3D Texturing : Baking the perfect normal map in under 5 minutes!

Tutorial posted 24 days ago

Shorter version of my tutorial 10 steps for baking the perfect normal map. This one focus more on the raw value then the why behind every step. My model is rather simple but you can apply those techniques to any model you want.

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Software:
  • 3ds Max
  • Substance Painter
Category:
  • 3D Modeling
  • Low-poly 3D Modeling
  • Game Development
  • Intermediate
  • Advanced
Tags:
  • 3dsmax
  • substance
  • painter
  • baking
  • normal
  • map
  • highpoly
  • lowpoly
  • corona
  • chillhop
  • unwrap
  • reset
  • xform
  • exporting
  • fbx
  • obj
  • 4k
  • quickie
  • short
  • beginner
  • bet
  • workflow