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All cables used in combination with a spline tool that you might be able to find in 3D applications like Blender allow you to bend them however you like.\n\nThe cables were made with the intention of seamless tiling between them, while also having caps on each end. You can use the additive plug meshes to add a different style to the end of a cable too.\n\nFeatures include:\n- 5 base straight cable meshes that were made to be used as splines\n- 5 additive plug and socket meshes\n- Cable tray kit\n- 5 pre-merged cable tray variations\n- Includes Lod 1 for some assets\n- Texture Resolutions: 4096x4096, PBR, Packed textures Roughness/Metalic/AO\n\n(This pack is not the same pack as the 'Spline Cable Kit' on the Epic marketplace, as it does not come with a spline 'blueprint'. You will have to bend the meshes with the tool available in your software of choice.)","imageAlt":"3D model Spline Cable Kit Vol 02","url":"https://www.cgtrader.com/3d-models/electronics/other/spline-cable-kit-vol-02","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zLdT8ggvzBP2e2fJJBFiUzN5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/V2_Icon.jpg","gridUrl":"https://media.cgtrader.com/variants/zLdT8ggvzBP2e2fJJBFiUzN5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/V2_Icon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/spline-cable-kit-vol-02","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5326614/bf4b505cda/spline-cable-kit-vol-02-3d-model-bf4b505cda.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923512","type":"listingItem","attributes":{"id":6923512,"title":"Corals Collection Animated - Maya Character Asset  VFX Grace","price":330.0,"description":"**Introduction**\u003cbr\u003e\nThis is a highly detailed and diverse coral collection pack. The types of corals included are: dendronephthya, table coral, staghorn coral, montipora foliosa, heliopora coerulea, crinoidea and sea anemones. This coral pack offers a wide variety of species, with up to 42 individual corals, significantly enhancing the diversity and realism of any scene. All materials are rendered with Arnold renderer to achieve realistic textures. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nModel Details:\u003cbr\u003e\n- The coral collection includes 10 high-poly projects and 4 low-poly projects. The low-poly projects do not include the 5 coral models with animations; other models are consistent with the high-poly versions.\u003cbr\u003e\n- A total of 42 coral models are included.\u003cbr\u003e\n\nTextures and Materials:\u003cbr\u003e\n- The materials are divided into three sets:\u003cbr\u003e\n- The first set includes 70 texture maps.\u003cbr\u003e\n- The second set includes 52 texture maps.\u003cbr\u003e\n- The third set includes 14 texture maps.\u003cbr\u003e\n- All textures are generated as .TX image files compatible with Arnold, using multiple 1K, 2K, and 4K resolution textures to ensure the highest level of detail and quality.\u003cbr\u003e\n- All materials are rendered using Arnold for realistic effects.\u003cbr\u003e\n\nXGen Hair:\u003cbr\u003e\n- Some models use XGen hair to enhance the effect, utilizing the fast-loading XGen interactive to depict detailed hair styling.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nThe number of polygons of the following models is based on the high-poly model: (a total of 42 sets of coral models)\u003cbr\u003e\n\nMA0L521A0_CoralsCollection01_2024.mb: (19 sets of coral models)\u003cbr\u003e\nAntlerCoral01: vertices: 76,272; polygons: 151,517\u003cbr\u003e\nAntlerCoral02: vertices: 95,611; polygons: 190,157\u003cbr\u003e\nAntlerCoral03: vertices: 89,055; polygons: 176,949\u003cbr\u003e\nAntlerCoral04: vertices: 86,879; polygons: 172,704\u003cbr\u003e\nAntlerCoral05: vertices: 69,975; polygons: 138,932\u003cbr\u003e\nAntlerCoral06: vertices: 100,077; polygons: 199,169\u003cbr\u003e\n\nMontiporaFoliosa01_01: vertices: 146,181; polygons: 146,172\u003cbr\u003e\nMontiporaFoliosa01_02: vertices: 58,136; polygons: 58,128\u003cbr\u003e\nMontiporaFoliosa02: vertices: 488,511; polygons: 961,090\u003cbr\u003e\nMontiporaFoliosa03_01: vertices: 412,043; polygons: 417,700\u003cbr\u003e\nMontiporaFoliosa03_02: vertices: 477,282; polygons: 771,836\u003cbr\u003e\nMontiporaFoliosa04: vertices: 740,432; polygons: 1,309,998\u003cbr\u003e\nMontiporaFoliosa05: vertices: 1,393,634; polygons: 2,737,929\u003cbr\u003e\nMontiporaFoliosa06: vertices: 195,236; polygons: 380,952\u003cbr\u003e\n\nHelioporaCoerulea01: vertices: 109,895; polygons: 109,900\u003cbr\u003e\nHelioporaCoerulea_WhiteSphere: vertices: 1960,000; polygons: 1920,000\u003cbr\u003e\nHelioporaCoerulea02: vertices: 78,116; polygons: 78,127\u003cbr\u003e\n\nDendronephthya02_Trunk: vertices: 43,900; polygons: 43,838\u003cbr\u003e\nDendronephthya02_Flower: vertices: 2,890,000; polygons: 2,890,000\u003cbr\u003e\nDendronephthya02_Bloom: vertices: 358,000; polygons: 357,200\u003cbr\u003e\nDendronephthya04_Trunk: vertices: 279,670; polygons: 279,666\u003cbr\u003e\nDendronephthya04_SmallFlower04_Red: vertices: 221,816; polygons: 218,088\u003cbr\u003e\nDendronephthya04_SmallFlower04_White: vertices: 952,000; polygons: 936,000\u003cbr\u003e\nDendronephthya04_SmallFlower04_Pink: vertices: 2,380,000; polygons: 2,340,000\u003cbr\u003e\n\nAcroporaClathrata02_Body01: vertices: 284,201; polygons: 285,180\u003cbr\u003e\nAcroporaClathrata02_Body02: vertices: 67,292; polygons: 67,556\u003cbr\u003e\nAcroporaClathrata02_Body03: vertices: 48,245; polygons: 48,050\u003cbr\u003e\nAcroporaClathrata02_Branch01: vertices: 418,750; polygons: 402,000\u003cbr\u003e\nAcroporaClathrata02_Branch02: vertices: 415,210; polygons: 399,216\u003cbr\u003e\n\nTotal: vertices: 14,936,419; polygons: 18,188,054\u003cbr\u003e\n\nMA0L521A0_CoralsCollection02_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_01: vertices: 3,925,695; polygons: 3,148,210\u003cbr\u003e\nAcroporaAustera_Branch_07: vertices: 1,285,647; polygons: 1,031,052\u003cbr\u003e\n\nTotal: vertices: 5,211,342; polygons: 4,179,262\u003cbr\u003e\n\nMA0L521A0_CoralsCollection03_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_02: vertices: 13,888,290; polygons: 12,203,100\u003cbr\u003e\nAcroporaAustera_Branch_05: vertices: 3,831,696; polygons: 3,366,756\u003cbr\u003e\n\nTotal: vertices: 17,719,986; polygons: 15,569,856\u003cbr\u003e\n\nMA0L521A0_CoralsCollection04_2024.mb: (2 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_03: vertices: 15,333,327; polygons: 14,335,166\u003cbr\u003e\nAcroporaAustera_Branch_04: vertices: 1,372,646; polygons: 1,165,816\u003cbr\u003e\n\nTotal: vertices: 16,705,973; polygons: 15,500,982\u003cbr\u003e\n\nMA0L521A0_CoralsCollection05_2024.mb: (4 sets of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_06: vertices: 1,533,641; polygons: 1,346,960\u003cbr\u003e\nAcroporaAustera_Branch_08: vertices: 911,554; polygons: 788,844\u003cbr\u003e\nAcroporaAustera_Branch_16: vertices: 3,369,536; polygons: 2,959,452\u003cbr\u003e\nAcroporaAustera_Branch_17: vertices: 4,702,466; polygons: 4,130,184\u003cbr\u003e\n\nTotal: vertices: 10,517,197; polygons: 9,225,440\u003cbr\u003e\n\nMA0L521A0_CoralsCollection06_2024.mb: (5 sets of coral models)\u003cbr\u003e\nAcroporaAustera_09: vertices: 20,815; polygons: 20,240\u003cbr\u003e\nAcroporaAustera_11: vertices: 23,595; polygons: 22,022\u003cbr\u003e\nAcroporaAustera_12: vertices: 15,075; polygons: 14,182\u003cbr\u003e\nAcroporaAustera_13: vertices: 7,842; polygons: 7,356\u003cbr\u003e\nAcroporaAustera_15: vertices: 7,365; polygons: 6,920\u003cbr\u003e\n\nTotal: vertices: 74,692; polygons: 70,720\u003cbr\u003e\n\nMA0L521A0_CoralsCollection07_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_10: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nTotal: vertices: 26,068,393; polygons: 22,158,292\u003cbr\u003e\n\nMA0L521A0_CoralsCollection08_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_14: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nTotal: vertices: 19,403,141; polygons: 16,509,636\u003cbr\u003e\n\nMA0L521A0_CoralsCollection09_2024.mb: (1 set of coral models)\u003cbr\u003e\nAcroporaAustera_Branch_18: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nTotal: vertices: 7,809,384; polygons: 6,262,808\u003cbr\u003e\n\nMA0L521A0_CoralsCollection10_2024.mb: (5 sets of coral models)\u003cbr\u003e\nCrinoidea04_Wrist: vertices: 385,935; polygons: 358,410\u003cbr\u003e\nCrinoidea04_Body: vertices: 77,489; polygons: 76,737\u003cbr\u003e\n\nActinia01_Branch: vertices: 119,784; polygons: 118,360\u003cbr\u003e\nActinia01_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia02_Branch: vertices: 330,738; polygons: 329,384\u003cbr\u003e\nActinia02_Root: vertices: 26,626; polygons: 26,624\u003cbr\u003e\n\nActinia03_Branch: vertices: 84,950; polygons: 83,952\u003cbr\u003e\nActinia03_Root: vertices: 7,600; polygons: 7,598\u003cbr\u003e\n\nActinia04_Branch: vertices: 59,424; polygons: 58,864\u003cbr\u003e\nActinia04_Root: vertices: 6,768; polygons: 6,766\u003cbr\u003e\n\nTotal: vertices: 1,106,914; polygons: 1,074,293\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nCrinoidea04 and Actinia support animation cache.\u003cbr\u003e\nCrinoidea04 includes one form with a 12-second/360-frame animation.\u003cbr\u003e\nActinia has four forms, each with a 12-second/360-frame animation.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nFor optimization in scenes, some corals are provided with both \"HighPoly\" and \"LowPoly\" subdivided models, allowing users to choose based on their needs.\u003cbr\u003e\nSome projects use XGen interactive for hair creation and are preset with Arnold materials, ready for rendering.\u003cbr\u003e\nThe default Arnold render settings in the scene use GPU rendering, with sampling settings suitable for medium-quality output (as shown in the preview images for character display). To achieve more appropriate images, you can adjust the Arnold settings according to your hardware limit.\u003cbr\u003e\nThe HighPoly projects include Arnold lighting, which can be adjusted as needed.\u003cbr\u003e\nIn the project \"MA0L521A0_CoralsCollection10_2024\", all corals come with 360-frame animation caches, stored in the \"cache\" folder. When using these, ensure to update the cache location in software if you move the cache folder.\u003cbr\u003e\nApart from the above instructions, the characters can be directly rendered in the project.\u003cbr\u003e","imageAlt":"Corals Collection Animated - Maya Character 3D model 2","url":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.jpg","gridUrl":"https://media.cgtrader.com/variants/y0hjj5oc3kn89g95sxcx6fbdi9g9/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/corals-collection-animated-maya-vfx-grace-3d-model-ba574723ea.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/other/corals-collection-animated-maya-character-asset-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"animal","subcategorySlug":"other","categoryTitle":"Animals","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/6923512/ba574723ea/corals-collection-animated-maya-character-asset-vfx-grace-3d-model-ba574723ea.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212991","type":"listingItem","attributes":{"id":5212991,"title":"Grey Tabby Cat Rig - MAYA","price":435.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality grey tabby cat model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left front paw, right front paw, left hind paw and right hind paw.\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 44,520; polygons 44,422\u003cbr\u003e\nLeft sclera: vertices 641; polygons 624\u003cbr\u003e\nRight sclera: vertices 641; polygons 624\u003cbr\u003e\nLeft iris: vertices 769; polygons 752\u003cbr\u003e\nRight iris: vertices 769; polygons 752\u003cbr\u003e\nLeft lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nRight lacrimal gland: vertices 984; polygons 960\u003cbr\u003e\nLeft eyelid: vertices 171; polygons 144\u003cbr\u003e\nRight eyelid: vertices 171; polygons 144\u003cbr\u003e\nUpper teeth: vertices 7,388; polygons 7,360\u003cbr\u003e\nLower teeth: vertices 7,324; polygons 7,296\u003cbr\u003e\nOral cavity: vertices 9,256; polygons 9,184\u003cbr\u003e\nTongue: vertices 5,001; polygons 4,940\u003cbr\u003e\nLeft front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nRight front paw: vertices 3,165; polygons 3,110\u003cbr\u003e\nLeft hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nRight hind paw: vertices 2,532; polygons 2,488\u003cbr\u003e\nTotal: vertices 89,439; polygons 88,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_body_root controls the center of gravity.\u003cbr\u003e\nCTR_spine_a is the controller of the posterior spine. It comes with two custom attributes:\u003cbr\u003e\nNeck_IKFK switches between IK and FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK and FK of the tail;\u003cbr\u003e\nCTR_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_IKFK_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a custom attribute:\u003cbr\u003e\nBlink controls the blinking.\u003cbr\u003e\nCTR_jaw controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R are controllers of the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3 are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switches between IK and FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the forelegs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1、CTR_FK_Leg_F_L_2、CTR_FK_Leg_F_R_1... are FK controllers of the forelegs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the forelegs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Grey Tabby Cat Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.jpg","gridUrl":"https://media.cgtrader.com/variants/avTBnxWhxQFBgR2L1t4jroLX/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/grey-tabby-cat-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212991/57b94b5fa5/grey-tabby-cat-rig-maya-3d-model-57b94b5fa5.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212990","type":"listingItem","attributes":{"id":5212990,"title":"Honey bee Rig - MAYA","price":208.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality western honey bee model with maps, hair, rigging and one animations. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, forewings, hindwings, oral cavity 01, oral cavity 02 and oral cavity 03.\u003cbr\u003e\nTextures and materials: There are 28 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 109,338; polygons 109,282\u003cbr\u003e\nForewings: vertices 21,488; polygons 21,484\u003cbr\u003e\nHindwings: vertices 18,484; polygons 18,480\u003cbr\u003e\nOral cavity 01: vertices 1,762; polygons 1,760\u003cbr\u003e\nOral cavity 02: vertices 674; polygons 672\u003cbr\u003e\nOral cavity 03: vertices 3,202; polygons 3,200\u003cbr\u003e\nTotay: vertices 154,948; polygons 154,878\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root_body controls the entire model.\u003cbr\u003e\nCTR_spine_a controls the body(except for the legs).\u003cbr\u003e\nCTR_spine_b controls the front body.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_feeler_2_L, CTR_feeler_3_L, CTR_feeler_2_R, CTR_feeler_3_R... are fine controllers of the antenna.\u003cbr\u003e\nCTR_Tongue_outside controls the mouth.\u003cbr\u003e\nCTR_abdomen_a and CTR_abdomen_b control the lower body.\u003cbr\u003e\nCTR_tail_roll controls the rotation of the tail.\u003cbr\u003e\nCTR_wing_d_L, CTR_wing_c_L, CTR_wing_f_R, CTR_wing_a_R are controllers of the wings with finer sub-controllers.\u003cbr\u003e\nCTR_wing_roll_a_L_, CTR_wing_roll_b_L_, CTR_wing_roll_b_R_ and CTR_wing_roll_a_R_ control the rotation of the wings.\u003cbr\u003e\nCTR_Leg_L_mid, CTR_Leg_f_a, CTR_Leg_R_B control the legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e\n\n","imageAlt":"3D model Honey bee Rig - MAYA","url":"https://www.cgtrader.com/3d-models/animal/mammal/honey-bee-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vkCDe9tSCib5pPyWg7XYrrYd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/honey-bee-rig-maya-3d-model-a3644012d0.jpg","gridUrl":"https://media.cgtrader.com/variants/vkCDe9tSCib5pPyWg7XYrrYd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/honey-bee-rig-maya-3d-model-a3644012d0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/honey-bee-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212990/a3644012d0/honey-bee-rig-maya-3d-model-a3644012d0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5212988","type":"listingItem","attributes":{"id":5212988,"title":"Ladybug Rig - MAYA","price":109.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality ladybug model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, wings, shell, legs, eyes and teeth.\u003cbr\u003e\nTextures and materials: There are 6 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 18,656; polygons 18,606\u003cbr\u003e\nWings: vertices 1,898; polygons 1,800\u003cbr\u003e\nShell: vertices 23,620; polygons 23,616\u003cbr\u003e\nLegs: vertices 18,302; polygons 18,248\u003cbr\u003e\nEyes: vertices 1,194; polygons 1,152\u003cbr\u003e\nTeeth: vertices 946; polygons 928\u003cbr\u003e\nTotal: vertices 64,616; polygons 64,350\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNo\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_abdomen_a, CTR_abdomen_b, CTR_abdomen_c, CTR_abdomen_d are controllers of the belly.\u003cbr\u003e\nCTR_spine_a and CTR_spine_b are controllers of the spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are the IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are the FK controllers of the neck.\u003cbr\u003e\nCTR_jaw_a, CTR_jaw_b... are controllers of the chin, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_foot_L_a, CTR_foot_L_b, CTR_foot_L_c are left leg controllers.\u003cbr\u003e\nCTR_foot_R_a, CTR_foot_R_b, CTR_foot_R_c are left right controllers.\u003cbr\u003e\nCTR_shell_L and CTR_shell_R are controllers of the outer wings.\u003cbr\u003e\nCTR_wing_e_L, CTR_wing_d_L, CTR_wing_c_L, CTR_wing_b_L, and CTR_wing_a_L control the left inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nCTR_wing_e_R, CTR_wing_d_R, CTR_wing_c_R, CTR_wing_b_R, and CTR_wing_a_R control the right inner wing. There are several small wing controllers under each controller level.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Ladybug Rig - MAYA 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ladybug-rig-maya-3d-model-a7740c5c20.jpg","gridUrl":"https://media.cgtrader.com/variants/StKWySbF8KWesh4AeLd2PFRG/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ladybug-rig-maya-3d-model-a7740c5c20.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/ladybug-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5212988/a7740c5c20/ladybug-rig-maya-3d-model-a7740c5c20.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918974","type":"listingItem","attributes":{"id":6918974,"title":"Male Elk Rigged - Maya VFX Grace","price":549.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male elk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and the rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, horns, oral cavity, tongue, sclerae, irises, lacrimal glands, lacrimal caruncles.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 31,170; polygons 31,156\u003cbr\u003e\nHorns: vertices 7,198; polygons 7,194\u003cbr\u003e\nOral cavity: vertices 13,922; polygons 13,078\u003cbr\u003e\nTongue: vertices 995; polygons 972\u003cbr\u003e\nSclerae: vertices 1,284; polygons 1,344\u003cbr\u003e\nIrises: vertices 1,284; polygons 1,344\u003cbr\u003e\nLacrimal glands: vertices 1,680; polygons 1,632\u003cbr\u003e\nLacrimal caruncles: vertices 140; polygons 136\u003cbr\u003e\nTotal: vertices 57,673; polygons 56,856\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nNeck IK FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b… are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"\"Blink\"\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_tail_a and CTR_tail_b are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Leg_F_L and CTR_F_leg_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_leg_L and CTR_B_leg_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_IK_shin_B_L and CTR_IK_shin_B_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Male Elk Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A4_MaleElk_Display_Bellow_01.jpg","gridUrl":"https://media.cgtrader.com/variants/pjvhd9zl5d05636944tt2eumbvkn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A4_MaleElk_Display_Bellow_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/male-elk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918974/b5839462b2/male-elk-rigged-maya-vfx-grace-3d-model-b5839462b2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2931250","type":"listingItem","attributes":{"id":2931250,"title":"Modular Sci-fi Road ","price":69.99,"description":"This is a modular sci-fi highway with Crossroad , Turn , Streetlight and Billboard for modern game scenes. This can be used for spline construction in game engines (UE4 etc.)\n14 materials for road and it's parts, 3 materials for the Lamp and 2 materials for the Billboard.\nTexel Density for the road is 12.3 for 4K maps and 6.3 for 2K maps.\nThis is also compatible with this road: https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road-ver-02\n\nFeatures: \n- High quality game asset \n- Real World Scale Measurements \n- 4K textures \n- Textures created by 3d and traditional artists \n- Every asset have a unique personal touch to the prop design \n- Carefully selected bright colors for the best composition\n\nThis is a model for games. Compatible with UE4, Cry Engine, Lumberyard  and Unity. \nTextures for all modern engines. 4K (4096x4096) .png and .jpg textures:\n- Unreal Engine 4 ( BaseColor/AO_R_M/Normal)\n- Unity URP (Metallic standard)(AlbedoTransparency/MetallicSmoothness/Normal) \n- Unity URP (Specular)(AlbedoTransparency/SpecularSmoothness/Normal) \n- Unity HDRP (Metallic standard)(BaseMap/MaskMap/Normal)\n- Unity HDRP (Specular)(BaseMap/Specular/MaskMap/Normal)\n- Cry Engine (DiffuseOpacity/Specular/NormalGlossiness)\n- PBR MetalRoughSpecGloss (BaseColorOpacity/DiffuseOpacity/Roughness/Glossiness/Metallic/ Specular/Normal/Height/AO/Emissive)\n\nMade with love","imageAlt":"Modular Sci-fi Road 3D asset low-poly","url":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road-with-crossroad-turn-streetlight-and-billboard","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/goXCqhAT6XfZh1iGHk641Ruq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/HighresScreenshot00024.jpg","gridUrl":"https://media.cgtrader.com/variants/goXCqhAT6XfZh1iGHk641Ruq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/HighresScreenshot00024.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road-with-crossroad-turn-streetlight-and-billboard","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2931250/b746ef16d0/modular-sci-fi-road-3d-model-b746ef16d0.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6494437","type":"listingItem","attributes":{"id":6494437,"title":"Precision Industrial Spline Drive Component","price":12.9,"description":"This is a meticulously crafted 3D model of a precision industrial mechanical component, likely functioning as a spline coupling, gear hub, or adapter. Rendered with a realistic brushed metal finish, it features a robust square-ish base with strategically placed screw holes and a central cylindrical section housing detailed internal gear teeth. This versatile asset is ideal for a wide range of applications, including high-fidelity game development, where it can serve as an intricate machinery part or prop. It is also perfectly suited for architectural visualization projects requiring industrial or engineering elements, as well as for engaging augmented reality (AR) and virtual reality (VR) experiences that demand realistic mechanical components. Digital artists will find it valuable for creating detailed scenes, while product designers can utilize it for concept visualization and engineering simulations. The model boasts clean, optimized topology, ensuring smooth performance in real-time applications while also being suitable for high-quality static renderings. It is designed with high detail for close-up shots and maintains professional-grade geometry. Likely UV unwrapped for easy texture application, this model is prepared for use with PBR (Physically Based Rendering) workflows, delivering accurate material representation. Supported file formats include GLB, OBJ, STL, ABC, DAE, FBX, USD, and PLY, ensuring broad compatibility across various 3D software and engines. Its robust design makes it an essential asset for any project requiring industrial-grade mechanical fidelity.","imageAlt":"3D model Precision Industrial Spline Drive Component","url":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/precision-industrial-spline-drive-component","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tk59ea7i7snt4y1wokgonpsl960e/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview%201.jpg","gridUrl":"https://media.cgtrader.com/variants/tk59ea7i7snt4y1wokgonpsl960e/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview%201.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/vehicle-part/precision-industrial-spline-drive-component","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":189,"name":".ply","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"vehicle-part","categoryTitle":"Vehicle","subcategoryTitle":"Part","schemaImageUrl":"https://img-new.cgtrader.com/items/6494437/685452a73d/precision-industrial-spline-drive-component-3d-model-685452a73d.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918980","type":"listingItem","attributes":{"id":6918980,"title":"Chimpanzee Rigged - Maya VFX Grace","price":468.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chimpanzee model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \nFeatures\u003cbr\u003e\nIt consists of the body, pupils, sclerae, oral cavity and teeth.\u003cbr\u003e\nTextures and materials: There are 59 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 34,522; polygons 34,520\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nOral cavity: vertices 5,569; polygons 5,438\u003cbr\u003e\nTeeth: vertices 66,752; polygons 66,688\u003cbr\u003e\nTotal: vertices 109,283; polygons 109,206\u003cbr\u003e\n  \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity;\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with multiple customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_M_neck: Middle neck controller;\u003cbr\u003e\nCTR_crv_B_neck: IK controller for the neck root, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers;\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following rotation.\u003cbr\u003e\n\nCTR_crv_butt: Controls the hip;\u003cbr\u003e\nCTR_crv_L/R_chest: Controls the chest;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw_1, CTR_crv_D_jaw_2: Control the opening of the mouth;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue;\u003cbr\u003e\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_presets_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_L/R_presets_brown: Preset controllers for the infraorbital furrow;\u003cbr\u003e\nCTR_crv_presets_mouth: Preset controllers for puckering the lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_hand, CTR_crv_L/R_F/B_foot: Controllers for the arms and legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nToe_Curl controls the flexion of the toes;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_B_foot_poll: Controllers for both feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toe abduction;\u003cbr\u003e\nCTR_crv_L/R_F_toe_motion: Controllers for abduction of the toes and fingers;\u003cbr\u003e\nCTR_crv_L/R_F_hand_W: Walking motion presets for the arms;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Chimpanzee Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_B_0000.jpg","gridUrl":"https://media.cgtrader.com/variants/04mf85up90amdzunmxl5xs3jvd3y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_B_0000.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chimpanzee-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918980/e633922203/chimpanzee-rigged-maya-vfx-grace-3d-model-e633922203.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2517535","type":"listingItem","attributes":{"id":2517535,"title":"Sci-fi Road","price":29.95,"description":"This is a modular sci-fi highway for modern game scenes. This can be used for spline construction in game engines (UE4 etc.)\n12 materials.\nTexel Density is 12.3 for 4K maps and 6.3 for 2K maps.\nFull version downloadable here: https://www.cgtrader.com/3d-models/exterior/sci-fi/sci-fi-road-with-crossroad-turn-streetlight-and-billboard\n\nThis is also compatible with this road: https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road-ver-02\n\nThis is a model for games. Compatible with UE4, Cry Engine, Lumberyard  and Unity 5. 4K (4096x4096) and 2K .png and .jpg textures: \n- Unreal Engine 4 ( BaseColor/AO_R_M/Normal);\n- Unity URP (Metallic standard)(AlbedoTransparency/MetallicSmoothness/Normal) \n- Unity HDRP (Metallic standard)(BaseMap/MaskMap/Normal)\n- Unity 5 (Standart Metallic)(AlbedoTransparency/MetallicSmoothness/Normal); \n- Unity 5 (Standart Specular)(AlbedoTransparency/SpecularSmoothness/Normal); \n- Cry Engine and Lumberyard (DiffuseOpacity/Specular/NormalGlossiness);\n- Standart textures (Diffuse /Glossiness/Emissive/Metalness/Opacity/ Normal/AO/Roughness/Specular).","imageAlt":"3D asset Sci-fi Road","url":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bSThJxrd6rV2onq8zrjrB64i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/screenshot014.jpg","gridUrl":"https://media.cgtrader.com/variants/bSThJxrd6rV2onq8zrjrB64i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/screenshot014.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/sci-fi-exterior/sci-fi-road","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":127,"name":".usdz","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/2517535/9edcae2aaa/sci-fi-road-3d-model-9edcae2aaa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920480","type":"listingItem","attributes":{"id":6920480,"title":"Goat 04 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 04 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/454ok1s123352bksqs9l2vje2ikr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-04-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920480/6315127dbf/goat-04-rigged-maya-vfx-grace-3d-model-6315127dbf.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923557","type":"listingItem","attributes":{"id":6923557,"title":"Duckling Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality duckling model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, Tears, sclerae, Pupil and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nThere are two sets of texture materials for the duck's body and feet, one is yellow and the other is red. The red material is used by default in the scene. You can switch to the yellow material as needed. The yellow material is named \" Duckling_Body02_Shader\" and \"Duckling_Foot02_Shader\".\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 17,085; polygons 17,050\u003cbr\u003e\nTears: vertices 80; polygons 56\u003cbr\u003e\nSclerae: vertices 548; polygons 544\u003cbr\u003e\nPupil: vertices 644; polygons 656\u003cbr\u003e\nTongue: vertices 1087; polygons 1072\u003cbr\u003e\n\nTotal: vertices 19,444; polygons 19,378\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_gravity_B controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_Tail_a, CTR_Tail_b, CTR_Tail_c... are controllers of the tail.\u003cbr\u003e\nCTR_spine_1, CTR_spine_2 and CTR_spine_3 are controllers of the spine.\u003cbr\u003e\nCTR_IK_neck_1 and CTR_IK_neck_2 are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1 and CTR_FK_neck_2 are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_blink_L and CTR_blink_R control the blinking of the eyes.\u003cbr\u003e\nCTR_jaw_b and CTR_jaw_a are controllers of the jaw, controlling the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_Pelvis_L, CTR_Pelvis_R, CTR_Shoulders_R and CTR_Shoulders_L are controllers of the hip bone.\u003cbr\u003e\nCTR_setting_leg_L and CTR_setting_leg_R switch between IK/FK of the legs.\u003cbr\u003e\nCTR_Foot_R and CTR_Foot_L are IK controllers of the legs\u003cbr\u003e\nCTR_wing_a_L, CTR_wing_b_L, CTR_wing_a_R, CTR_wing_b_R ... are controllers of the wings.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Duckling Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.jpg","gridUrl":"https://media.cgtrader.com/variants/352o7x6ztbukakq8e50hsgm6ey0d/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/bird/duckling-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"bird","categoryTitle":"Animals","subcategoryTitle":"Bird","schemaImageUrl":"https://img-new.cgtrader.com/items/6923557/53321384d2/duckling-rigged-maya-vfx-grace-3d-model-53321384d2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920468","type":"listingItem","attributes":{"id":6920468,"title":"Goat 02 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Goat 02 Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.jpg","gridUrl":"https://media.cgtrader.com/variants/56714488x1gyccz4dsx1ylltq4wn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-02-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920468/7555ef38be/goat-02-rigged-maya-vfx-grace-3d-model-7555ef38be.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920503","type":"listingItem","attributes":{"id":6920503,"title":"Red Squirrel Summer Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Summer Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.jpg","gridUrl":"https://media.cgtrader.com/variants/3m1jwvbt3yrnu1wdi62h9cy3oo05/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-summer-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920503/3f220bee2e/red-squirrel-summer-rigged-maya-vfx-grace-3d-model-3f220bee2e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920466","type":"listingItem","attributes":{"id":6920466,"title":"Goat 01 Rigged - Maya VFX Grace","price":385.0,"description":"**Introduction**\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\n \n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, lower teeth, and horns.\u003cbr\u003e\nTextures and materials: There are 27 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nHorns: vertices 10,464; polygons 10,460\u003cbr\u003e\nTotal: vertices 182,187; polygons 181,114\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity ontrols the center of gravity, it comes with a customized attribute: Neck_IK_FK switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin controls the jaw, and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK and FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 01 Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.jpg","gridUrl":"https://media.cgtrader.com/variants/ufx2iqkiqyeiqn9mynwugrvwzzlr/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-01-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920466/a58f6a1431/goat-01-rigged-maya-vfx-grace-3d-model-a58f6a1431.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"73409","type":"listingItem","attributes":{"id":73409,"title":"Cobra Non-uniform rational B-spline NURBS","price":9.0,"description":"\u003cp\u003eMade in Rhinoceros \nCobra for pendant or or any other jewelry or gift product !\nSize : see pictures\nModel is ready for prototyping on CNC and 3D Printing. \nDo not forget to leave a review about the model!\u003c/p\u003e","imageAlt":"3D printable model Cobra Non-uniform rational B-spline","url":"https://www.cgtrader.com/3d-print-models/jewelry/pendant/cobra-non-uniform-rational-b-spline-nurbs","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5ycThBe2ubuPfTnGVGT4DuHz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/cobra-non-uniform-rational-b-spline-nurbs-3d-model-stl-3dm.jpg","gridUrl":"https://media.cgtrader.com/variants/5ycThBe2ubuPfTnGVGT4DuHz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/cobra-non-uniform-rational-b-spline-nurbs-3d-model-stl-3dm.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-print-models/jewelry/pendant/cobra-non-uniform-rational-b-spline-nurbs","isCgtVerified":false,"types":{"printReady":true,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":13,"name":".3dm","is_native":false}],"categorySlug":"jewelry","subcategorySlug":"pendant","categoryTitle":"Jewelry","subcategoryTitle":"Pendants","schemaImageUrl":"https://img-new.cgtrader.com/items/73409/1f772cc684/cobra-non-uniform-rational-b-spline-nurbs-3d-model-1f772cc684.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6920476","type":"listingItem","attributes":{"id":6920476,"title":"Goat 03 Rigged - Maya VFX Grace","price":380.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality goat model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tears, upper oral cavity, lower oral cavity, pupil, lens, tongue, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 20 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 84,397; polygons 84,396\u003cbr\u003e\nLacrimal glands: vertices 780; polygons 776\u003cbr\u003e\nTears: vertices 1,316; polygons 1,312\u003cbr\u003e\nUpper oral cavity: vertices 12,113; polygons 12,006\u003cbr\u003e\nLower oral cavity: vertices 6,485; polygons 6,372\u003cbr\u003e\nPupil: vertices 2,020; polygons 2,048\u003cbr\u003e\nSclera: vertices 1,700; polygons 1,728\u003cbr\u003e\nTongue: vertices 6,058; polygons 6,056\u003cbr\u003e\nUpper teeth: vertices 34,424; polygons 33,928\u003cbr\u003e\nLower teeth: vertices 22,430; polygons 22,032\u003cbr\u003e\nTotal: vertices 171,723; polygons 170,654\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nEquipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:\u003cbr\u003e\nCTR_crv_MASTER – Controls the entire rig, with the following custom attributes:\u003cbr\u003e\n\"DEF_Jnt_Vis\" – Toggles visibility of deformation joints.\u003cbr\u003e\n\"MCH_Jnt_Vis\" – Toggles visibility of mechanism joints.\u003cbr\u003e\n\"GEO_Vis\" – Toggles visibility of geometry.\u003cbr\u003e\nCTR_crv_gravity – Controls the body movement (excluding the feet).\u003cbr\u003e\nCTR_crv_Spine_attr – Spine attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the spine.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Abdomen_Control_Vis\" – Toggles visibility of the abdomen controller.\u003cbr\u003e\n\"Udder_Control_Vis\" – Toggles visibility of the udder controller.\u003cbr\u003e\nCTR_crv_belly – Belly breathing controller.\u003cbr\u003e\nCTR_crv_neck_attr – Neck attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the neck.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the neck.\u003cbr\u003e\n\"Follow_Target\" – Determines whether the neck follows the movement of the upper spine.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary controllers.\u003cbr\u003e\nCTR_crv_head – Head controller with the following custom attributes:\u003cbr\u003e\n\"Head_Follow_Target\" – Determines whether the head follows the neck movement.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the head controller.\u003cbr\u003e\n\"Sec_Control_Vis\" – Toggles visibility of secondary facial controllers.\u003cbr\u003e\nCTR_crv_L/R_blink – Blink controller with the custom attribute \"Eye_Squeeze\", which adjusts eyelid muscle contraction during blinking.\u003cbr\u003e\nCTR_crv_L/R_eyebrow_center/corner_move – Preset expression controllers for eyebrow movement.\u003cbr\u003e\nCTR_crv_L/R_lip_U_center_move – Preset motion controller for the central upper lip on both sides.\u003cbr\u003e\nCTR_crv_L/R_lip_center_move – Preset motion controller for the corners of the mouth.\u003cbr\u003e\nCTR_crv_lip_U_lift – Preset motion controller for the upper lip.\u003cbr\u003e\nCTR_crv_L/R_nasal_breathing – Nostril breathing controller.\u003cbr\u003e\nCTR_crv_L_lip_D_protrusion – Lower lip protrusion controller.\u003cbr\u003e\nCTR_crv_mouth_U, CTR_crv_mouth_u_a, CTR_crv_mouth_tip, CTR_crv_nose_main – Overall controllers for the nose and upper jaw.\u003cbr\u003e\nCTR_crv_tongue_attr – Tongue attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the tongue.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the tongue.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_leg_attr – Leg attribute controller with the following custom attributes:\u003cbr\u003e\n\"IK_FK\" – Toggles between IK and FK for the legs.\u003cbr\u003e\n\"IK_Stretch\" – Limits IK stretching for the legs.\u003cbr\u003e\n\"Pole_Vector_Follow\" – Determines whether the pole vector follows foot movement.\u003cbr\u003e\n\"Stretch_Control_Vis\" – Toggles visibility of secondary stretch controllers.\u003cbr\u003e\n\"Rotate_Order\" – Controls the rotation order of the foot controller.\u003cbr\u003e\n\"Heel_Raise\" – Raises the heel.\u003cbr\u003e\n\"Toes_Raise\" – Raises the toes.\u003cbr\u003e\n\"Foot_Eversion\" – Controls outward rotation of the foot.\u003cbr\u003e\n\"Foot_Inversion\" – Controls inward rotation of the foot.\u003cbr\u003e\n\"Foot_Pivot\" – Controls foot pivot rotation.\u003cbr\u003e\n\"Toes_Spread\" – Controls toe spreading.\u003cbr\u003e\nAdditionally, both the face and body include more auxiliary controllers for fine-tuned adjustments, along with many more detailed features.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Goat 03 Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.jpg","gridUrl":"https://media.cgtrader.com/variants/25rbx973sianal755jjde9fuoe3o/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/goat-03-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920476/84feed0b9c/goat-03-rigged-maya-vfx-grace-3d-model-84feed0b9c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920506","type":"listingItem","attributes":{"id":6920506,"title":"Red Squirrel Winter Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality winter red squirrel model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n  \n**Features**\u003cbr\u003e\nIt consists of the body, irises, sclerae, lacrimal glands, tongue, lower teeth and upper teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 29,694; polygons 29,692\u003cbr\u003e\nIrises: vertices 964; polygons 1,024\u003cbr\u003e\nSclerae: vertices 1,156; polygons 1,216\u003cbr\u003e\nLacrimal glands: vertices 792; polygons 768\u003cbr\u003e\nTongue: vertices 473; polygons 471\u003cbr\u003e\nLower teeth: vertices 2,092; polygons 2,008\u003cbr\u003e\nUpper teeth: vertices 2,035; polygons 1,951\u003cbr\u003e\n\nTotal: vertices 37,206; polygons 37,130\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with two customized attributes:\u003cbr\u003e\nNeck_IKFK switches between IK/FK of the neck;\u003cbr\u003e\nTaik_IKFK switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_1, CTR_IK_neck_2... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw and CTR_chin are controllers of the jaw, controlling the openning and closing of the mouth.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ear.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are FK controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L and CTR_IK_Ankle_F_1_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Squirrel Winter Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.jpg","gridUrl":"https://media.cgtrader.com/variants/acvchxue3lawr84rktz0t0a9xuxz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-squirrel-winter-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920506/41669d1b17/red-squirrel-winter-rigged-maya-vfx-grace-3d-model-41669d1b17.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920502","type":"listingItem","attributes":{"id":6920502,"title":"Lion Rigged - Maya VFX Grace","price":640.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lacrimal glands and teeth.\u003cbr\u003e\nTextures and materials: There are 25 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,172; polygons 53,936\u003cbr\u003e\nEyes: vertices 3,048; polygons 2,980\u003cbr\u003e\nLacrimal glands: vertices 1,356; polygons 1,344\u003cbr\u003e\nTeeth: vertices 17,512 ; polygons 17,016\u003cbr\u003e\nTotal: vertices 76,088; polygons 75,276\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nLion_CTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_spine_b controls the middle spine.\u003cbr\u003e\nCTR_spine_c controls the anterior spine. It comes with a customized attribute:\u003cbr\u003e\nIK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_neck controls the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a、CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head_a controls the head.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... control the tail.\u003cbr\u003e\nCTR_Shoulders_F_R and CTR_Shoulders_F_L control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_L control the hip bone.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R1 and CTR_palm_b_L1 are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Lion Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lion-rigged-maya-vfx-grace-3d-model-270d327e18.jpg","gridUrl":"https://media.cgtrader.com/variants/tsagp1v22wkpg6xwhi67atqloh1j/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920502/270d327e18/lion-rigged-maya-vfx-grace-3d-model-270d327e18.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6880083","type":"listingItem","attributes":{"id":6880083,"title":"High Quality Animated Snake with Easy Spline Animation Lowpoly","price":49.0,"description":"This purchase includes royalty free viper models.\n\n1. Low poly\nThis model has 4k faces and 8k tris. Rig included, ready to skin.\n\n2. Mid poly\nThis model has 8k faces and 17k tris. Rigged and animated this model because of high poly count, which will result in smooth curves.\n\n3. Sculpted model\nIncluded a high poly sculpted model. This model is first hand sculpted,  this model is sculpted based on realistic snake.\n\nAnimation:\nThis package includes walk and idle animation in fbx and also in blender file. Also, how to animate, an easy guide is included.\n\nFiles:\nBlender files with rig, animations, seperated fbx files, seperate textures.\n\nBefore you export to other engine, don't forget to apply any transforms or scales, if you worked on animation.","imageAlt":"3D asset High Quality Animated Snake with Easy Spline 1","url":"https://www.cgtrader.com/3d-models/animal/reptile/high-quality-animated-snake-with-easy-spline-animation-lowpoly","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8pu6x6f5sqrltia5x9gof2dqzu82/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/8pu6x6f5sqrltia5x9gof2dqzu82/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/reptile/high-quality-animated-snake-with-easy-spline-animation-lowpoly","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"animal","subcategorySlug":"reptile","categoryTitle":"Animals","subcategoryTitle":"Reptile","schemaImageUrl":"https://img-new.cgtrader.com/items/6880083/e3fb647b37/high-quality-animated-snake-with-easy-spline-animation-lowpoly-3d-model-e3fb647b37.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5801259","type":"listingItem","attributes":{"id":5801259,"title":"Industrial Cable Kit Vol 02 ","price":19.99,"description":"This is a pack containing a variety of meshes and textures that will help you integrate industrial style cables into your projects.\n\nThis pack contains 5 base cable meshes along with a rack to arrange and combine various combinations. \nEach mesh includes 3 different material variants for further customization plus the cables and rack both come with LOD 0 and 1 for your convenience.\n\nFeatures include:\n- 5 Different cable mesh types\n- 1 Rack mesh\n- 4 Pre-merged cable combinations\n- 3 Simulated cable meshes\n- 3 Cable spiral/ coil meshes\n\nThese images have been rendered in Unreal Engine 4.27.\nThe Example scene and Asset Zoo are not included.","imageAlt":"Industrial Cable Kit Vol 02 3D model","url":"https://www.cgtrader.com/3d-models/electronics/other/industrial-cable-kit-vol-02","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aLTXQYqfDz2JmvCHrid3dGdg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/IndustrialCableV2_Icon.jpg","gridUrl":"https://media.cgtrader.com/variants/aLTXQYqfDz2JmvCHrid3dGdg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/IndustrialCableV2_Icon.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/electronics/other/industrial-cable-kit-vol-02","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/5801259/a71be7bd8a/industrial-cable-kit-vol-02-3d-model-a71be7bd8a.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918976","type":"listingItem","attributes":{"id":6918976,"title":"Cicada Rigged - Maya VFX Grace","price":174.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality cicada model with maps, hair and rigging. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, forewings and hindwings.\u003cbr\u003e\nTextures and materials: There are 11 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 17,004; polygons: 17,002\u003cbr\u003e\nForewings: vertices: 11,204; polygons: 11,134\u003cbr\u003e\nHindwings: vertices: 6,166; polygons: 6,080\u003cbr\u003e\nTotal: vertices: 34,374; polygons: 34,216\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_ROOT: cControls the entire model.\u003cbr\u003e\nCTR_crv_root_body: Body controller.\u003cbr\u003e\nCTR_crv_tail_root: Lower body root controller.\u003cbr\u003e\nCTR_crv_tail_roll: Lower body rotation controller.\u003cbr\u003e\nCTR_crv_tail_attr: Lower body attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_leg_attr: serves as the leg attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\nIK_Stretch controls the IK stretch limit;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_L/R_F/M/B_toe1: Root controllers for foot.\u003cbr\u003e\nCTR_crv_FK_L/R_F/M/B_toe: Toe controllers.\u003cbr\u003e\nAdditionally, the body has more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Cicada Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JD0KB27A8_Cicada_Display_A_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9vcldcmqak5d13soe3qiyqfzj2a6/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JD0KB27A8_Cicada_Display_A_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/insect/cicada-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/6918976/89b789a929/cicada-rigged-maya-vfx-grace-3d-model-89b789a929.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918983","type":"listingItem","attributes":{"id":6918983,"title":"Red Fox Rigged - Maya VFX Grace","price":550.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality red fox model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelid 01, eyelid 02, eyes, tongue and teeth.\u003cbr\u003e\nTextures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 101,498; polygons 101,496\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nEyelid 01: vertices 452; polygons 448\u003cbr\u003e\nEyelid 02: vertices 1,356; polygons 1,344\u003cbr\u003e\nEyes: vertices 2,184; polygons 2,240\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nTeeth: vertices 18,271; polygons 18,046\u003cbr\u003e\nTotal: vertices 129,595; polygons 129,340\u003cbr\u003e\n  \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model;\u003cbr\u003e\nCTR_crv_M_torse: Controls the movement of the whole body (excluding the paws);\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_B_torse: Control the body pivoting on the shoulders and hips;\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine, CTR_crv_B_spine_ro: Control the front, rear, and middle of the spine;\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_F_spine: Comes with a customized attribute:\u003cbr\u003e\n\"Follow Neck\" controls the strength of the neck following the rotation.\u003cbr\u003e\n\nCTR_crv_M_belly: Controls the belly;\u003cbr\u003e\nCTR_crv_neck_root: Root controller for the neck;\u003cbr\u003e\nCTR_crv_neck_attr: Neck attribute controller, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\n\nCTR_crv_hip: Controls the hips;\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tail;\u003cbr\u003e\n\"Follow Target\" controls the tail following.\u003cbr\u003e\n\nCTR_crv_FK_tail_ro: FK rotation controller for the tail;\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement;\u003cbr\u003e\nRotate_Order controls the rotation order of this controller.\u003cbr\u003e\n\nCTR_crv_D_jaw: Controller for opening the mouth;\u003cbr\u003e\nCTR_crv_NoseBridge_a, CTR_crv_NoseBridge_b, CTR_crv_U_jaw: Control the nose bridge and upper jaw;\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue with customized attributes:\u003cbr\u003e\nTongue_IK_FK switches between IK/FK for the tongue;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\n\nCTR_crv_eye: Eye controller;\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes;\u003cbr\u003e\nCTR_crv_preset_L/R_eyebrow_a/b: Preset controllers for eyebrow expressions;\u003cbr\u003e\nCTR_crv_preset_L/R_nose, CTR_crv_preset_L/R_mouth_a/b: Preset controllers for the nose and lips;\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulders and hips, respectively;\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Controllers for all four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\n\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, which controls the raising of heel, raising of toe, foot eversion, foot inversion, foot pivoting, and toes abduction;\u003cbr\u003e\nCTR_crv_L/R_F/B_toe_motion: Preset controllers for the toes;\u003cbr\u003e\nAdditionally, there are more facial controllers along with other body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Red Fox Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0N1400_RedFox_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/m7mcfxr3otjcdylex7ohaowzf8r0/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0N1400_RedFox_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/red-fox-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918983/0f0586065e/red-fox-rigged-maya-vfx-grace-3d-model-0f0586065e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920490","type":"listingItem","attributes":{"id":6920490,"title":"Brown Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality brown horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nTwo pupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nTwo sclerae: vertices 13,004; polygons 13,000\u003cbr\u003e\nTwo lacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 280,669; polygons 278,270\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"horse Brown Horse Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.jpg","gridUrl":"https://media.cgtrader.com/variants/e288a4g52tpm56tbevdf7b0b3zk7/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/brown-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920490/a9af0d9315/brown-horse-rigged-maya-vfx-grace-3d-model-a9af0d9315.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920497","type":"listingItem","attributes":{"id":6920497,"title":"Akita Dog Rigged - Maya VFX Grace","price":440.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality akita dog model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, lower teeth, upper teeth, and nails.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 88,930; polygons: 88,922\u003cbr\u003e\nEyes: vertices: 12,376; polygons: 12,368\u003cbr\u003e\nLower teeth: vertices: 22,840; polygons: 22,800\u003cbr\u003e\nUpper teeth: vertices: 21,788; polygons: 21,752\u003cbr\u003e\nToe nails: vertices: 12,260; polygons: 12,224\u003cbr\u003e\nTotal: vertices: 158,194; polygons: 158,066\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nCTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity, with two customized attributes:\u003cbr\u003e\n“Neck_IK_FK” Switches between IK/FK of the neck.\u003cbr\u003e\n“Tail_IK_FK” Switches between IK/FK of the tail.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_belly: Abdomen controller.\u003cbr\u003e\nCTR_neck: Overall neck controller.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.\u003cbr\u003e\nCTR_IK_head: Head controller.\u003cbr\u003e\nCTR_eye: Eye controller.\u003cbr\u003e\nCTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.\u003cbr\u003e\nCTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.\u003cbr\u003e\nCTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.\u003cbr\u003e\nCTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Akita Dog Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.jpg","gridUrl":"https://media.cgtrader.com/variants/gxxmzw10168t9y2alvwlhwjx2tpb/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/akita-dog-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920497/a065171add/akita-dog-rigged-maya-vfx-grace-3d-model-a065171add.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5213008","type":"listingItem","attributes":{"id":5213008,"title":"Black Cattle Rig - MAYA","price":396.0,"description":"**Introduction**\u003cbr\u003e\n\nThis is a high-quality black cattle model with maps, fur, rigging and 4 animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\n\nIt consists of the body, eyes, oral cavity, lacrimal glands, teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 23 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\n\nBody: vertices 29,542; polygons 29,460\u003cbr\u003e\nEyes: vertices 2,186; polygons 2,304\u003cbr\u003e\nOral cavity: vertices 1,801; polygons 1,797\u003cbr\u003e\nLacrimal glands: vertices 168; polygons 166\u003cbr\u003e\nTeeth: vertices 3,520; polygons 3,456\u003cbr\u003e\nTongue: vertices 642; polygons 640\u003cbr\u003e\nTotal: vertices 37,859; polygons 37,823\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\n\nNO\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\n\"Neck IK FK\" switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye control the eyes.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R control the overall rotation of the ears.\u003cbr\u003e\nCTR_chin controls the chin and the opening and closing of the mouth.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the jaw.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b ... controls the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R control the scapula.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R control the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_Foot_F_L and CTR_F_Foot_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_B_Foot_L and CTR_B_Foot_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_B_heel_ik_R, CTR_B_heel_ik_L, CTR_IK_Roll_hell_B_R and CTR_IK_Roll_hell_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_sole_F_load_L and CTR_sole_F_load_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\n\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\n\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Black Cattle Rig - MAYA 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/black-cattle-rig-maya-3d-model-6f5d714eb9.jpg","gridUrl":"https://media.cgtrader.com/variants/ojKQ2HmPPJpsK6Gg46ZP3iD5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/black-cattle-rig-maya","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5213008/6f5d714eb9/black-cattle-rig-maya-3d-model-6f5d714eb9.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918982","type":"listingItem","attributes":{"id":6918982,"title":"Giraffe Rigged - Maya VFX Grace","price":461.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality giraffe model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, lacrimal glands, tear, left pupil, right pupil, sclerae, alveolar ridge, tongue, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 7 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\"\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 69,512; polygons 69,410\u003cbr\u003e\nLarimal glands: vertices 244; polygons 240\u003cbr\u003e\nTear: vertices 1,778; polygons 1,772\u003cbr\u003e\nLeft pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nRight pupil: vertices 1,250; polygons 1,248\u003cbr\u003e\nLeft sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nRight sclera: vertices 1,122; polygons 1,120\u003cbr\u003e\nTongue: vertices 2,081; polygons 2,040\u003cbr\u003e\nAlveolar ridge: vertices 810; polygons 808\u003cbr\u003e\nUpper teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nLower teeth: vertices 1,807; polygons 1,792\u003cbr\u003e\nTotal: vertices 82,783; polygons 82,590\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Root controls the overall movement.\u003cbr\u003e\nCTR_gravity controls the center of gravity, it comes with a custom attribute \"\"Neck FK IK\"\" which switches between IK and FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a is the controller of the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b is the controller of the middle spine.\u003cbr\u003e\nCTR_IK_spine_c is the controller of the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_IK_neck_01, CTR_IK_neck_02... are IK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_mouth_Down controls the opening and closing of the lower jaw.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L, CTR_eye are controllers of the eyes. CTR_eye comes with a customized attribute \"\"Blink\"\" to control blinking animation.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L, CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L, CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L, CTR_roll_ear_R are controllers for the overall rotation of the ears.\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen.\u003cbr\u003e\nCTR_setting_leg_B_L and CTR_setting_leg_B_R switches between IK/FK of the hind legs.\u003cbr\u003e\nCTR_setting_leg_F_L and CTR_setting_leg_F_R switches between IK/FK of the front legs.\u003cbr\u003e\nCTR_Foot_F_L, CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L, CTR_Foot_B_R are IK controllers of the hind legs\u003cbr\u003e\nCTR_FK0_Leg_R_L, CTR_FK01_Leg_B_R, CTR_FK0_Leg_F_L, CTR_FK01_Leg_B_L... are FK controllers of the feet.\u003cbr\u003e\nCTR_knee_rotation_L, CTR_IK_B_shin_a_L, CTR_knee_rotation_R, CTR_IK_B_shin_a_R are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_knee_rotation_L and CTR_knee_rotation_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Giraffe Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0K307A0_Giraffe_Display_B_02.jpg","gridUrl":"https://media.cgtrader.com/variants/9wcta2bq5lo0v3f718j70avun4qd/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0K307A0_Giraffe_Display_B_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/giraffe-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918982/979c412e24/giraffe-rigged-maya-vfx-grace-3d-model-979c412e24.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923553","type":"listingItem","attributes":{"id":6923553,"title":"Bison Male Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male bison model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n  \n**Features**\u003cbr\u003e\nIt consists of the body, horns, teeth, oral cavity, pupils, sclerae, lacrimal glands, tears, and skeleton.\u003cbr\u003e\nTextures and materials: There are 13 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices: 38,727; polygons: 38,658\u003cbr\u003e\nHorns: vertices: 342; polygons: 328\u003cbr\u003e\nTeeth: vertices: 20,499; polygons: 20,444\u003cbr\u003e\nOral cavity: vertices: 11,642; polygons: 11,640\u003cbr\u003e\nPupils: vertices: 1,348; polygons: 1,408\u003cbr\u003e\nSclerae: vertices: 964; polygons: 1,024\u003cbr\u003e\nLacrimal glands: vertices: 456; polygons: 432\u003cbr\u003e\nTears: vertices: 1,476; polygons: 1,472\u003cbr\u003e\nSkeleton: vertices: 23,325; polygons: 23,198\u003cbr\u003e\nTotal: vertices: 98,779; polygons: 98,604\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding hooves).\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine has customized attributes:\u003cbr\u003e\n\"Spine IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the controller.\u003cbr\u003e\nCTR_crv_abdomen: Controls the abdomen.\u003cbr\u003e\nCTR_crv_neck_spine and CTR_crv_neck_main: Root controllers for the neck. CTR_crv_neck_spine comes with multiple customized attributes:\u003cbr\u003e\n\"Neck IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Neck Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary neck stretch controllers.\u003cbr\u003e\nCTR_crv_tail_attr: Tail attribute controller with customized attribute:\u003cbr\u003e\n\"TailFollow Target\" controls tail following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: Tail FK rotation controller.\u003cbr\u003e\nCTR_crv_head: Head controller with customized attributes\u003cbr\u003e\n\"Sec_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Follow Target\" controls whether the head follows neck movements;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the controllers.\u003cbr\u003e\nCTR_crv_lip_a/b and CTR_crv_chin_a/b: Controllers for opening the mouth and chin.\u003cbr\u003e\nCTR_crv_nose and CTR_crv_mouth_u: Controllers for the bridge of the nose and upper jaw.\u003cbr\u003e\nCTR_crv_L/R_nose_scale: Controls nostril breathing.\u003cbr\u003e\nCTR_crv_tongue_ro: FK rotation controller for the tongue with customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary tongue stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Eye controller.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder and CTR_crv_L/R_B_hip: FK root controllers for the scapulae and hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controller for each leg with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order for the foot controller;\u003cbr\u003e\n\"Toe Spread\" controls the toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for each hoof, which control the heel rising, toe rising, hoof eversion, hoof inversion, and hoof pivoting.\u003cbr\u003e\n\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Bison Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.jpg","gridUrl":"https://media.cgtrader.com/variants/hhmj8vcfnbi8t28039lywvs2dpj4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/bison-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923553/f371b467fa/bison-male-rigged-maya-vfx-grace-3d-model-f371b467fa.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6367540","type":"listingItem","attributes":{"id":6367540,"title":"Realistic Cuttlefish Animated","price":35.0,"description":"Low poly, suitable for all types of projects (games or movies) and compatible for both mobile game projects.\n\n**Format description**\n\nOriginal model created by Maya. Additional formats include FBX\n\n**Texture**\n\nPNG format, Size: 4096x4096","imageAlt":"3D Realistic Cuttlefish Animated","url":"https://www.cgtrader.com/3d-models/animal/fish/realistic-cuttlefish-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5m4z6txtps95d03s0rbn5y4nk3n8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/bia1.jpg","gridUrl":"https://media.cgtrader.com/variants/5m4z6txtps95d03s0rbn5y4nk3n8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/bia1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/fish/realistic-cuttlefish-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"animal","subcategorySlug":"fish","categoryTitle":"Animals","subcategoryTitle":"Fish","schemaImageUrl":"https://img-new.cgtrader.com/items/6367540/636daf4ebb/realistic-cuttlefish-animated-3d-model-636daf4ebb.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918972","type":"listingItem","attributes":{"id":6918972,"title":"Martes Americana Rigged - Maya VFX Grace","price":384.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality martes americana model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, lacrimal glands, pupils, sclerae, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 22 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 22,053; polygons 21,924\u003cbr\u003e\nPaws: vertices 23,300; polygons 22,880\u003cbr\u003e\nLacrimal glands: vertices 1,984; polygons 1,984\u003cbr\u003e\nPupils: vertices 2,588; polygons 2,584\u003cbr\u003e\nSclerae: vertices 1,028; polygons 1,088\u003cbr\u003e\nLower teeth: vertices 5,136; polygons 4,928\u003cbr\u003e\nUpper teeth: vertices 5,137; polygons 4,944\u003cbr\u003e\nTotal: vertices 61,226; polygons 60,332\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... are FK controllers of the neck.\u003cbr\u003e\nCTR_eye_R, CTR_eye_L and CTR_eye are controllers of the eyes, and CTR_eye comes with a customized attribute: \"Blink\" controls the blinking animation.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_roll_ear_L and CTR_roll_ear_R are controllers of the overall rotation of the ears.\u003cbr\u003e\nCTR_palate controls the upper palate.\u003cbr\u003e\nCTR_chin controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_tail_1, CTR_tail_2... CTR_tail_9 are controllers of the tail.\u003cbr\u003e\nCTR_tail_roll controls the overall rotation of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapulae.\u003cbr\u003e\nCTR_Shoulders_B_L and CTR_Shoulders_B_R controllers of the hip bone.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_Foot_F_L and CTR_Foot_F_R are IK controllers of the front legs.\u003cbr\u003e\nCTR_Foot_B_L and CTR_Foot_B_R are IK controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_B_L and CTR_RORL_foot_B_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_ROLL_foot_b_F_L and CTR_roll_foot_b_F_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\u003cbr\u003e\n\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D Martes Americana Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0M111A7_MartesAmericana_Display_Watch_02.jpg","gridUrl":"https://media.cgtrader.com/variants/fm9jbhzezdq1o04q013q0t7ttkc1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0M111A7_MartesAmericana_Display_Watch_02.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/martes-americana-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918972/be6d56e543/martes-americana-rigged-maya-vfx-grace-3d-model-be6d56e543.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918973","type":"listingItem","attributes":{"id":6918973,"title":"Siberian Tiger Rigged - Maya VFX Grace","price":630.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality SiberianTiger model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 38,629; polygons 38,558\u003cbr\u003e\neyelids2：vertices：576 , polygons：512\u003cbr\u003e\nTongue：vertices：5,416 , polygons：5,350\u003cbr\u003e\nnail4：vertices：6,032 , polygons：5,888\u003cbr\u003e\nSclerae2: vertices 1,092; polygons 1,152\u003cbr\u003e\nPupils2: vertices 1,476; polygons 14,656\u003cbr\u003e\nTeeth*2: vertices 14,712; polygons 14,656\u003cbr\u003e\n\nTotal: vertices 67,933; polygons 67,652\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_SiberianTiger_Root controls the entire model.\u003cbr\u003e\n\nCTR_body_root controls the center of gravity；\u003cbr\u003e\nCTR_body is the controller of the posterior spine.；\u003cbr\u003e\nCTR_spine is the controller of the middle spine；\u003cbr\u003e\nCTR_scapular is the controller of the anterior spine ；\u003cbr\u003e\nCTR_neck_0、CTR_neck_1..are controllers of the neck；\u003cbr\u003e\nCTR_head controls the head；\u003cbr\u003e\nCTR_sight1 control the eyes；CTR_blink_L、CTR_blink_R controls the winking animation；\u003cbr\u003e\nCTR_Mouth controls the jaw and the opening and closing of the lower jaw；\u003cbr\u003e\nCTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue；\u003cbr\u003e\nCTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears；\u003cbr\u003e\nCTR_tail_01、CTR_tail_02……control the tail；\u003cbr\u003e\nCTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae；\u003cbr\u003e\nCTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone；\u003cbr\u003e\nCTR_abdomen is the controller of the abdomen；\u003cbr\u003e\nCTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs；\u003cbr\u003e\nCTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs；\u003cbr\u003e\nCTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs；\u003cbr\u003e\nCTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs；\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Siberian Tiger Rigged - Maya VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.jpg","gridUrl":"https://media.cgtrader.com/variants/wvb37nn6kkgyrnufc3nnnyzarp30/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JU0L506A0_Chimpanzee_Display_C_%E5%8A%A0%E6%B0%B4%E5%8D%B0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/siberian-tiger-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918973/b8c5b4f4c2/siberian-tiger-rigged-maya-vfx-grace-3d-model-b8c5b4f4c2.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920491","type":"listingItem","attributes":{"id":6920491,"title":"Wolf Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality wolf model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, eyes, eyelids, oral cavity, tongue and paws.\u003cbr\u003e\nTextures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 25,376; polygons 25,374\u003cbr\u003e\nEyes: vertices 2,376; polygons 2,432\u003cbr\u003e\nEyelids: vertices 832; polygons 832\u003cbr\u003e\nOral cavity: vertices 18,271; polygons 18,046\u003cbr\u003e\nTongue: vertices 2,714; polygons 2,712\u003cbr\u003e\nPaws: vertices 3,120; polygons 3,054\u003cbr\u003e\nTotal: vertices 52,689; polygons 52,450\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_Rig controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity.\u003cbr\u003e\nCTR_body controls the posterior spine.\u003cbr\u003e\nCTR_spine controls the middle spine.\u003cbr\u003e\nCTR_scapular controls the anterior spine. It comes with a controller to switch between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_bneck_b ... are IK controllers of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b ... are FK controllers of the neck.\u003cbr\u003e\nCTR_head controls the head.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R ... control the ears.\u003cbr\u003e\nCTR_tail1, CTR_tail2 ... control the tail.\u003cbr\u003e\nCTR_Shoulders_L1 and CTR_Shoulders_R1 control the scapula.\u003cbr\u003e\nCTR_Shoulders_L and CTR_Shoulders_R control the hip bone.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b ... control the tongue.\u003cbr\u003e\nCTR_sight controls the eyes. It comes with a customized attribute:\u003cbr\u003e\nBlink controls the blinking animation.\u003cbr\u003e\nCTR_jaw controls the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_palm_b_R and CTR_palm_b_L are load-bearing controllers of the hind legs.\u003cbr\u003e\nCTR_palm_f_L and CTR_palm_f_R are load-bearing controllers of the front legs.\u003cbr\u003e\nAdditionally, there are more auxiliary controllers of the body.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Wolf Rigged - Maya VFX Grace howl 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.jpg","gridUrl":"https://media.cgtrader.com/variants/d22780joskuicvqxe8fhl2sscoer/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wolf-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920491/5abb09a669/wolf-rigged-maya-vfx-grace-3d-model-5abb09a669.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3993021","type":"listingItem","attributes":{"id":3993021,"title":"Flagstone Footpath - Tileable Spline-Ready Mesh","price":6.0,"description":"A material derived from a photo-scanned flagstone footpath, processed to tile seamlessly into itself.  The texture set is 9k by 1.8k and consists of an Albedo map, a Normal map, and a 16 bit height/displacement map.  Footpath can be arrayed and bent along a curve to suit the artist's needs.  Simple grass particle set is included with this package.\n\n2025 Update:  Includes a convenient .zip file that contains a pre-displaced ~52K triangle mesh and 4K textures, ready to be splined seamlessly in UE5 or other game engines.  The UE5 demo image is from our upcoming Indie game: \"Antediluvian: Seed in Peril,\" which is currently in development.  We invite fellow artists to join us and check us out on our Discord: https://discord.gg/56J5gdGFwt ","imageAlt":"3D asset Flagstone Footpath - Tileable Spline-Ready Mesh","url":"https://www.cgtrader.com/3d-models/scanned/various/flagstone-footpath-tileable-and-curvable","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/G9r3JpA1Pi6e4fBtoDuxasnP/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/R00.jpg","gridUrl":"https://media.cgtrader.com/variants/G9r3JpA1Pi6e4fBtoDuxasnP/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/R00.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/scanned/various/flagstone-footpath-tileable-and-curvable","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"scanned","subcategorySlug":"various","categoryTitle":"Scanned 3D Models","subcategoryTitle":"Various","schemaImageUrl":"https://img-new.cgtrader.com/items/3993021/91ec442051/flagstone-footpath-tileable-spline-ready-mesh-3d-model-91ec442051.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"6920495","type":"listingItem","attributes":{"id":6920495,"title":"Young Lion Rigged - Maya VFX Grace","price":460.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality young lion model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n \n**Features**\u003cbr\u003e\nIt consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.\u003cbr\u003e\nTextures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 55,441; polygons 55,304\u003cbr\u003e\nLens: vertices 1,154; polygons 1,088\u003cbr\u003e\nTongue: vertices 2,946; polygons 2,944\u003cbr\u003e\nNails: vertices 11,440; polygons 11,200\u003cbr\u003e\nSclerae: vertices 8,456; polygons 8,448\u003cbr\u003e\nPupils: vertices 1,412; polygons 1,472\u003cbr\u003e\nTeeth: vertices 18,938; polygons 18,344\u003cbr\u003e\nOral cavity: vertices 78,385; polygons 78,160\u003cbr\u003e\nTotal: vertices 173,944; polygons 172,736\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nLion_Young_CTR_root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the movement of the entire body (except the feet), and comes with a customized attribute:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_IK_spine_a, b, c: Control the posterior, middle, and anterior parts of the spine.\u003cbr\u003e\nCTR_IK_spine_a: comes with customized attributes:\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the stretch controller.\u003cbr\u003e\nCTR_IK_spine_c: comes with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the neck;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the neck follows the spine movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_FK_tail: Tail root controller, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the tail follows the pelvis movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the tail secondary stretch controller.\u003cbr\u003e\nCTR_chest: Controller for the abdomen, controls breathing.\u003cbr\u003e\nCTR_head: Head controller, with customized attributes:\u003cbr\u003e\n\"\"Follow_Target\"\" controls whether the head follows the neck movement;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_L_jawmaster and CTR_jaw_b, c: Mouth controllers.\u003cbr\u003e\nCTR_L/R_eye1: Eye controllers.\u003cbr\u003e\nCTR_L/R_U/D_eye_blink: Upper and lower eyelid controllers.\u003cbr\u003e\nCTR_setting_leg_F/B_L/R: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\n\"\"IK_FK\"\" switches between the IK/FK for the legs;\u003cbr\u003e\n\"\"Pole_Vector_Follow\"\" controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\n\"\"Stretch_Control_Vis\"\" controls the visibility of the secondary stretch controller for the legs;\u003cbr\u003e\n\"\"Foot_Rotate_Order\"\" controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_foot_f/b_L/R: Controllers for the four feet, with customized attributes:\u003cbr\u003e\n\"\"Heel_Raise\"\" controls the heel raise;\u003cbr\u003e\n\"\"Toe_Raise\"\" controls the toe raise;\u003cbr\u003e\n\"\"Foot_Eversion\"\" controls the foot eversion;\u003cbr\u003e\n\"\"Foot_Inversion\"\" controls the foot inversion;\u003cbr\u003e\n\"\"Foot_Pivot\"\" controls the foot pivoting;\u003cbr\u003e\n\"\"Toe_Spread\"\" controls the toe abduction;\u003cbr\u003e\n\"\"Toe_Curl\"\" controls the toe flexion;\u003cbr\u003e\n\"\"Toenail_Curl\"\" controls the toenail pivoting;\u003cbr\u003e\n\"\"Rotate_Order\"\" controls the rotation order of this controller.\u003cbr\u003e\nUI_L/R_eyebrow_angry_anim: UI controllers for eyebrow expressions.\u003cbr\u003e\nUI_L/R_eye_blink_anim: UI controllers for blinking.\u003cbr\u003e\nUI_L/R_breath_anim: UI controllers for nose breathing.\u003cbr\u003e\nUI_L/R_mouth_angry_anim: UI controllers for angry facial expressions.\u003cbr\u003e\nUI_L/R_mouth_T/M_anim: UI controllers for different positions of the lips.\u003cbr\u003e\nAdditionally, the face has more controllers and other UI controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Young Lion Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.jpg","gridUrl":"https://media.cgtrader.com/variants/fbotl0q6bhxyo0janqycyqg5i72y/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/young-lion-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920495/b99fa0a4d7/young-lion-rigged-maya-vfx-grace-3d-model-b99fa0a4d7.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923562","type":"listingItem","attributes":{"id":6923562,"title":"Lioness Rigged - Maya VFX Grace","price":530.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality lioness model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, nipples, paws, eyes, lacrimal caruncles, upper teeth, and lower teeth.\u003cbr\u003e\nTextures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 54,044; polygons 53,808\u003cbr\u003e\nNipples: vertices 420; polygons 416\u003cbr\u003e\nPaws: vertices 4,644; polygons 4,608\u003cbr\u003e\nEyes: vertices 742; polygons 736\u003cbr\u003e\nLacrimal caruncles: vertices 324; polygons 320\u003cbr\u003e\nUpper teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nLower teeth: vertices 9,092; polygons 9,064\u003cbr\u003e\nTotal: vertices 78,358; polygons 78,016\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine_ro: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine_po: Control the anterior, posterior, and middle spine, respectively.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation;\u003cbr\u003e\n\"Follow Shoulder\" controls the intensity for the shoulder following the parent rotation.\u003cbr\u003e\nCTR_crv_F_torse, CTR_crv_F_torse_ro: Neck controller and neck rotation controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck_po, CTR_crv_M_neck_ro: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_B_torse: Controller for the buttock.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail.\u003cbr\u003e\nCTR_crv_IK_tail_1: IK controller for the root of the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nDRV_follow_F_belly and DRV_follow_B_belly: Customized attribute controllers for the chest and the rear abdomen, with customized attributes:\u003cbr\u003e\n\"Follow Pose\" controls whether the chest follows shoulder movement, or whether the rear abdomen follows hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the abdomen.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with customized attributes:\u003cbr\u003e\n\"Stretch_Control_Vis\" control the visibility of the head's secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order.\u003cbr\u003e\nCTR_crv_U_mouth, CTR_crv_F_jaw, CTR_crv_B_jaw and CTR_crv_D_mouth: Controllers for the upper mouth, chin, lower jaw, and lower mouth, respectively.\u003cbr\u003e\nCTR_crv_D_mouth: Comes with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"Tongue_IK_Stretch\" controls the IK switching;\u003cbr\u003e\n\"Tongue_Stretch_Vis\" controls the visibility of secondary stretch controllers for the tongue.\u003cbr\u003e\nCTR_crv_tongue: Root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_eyebrow: Controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_U/D_eye: Controllers for the upper and lower eyelids.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder_1, CTR_crv_L/R_F_shoulder_2, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, with a customized attribute \"Toe_Curl\" that controls toe flexion; these controllers also control heel raise, toe raise, foot eversion, foot inversion, foot pivoting, and toe abduction.\u003cbr\u003e\nCTR_crv_L/R_F/B_claw: Controllers for the toenails, mainly for rotating the toenails.\u003cbr\u003e\nAdditionally, there are more face controllers, and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D model Lioness Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.jpg","gridUrl":"https://media.cgtrader.com/variants/2l7pctdthm9t1e6gmermt88hfexs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/lioness-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923562/a263c3b932/lioness-rigged-maya-vfx-grace-3d-model-a263c3b932.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918971","type":"listingItem","attributes":{"id":6918971,"title":"Jaguar Rigged - Maya VFX Grace","price":505.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality panthera onca model with maps, fur and rigging . The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, pupils, sclerae, lacrimal glands, tears and tongue.\u003cbr\u003e\nTextures and materials: There are 5 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 27,284; polygons 27,262\u003cbr\u003e\nPaws: vertices 6,112; polygons 6,080\u003cbr\u003e\nPupils: vertices 4,996; polygons 4,992\u003cbr\u003e\nSclerae: vertices 3,972; polygons 3,968\u003cbr\u003e\nLacrimal glands: vertices 744; polygons 736\u003cbr\u003e\nTears: vertices 1,008; polygons 960\u003cbr\u003e\nTongue: vertices 2,265; polygons 2,240\u003cbr\u003e\nTotal: vertices 46,381; polygons 46,238\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_crv_Root: Controls the entire model.\u003cbr\u003e\nCTR_crv_M_torse: Controls CTR_crv_gravity.\u003cbr\u003e\nCTR_crv_gravity: Controls the movement of the entire body except the paws.\u003cbr\u003e\nCTR_crv_M_spine: Controls the front half of the body starting from the middle of the spine.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine: Control the anterior and posterior spine.\u003cbr\u003e\nCTR_crv_belly: Controls the abdomen.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Rotate_Order\" controls rotation order of this controller.\u003cbr\u003e\nCTR_crv_F_spine: Comes with customized attributes:\u003cbr\u003e\n\"Follow Neck\" controls the intensity for the neck following the parent rotation.\u003cbr\u003e\nCTR_crv_neck: Neck controller.\u003cbr\u003e\nCTR_crv_B_neck: The IK controller for the root of the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the neck;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows neck movement.\u003cbr\u003e\nCTR_crv_F_neck, CTR_crv_M_neck: IK controllers for the front and middle of the neck.\u003cbr\u003e\nCTR_crv_tail: Root controller for the tail, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow_Target\" controls whether the tail follows the hip movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls visibility of secondary stretch controllers for the tail.\u003cbr\u003e\nCTR_crv_head: Controller for the head, with one customized attribute:\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of the secondary stretch controllers for the head;\u003cbr\u003e\nCTR_crv_jaw_1, CTR_crv_jaw_2: Controllers for the mouth and jaw.\u003cbr\u003e\nCTR_crv_FK_tongue: Root controller for the tongue, with customized attributes:\u003cbr\u003e\n\"Tongue_IK_FK\" switches between IK/FK of the tongue;\u003cbr\u003e\n\"IK_Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers.\u003cbr\u003e\nCTR_crv_eye: Controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_FK_shoulder, CTR_crv_L/R_B_FK_hip: FK root controllers for the shoulder blades and the hip bones.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for all four legs with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between IK/FK of the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Pole_Vector_Follow\" controls whether the pole vector follows foot movement;\u003cbr\u003e\n\"Stretch_Control_Vis\" controls the visibility of secondary stretch controllers for the legs;\u003cbr\u003e\n\"Toe_Curl\" that controls toe flexion;\u003cbr\u003e\n\"Rotate_Order\" controls the rotation order of the foot controllers.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Controllers for all four feet, these controllers also control heel raise, toe raise, foot eversion, foot inversion.\u003cbr\u003e\nCTR_crv_L_B_toe_spread: Controllers for the toe abduction and adduction.\u003cbr\u003e\nCTR_crv_UI_control_grp is the facial UI control group, which contains many expression controllers of the facial UI panel;\u003cbr\u003e\nAdditionally, there are more facial controllers, other UI controllers and more body controllers.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Jaguar Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0N8300_PantheraOnca_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/wwuhjq5opl8tolf0un8crr9oh6fp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0N8300_PantheraOnca_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/jaguar-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918971/575093c2b1/jaguar-rigged-maya-vfx-grace-3d-model-575093c2b1.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920483","type":"listingItem","attributes":{"id":6920483,"title":"White Horse Rigged - Maya VFX Grace","price":360.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality white horse model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, two pupils, two sclerae, two lacrimal caruncles, upper teeth, lower teeth and tongue.\u003cbr\u003e\nTextures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 62,436; polygons 62,386\u003cbr\u003e\nPupils: vertices 1,450; polygons 1,408\u003cbr\u003e\nSclerae: vertices 20,804; polygons 20,800\u003cbr\u003e\nLacrimal caruncles: vertices 4,500; polygons 4,448\u003cbr\u003e\nUpper and lower teeth: vertices 193,998; polygons 191,780\u003cbr\u003e\nTongue: vertices 5,281; polygons 5,248\u003cbr\u003e\nTotal: vertices 288,469; polygons 286,070\u003cbr\u003e\n \n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nCTR_crv_Root: Controls the entire body.\u003cbr\u003e\nCTR_crv_Gravity: Controls the movement of the whole body (excluding the hoofs).\u003cbr\u003e\nCTR_crv_F_torse: Controls the movement of the front half of the body.\u003cbr\u003e\nCTR_crv_F_spine, CTR_crv_B_spine, CTR_crv_M_spine: Control the front, rear, and middle of the spine.\u003cbr\u003e\nCTR_crv_B_spine: Comes with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the spine;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\n\nCTR_crv_belly: A preset controller for the belly, controlling the breathing motion.\u003cbr\u003e\nCTR_crv_neck_spine: The root controller for the neck.\u003cbr\u003e\nCTR_crv_neck_attr: The attribute controller for the neck, with customized attributes:\u003cbr\u003e\n\"IK_FK\" switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\n\"Follow Target\" controls the intensity of neck rotation following;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers for the neck.\u003cbr\u003e\nCTR_crv_tail_attr: The attribute controller for the tail, with customized attributes:\u003cbr\u003e\nTail_IK_FK switches between the IK/FK for the tail;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\n\"Tail Follow Target\" controls the tail behavior of following.\u003cbr\u003e\nCTR_crv_FK_tail_ro: The FK rotation controller for the tail.\u003cbr\u003e\nCTR_crv_head: The head controller, with customized attributes:\u003cbr\u003e\nSec_Control_Vis controls the visibility of secondary stretch controllers for the head;\u003cbr\u003e\n\"Follow Head\" controls whether the head follows the neck's movement;\u003cbr\u003e\nRotate_Order controls the rotation order of the controller.\u003cbr\u003e\nCTR_crv_jaw_ro, CTR_crv_jaw_1/2/3: Controllers for opening the mouth and jaw.\u003cbr\u003e\nCTR_crv_tongue: The root controller for the tongue.\u003cbr\u003e\nCTR_crv_eye: The controller for the eyes.\u003cbr\u003e\nCTR_crv_L/R_blink: Preset controllers for opening and closing the eyes.\u003cbr\u003e\nCTR_crv_L/R_F_shoulder, CTR_crv_L/R_B_hip: FK root controllers for the shoulder blades and the hips.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot: Attribute controllers for the four legs, with customized attributes:\u003cbr\u003e\nIK_FK switches between the IK/FK for the legs;\u003cbr\u003e\n\"IK Stretch\" controls the IK stretching;\u003cbr\u003e\nPole_Vector_Follow controls whether the pole vector controller follows the foot movement;\u003cbr\u003e\nStretch_Control_Vis controls the visibility of secondary stretch controllers;\u003cbr\u003e\nRotate_Order controls the rotation order of the foot controller.\u003cbr\u003e\nCTR_crv_L/R_F/B_foot_poll: Functional controllers for the four feet, controlling the raising of heel, raising of toe, foot inversion, foot eversion, foot pivoting, and toe abduction.\u003cbr\u003e\n...\u003cbr\u003e\nAdditionally, there are more facial controllers and body controllers available.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"3D White Horse Rigged - Maya VFX Grace","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.jpg","gridUrl":"https://media.cgtrader.com/variants/lmah8q7uh74r6d6buko43txxj8cq/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-horse-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920483/8e119d1e3b/white-horse-rigged-maya-vfx-grace-3d-model-8e119d1e3b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6923559","type":"listingItem","attributes":{"id":6923559,"title":"Chipmunk Rigged - Maya VFX Grace","price":399.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality chipmunk model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, skull, teeth, and tongue.\u003cbr\u003e\nTextures and materials: There are 19 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 32,097; polygons 31,994\u003cbr\u003e\nEyes*2: vertices 2,694; polygons 2,656\u003cbr\u003e\nSkull: vertices 3,402; polygons 3,368\u003cbr\u003e\nTeeth: vertices 6,232; polygons 5,920\u003cbr\u003e\nTongue: vertices 1,281; polygons 1,264\u003cbr\u003e\nTotal: vertices 45,706; polygons 45,202\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:\u003cbr\u003e\nChipmunk_CTR_Root: Controls the entire model.\u003cbr\u003e\nCTR_gravity: Controls the center of gravity. Has 1 custom attribute: Tail_IKFK for tail IK/FK switching.\u003cbr\u003e\nCTR_IK_spine_a: Controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b: Controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c: Controls the anterior spine.\u003cbr\u003e\nCTR_FK_neck_1, CTR_FK_neck_2...: FK controllers for the neck.\u003cbr\u003e\nCTR_head: Controls the head.\u003cbr\u003e\nCTR_eye_L, CTR_eye_R: Control the eyes.\u003cbr\u003e\nCTR_jaw, CTR_chin: Control the jaw and chin for mouth opening.\u003cbr\u003e\nCTR_tongue_a, CTR_tongue_b...: Control the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Control the ears.\u003cbr\u003e\nCTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3...: IK controllers for the tail.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b...: FK controllers for the tail.\u003cbr\u003e\nCTR_Shoulders_F_R, CTR_Shoulders_F_L: Control the scapula.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: IK/FK switching controllers for the feet.\u003cbr\u003e\nCTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.\u003cbr\u003e\nCTR_Foot_b_R, CTR_Foot_b_L: IK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1...: FK controllers for the hind legs.\u003cbr\u003e\nCTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1...: FK controllers for the front legs.\u003cbr\u003e\nCTR_IK_Ankle_F_1_L, CTR_IK_Ankle_F_1_R: Weight-bearing controllers for the front legs.\u003cbr\u003e\nAdditionally, the body includes more auxiliary controllers and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"xgen Chipmunk Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.jpg","gridUrl":"https://media.cgtrader.com/variants/sk67siv7egh5nr851c0vqio44fhu/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/chipmunk-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6923559/6b6d693f1b/chipmunk-rigged-maya-vfx-grace-3d-model-6b6d693f1b.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6920485","type":"listingItem","attributes":{"id":6920485,"title":"Mule Deer Male Rigged - Maya VFX Grace","price":420.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality male mule deer model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, eyes, Horns and tongue.\u003cbr\u003e\nTextures and materials: There are 12 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 33,282; polygons 33,215\u003cbr\u003e\nEyes: vertices 1,926; polygons 2,006\u003cbr\u003e\nHorns: vertices 201,044; polygons 201,040\u003cbr\u003e\nTongue: vertices 1,346; polygons 1,344\u003cbr\u003e\n\nTotal: vertices 237,598; polygons 237,605\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nCTR_Root controls the entire model.\u003cbr\u003e\nCTR_gravity controls the center of gravity. It comes with a customized attribute:\u003cbr\u003e\nNeck_IK_FK switches between IK/FK of the neck.\u003cbr\u003e\nCTR_IK_spine_a controls the posterior spine.\u003cbr\u003e\nCTR_IK_spine_b controls the middle spine.\u003cbr\u003e\nCTR_IK_spine_c controls the anterior spine.\u003cbr\u003e\nCTR_belly controls the abdomen.\u003cbr\u003e\nCTR_neck is the overall controller of the neck.\u003cbr\u003e\nCTR_IK_neck_a, CTR_IK_neck_b... is the IK controller of the neck.\u003cbr\u003e\nCTR_FK_neck_a, CTR_FK_neck_b... is the FK controller of the neck.\u003cbr\u003e\nCTR_IK_head controls the head.\u003cbr\u003e\nCTR_eye controls the eyes.\u003cbr\u003e\nCTR_jaw and CTR_chin control the jaw and the opening and closing of the mouth.\u003cbr\u003e\nCTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.\u003cbr\u003e\nCTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.\u003cbr\u003e\nCTR_tail_a, CTR_tail_b... are controllers of the tail.\u003cbr\u003e\nCTR_Shoulders_F_L and CTR_Shoulders_F_R are controllers of the scapula.\u003cbr\u003e\nCTR_Shoulders_B_R and CTR_Shoulders_B_R are controllers of the hip bone.\u003cbr\u003e\nCTR_leg_f_R and CTR_leg_f_L are IK controllers of the front legs.\u003cbr\u003e\nCTR_leg_B_R and CTR_leg_B_L are IK controllers of the hind legs.\u003cbr\u003e\nCTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L... are FK controllers of the legs.\u003cbr\u003e\nCTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.\u003cbr\u003e\nCTR_ankle_b_F_L and CTR_ankle_b_F_R load-bearing controllers of the front legs.\u003cbr\u003e\nCTR_IK_shin_B_R and CTR_IK_shin_B_L load-bearing controllers of the hind legs.\u003cbr\u003e\nAdditionally, the body comes with more auxiliary controllers.\u003cbr\u003e\nAnd more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Mule Deer Male Rigged - Maya VFX Grace 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-male-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/oxjegihty2gqc62mu5so7h6fjuih/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/mule-deer_male-rigged-maya-vfx-grace-3d-model-e3b035631e.jpg","gridUrl":"https://media.cgtrader.com/variants/oxjegihty2gqc62mu5so7h6fjuih/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/mule-deer_male-rigged-maya-vfx-grace-3d-model-e3b035631e.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/mule-deer-male-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6920485/e3b035631e/mule-deer-male-rigged-maya-vfx-grace-3d-model-e3b035631e.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6918975","type":"listingItem","attributes":{"id":6918975,"title":"Puma Rigged - Maya VFX Grace","price":535.0,"description":"**Introduction**\u003cbr\u003e\nThis is a high-quality puma model with maps, fur and rigging. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nIt consists of the body, paws, eyelids, pupils, sclerae, oral cavity, upper teeth and lower teeth.\u003cbr\u003e\nTextures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.\u003cbr\u003e\nXGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.\u003cbr\u003e\n\n**Meshes**\u003cbr\u003e\nBody: vertices 24,034; polygons 23,980\u003cbr\u003e\nPaws: vertices 8,028; polygons 7,816\u003cbr\u003e\nEyelids: vertices 1,184; polygons 1,184\u003cbr\u003e\nPupils: vertices 1,124; polygons 1,152\u003cbr\u003e\nSclerae: vertices 964; polygons 1,024\u003cbr\u003e\nOral cavity: vertices 6,014; polygons 5,920\u003cbr\u003e\nUpper teeth: vertices 1,824; polygons 1,680\u003cbr\u003e\nLower teeth: vertices 1,582; polygons 1,444\u003cbr\u003e\nTotal: vertices 44,754; polygons 44,200\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\nPuma_CTR_Root controls the entire body,\u003cbr\u003e\nCTR_body_root and CTR_spine_F control the center of gravity;\u003cbr\u003e\nCTR_spine_a is the posterior spine controller; it has customized attributes that control whether the tail follows rotation and the tail IK/FK switching.\u003cbr\u003e\nCTR_spine_b is the middle spine controller;\u003cbr\u003e\nCTR_spine_c is the anterior spine controller, with customized attributes that control whether the neck and head follow rotation.\u003cbr\u003e\nCTR_FK_spine_M is the FK controller of the spine.\u003cbr\u003e\nCTR_IK_foot_F/B_L/R are foot controllers. They have customized attributes for rotation in four directions, IK/FK switching, IK stretch, and pole vector control, as well as toe controller visibility and toe abduction/adduction.\u003cbr\u003e\nCTR_L/R_F/B_hand_roll_a, b are the foot tiptoeing controllers.\u003cbr\u003e\nCTR_neck_a, CTR_neck_b... are the FK controllers for the neck.\u003cbr\u003e\nCTR_L/R_eye_aim_control are the eye controllers.\u003cbr\u003e\nCTR_L/R_blink are the blink controllers.\u003cbr\u003e\nCTR_ear_d_L, CTR_ear_c_L, CTR_ear_d_R, CTR_ear_c_R… are the ear controllers;\u003cbr\u003e\nCTR_ear_R and CTR_ear_L control the overall rotation of the ears;\u003cbr\u003e\nCTR_jaw is the jaw controller, controlling the opening and closing of the jaw;\u003cbr\u003e\nCTR_tooth_U/D are the teeth controllers;\u003cbr\u003e\nCTR_tail_a, CTR_tail_b… are the tail controllers;\u003cbr\u003e\nCTR_L/R_F_shoulder are the scapula controllers;\u003cbr\u003e\nCTR_L/R_B_hip are the hip bone controllers;\u003cbr\u003e\nCTR_load_bearing_F_R, CTR_load_bearing_F_L, CTR_load_bearing_B_L, and CTR_load_bearing_B_R are the weight-bearing controllers for the four feet;\u003cbr\u003e\n...\u003cbr\u003e\nIn addition, there are detailed controllers for the face and more.\u003cbr\u003e\n\n**Specifications**\u003cbr\u003e\nFile format: Saved as .mb files by default. It can be saved as .ma files if necessary.\u003cbr\u003e\nVersion supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.\u003cbr\u003e\n\n**Caveats**\u003cbr\u003e\nTo run faster, the fur is hidden, which should be displayed before rendering.\u003cbr\u003e\nThe hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.\u003cbr\u003e\nBy default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.\u003cbr\u003e\nThe animation scene comes with Arnold lighting, which can be modified if required.\u003cbr\u003e\nExcept for the above, the character can be rendered directly.\u003cbr\u003e","imageAlt":"Puma Rigged - Maya VFX Grace canada 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JW0P7D0A_Puma_Display_B_01.jpg","gridUrl":"https://media.cgtrader.com/variants/735p338vj66uo2rynhlzalutd8nv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JW0P7D0A_Puma_Display_B_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/puma-rigged-maya-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6918975/fe5bf3033c/puma-rigged-maya-vfx-grace-3d-model-fe5bf3033c.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"713508","type":"listingItem","attributes":{"id":713508,"title":"Spline Road Set","price":9.99,"description":"\u003cp\u003eThis is a road pack meant for procedural road modelling in game engines like Unity/UE4 as well as 3D applications like Blender and 3DS Max.\r\nThe meshes contain normal \"street\" meshes used to be oriented along a spline/curve. The also contain crosses and T-Crossed as well as a big roundabout. The following mehes are available as UE4 asset as well as fbx. The Blender file contains every mesh in a separate layer as well as a description how to create new intersections etc. from the meshes.\u003c/p\u003e\u003cp\u003eAll models (except the roundabout) have LODs.\r\nThe pack also contains 3 PBR textures for the road, intersection pieces and kerbstone pieces.\u003c/p\u003e\u003cp\u003e- EUStreet_Normal_Cross\r\n- EUStreet_Normal_Straight\r\n- EUStreet_Normal_T_L\r\n- EUStreet_Normal_T_R\r\n- EUStreet_Sided_Cross\r\n- EUStreet_Sided_FromNormal\r\n- EUStreet_Sided_RoundAbout\r\n- EUStreet_Sided_Straight\r\n- EUStreet_Sided_T_L\r\n- EUStreet_Sided_ToNormal\r\n- EUStreet_Sided_T_R\r\n* The in engine pictures of the preview are using different road and intersection textures. These are not included.\r\nIf you want to use the road set with UE4 I would recommend that you have a look at a road tool a released for free on the forums: https://forums.unrealengine.com/showthread.php?134508-Free-Simple-Road-Tool/\u003c/p\u003e\u003cp\u003eThanks for you interest and happy shopping!\r\n- Siebencorgie\u003c/p\u003e","imageAlt":"Spline Road Set 3D model","url":"https://www.cgtrader.com/3d-models/exterior/cityscape/spline-road-set","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/pSBuMk5V9J9U4a64Hx5WyZHF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/spline-road-set-3d-model-low-poly-fbx-blend-uasset.jpg","gridUrl":"https://media.cgtrader.com/variants/pSBuMk5V9J9U4a64Hx5WyZHF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/spline-road-set-3d-model-low-poly-fbx-blend-uasset.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/cityscape/spline-road-set","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"exterior","subcategorySlug":"cityscape","categoryTitle":"Exterior","subcategoryTitle":"Cityscape","schemaImageUrl":"https://img-new.cgtrader.com/items/713508/8ee25d742a/spline-road-set-3d-model-low-poly-fbx-blend-uasset.png","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"3854540","type":"listingItem","attributes":{"id":3854540,"title":"3ds max Modellazione Spline Corso Completo","price":59.98,"description":"3ds max Modellazione Spline Corso Completo\n\nVideo Master class dedicato alla modellazione Spline in 3ds max\n\nIl video corso è composto da 53 lezioni MP4, ha una durata di 8 ore e 30 minuti , in lingua italiana. Allegate alle lezioni sono disponibili i file di esercizio compatibili in 3ds max 2014 - 2018- 2020 e superiore.\n\n**Argomenti:** analisi completa della modellazione spline e gestione dei modificatori cross section e surface, gestione della viewport e risoluzione immagine tra nitrous e directx. \nEsempi di modellazione spline e forme architettoniche inerenti operazioni Boolean, Mirror, Refine, Attach, Divide, etc.Utilizzo ed esempi di tutti i comandi editable spline ed esercizio passo passo di forme semi complesse di Design e relativo rendering in Mental Ray, gestione avanzata di illuminazione indiretta per Mental Ray, analisi di tutte le spline base, esempi di animazione.\n\n**Aggiornamento** Freehand Spline 3ds max 2018.2 e 2019 o Superiore:  analisi dettagliata delle nuove spline freehand ed esercizi pratici rivolti alla modellazione di oggetti e visualizzazione architettonica.\n\n**Nota:** utilizzare Win rar per estrarre gli Archivi, guarda il video di istruzione allegato.","imageAlt":"3ds max Modellazione Spline Corso animated","url":"https://www.cgtrader.com/3d-models/various/various-models/3ds-max-modellazione-spline-corso-completo","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/d6hGFLRuSgFU3wdUxtMosVqa/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Corso%20Completo%20Spline%20Mp4%20copia.jpg","gridUrl":"https://media.cgtrader.com/variants/d6hGFLRuSgFU3wdUxtMosVqa/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Corso%20Completo%20Spline%20Mp4%20copia.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/3ds-max-modellazione-spline-corso-completo","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/3854540/b135b2abd2/3ds-max-modellazione-spline-corso-completo-3d-model-b135b2abd2.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"840383","type":"listingItem","attributes":{"id":840383,"title":"RivetsAndStitches maxscript","price":25.0,"description":"A script for 3DS Max that allows users to draw a spline on an object then populate and align items to the surface. 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Allegate alle lezioni sono disponibili i file di esercizio compatibili in 3ds max 2014\n\n**Argomenti: **la gestione dei gruppi e priorità di scala in unwrap. Utilizzo del Pelt e gestioni dei Seams, Relax, Strecher, Spring e tutte le opzioni. I nuovi Peel interattivi e le gestioni delle puntine nei cluster. Esercizi passo passo di unwrap personaggi ed esportazione delle Texture tra Photoshop e Pelt ( nota: gli esercizi di texturing contengono immagini fotografiche di nudo ) Unwrap Spline Circular e Planar in esempi di architettura. Il nuovo e veloce Unfold in esempi di Architettura. Esercizi di Loft Mapping architettonico. I modificatori Map Scaler e Mapping Clear per il controllo delle cordinate di mapping e la relazione con i materiali e le texture. Relazione tra Meshsmooth e Unwrap in oggetti di design Divani. 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'\n\nRiccardo ' Grazie 1000 Marcello.\nCome al solito sei sempre disponibilissimo e questo ti fa onore, PROFESSIONISTA AL 100%...... 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In an involute gear, the profiles of the teeth are involutes of a circle. The involute of a circle is the spiraling curve traced by the end of an imaginary taut string unwinding itself from that stationary circle called the base circle, or (equivalently) a triangle wave projected on the circumference of a circle.\nIn involute gear design, contact between a pair of gear teeth occurs at a single instantaneous point (see figure at right) where two involutes of the same spiral hand meet. Contact on the other side of the teeth is where both involutes are of the other spiral hand. Rotation of the gears causes the location of this contact point to move across the respective tooth surfaces. The tangent at any point of the curve is perpendicular to the generating line irrespective of the mounting distance of the gears. Thus the line of the force follows the generating line, and is thus tangent to the two base circles, and is known as the line of action (also called pressure line or line of contact). 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Allegate alle lezioni sono disponibili i file di esercizio compatibili in 3ds max 2016\n\n**Argomenti: **la gestione dei gruppi e priorità di scala in unwrap. Utilizzo del Pelt e gestioni dei Seams, Relax, Strecher, Spring e tutte le opzioni. I nuovi Peel interattivi e le gestioni delle puntine nei cluster. Esercizi passo passo di unwrap personaggi ed esportazione delle Texture tra Photoshop e Pelt ( nota: gli esercizi di texturing contengono immagini fotografiche di nudo ) Unwrap Spline Circular e Planar in esempi di architettura. Il nuovo e veloce Unfold in esempi di Architettura. Esercizi di Loft Mapping architettonico. I modificatori Map Scaler e Mapping Clear per il controllo delle cordinate di mapping e la relazione con i materiali e le texture. Relazione tra Meshsmooth e Unwrap in oggetti di design Divani. Esercizi di texturing in Photoshop e gestione dei modificatori in 3ds max\n\n**Nota: **utilizzare Win rar per estrarre gli Archivi, guarda il video di istruzione allegato. https://www.youtube.com/watch?v=puk5GgH_6xQ\n\n**Cosa dicono gli utenti di questi corsi ?**\n\nFrank: Come spiega Marcello ! Non credo che esistano corsi migliori dei suoi... \nSe posso darvi un consiglio ..fate questo piccolo investimento lo ringrazierete ... \nParola mia... Quando ho comprato i suoi corsi, avevo bisogno di colmare varie lacune, invece mi si aperto un mondo.. \nProvate e vedrete. Solitamente non mi spendo mai per nessuno... Quasi nessuno! Per non parlare del corso di animazione poi !!!!\n\nBruno V. ' Ciao Marcello.\nComplimenti....sto guardando i video corsi e sono davvero ben fatti..'\n\nJesus D. ' Thank you, wonderful teacher! '\n\nFrancesco V. ' Come sempre esprimo la mia soddisfazione per la qualit dei corsi. Si impara davvero tanto.\nUn grande Grazie. '\n\nRiccardo ' Grazie 1000 Marcello.\nCome al solito sei sempre disponibilissimo e questo ti fa onore, PROFESSIONISTA AL 100%...... 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Allegate alle lezioni sono disponibili i file di esercizio compatibili in 3ds max 2013 e 2012\n\n**Argomenti: **la gestione dei gruppi e priorità di scala in unwrap.\nUtilizzo del Pelt e gestioni dei Seams, Relax, Strecher, Spring e tutte le opzioni.\nI nuovi Peel interattivi e le gestioni delle puntine nei cluster.\nEsercizi passo passo di unwrap personaggi ed esportazione delle\nTexture tra Photoshop e Pelt ( nota: gli esercizi di texturing\ncontengono immagini fotografiche di nudo )\nUnwrap Spline Circular e Planar in esempi di architettura.\nIl nuovo e veloce Unfold in esempi di Architettura.\nEsercizi di Loft Mapping architettonico.\nI modificatori Map Scaler e Mapping Clear per il controllo delle cordinate\ndi mapping e la relazione con i materiali e le texture.\nRelazione tra Meshsmooth e Unwrap in oggetti di design Divani.\nEsercizi di texturing in Photoshop e gestione dei modificatori in 3ds max\n\n**Nota: **utilizzare Win rar per estrarre gli Archivi, guarda il video di istruzione allegato. https://www.youtube.com/watch?v=puk5GgH_6xQ\n\n-----------------------------------\n\nCosa dicono gli utenti di questi corsi ?\n\nBruno V. 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