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And they are made by Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately, which can make the characters more realistic.\u003cbr\u003e\nThey consist of 9 objects: Body, antlers, pupils, tears, sclerae,  lacrimal gland, tongue, upper jaw, lower jaw.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nMale\u003cbr\u003e\nBody: vertices 23,107; polygons 23,054\u003cbr\u003e\nAntlers: vertices 4,966; polygons 4,944\u003cbr\u003e\nPupils: vertices 1,410; polygons 1,438\u003cbr\u003e\nSclerae: 1,092; polygons 1,152\u003cbr\u003e\nTears: vertices 540; polygons 520\u003cbr\u003e\nLacrimal glands: vertices 324; polygons 320\u003cbr\u003e\nTongue: vertices 298; polygons 296\u003cbr\u003e\nUpper jaw: vertices 2,494; polygons 2,336\u003cbr\u003e\nLower jaw: vertices 4,654; polygons 4,440\u003cbr\u003e\nTotal: vertices 38,885; polygons 38,500\u003cbr\u003e\nFemale\u003cbr\u003e\nBody: vertices 23,107; polygons 23,054\u003cbr\u003e\nAntlers: vertices 4,438; polygons 4,417\u003cbr\u003e\nPupils: vertices 1,410; polygons 1,438\u003cbr\u003e\nSclerae: 1,092; polygons 1,152\u003cbr\u003e\nTears: vertices 540, polygons 520\u003cbr\u003e\nLacrimal glands: vertices 324; polygons 320\u003cbr\u003e\nTongue:  vertices 298; polygons 296\u003cbr\u003e\nUpper jaw: vertices 2,494; polygons 2,336\u003cbr\u003e\nLower jaw: vertices 4,654; polygons 4,440\u003cbr\u003e\nTotal: vertices 38,357; polygons 37,973\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nFour Blender projects; OBJ files that are void of rigging and animation.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nReinDeer_Antlers_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Antlers_Normal.png, 4096*4096\u003cbr\u003e\nReinDeer_Antlers_Specular.png, 4096*4096\u003cbr\u003e\nReinDeer_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Eye_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Female_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Female_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Foot_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_ID.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Male_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Male_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Tongue_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Tongue_Specular.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_Specular.png, 2048*2048\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create.\u003cbr\u003e\nTFacial rigging is available.\u003cbr\u003e\nThe head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of CTR_SpineRoot controller.\u003cbr\u003e\nLeg IK/FK can be switched by custom attributes.\u003cbr\u003e\nThere are no custom attributes to switch the stretch control over the legs.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nThere are three loopable animations at 30 FPS, including running, trotting, and walking.\u003cbr\u003e\nReinDeer_Male\u003cbr\u003e\nRunning: the hair dynamics is baked from beginning to 40th frame and the render range of display video is 24-48.\u003cbr\u003e\nTrotting: the hair dynamics is baked from beginning to 131th frame and the render range of display video is 21-131.\u003cbr\u003e\nWalking: the hair dynamics is baked from beginning to 126th frame and the render range of display video is 30-126.\u003cbr\u003e\nReinDeer_Female\u003cbr\u003e\nWalking: the hair dynamics is baked from beginning to 128th frame and the render range of display video is 32-128.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nThe hair dynamics have been baked, please toggle off Hair Dynamics when the models need to be moved.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nHair introducation:\u003cbr\u003e\nTo make the effect more realistic, the rendering time is pretty long because of the large amount of hair. 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We don't provide any technical support on exporting to other softwares than Blender.\u003cbr\u003e\n","imageAlt":"3D model ReinDeer Male and Female Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-reindeer-and-female-reindeer","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GJy2yyr2kxG4LuA6hqpaXUEa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ReinDeer_Male_Female_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/GJy2yyr2kxG4LuA6hqpaXUEa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ReinDeer_Male_Female_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-reindeer-and-female-reindeer","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2658071/4f67c40140/reindeer-male-and-female-animated-3d-model-4f67c40140.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2676843","type":"listingItem","attributes":{"id":2676843,"title":"ReinDeer Male Animated","price":320.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality reindeer model with multiple 4K maps, rigging, animation, fur, and sculpting in part, made with Blender and Cycles renderer at real-world scale. The body maps and fur maps are made separately, which can make the characters more realistic. And the body maps are in UDIM format.\u003cbr\u003e\nIt consists of 9 objects: Body, antlers, pupils, tears, sclerae, lacrimal gland, tongue, upper jaw, lower jaw.\u003cbr\u003e\u003cbr\u003e\n**Polygons**\u003cbr\u003e\nBody: vertices 23,107; polygons 23,054\u003cbr\u003e\nAntlers: vertices 4,966; polygons 4,944\u003cbr\u003e\nPupils: vertices 1,410; polygons 1,438\u003cbr\u003e\nSclerae: vertices 1,092; polygons 1,152\u003cbr\u003e\nTears: vertices 540; polygons 520\u003cbr\u003e\nLacrimal glands: vertices 324; polygons 320\u003cbr\u003e\nTongue: vertices 298; polygons 296\u003cbr\u003e\nUpper jaw: vertices 2,494; polygons 2,336\u003cbr\u003e\nLower jaw: vertices 4,654; polygons 4,440\u003cbr\u003e\nTotal: vertices 38,885; polygons 38,500\u003cbr\u003e\u003cbr\u003e\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\u003cbr\u003e\n**Textures**\u003cbr\u003e\nReinDeer_Antlers_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Antlers_Normal.png, 4096*4096\u003cbr\u003e\nReinDeer_Antlers_Specular.png, 4096*4096\u003cbr\u003e\nReinDeer_Body_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Eye_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Foot_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Foot_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_Hair_ID.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_ID.png, 2048*2048\u003cbr\u003e\nReinDeer_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Male_Body_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Male_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nReinDeer_Tongue_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Tongue_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Tongue_Specular.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_BaseColor.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_Normal.png, 2048*2048\u003cbr\u003e\nReinDeer_Tooth_Specular.png, 2048*2048\u003cbr\u003e\u003cbr\u003e\n**Rigging**\u003cbr\u003e\nWith full controllers, postures and animations are easier to create.\u003cbr\u003e\nThere is facial rigging without the UI control panel.\u003cbr\u003e\nThe head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of CTR_SpineRoot controller.\u003cbr\u003e\nLeg IK/FK can be switched by custom attributes.\u003cbr\u003e\nThere are no custom attributes to switch the stretch control over the legs.\u003cbr\u003e\nAll the switches above are not seamless.\u003cbr\u003e\u003cbr\u003e\n**Animations**\u003cbr\u003e\nThere are three loopable animations at 30 FPS: running, trotting, and walking.\u003cbr\u003e\nRunning: The hair dynamics is baked from the beginning to the 40th frame and the rendering range of the display video is 24-48.\u003cbr\u003e\nTrotting: The hair dynamics is baked from the beginning to the 131st frame and the render range of the display video is 21-131.\u003cbr\u003e\nWalking: The hair dynamics is baked from the beginning to the 126th frame and the rendering range of the display video is 30-126.\u003cbr\u003e\u003cbr\u003e\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nJust put the model in the scene to render without cleaning.\u003cbr\u003e\nThe hair dynamics have been baked. If models need to be moved, please toggle off Hair Dynamics, or else some errors of hairstyle will appear.\u003cbr\u003e\nNo lights and cameras.\u003cbr\u003e\nHair introduction\nTo make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:\u003cbr\u003e\nDecreasing the number of hair children and increasing the thickness of hair.\u003cbr\u003e\nDecreasing the steps of the Interpolated spine.\u003cbr\u003e\u003cbr\u003e\n\n","imageAlt":"3D model ReinDeer Male Animated","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-reindeer-4754d502-f273-4203-963c-9206bb082f93","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tpMEaEkTFFNSks54xDYZe3Yc/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ReinDeer_Male_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/tpMEaEkTFFNSks54xDYZe3Yc/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ReinDeer_Male_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-reindeer-4754d502-f273-4203-963c-9206bb082f93","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/2676843/a8e24eb51e/reindeer-male-animated-3d-model-a8e24eb51e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3535598","type":"listingItem","attributes":{"id":3535598,"title":"Moose Female Animated VFX Grace","price":280.0,"description":"**Introduction**\u003cbr\u003e\nThis is a moose model with multiple 4K maps, fur, rigging and animation. The model and fur are made with Blender and Cycles renderer.\u003cbr\u003e\nThe model consists of 7 objects: Body, lens, oral cavity, pupils, lacrimal glands, tears, tongue.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 26,135; polygons 26,098\u003cbr\u003e\nLacrimal glands: vertices 468; polygons 464\u003cbr\u003e\nOral cavity: vertices 9,418; polygons 9,328\u003cbr\u003e\nSclera: vertices 1,156; polygons 1,216\u003cbr\u003e\nPupils: vertices 1,028; polygons 1,088\u003cbr\u003e\nTears: vertices 516; polygons 512\u003cbr\u003e\nTongue: vertices 1,535; polygons 1,517\u003cbr\u003e\nTotal: vertices 40,256; polygons 40,223\u003cbr\u003e\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJU0L824A1_Moose_Female_Body_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L824A1_Moose_Female_Body_ID.png, 2048*2048\u003cbr\u003e\nJU0L824A1_Moose_Female_Eye_BaseColor.png, 2048*2048\u003cbr\u003e\nJU0L824A1_Moose_Female_Head_Hair_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L824A1_Moose_Female_Head_ID.png, 2048*2048\u003cbr\u003e\nJU0L824A1_Moose_Female_Head_Skin_BaseColor.png, 4096*4096\u003cbr\u003e\nJU0L824A1_Moose_Female_OralCavity_BaseColor.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nFull controllers and facial rigging make it easier for animators to handle.\u003cbr\u003e\nCTR_gape controls opening the mouth.\u003cbr\u003e\nThe CTR_F/B_Leg_IKFK.L/R of the feet control the switch of IK/FK of the limbs, which is non-seamless.\u003cbr\u003e\nCTR_B_neck comes with customized attribute Neck_follow that is to control whether the neck moves following the parent.\u003cbr\u003e\nCTR_neck_IK.008 comes with customized attribute Head_follow that is to control whether the neck moves following the parent controller.\u003cbr\u003e\nThere is a UI of facial controllers.\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped EatGrass01 animation at 30 fps, frame range 0-280\u003cbr\u003e\nUnlooped EatGrass02 animation at 30 fps, frame range 0-180\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-140\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-24\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-340\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\n","imageAlt":"Moose Female Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/moose-female-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/HY5Zade5i9hnhpVk9QHFWkVw/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L824A1_Moose_Female_Example.jpg","gridUrl":"https://media.cgtrader.com/variants/HY5Zade5i9hnhpVk9QHFWkVw/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L824A1_Moose_Female_Example.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/moose-female-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/3535598/806863f397/moose-female-animated-vfx-grace-3d-model-806863f397.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4878248","type":"listingItem","attributes":{"id":4878248,"title":"Deer Calf Fawn Animal","price":50.0,"description":"- Deer Fawn (hoofed ruminant mammal )Pet Cute\n- Cervidae Animal Mammal  (Fawn or Calf)\n- 1 Draw Calls\n- LowPoly\n- GameReady\n- 12 Animations\n- 4K PBR Textures Material\n- Unreal FBX (Unreal 4,5 Plus)\n- Unity FBX  \n- Blend File \n- USDZ File (AR Ready). Real Scale Dimension\n- Textures Files\n- GLB File (Unreal 5.1  Plus Native Support)\n- Gltf File ( Spark AR, Lens Studio(SnapChat) , Effector(Tiktok) , Spline, Play Canvas ) Compatible\n- Triangles : 4715\n- Vertices  : 2346\n- Faces     : 2508\n- Edges     : 4893\n\n Diffuse, Metallic, Roughness , Normal Map ,Specular Map,AO,\n\nAnimations \n\n\nAttack\n\nDie\n\nReborn\n\nIdle \n\nJump_Forward\n\nJump_Backward\n\nRun_Forward\n\nRun_Backward\n\nWalk_Forward\n\nWalk_Backward\n\nHit\n\nEat\n\nThank you.","imageAlt":"3D model Deer Calf Fawn Animal","url":"https://www.cgtrader.com/3d-models/animal/mammal/deer-calf-fawn-animal","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oEyFk62aDaf2FX6bV5XdXbff/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/fawn_rig_ao.jpg","gridUrl":"https://media.cgtrader.com/variants/oEyFk62aDaf2FX6bV5XdXbff/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/fawn_rig_ao.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/deer-calf-fawn-animal","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4878248/b35af4dd92/deer-calf-fawn-animal-3d-model-b35af4dd92.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5389599","type":"listingItem","attributes":{"id":5389599,"title":"Human Skeleton - Rigged","price":249.0,"description":"An artistically beautiful, detailed and accurate depiction of the very complex Human Skeletal System, which also includes Spine Ultimate - one of the best Spine model in the market which also includes all the important Spinal Ligaments.\n\nThis model is rigged and animation ready.\n\nFeatures:\n\n1.  The complex Skeletal System is organized in layers so you can easily hide or isolate major components. All major bones \u0026 ligaments correctly named in the scene.\n\n2. Detailed Spine correctly depicts the Cervical Vertebrae ( C1  C7 ), Thoracic Vertebrae ( T1 - T12 ),  Lumbar Vertebrae ( L1 - L5 ) and Intervertebral Discs.\n\n3. Detailed Spinal Ligament consisting of the Anterior Longitudinal Ligament, Posterior Longitudinal Ligament, Intertransverse Ligament, Facet Capsular Ligament, Interspinous Ligament, Supraspinous Ligament, Ligamentum Flavum and Nuchal Ligament.\n\n4. A transparent human model is included to give a sense of the skeleton's location, without cluttering the important details inside.\n\n5. All Spinal Ligaments are UV unwrapped \u0026 share a common 1024x1024 texture map. Materials are applied to the Skeleton and Human model. \n\n6. All the components and transparent Human Model are rigged ( using forward kinematics ) and ready for poses and animation.\n\n7. A sample animation is included inside the scene to demonstrate the possible poses and motions that can be achieved using the rig.\n\n8. A PDF document is included to explain how to correctly use the Model.\n\n9. Model contains mostly 4 sided polygons for efficiency and modeled to real world scale.\n\n10. Optimized and clean model topology that can be further subdivided  for high detailed rendering.*\n\n*The original model is smoothened using Subdivision, which renders exactly like the preview images, yet preserving the original low mesh density like the wireframe preview. User only needs to crank up the subdivision to get a high poly and detailed mesh for rendering, OR crank down the subdivision for a low poly mesh while animating. \n\n====================================================================================\n\nNo special plugins needed.\nJust load and animate!\n\nAll formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.\n\nMotionCow is the publisher of high quality photorealistic 3D Models and we proudly stand behind all our products. 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