melee attack (downward)\nRumba dancing\nIdle stance\n\nThese animations offer a great head start for prototyping or creating instant gameplay previews.\n\n\nHighlights:\n\nHigh-quality topology: Smooth deformation with clean edge flow for rigging and animation.\nTexturing made simple: Auto-mapped textures in all main files; manual application needed only for T-pose and animation.\nAnimation-ready: Compatible with Mixamo, custom rigs, and real-time playback.\nStylized realism: Detailed molten-metal fusion with emissive vents, cracked plating, and dynamic sci-fi presence.\nCreated by me in Meshy under the Creative Commons Attribution 4.0 License (CC BY 4.0), this model is royalty-free and ready for use in both personal and commercial projects.","imageAlt":"animated Molten Warden Infernal Sentinel 3D Model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/molten-warden-infernal-sentinel-3d-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/13ij7g1wjruknc6imqw949sknqzv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1200%20x%201200.jpg","gridUrl":"https://media.cgtrader.com/variants/13ij7g1wjruknc6imqw949sknqzv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1200%20x%201200.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/molten-warden-infernal-sentinel-3d-model","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":104,"name":".abc","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6097277/9edec17338/molten-warden-infernal-sentinel-3d-model-3d-model-9edec17338.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"796048","type":"listingItem","attributes":{"id":796048,"title":"Beechcraft T-34 Mentor Japan","price":89.0,"description":"Beechcraft T-34 Mentor Japan   This model was originally built in Max 7 in 2006.  It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol.  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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol. 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The model has an animated propeller and animateable features including landing gear, landing gear doors, rudder, elevators, ailerons, inboard and outboard flaps. It is fully textured and includes a lot of exterior and cockpit control and instrumentation panel detail. It is available in three formats for your immediate downloading and use.  It can be used in an animated or static position within an animated video or possibly for programming for a flight simulation application.  Max 2014, 3DS, Obj, dxf, dwg formats available.\n\nThe Hawker Sea Fury is a British designed and built fight airplane manufactured by the Hawker Aircraft Company at the end of World War II. It was the last piston-engine aircraft used by the Royal Navy before the jet age made them obsolete. They continued in service as a ground attack aircraft through the UN Operations in the Korean Conflict.  The Sea Fury was a development of earlier Tempest aircraft and was the pinnicle of reciprocating engine powered aircraft being one of the fastest aircraft of that type. They have been used in unlimited class racing. They are also a prized possession for a very wealthy collector, museum or a racing enthusiast  \n","imageAlt":"3D model Hawker Sea Fury MKII Bare Metal","url":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hawker-sea-fury-mkii-bare-metal","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/cUhZgcyHqtscSfMXejjoTXeP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Hawker%20Sea%20Fury%20MK%2011%20V000001.jpg","gridUrl":"https://media.cgtrader.com/variants/cUhZgcyHqtscSfMXejjoTXeP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Hawker%20Sea%20Fury%20MK%2011%20V000001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hawker-sea-fury-mkii-bare-metal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":7,"name":".dxf","is_native":false},{"id":185,"name":".mat","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":17,"name":".max","is_native":false}],"categorySlug":"aircraft","subcategorySlug":"military-aircraft","categoryTitle":"Aircraft","subcategoryTitle":"Military","schemaImageUrl":"https://img-new.cgtrader.com/items/2575691/cbee6bfbb4/hawker-sea-fury-mkii-bare-metal-3d-model-cbee6bfbb4.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2589324","type":"listingItem","attributes":{"id":2589324,"title":"Hawker Sea Fury V17 AFC","price":89.0,"description":"This model is built very near to actual scale. 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The Sea Fury was a development of earlier Tempest aircraft and was the pinnacle of reciprocating engine powered aircraft being one of the fastest aircraft of that type. They have been used in unlimited class racing. 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The Sea Fury was a development of earlier Tempest aircraft and was the pinnacle of reciprocating engine powered aircraft being one of the fastest aircraft of that type. They have been used in unlimited class racing. 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In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol.  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It is near to scale (within 3-4% of scale) and fully textured. It has been updated using Max 11 in 2017 with high quality smoother mesh, more detail, better cockpits, better textures and higher quality diffuse mapping.  95 percent of all the mesh has been replaced or heavily modified.  It comes with all the materials and textures shown in renderings here. It is available in several formats for a wide variety of end users. This model comes with many different liveries. It is built to be used in in-flight or airport ground animations and video or simulation. It can also be used to populate an airport scene. The model has animated propeller. It also has animateable ailerons, flaps, rudder, and elevators.  The cockpit is semi detailed including control yokes grips engine controls rudder pedals seating and instrument panel. This model also has animated control surfaces including ailerons, elevators, rudder and flaps. These are animated through their nominal range of motion.  In addition the propeller is animated at idle speed.    \n\nThe Beechcraft T-34 Mentor was designed to meet a requirement for an advanced trainer to replace the aging trainers from the WWII era.  The Mentor was a development of the Beechcraft Bonanza having the four place cabin removed and the tandom two seat fight like cockpit replacement. It is agile and fast, a good performance trainer that gave students instruction and experience at more complex aircraft. The T-34s were in production from the 1950s until the mid 1960s. They were phased out of the USAF, Navy and USMC inventories in the 1970s.  Many were sold to other countries and some were transferred to the Civil Air Patrol.  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Also they can be found on You Tube preview page in description.\nAnimations which start with \"RM\" - contain root motion data.\nTextures: diffuse, specular, opacity, self-illumination and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024\n\n Character Controller NOT included!\n\nDwarf Hunter.\n\nCharacter is perfect for a first person or 3rd person adventure game.  \nMay fight as warrior, archer, rogue...\n\nBody parts: Flf Head+Neck(for human version), Human Head+Neck, Hair, Hands and Feet\nArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch\nWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n122 Animation for sword warrior, archer combats and general moves. 91 \"on place\" animations. And 31 animations with root motion data used by Unity Mecanim.\n\nModel with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051vertexes. \nRig has 85 bones.\n\nDwarf Slayer.\n\nCharacter designed to be playable rogue, warrior, assassin for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Body, Hair.\nArmor parts: Belt, Skull Mask, Hands Armor, Legs Armor, Feet Armor, Earnings\nWeapons: 4 Axes, two in hands and two at dwarfs back\n\nCharacter has 112 animations. \n\nModel with all armors and weapons: 17,174 polygons, 33,508 triangles and 17,500 vertexes. \nRig has 87 bones.\n\nDwarf Wizard\n\nCharacter designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Hair, Hands, Feet\nArmor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor\nWeapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.\n\nCharacter has 125 animations.\n\nModel with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. \nRig has 81 bones.\n\n Dwarf Champion\n\nCharacter designed as playable hero for First person and third person games and have 17 removable\\changeable parts which gives ability for customization.\nBody parts: Head, Beard, Hand, Feet.\nArmor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.\nWeapons: 2 Shields and 2 Warhammers.\nConsider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.\n\nCharacter has 90 animations.\n\nModel have LOD version.\nChampion with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. \nLOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. Rig has 76 bones. \n\nDwarf Paladin\n\nCharacter designed to be playable paladin, priest, priest, warrior, knight for first person and third person games and have 14 removable\\changeable parts and weapons which gives ability for customization.\nBody parts: Head, Beard, Hands, Feet, Ponytail\nArmor parts: Belt, Body, Gloves, Boots, Knee Armor, Shoulders Armor, Helmet\nWeapons: 2 staffs and 2 maces, two weapons in hand and two at dwarfs back.\n\nCharacter includes 125 animations. \n\n​Model with all armors and weapons: 19,233 polygons, 38,086 triangles and 20,302 vertexes. \nRig has 77 bones","imageAlt":"Dwarves Warriors 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/KRMZcYaufEEHCZc63xioQiv4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/dwarves-warriors-3d-model-low-poly-animated-rigged-max-obj-fbx-dae-mtl-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/dwarves-warriors","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/709939/75589b4210/dwarves-warriors-3d-model-75589b4210.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2575699","type":"listingItem","attributes":{"id":2575699,"title":"Hawker Sea Fury MKII V01 RN","price":89.0,"description":"\nThis model is built very near to actual scale. 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The Sea Fury was a development of earlier Tempest aircraft and was the pinnicle of reciprocating engine powered aircraft being one of the fastest aircraft of that type. They have been used in unlimited class racing. 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Her athletic build and poised posture make her ideal for action scenes, game characters, and cinematic close-combat sequences.\n\nModel 02 – Urban Combat Diva\nDescription:\n\nA strong and stylish woman dressed for mobility and power. Perfect for modern combat worlds, street-battle concepts, and high-energy animation projects.\n\n Model 03 – Tactical Blade Dancer\nDescription:\n\nA dynamic female warrior captured mid-action, showcasing balance, speed, and control. Excellent for martial-arts renders, fantasy combat, or futuristic female fighter environments.\n","imageAlt":"3D asset Elite Combat Femme Trio Pack","url":"https://www.cgtrader.com/3d-models/military/other/elite-combat-femme-trio-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dobuyqavstoh3cjvpfesa16yckx7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/5.jpg","gridUrl":"https://media.cgtrader.com/variants/dobuyqavstoh3cjvpfesa16yckx7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/elite-combat-femme-trio-pack","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6669473/4a950da049/elite-combat-femme-trio-pack-3d-model-4a950da049.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5631385","type":"listingItem","attributes":{"id":5631385,"title":"Miya Moon Priestess","price":7.0,"description":"“\tThe Moon Priestess guarding the Azrya Woodlands\t”\nBorn at the end of the Era of Strife, Miya bore witness to the unspeakable tragedies that befell the elves during the Endless War. She saw how the Abyss defiled the Shadow Swamp and corrupted many of her people into Dark Elves. It was not until the Moon Goddess created the Lunar Aegis over Azrya that the Moon Elves were able to thrive again under its protection. Miya became the Priestess of the Moon, and for thousands of years she served faithfully in the Lunar Temple, diligently watching over her people. However, with the continued expansion of the Abyss and its dark legions, the Land of Dawn is once again shrouded by the fog of war. From the Moonlit Forest, a call to war that has not been heard in thousands of years sounded again. Miya took up her silver bow and swore by the light of the moon to fight for her people.","imageAlt":"3D model Miya Moon Priestess","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/miya-moon-priestess","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fU4AfC57moK3CfWKCqLsE6J4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bandicam%202024-11-08%2022-15-23-480.jpg","gridUrl":"https://media.cgtrader.com/variants/fU4AfC57moK3CfWKCqLsE6J4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bandicam%202024-11-08%2022-15-23-480.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/miya-moon-priestess","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":144,"name":".bvh","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/5631385/2f0a4abb76/miya-moon-priestess-3d-model-2f0a4abb76.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6155383","type":"listingItem","attributes":{"id":6155383,"title":"Viking Rigged and Animated and Ready to Rig and Animate","price":18.99,"description":"Two different versions: A viking, which is in T-pose and ready to rig and animate. The other file of this viking has no textures applied, is rigged and has a fight animaton. The viking is a low poly model with PBR textures and albedo texture. You can use it for your next 3d fun game or 3d animation video.\n\n\nThe T-pose with the textures makes it easy for you to rig and animate this character. Of course you can use the rigged and animated viking character.\n\n\nStats:\n\n\nPolygons: 4994\n\nVertices: 3778\n\n\nIf you have further questions, please contact me. I am always happy to help.\n\n\n","imageAlt":"Viking Rigged and Animated and Ready to Rig and 3D asset","url":"https://www.cgtrader.com/3d-models/character/man/viking-rigged-and-animated-and-ready-to-rig-and-animate","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/x5v67xq1wddobk7ygqrv2l9zi2em/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview1viking.jpg","gridUrl":"https://media.cgtrader.com/variants/x5v67xq1wddobk7ygqrv2l9zi2em/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview1viking.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/man/viking-rigged-and-animated-and-ready-to-rig-and-animate","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"character","subcategorySlug":"man","categoryTitle":"Character","subcategoryTitle":"Man","schemaImageUrl":"https://img-new.cgtrader.com/items/6155383/ab3010852e/viking-rigged-and-animated-and-ready-to-rig-and-animate-3d-model-ab3010852e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"625003","type":"listingItem","attributes":{"id":625003,"title":"Star Wars Droideka Destroyer Droid","price":99.0,"description":"---------------------------------------------------------------------------------------\n\nHigh detailed model created by SQUIR team.\n\n---------------------------------------------------------------------------------------\n\nThis model is rigged only for 3dsmax! Other formats are not rigged!\n\nAnimation of collapsing is included for 3dsmax.\n\nReady to render at 3dsmax with VRAY.It was rendered at 3dsmax 2015 with vray3.20 Rendering scene with all lightning, materials, background setups is included. 3dsmax 2010 format is also included, but without the rendering setups.\n\nAll of our models was made on the 3dsmax, and we are able to provide uncollapsed modifier stack only for the 3dsmax, but if you'd need the lower polygon version at other programs, please contact with the support, and we will convert the reduced mesh to requested format.\n\nFor this product there's 3 different 3dsmax files included.\"Set\" is uncollapsed, it's a file where you can make changes at the model. \"Hipoly\" is collapsed to hipoly with all the modifiers history cleaned to make it trouble free while using at other programs\"Studio\" is the file with all rendering setups that we used to make the previews renderings.\n\nBecause of different Disk topology at different computers it might be required to change the textures path at the destination computer.\n\n---------------------------------------------------------------------------------------\n\nThank you for buying SQUIR models\n\n---------------------------------------------------------------------------------------\n\n","imageAlt":"Star Wars Droideka Destroyer Droid 3D","url":"https://www.cgtrader.com/3d-models/character/sci-fi-character/star-wars-droideka-destroyer-droid","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1Y3fnUThKdNYmc73jKfyacLi/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/star-wars-droideka-destroyer-droid-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.jpg","gridUrl":"https://media.cgtrader.com/variants/1Y3fnUThKdNYmc73jKfyacLi/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/star-wars-droideka-destroyer-droid-3d-model-animated-rigged-max-obj-3ds-fbx-c4d-lwo-lw-lws.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/sci-fi-character/star-wars-droideka-destroyer-droid","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":2,"name":".3ds","is_native":false},{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":8,"name":".lwo","is_native":false}],"categorySlug":"character","subcategorySlug":"sci-fi-character","categoryTitle":"Character","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/625003/265aaa80c0/star-wars-droideka-destroyer-droid-3d-model-265aaa80c0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"664069","type":"listingItem","attributes":{"id":664069,"title":"Adam Horseman Archer","price":175.0,"description":"Low polygonal game ready animated model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...\n\nUnity Asset included.\nUnreal Asset included.\n\nUnreal Technical Dilates:\n\nScaled to Epic skeleton: Yes\nRigged: Yes\nRigged to Epic skeleton: Yes for Adam\nAnimated: Yes\nLods: Yes, for Horse only\nNumber of characters: 3 character blueprints, 43 \"skeletal meshes\" including bodies, body parts, hair, clothes and animated bow.\nVertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse\nNumber of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.\nTexture Resolutions: 2048x2048, 1024x1024, 4096x4096\nNumber of Materials and Material Instances: 13 Materials and 26 Instances\nNumber of Animations: Adam 147 animations for warrior, archer, horseman combats and general moves. 36 horse animations.\nAnimation types: 131 \"on place\" animations, and 26 animations with root motion data for Adam. 23 \"on place\" animation clips, and 13 duplicates with root motion for horse.\nIntended Platform: PC / MAC / XBox1 / PS4\nPlatforms Tested: PC\nDocumentation Included: Yes\nImportant\\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic \"made by hand\")\n\nHUMAN\n\nParts:\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nModel with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes. \n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data.\nCharacter Studio BIP files included. \n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with animated character (112 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and beard styles included\n5 Hairs textures for each style included.\nFBX files included.\n\nHORSE\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nLOD version included.\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nHorse rig has 40 bones. \nHorseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM T-pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n\nWeapon and Shield (AH_Full_Animated_Archer.FBX)\n\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher (AH_Full_Animated_Archer.FBX)\n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman (AH_Full_Animated_Archer_Horseman.FBX)\n\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"3D model Adam Horseman 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Coordinates of the location of the model in space (x0, y0, z0). \n    Moving parts such as the wheel, tower and arms , the made separately for the possibility of creating animation. There is no need for third-party plugin or something else. Light, materials and visualization is done in mental ray which is integrated into the program 3ds Max, so you will not need third-party plug-ins.","imageAlt":"IFV Boomerang 3D","url":"https://www.cgtrader.com/3d-models/military/armor/ifv-boomerang","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/yzHc4UmQTbMCbA3ngXsXGc2t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ifv-boomerang-3d-model-animated-max-obj-fbx.jpg","gridUrl":"https://media.cgtrader.com/variants/yzHc4UmQTbMCbA3ngXsXGc2t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ifv-boomerang-3d-model-animated-max-obj-fbx.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/armor/ifv-boomerang","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":4,"name":".dwg","is_native":false},{"id":51,"name":".stl","is_native":false}],"categorySlug":"military","subcategorySlug":"armor","categoryTitle":"Military","subcategoryTitle":"Armor","schemaImageUrl":"https://img-new.cgtrader.com/items/911416/e120fba295/ifv-boomerang-3d-model-e120fba295.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6412279","type":"listingItem","attributes":{"id":6412279,"title":"Lucy - Castlevania - Grimore Of Souls - Included With Animations","price":35.0,"description":"\"A young magical researcher assigned to the anti-Dracula agency. Possesses skills greater than her youth would suggest. Supports Arikado on his journeys into the Grimoires. She's housing him too...\"\n\nLucy is a magical researcher that works with Elgos, an organization whose objective is to fight threats connected to Dracula and guard his material possessions along the grimoires that contain records from many timelines. The latter position is Lucy's primary responsibility and she takes it very seriously, especially since the grimoires wreaking havoc has made her role all the more delicate to handle.\n\n","imageAlt":"Lucy - Castlevania - Grimore Of Souls - 3D model 2","url":"https://www.cgtrader.com/3d-models/character/woman/lucy-castlevania-grimore-of-souls-included-with-animations","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y89knfc57cj4wxqatb74rq4e27bn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-09-01%20155909%20-%20Copy.jpg","gridUrl":"https://media.cgtrader.com/variants/y89knfc57cj4wxqatb74rq4e27bn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-09-01%20155909%20-%20Copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/lucy-castlevania-grimore-of-souls-included-with-animations","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/6412279/47b1e26179/lucy-castlevania-grimore-of-souls-included-with-animations-3d-model-47b1e26179.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709207","type":"listingItem","attributes":{"id":709207,"title":"Eva Horseman Archer Light Version","price":60.0,"description":"\"Light\" means rigged but not animated character in 3D MAX 2009.\nThere are no Character Studio BIP animation clips in the pack as well.\nBut animated FBX file is included.\n\nUnity Asset included.\n\nEva\n\nNotes:\n\nModel with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \n\nLow polygonal game ready rigged model of Medieval Archer Horseman with Horse in 3D MAX file.\nCharacter is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...\nIt come with many animation, and textures, but Character Controller NOT included!\n\nParts:\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,\nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.\nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim.\n\nRig has 72 bones.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\nOriginal 3D MAX file with animated character (145 animation clips) included .\nOriginal 3D MAX file with rigged character in T-pose included.\n3 different colors scheme for armor included.\n2 body textures ( and with underclothes) included.\n2 hairs and styles included\n4 Hairs textures for each style included.\nAnimated FBX files included.\n\nHorse\n\nnotes\n\n.FBX files are included.\nCharacter Studio .BIP animation clip files are included.\nUnity asset included.\n\nMecanim generic rig setaup.\nPBR materials.\nLOD version included\n\nmodel\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.\nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.\nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nskeleton\n\nHorse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\ntextures\n\nTextures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included \nAll textures in .TIF file format and have 4096x4096 and 2048x2048 px.\n\nanimations\n\n36 animation clips. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEach turn animation turns horse to 24 degrees.\n\nHumans Animations\n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. S_Drinking: 2 - 55 fr.,\n 2. S_Eating: 56 - 176 fr.,\n 3. S_Explanation: 177 - 222 fr.,\n 4. S_IDLE: 223 - 323 fr.,\n 5. S_Kiss: 324 - 409 fr.,\n 6. S_Looking_around: 410 - 586 fr.,\n 7. S_Pray_A: 587 - 667 fr.,\n 8. S_Reject: 668 - 768 fr.,\n 9. S_salute_B: 769 - 829 fr.,\n 10. S_sit_down: 830 - 855 fr.,\n 11. S_Sitinhg_Talking_A: 856 - 991 fr.,\n 12. S_Sitting: 992 - 1042 fr.,\n 13. S_Came_up: 1043 - 1069 fr.,\n 14. S_Talking_B: 1070 - 1205 fr.,\n 15. S_Throwing: 1206 - 1311 fr.,\n 16. S_Use_object: 1312 - 1352 fr.,\n 17. S_making_item: 1357 - 1387 fr.,\n 18. M_Run: 1392 - 1414 fr.,\n 19. M_Run_Jump: 1415 - 1448 fr.,\n 20. M_Sneaking: 1453 - 1504 fr.,\n 21. M_strafe_run_left: 1509 - 1535 fr.,\n 22. M_strafe_run_right: 1540 - 1566 fr.,\n 23. M_Strife_leftt: 1571 - 1606 fr.,\n 24. M_Strife_right: 1611 - 1646 fr.,\n 25. M_walk: 1651 - 1686 fr.,\n 26. M_Jump_Walking: 1691 - 1721 fr.,\n 27. M_Walking_back_B: 1726 - 1761 fr.,\n 28. M_Walking_With_Tourch: 1766 - 1869 fr.,\n 29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n 30. RM_Run: 1909 - 1931 fr.,\n 31. RM_Run_Jump: 1936 - 1969 fr.,\n 32. RM_Sneaking: 1974 - 2025 fr.,\n 33. RM_strafe_run_left: 2030 - 2056 fr.,\n 34. RM_strafe_run_right: 2061 - 2087 fr.,\n 35. RM_Strife_leftt: 2092 - 2127 fr.,\n 36. RM_Strife_right: 2132 - 2167 fr.,\n 37. RM_walk: 2172 - 2207 fr.,\n 38. RM_Jump_Walking: 2212 - 2242 fr.,\n 39. RM_Walking_back_B: 2247 - 2282 fr.,\n 40. RM_Swimming_Crawl: 2287 - 2317 fr.,\n 41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n 42. 1H_PutWeapon_Back: 2430 - 2470 fr.,\n 43. 1H_TookWeaponOut: 2471 - 2511 fr.,\n 44. 1H_5X_Combo: 2512 - 2607 fr.,\n 45. 1H_COMBAT_mode: 2608 - 2658 fr.,\n 46. 1H_dodge_backwards: 2659 - 2694 fr.,\n 47. 1H_Hit_from_back: 2695 - 2730 fr.,\n 48. 1H_Hit_from_front: 2731 - 2766 fr.,\n 49. 1H_moveTOblock: 2767 - 2773 fr.,\n 50. 1H_shield_block_keeping: 2774 - 2804 fr.,\n 51. 1H_moveFROMblock: 2805 - 2811 fr.,\n 52. 1H_shield_block_high_left: 2812 - 2847 fr.,\n 53. 1H_shield_block_high_right: 2848 - 2883 fr.,\n 54. 1H_sword_parry_high_left: 2884 - 2919 fr.,\n 55. 1H_sword_parry_high_right: 2921 - 2956 fr.,\n 56. 1H_sword_shield_blow: 2957 - 2992 fr.,\n 57. 1H_sword_swing_high_left: 2993 - 3028 fr.,\n 58. 1H_sword_swing_high_right: 3029 - 3064 fr.,\n 59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr.,\n 60. 1H_sword_swing_low_left: 3101 - 3136 fr.,\n 61. 1H_sword_swing_low_right: 3137 - 3172 fr.,\n 62. 1H_sword_thrust_high: 3173 - 3208 fr.,\n 63. 1H_Die_fall_backward: 3210 - 3343 fr.,\n 64. 1H_Die_fall_forward: 3348 - 3488 fr.,\n 65. 1H_banging_shield: 3493 - 3513 fr.,\n 66. 1H_Casual_walk: 3518 - 3554 fr.,\n 67. 1H_Cautious_walk: 3559 - 3599 fr.,\n 68. 1H_walk_left_swing: 3600 - 3635 fr.,\n 69. 1H_walk_right_swing: 3636 - 3671 fr.,\n 70. 1H_walk_trust: 3672 - 3707 fr.,\n 71. 1H_combat_run: 3712 - 3734 fr.,\n\n 72. RM_1H_Casual_walk: 3739 - 3775 fr.,\n 73. RM_1H_Cautious_walk: 3780 - 3820 fr.,\n 74. RM_1H_walk_left_swing: 3825 - 3860 fr.,\n 75. RM_1H_walk_right_swing: 3865 - 3900 fr.,\n 76. RM_1H_walk_trust: 3905 - 3940 fr.,\n 77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher \n\n 78. Archer_putBow_back: 3972 - 4007 fr.,\n 79. Archer_takeBow_out: 4008 - 4048 fr.,\n 80. Archer_COMBAT_mode: 4049 - 4099 fr.,\n 81. Archer_dodge_backwards: 4100 - 4135 fr.,\n 82. Archer_Hit_from_back: 4136 - 4171 fr.,\n 83. Archer_Hit_from_front: 4172 - 4207 fr.,\n 84. Archer_get_arrow_fromBack: 4208 - 4248 fr.,\n 85. Archer_charging: 4250 - 4290 fr.,\n 86. Archer_aim: 4292 - 4392 fr.,\n 87. Archer_shot_loop: 4393 - 4463 fr.,\n 88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr.,\n 89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr.,\n 90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr.,\n 91. Archer_aim_fromUp_toDown: 4693 - 4783 fr.,\n 92. Archer_aiming_up_45_d: 4784 - 4884 fr.,\n 93. Archer_shot_loop_45up: 4885 - 4955 fr.,\n 94. Archer_Dying: 4960 - 5025 fr.,\n 95. Archer_run_combat: 5030 - 5056 fr.,\n 96. Archer_walk_Combat: 5061 - 5106 fr.,\n 97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr.,\n 98. Archer_walk_charging: 5153 - 5198 fr.,\n 99. Archer_walk_Aim: 5199 - 5244 fr.,\n 100. Archer_walk_shot_Loop: 5245 - 5300 fr.,\n 101. Archer_strife_left_Aim: 5305 - 5340 fr.,\n 102. Archer_strife_right_Aim: 5345 - 5380 fr.,\n 103. Archer_walking_back: 5385 - 5420 fr.,\n\n 104. RM_Archer_run_combat: 5425 - 5451 fr.,\n 105. RM_Archer_strife_left_Aim: 5456 - 5491 fr.,\n 106. RM_Archer_strife_right_Aim: 5496 - 5531 fr.,\n 107. RM_Archer_walk_Combat: 5536 - 5581 fr.,\n 108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr.,\n 109. RM_Archer_walk_charging: 5636 - 5681 fr.,\n 110. RM_Archer_walk_Aim: 5686 - 5731 fr.,\n 111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr.,\n 112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman \n\n 0. MECANIM pose: 0 - 0 fr.,\n 1. Horseman_G_Explanation: 2 - 45fr.,\n 2. Horseman_G_Idle: 46 - 146fr.,\n 3. Horseman_G_looking_around: 147 - 323fr.,\n 4. Horseman_G_Say_No: 324 - 374fr.,\n 5. Horseman_G_Talking: 375 - 420fr.,\n 6. Horseman_G_War_Cry: 421 - 471fr.,\n 7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr.,\n 8. Horseman_G_Riding_Troting_Horse: 515 - 539fr.,\n 9. Horseman_Archer_Take_Bow_Out: 540 - 575fr.,\n 10. Horseman_Archer_Combat: 576 - 600fr.,\n 11. Horseman_Archer_Charge: 601 - 661fr.,\n 12. Horseman_Archer_Aim_Stright: 662 - 686fr.,\n 13. Horseman_Archer_fire_loop_stright: 687 - 757fr.,\n 14. Horseman_Archer_Aim_Back: 762 - 786fr.,\n 15. Horseman_Archer_fire_loop_back: 787 - 857fr.,\n 16. Horseman_Archer_Aim_Left: 862 - 886fr.,\n 17. Horseman_Archer_fire_loop_left: 887 - 957fr.,\n 18. Horseman_Archer_Aim_Right: 962 - 986fr.,\n 19. Horseman_Archer_fire_loop_right: 987 - 1057fr.,\n 20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr.,\n 21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr.,\n 22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr.,\n 23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr.,\n 24. Horseman_Sword_Take_Out: 1251 - 1281fr.,\n 25. Horseman_Sword_Galloping: 1282 - 1297fr.,\n 26. Horseman_Sword_Left_blow: 1298 - 1333fr.,\n 27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr.,\n 28. Horseman_Sword_Right_blow: 1370 - 1405fr.,\n 29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr.,\n 30. Horseman_Sword_Put_Back: 1442 - 1472fr.,\n 31. Horseman_G_Death_A: 1473 - 1502fr.,\n 32. Horseman_G_Death_B: 1507 - 1542fr.,\n 33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\n\nHorse Animations\n\n0. Zero frame: T-Pose\n 1. horse_Idle_A: 0 - 100 fr.,\n 2. horse_Idle_B: 101 - 201 fr.,\n 3. horse_bite: 201 - 241 fr.,\n 4. horse_kick: 242 - 268 fr.,\n 5. horse_looking_around: 269 - 394 fr.,\n 6. horse_rear_up: 395 - 480 fr.,\n 7. horse_sniff: 481 - 541 fr.,\n 8. horse_eating: 546 - 646 fr.,\n 9. horse_kick_ground: 651 - 685 fr.,\n 10. horse_death: 690 - 716 fr.,\n 11. M_horse_galloping: 721 - 736 fr.,\n 12. M_horse_jump: 737 - 772 fr.,\n 13. M_horse_galloping_turn_left: 773 - 788 fr.,\n 14. M_horse_galloping_turn_right: 793 - 808 fr.,\n 15. M_horse_running_death: 813 - 853 fr.,\n 16. M_horse_swim: 858 - 892 fr.,\n 17. M_horse_trot: 897 - 921 fr.,\n 18. M_horse_trot_turn_left: 922 - 946 fr.,\n 19. M_horse_trot_turn_right: 951 - 975 fr.,\n 20. M_horse_walk: 980 - 1014 fr.,\n 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,\n 22. M_horse_walk_turn_right: 1054 - 1088 fr.,\n 23. M_horse_walk_back: 1093 - 1127 fr.,\n 24. RM_horse_galloping: 1132 - 1147 fr.,\n 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,\n 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,\n 27. RM_horse_jump: 1192 - 1227 fr.,\n 28. RM_horse_running_death: 1232 - 1272 fr.,\n 29. RM_horse_swim: 1277 - 1311 fr.,\n 30. RM_horse_trot: 1316 - 1340 fr.,\n 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,\n 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,\n 33. RM_horse_walk: 1403 - 1437 fr.,\n 34. RM_horse_walk_back: 1442 - 1476 fr.,\n 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.\n 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,","imageAlt":"Eva Horseman Archer Light Version 3D asset","url":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.jpg","gridUrl":"https://media.cgtrader.com/variants/JQho1kXBJVMXbDLBw1paoby4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/eva-horseman-archer-light-version-3d-model-low-poly-animated-rigged-max-fbx-unitypackage.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/eva-horseman-archer-light-version","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/709207/01adee5eed/eva-horseman-archer-light-version-3d-model-01adee5eed.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"709261","type":"listingItem","attributes":{"id":709261,"title":"Eva And Adam Horseman Archers Light Version","price":75.0,"description":"Eva And Adam Horseman Archers low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.\n\n\"Light\" means rigged but not animated character in 3D MAX 2009. \nThere are no Character Studio BIP animation clips in the pack as well. \nBut animated FBX file is included.\n\nUnity Asset Included.\n\nLow polygonal game ready rigged models of man, woman and horse in 3D MAX files. \nCharacters designed as playable hero for First person and third person games. May fight as warrior, archer, rogue...\n\n145 Animation for sword and shield warrior, archer combats and general moves. 129 \"on place\" animations. And 26 animations with root motion data used by Unity Mecanim. (for each character) \n36 horse animations. 23 \"on place\" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included \"root motion\" data, used by Mechanim.\n\nEva with all armors and weapons: 21,845 polygons, 43,162 triangles and 23,269 vertexes. \nAdam with all armors and weapons: 21,596 polygons, 42,714 triangles and 23,122 vertexes\n\nEva Rig has 72 bones. Adam Rig has 70 bones. Horse rig has 40 bones. \nHorse, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.\n\nThere are very high detailed textures. diffuse, specular, opacity and normals maps. \nTIF file format 4096x4096, 2048X2048, 1024X1024.\n\nOriginal 3D MAX file with rigged character in T-pose included.(for each character)\n\n2 Body textures ( and with underclothes) included.(for each character) \n4 Eva Hairs textures included. \n2 hairs and beard (Adam) styles included \n5 Adam Hairs textures included. \n5 different color textures for the horse body, 4 colors for hair and 3 colors for horse armor.\n\nFBX files included.\n\nParts Eva\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nParts Adam\n\nBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, Bread \nArmor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor. \nWeapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.\n\nHorse\n\nBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. \nLOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.\n\nArmor combined from 8 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. \nLOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.\n\nAnimations \nGeneral\n\n0. MECANIM pose: 0 - 0 fr., \n1. S_Drinking: 2 - 55 fr., \n2. S_Eating: 56 - 176 fr., \n3. S_Explanation: 177 - 222 fr., \n4. S_IDLE: 223 - 323 fr., \n5. S_Kiss: 324 - 409 fr., \n6. S_Looking_around: 410 - 586 fr., \n7. S_Pray_A: 587 - 667 fr., \n8. S_Reject: 668 - 768 fr., \n9. S_salute_B: 769 - 829 fr., \n10. S_sit_down: 830 - 855 fr., \n11. S_Sitinhg_Talking_A: 856 - 991 fr., \n12. S_Sitting: 992 - 1042 fr., \n13. S_Came_up: 1043 - 1069 fr., \n14. S_Talking_B: 1070 - 1205 fr., \n15. S_Throwing: 1206 - 1311 fr., \n16. S_Use_object: 1312 - 1352 fr., \n17. S_making_item: 1357 - 1387 fr., \n18. M_Run: 1388 - 1414 fr., \n19. M_Run_Jump: 1415 - 1448 fr., \n20. M_Sneaking: 1453 - 1503 fr., \n21. M_strafe_run_left: 1509 - 1535 fr., \n22. M_strafe_run_right: 1540 - 1566 fr., \n23. M_Strife_leftt: 1571 - 1606 fr., \n24. M_Strife_right: 1611 - 1646 fr., \n25. M_walk: 1651 - 1687 fr., \n26. M_Jump_Walking: 1691 - 1721 fr., \n27. M_Walking_back_B: 1726 - 1761 fr., \n28. M_Walking_With_Tourch: 1766 - 1869 fr., \n29. M_Swimming_Crawl: 1874 - 1904 fr.,\n\n30. RM_Run: 1907 - 1933 fr., \n31. RM_Run_Jump: 1936 - 1969 fr., \n32. RM_Sneaking: 1975 - 2024 fr., \n33. RM_strafe_run_left: 2030 - 2056 fr., \n34. RM_strafe_run_right: 2061 - 2087 fr., \n35. RM_Strife_leftt: 2092 - 2127 fr., \n36. RM_Strife_right: 2132 - 2167 fr., \n37. RM_walk: 2173 - 2208 fr., \n38. RM_Jump_Walking: 2212 - 2242 fr., \n39. RM_Walking_back_B: 2247 - 2282 fr., \n40. RM_Swimming_Crawl: 2287 - 2317 fr., \n41. RM_Walking_With_Tourch: 2322 - 2425 fr.,\n\nWeapon and Shield\n\n42. 1H_PutWeapon_Back: 2430 - 2470 fr., \n43. 1H_TookWeaponOut: 2471 - 2511 fr., \n44. 1H_5X_Combo: 2512 - 2607 fr., \n45. 1H_COMBAT_mode: 2608 - 2658 fr., \n46. 1H_dodge_backwards: 2659 - 2694 fr., \n47. 1H_Hit_from_back: 2695 - 2730 fr., \n48. 1H_Hit_from_front: 2731 - 2766 fr., \n49. 1H_moveTOblock: 2767 - 2773 fr., \n50. 1H_shield_block_keeping: 2774 - 2804 fr., \n51. 1H_moveFROMblock: 2805 - 2811 fr., \n52. 1H_shield_block_high_left: 2812 - 2847 fr., \n53. 1H_shield_block_high_right: 2848 - 2883 fr., \n54. 1H_sword_parry_high_left: 2884 - 2919 fr., \n55. 1H_sword_parry_high_right: 2921 - 2956 fr., \n56. 1H_sword_shield_blow: 2957 - 2992 fr., \n57. 1H_sword_swing_high_left: 2993 - 3028 fr., \n58. 1H_sword_swing_high_right: 3029 - 3064 fr., \n59. 1H_sword_swing_high_straight_down: 3065 - 3100 fr., \n60. 1H_sword_swing_low_left: 3101 - 3136 fr., \n61. 1H_sword_swing_low_right: 3137 - 3172 fr., \n62. 1H_sword_thrust_high: 3173 - 3208 fr., \n63. 1H_Die_fall_backward: 3210 - 3343 fr., \n64. 1H_Die_fall_forward: 3348 - 3488 fr., \n65. 1H_banging_shield: 3493 - 3513 fr., \n66. 1H_Casual_walk: 3518 - 3554 fr., \n67. 1H_Cautious_walk: 3559 - 3599 fr., \n68. 1H_walk_left_swing: 3600 - 3635 fr., \n69. 1H_walk_right_swing: 3636 - 3671 fr., \n70. 1H_walk_trust: 3672 - 3707 fr., \n71. 1H_combat_run: 3712 - 3734 fr.,\n\n72. RM_1H_Casual_walk: 3739 - 3775 fr., \n73. RM_1H_Cautious_walk: 3780 - 3820 fr., \n74. RM_1H_walk_left_swing: 3825 - 3860 fr., \n75. RM_1H_walk_right_swing: 3865 - 3900 fr., \n76. RM_1H_walk_trust: 3905 - 3940 fr., \n77. RM_1H_combat_run: 3945 - 3967 fr.,\n\nArcher\n\n78. Archer_putBow_back: 3972 - 4007 fr., \n79. Archer_takeBow_out: 4008 - 4048 fr., \n80. Archer_COMBAT_mode: 4049 - 4099 fr., \n81. Archer_dodge_backwards: 4100 - 4135 fr., \n82. Archer_Hit_from_back: 4136 - 4171 fr., \n83. Archer_Hit_from_front: 4172 - 4207 fr., \n84. Archer_get_arrow_fromBack: 4208 - 4248 fr., \n85. Archer_charging: 4250 - 4290 fr., \n86. Archer_aim: 4292 - 4392 fr., \n87. Archer_shot_loop: 4393 - 4463 fr., \n88. Archer_aim_fromLeft_toRight: 4468 - 4558 fr., \n89. Archer_aim_fromLefUp_toLeftDown: 4563 - 4623 fr., \n90. Archer_aim_fromRightUp_toRightDown: 4628 - 4688 fr., \n91. Archer_aim_fromUp_toDown: 4693 - 4783 fr., \n92. Archer_aiming_up_45_d: 4784 - 4884 fr., \n93. Archer_shot_loop_45up: 4885 - 4955 fr., \n94. Archer_Dying: 4960 - 5025 fr., \n95. Archer_run_combat: 5030 - 5056 fr., \n96. Archer_walk_Combat: 5061 - 5106 fr., \n97. Archer_walk_get_arrow_fromBack: 5107 - 5152 fr., \n98. Archer_walk_charging: 5153 - 5198 fr., \n99. Archer_walk_Aim: 5199 - 5244 fr., \n100. Archer_walk_shot_Loop: 5245 - 5300 fr., \n101. Archer_strife_left_Aim: 5305 - 5340 fr., \n102. Archer_strife_right_Aim: 5345 - 5380 fr., \n103. Archer_walking_back: 5385 - 5420 fr.,\n\n104. RM_Archer_run_combat: 5425 - 5451 fr., \n105. RM_Archer_strife_left_Aim: 5456 - 5491 fr., \n106. RM_Archer_strife_right_Aim: 5496 - 5531 fr., \n107. RM_Archer_walk_Combat: 5536 - 5581 fr., \n108. RM_Archer_walk_get_arrow_fromBack: 5586 - 5631 fr., \n109. RM_Archer_walk_charging: 5636 - 5681 fr., \n110. RM_Archer_walk_Aim: 5686 - 5731 fr., \n111. RM_Archer_walk_shot_Loop: 5736 - 5791 fr., \n112. RM_Archer_walking_back: 5796 - 5831 fr.,\n\nHorseman\n\n0. MECANIM pose: 0 - 0 fr., \n1. Horseman_G_Explanation: 2 - 45fr., \n2. Horseman_G_Idle: 46 - 146fr., \n3. Horseman_G_looking_around: 147 - 323fr., \n4. Horseman_G_Say_No: 324 - 374fr., \n5. Horseman_G_Talking: 375 - 420fr., \n6. Horseman_G_War_Cry: 421 - 471fr., \n7. Horseman_G_Riding_Walkig_Horse: 476 - 510fr., \n8. Horseman_G_Riding_Troting_Horse: 515 - 539fr., \n9. Horseman_Archer_Take_Bow_Out: 540 - 575fr., \n10. Horseman_Archer_Combat: 576 - 600fr., \n11. Horseman_Archer_Charge: 601 - 661fr., \n12. Horseman_Archer_Aim_Stright: 662 - 686fr., \n13. Horseman_Archer_fire_loop_stright: 687 - 757fr., \n14. Horseman_Archer_Aim_Back: 762 - 786fr., \n15. Horseman_Archer_fire_loop_back: 787 - 857fr., \n16. Horseman_Archer_Aim_Left: 862 - 886fr., \n17. Horseman_Archer_fire_loop_left: 887 - 957fr., \n18. Horseman_Archer_Aim_Right: 962 - 986fr., \n19. Horseman_Archer_fire_loop_right: 987 - 1057fr., \n20. Horseman_Archer_Right_Left_Turn: 1058 - 1154fr., \n21. Horseman_Archer_Put_Bow_Back: 1159 - 1194fr., \n22. Horseman_G_Riding_Galloping_Horse: 1199 - 1214fr., \n23. Horseman_G_Jumping_on_Horse: 1215 - 1250fr., \n24. Horseman_Sword_Take_Out: 1251 - 1281fr., \n25. Horseman_Sword_Galloping: 1282 - 1297fr., \n26. Horseman_Sword_Left_blow: 1298 - 1333fr., \n27. Horseman_Sword_Left_UP_blow: 1334 - 1369fr., \n28. Horseman_Sword_Right_blow: 1370 - 1405fr., \n29. Horseman_Sword_Right_UP_blow: 1406 - 1441fr., \n30. Horseman_Sword_Put_Back: 1442 - 1472fr., \n31. Horseman_G_Death_A: 1473 - 1502fr., \n32. Horseman_G_Death_B: 1507 - 1542fr., \n33. Horseman_G_Death_with_Horse: 1547 - 1571fr.,\n\nHorse Animations\n\n0. Zero frame: T-Pose \n1. horse_Idle_A: 0 - 100 fr., \n2. horse_Idle_B: 101 - 201 fr., \n3. horse_bite: 201 - 241 fr., \n4. horse_kick: 242 - 268 fr., \n5. horse_looking_around: 269 - 394 fr., \n6. horse_rear_up: 395 - 480 fr., \n7. horse_sniff: 481 - 541 fr., \n8. horse_eating: 546 - 646 fr., \n9. horse_kick_ground: 651 - 685 fr., \n10. horse_death: 690 - 716 fr., \n11. M_horse_galloping: 721 - 736 fr., \n12. M_horse_jump: 737 - 772 fr., \n13. M_horse_galloping_turn_left: 773 - 788 fr., \n14. M_horse_galloping_turn_right: 793 - 808 fr., \n15. M_horse_running_death: 813 - 853 fr., \n16. M_horse_swim: 858 - 892 fr., \n17. M_horse_trot: 897 - 921 fr., \n18. M_horse_trot_turn_left: 922 - 946 fr., \n19. M_horse_trot_turn_right: 951 - 975 fr., \n20. M_horse_walk: 980 - 1014 fr., \n21. M_horse_walk_turn_Left: 1015 - 1049 fr., \n22. M_horse_walk_turn_right: 1054 - 1088 fr., \n23. M_horse_walk_back: 1093 - 1127 fr., \n24. RM_horse_galloping: 1132 - 1147 fr., \n25. RM_horse_galloping_turn_left: 1152 - 1167 fr., \n26. RM_horse_galloping_turn_right: 1172 - 1187 fr., \n27. RM_horse_jump: 1192 - 1227 fr., \n28. RM_horse_running_death: 1232 - 1272 fr., \n29. RM_horse_swim: 1277 - 1311 fr., \n30. RM_horse_trot: 1316 - 1340 fr., \n31. RM_horse_trot_turn_left: 1345 - 1369 fr., \n32. RM_horse_trot_turn_right: 1374 - 1398 fr., \n33. RM_horse_walk: 1403 - 1437 fr., \n34. RM_horse_walk_back: 1442 - 1476 fr., \n35. RM_horse_walk_turn_Left: 1481 - 1515 fr. \n36. 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